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-   -   mathematical formulaes (http://forum.shrapnelgames.com/showthread.php?t=8100)

Taera December 26th, 2002 03:45 AM

mathematical formulaes
 
Hey people, im curious how many formulaes are there.
I only use
damage/size/rof and
(trade-received)*(100/trade-percent)

Anyone with interesting formulaes?

geoschmo December 26th, 2002 03:55 AM

Re: mathematical formulaes
 
Formula to determine cost to research tech:

Low Tech cost: level cost*level
Med Tech cost: level cost*(level^2)/2
High Tech cost: level cost*(level^2)

tbontob December 26th, 2002 04:41 AM

Re: mathematical formulaes
 
Quote:

Originally posted by Taera:
Hey people, im curious how many formulaes are there.
I only use
damage/size/rof and
(trade-received)*(100/trade-percent)

Anyone with interesting formulaes?

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

What are these formualas for? And what is "rof"?

tbontob December 26th, 2002 05:43 AM

Re: mathematical formulaes
 
OK, I figured out that

(trade-received)*(100/trade-percent)- is the formuala for determining an opponents production of minerals, organics, radioactives, research points and intelligence points.

Having a trade relationship with more than one race will of course screw it up. http://forum.shrapnelgames.com/images/icons/icon10.gif

But I am still puzzled about...

damage/size/rof and the meaning of "rof".

Fyron December 26th, 2002 05:46 AM

Re: mathematical formulaes
 
Quote:

Originally posted by tbontob:
But I am still puzzled about...

damage/size/rof and the meaning of "rof".

<font size="2" face="Verdana, Helvetica, sans-serif">It is for determining how powerful a weapon is. The formula factors out differences in Size and Rate of Fire, to bring all weapons to the same scale. The higher the end result is, the better the weapon is.

tbontob December 26th, 2002 06:02 AM

Re: mathematical formulaes
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tbontob:
But I am still puzzled about...

damage/size/rof and the meaning of "rof".

<font size="2" face="Verdana, Helvetica, sans-serif">It is for determining how powerful a weapon is. The formula factors out differences in Size and Rate of Fire, to bring all weapons to the same scale. The higher the end result is, the better the weapon is.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Thanx. I think I see what you are trying to say... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Hmmmm....

Possibly, a better way to put the formula may be damage*rof/size.

Fyron December 26th, 2002 07:12 AM

Re: mathematical formulaes
 
No, it would be bad. ROF is how many turns it takes to recharge and fire the gun. 1 means it can fire every turn, 2 means it fires every other turn, 3 every 3rd turn, and so on.

tbontob December 26th, 2002 07:53 AM

Re: mathematical formulaes
 
Quote:

Originally posted by Imperator Fyron:
No, it would be bad. ROF is how many turns it takes to recharge and fire the gun. 1 means it can fire every turn, 2 means it fires every other turn, 3 every 3rd turn, and so on.
<font size="2" face="Verdana, Helvetica, sans-serif">Quite right. http://forum.shrapnelgames.com/images/icons/icon7.gif

Bringing the divisor up to the numerator changes it, from rol to 1/rol.

So a better way of putting it may be...
damage/(size*rol) http://forum.shrapnelgames.com/images/icons/icon12.gif

[ December 26, 2002, 05:57: Message edited by: tbontob ]

Will December 26th, 2002 08:19 AM

Re: mathematical formulaes
 
Quote:

Originally posted by tbontob:
Having a trade relationship with more than one race will of course screw it up. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">In the Politics menu (grey alien), click the "Trade" button. This shows how much Min/Org/Rad/Res/Intel you're getting from each empire. "Tariff" does the same for Subjugated and Protectorate empires. http://forum.shrapnelgames.com/images/icons/tongue.gif

I don't really use any other formulae in the game... usually it's just percentages and ratios.

Taera December 26th, 2002 08:23 AM

Re: mathematical formulaes
 
lets see.

ripper: 50/(20*1) = 50/20 = 5/2
incentrator: 90/(50*2) = 90/100 = 9/10
WMG: 140/(70*3) = 140/210 = 2/3

Interesting. Basicly same results as my formula.
Guess it doesnt matter that much.

Shouldnt range be included somewhere?
Anyone with a good formula?
perharps dmg/(si*rof)*range?


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