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New pirates shipset
Argh, just installed P&N mod yesterday and tried a pirate race.
No research center -> no troop -> no planet capture -> no ressources !!! (idem for miner satellites... far too expensive to research) No intelligence center -> no tech espionnage Ships still cost maintenance -> miner ships aren't profitable. Every thing is so slow... and by this time AIs are developing... and will crush me at first sight ! What is the use of hight quality components ? low budget ones have the same abilities ? I came to a deadlock. Did I miss something ? [ March 04, 2003, 12:58: Message edited by: trooper ] |
Re: New pirates shipset
High quality have more hit points. Very good for armor.
Did you select the Pirate racial trait? |
Re: New pirates shipset
Ah I see. that was what the "reliability" factor was standing for.
Yes I did select this trait. |
Re: New pirates shipset
Pirates have to make heavy use of ship capture.
Playing as a Pirate or Nomad gives a great challenge as opposed to playing as a Normal. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New pirates shipset
and scrap them to get ressources ? oh dear...
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Re: New pirates shipset
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Re: New pirates shipset
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Geoschmo [ February 12, 2003, 14:34: Message edited by: geoschmo ] |
Re: New pirates shipset
ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ? Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed... [ February 12, 2003, 16:48: Message edited by: trooper ] |
Re: New pirates shipset
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Re: New pirates shipset
It costs no supplies to cloak them, but you just have to have 1 or more supply point to engage the cloaking device. If the ship runs out of supplies while it is cloaked, it remains cloaked just fine. But if you decloak it, it won't be able to recloak until you get some more supplies.
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