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Jraenar Battleship Portrait
Go check your Jraener Battleship Portrait. You will see that it is 128x129 pixels instead of the 128x128 that it should be. I sent an email to MM about this a few minutes ago, so there is no need to send more of the same. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Jraenar Battleship Portrait
That be old news friend. http://forum.shrapnelgames.com/images/icons/icon7.gif I think someone else reported a while back. Around the time GOLD was released. But never the less, good catch. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Jraenar Battleship Portrait
Was talking to Ritz on #se4 on gamesnet IRC channel, and he mentioned it. http://forum.shrapnelgames.com/images/icons/icon7.gif MM replied and said it will be fixed for the next patch. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Jraenar Battleship Portrait
What effect does this have, if any?
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Re: Jraenar Battleship Portrait
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Cheers ! RiTz21 [ December 30, 2002, 14:51: Message edited by: RiTz21 ] |
Re: Jraenar Battleship Portrait
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Re: Jraenar Battleship Portrait
I sometimes do what Arkcon says. But usually copy and paste the resized image into a blank 128x128 picture so there're no pic size problems.
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Re: Jraenar Battleship Portrait
Just hack off a few pixels with MS Paint. The ship shouldn't generally be taking up the entire picture anyways. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Jraenar Battleship Portrait
A pixel or two oversized is less noticable than undersized. Undersized will give a white stripe along the short edge(s) when SE IV tries to display the image.
[ December 30, 2002, 22:31: Message edited by: capnq ] |
Re: Jraenar Battleship Portrait
It makes the Dreadnaught stronger. It is sorta like the 11 on the amps in Spinal Tap.
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