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-   -   New pirates shipset (http://forum.shrapnelgames.com/showthread.php?t=8579)

trooper February 12th, 2003 11:17 AM

New pirates shipset
 
Argh, just installed P&N mod yesterday and tried a pirate race.

No research center -> no troop -> no planet capture -> no ressources !!! (idem for miner satellites... far too expensive to research)

No intelligence center -> no tech espionnage

Ships still cost maintenance -> miner ships aren't profitable.

Every thing is so slow... and by this time AIs are developing... and will crush me at first sight !

What is the use of hight quality components ? low budget ones have the same abilities ?

I came to a deadlock. Did I miss something ?

[ March 04, 2003, 12:58: Message edited by: trooper ]

Fyron February 12th, 2003 11:22 AM

Re: New pirates shipset
 
High quality have more hit points. Very good for armor.

Did you select the Pirate racial trait?

trooper February 12th, 2003 11:26 AM

Re: New pirates shipset
 
Ah I see. that was what the "reliability" factor was standing for.

Yes I did select this trait.

Fyron February 12th, 2003 11:29 AM

Re: New pirates shipset
 
Pirates have to make heavy use of ship capture.

Playing as a Pirate or Nomad gives a great challenge as opposed to playing as a Normal. http://forum.shrapnelgames.com/images/icons/icon7.gif

trooper February 12th, 2003 01:06 PM

Re: New pirates shipset
 
and scrap them to get ressources ? oh dear...

trooper February 12th, 2003 04:30 PM

Re: New pirates shipset
 
Quote:

Originally posted by geoschmo:
Without planets you can't make contact with other races and they can't intel you or vice versa.

Geoschmo
<font size="2" face="Verdana, Helvetica, sans-serif">Mmm... race contacts are generaly established during a ship encounter in the same sector, aren't they ?

geoschmo February 12th, 2003 04:33 PM

Re: New pirates shipset
 
Quote:

Originally posted by trooper:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
Without planets you can't make contact with other races and they can't intel you or vice versa.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">Mmm... race contacts are generaly established during a ship encounter in the same sector, aren't they ?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That is correct. (Actually same system, not same sector neccesarily.) But if you don't have planets you can't actually make contact. You can see their ship and they can see yours, but you don't get a first contact message, and you can't communicate with them. You also lose contact if you later abandon all yoru planets or they all get destroyed. Even if you still have ships you lose contact. And if all the warp points leading to your planets are closed you also lose contact.

Geoschmo

[ February 12, 2003, 14:34: Message edited by: geoschmo ]

trooper February 12th, 2003 06:39 PM

Re: New pirates shipset
 
ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ?

Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...

[ February 12, 2003, 16:48: Message edited by: trooper ]

DavidG February 12th, 2003 07:49 PM

Re: New pirates shipset
 
Quote:

Originally posted by trooper:
ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ?

<font size="2" face="Verdana, Helvetica, sans-serif">this ship basically has a built in level 5 cloak ability. So as long as it has supplies it can never be seen. However you can turn on and off the cloak like a regular cloaking device so you can attack.

Fyron February 12th, 2003 10:28 PM

Re: New pirates shipset
 
It costs no supplies to cloak them, but you just have to have 1 or more supply point to engage the cloaking device. If the ship runs out of supplies while it is cloaked, it remains cloaked just fine. But if you decloak it, it won't be able to recloak until you get some more supplies.


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