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mathematical formulaes
Hey people, im curious how many formulaes are there.
I only use damage/size/rof and (trade-received)*(100/trade-percent) Anyone with interesting formulaes? |
Re: mathematical formulaes
Formula to determine cost to research tech:
Low Tech cost: level cost*level Med Tech cost: level cost*(level^2)/2 High Tech cost: level cost*(level^2) |
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What are these formualas for? And what is "rof"? |
Re: mathematical formulaes
OK, I figured out that
(trade-received)*(100/trade-percent)- is the formuala for determining an opponents production of minerals, organics, radioactives, research points and intelligence points. Having a trade relationship with more than one race will of course screw it up. http://forum.shrapnelgames.com/images/icons/icon10.gif But I am still puzzled about... damage/size/rof and the meaning of "rof". |
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Hmmmm.... Possibly, a better way to put the formula may be damage*rof/size. |
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No, it would be bad. ROF is how many turns it takes to recharge and fire the gun. 1 means it can fire every turn, 2 means it fires every other turn, 3 every 3rd turn, and so on.
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Bringing the divisor up to the numerator changes it, from rol to 1/rol. So a better way of putting it may be... damage/(size*rol) http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 26, 2002, 05:57: Message edited by: tbontob ] |
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I don't really use any other formulae in the game... usually it's just percentages and ratios. |
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lets see.
ripper: 50/(20*1) = 50/20 = 5/2 incentrator: 90/(50*2) = 90/100 = 9/10 WMG: 140/(70*3) = 140/210 = 2/3 Interesting. Basicly same results as my formula. Guess it doesnt matter that much. Shouldnt range be included somewhere? Anyone with a good formula? perharps dmg/(si*rof)*range? |
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