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-   -   OT) MoO3 and SE IV (http://forum.shrapnelgames.com/showthread.php?t=8697)

bostonrpgmania February 28th, 2003 08:57 PM

OT) MoO3 and SE IV
 
Hi

I am a newbie player of the SE IV. Having hard time to learn about the game and at the same time got a lot of help from this site.

I looked at MoO2 and I liked it (in fact slightly better than SE IV at the moment. Maybe I will like SE IV more as time goes by..who knows)

Since I am not a hard core 4x gamers. graphics is somewhat important and I was a bit more involved with MoO2 since I could actually see which building were build on a planet (I Hope SE V do this next time rather than just describing which building were built on a planet in a table--maybe this is just my opinion).

Now MoO3 came out and boy this game got a lot of bad reviews already..See pcgr.com it is almost 2 out of 5 (about 11 gamers reviewed it). (while SE IV is about 4.8 by 5 players)

Now I become curious...a lot of bad reviews of MoO3 talks about lack of micromangagement in MoO3 and that make sense to me (SE IV allows you to do a lot of micro if you want to or if not you can leave the work for minister--which is very good)

However, a lot also talk about spread sheet characteristics of the game; they do not like bunch of spread sheets in the game which SE IV actually share. But here in our forum, we do not have much complaints about that characteristics of SE IV.

THen the reason why MoO3 is getting so bad review is partly related to the fact that MoO3 is purchased a lot by casual gamers (like me) who likes some visual treats and......or because the game itself is quite bad?

What if MoO3 has been released as web only product so only hard core 4X players buy it. In that case do you think it may get a little bit better review? (again many would not like their macro approach and that I understand..)

Aloofi February 28th, 2003 09:37 PM

Re: OT) MoO3 and SE IV
 
You know, the same you feel for 4x games its what I feel for RPGs and RTSs. I can't play those games, too much eye candy and too little meat.
The only RPG I've ever played was the Fallout series, and RTS I played a few, but they always end up prematurely shelved. Can't stand the whole concept of building a "base" instead of a real Empire and then Tankrush it. In those games you make a mistake and its game over, but in SE4 I have made gigantic mistakes, and I always get a chance to get my Empire back on its feet.

Aloofi February 28th, 2003 09:43 PM

Re: OT) MoO3 and SE IV
 
Quote:

Originally posted by bostonrpgmania:


Since I am not a hard core 4x gamers. graphics is somewhat important and I was a bit more involved with MoO2 since I could actually see which building were build on a planet (I Hope SE V do this next time rather than just describing which building were built on a planet in a table--maybe this is just my opinion).


<font size="2" face="Verdana, Helvetica, sans-serif">Dude, play Imperium Galctica II, its a dumbed down 4x with real time tactical battles. You get to see a lot of buildings there, if that its your bag.
Its not a bad game actualy. And with a fairly good eye candy.

bostonrpgmania February 28th, 2003 09:50 PM

Re: OT) MoO3 and SE IV
 
It is not that I like eye candy...
I prefer good gameplay to eye candy as well.
(for example two games that I am currently playin is Uncommon Valor and SE IV at the moment)
But I am wondering why MoO3 is so badly reviewed..

well for moo2 it had some nice (but still sub par to today's standard) graphics that helped you to be immersed... that is what I am emphasizing.

Again even for role playing I prefer Ultima 7 or 4 to Ultima 8 or 9. Also I like Torment, Fallout series to Neverwinter night.
I was curious whether the reason why MoO3 is bashed so hardly is related to the fact that the game is reviewed a lot of casual gamers rather than serious 4x guys like you since I am considering buying it

oleg February 28th, 2003 10:06 PM

Re: OT) MoO3 and SE IV
 
One complain about Moo3 is a very poor interface. SEIV has spreadsheets, but it is just one to get for example every single building queu. In Moo3 to get to one planet build queu you must go through 4 windows and if then you want to check another planet, you must return to major screen, find that planet and repeat your task.

Aloofi February 28th, 2003 10:07 PM

Re: OT) MoO3 and SE IV
 
Quote:

Originally posted by bostonrpgmania:

well for moo2 it had some nice (but still sub par to today's standard) graphics that helped you to be immersed... that is what I am emphasizing.


<font size="2" face="Verdana, Helvetica, sans-serif">That's the diference between you and me. I don't get immersed by graphics, but by gameplay/data. Don't worry about my unpoliteness, I'm just picking on you. http://forum.shrapnelgames.com/images/icons/icon10.gif Its just that most companies out there make products for you instead of me, so I kind of envy the amount of games you get, and I kind of blame you for it too. http://forum.shrapnelgames.com/images/icons/tongue.gif

I haven't bought MOO3, and I'm not planning too, cause some of the bad reviews were by *******s like me that love to micromanage and have ALL data in easy access, and if they didn't like it there is a very small chance of me having fun with it.

Chronon February 28th, 2003 10:25 PM

Re: OT) MoO3 and SE IV
 
bostonrpgmania, check out Tampa Gamer's comments over on the MoO3 Finished! forum. He has some interesting things to say about MoO3, and he's one of the veterans here on the SEIV forums.

[ February 28, 2003, 20:40: Message edited by: Chronon ]

Suicide Junkie February 28th, 2003 11:42 PM

Re: OT) MoO3 and SE IV
 
Quote:

Since I am not a hard core 4x gamers. graphics is somewhat important and I was a bit more involved with MoO2 since I could actually see which building were build on a planet (I Hope SE V do this next time rather than just describing which building were built on a planet in a table--maybe this is just my opinion).
<font size="2" face="Verdana, Helvetica, sans-serif">Just right-click on the item, and it'll pop up a window with stats and a nice portrait.

gregebowman March 1st, 2003 12:09 AM

Re: OT) MoO3 and SE IV
 
I like eye candy too, but with my old computer, I couldn't play any of the new games that came out because it seemed the game companies like to razzle dazzle people with the graphics and forget to spend time on gameplay and interfaces. Now that my old computer seems to have bit the dust, I'll try to get a new computer that will play all of the 3D games that need mega-ram to play them. I'll try out MOO3 when I get the chance, but I won't spend big bucks on it.

klausD March 1st, 2003 12:23 AM

Re: OT) MoO3 and SE IV
 
Quote:

I prefer good gameplay to eye candy as well.
(for example two games that I am currently playin is Uncommon Valor and SE IV at the moment)
But I am wondering why MoO3 is so badly reviewed..
<font size="2" face="Verdana, Helvetica, sans-serif">Uncommon Valor - a very good game. And the most complex game I ever played. I cannot believe that your are "just" a casual gamer. One have to be rather a hardcore strategist to play this game. http://forum.shrapnelgames.com/images/icons/icon7.gif

MOO3 is not for everyones taste. It is not for the mainstream, because it has a lot of complexity deeply buried in it. For example ground combat units have up to 7 different values. You can group them in divisions, corps and whole armies. Each of these formations do have different advantages. You have tax sliders to control system tax, planetary tax and empire tax rates. You have 3 main governments and each of these have up to 5 subtypes. For example you can play a corporate democracy or a representative democracy and so on. You have advanced trade agreements and many more features. The list of complex game mechanics is long that i could write one hour without an end.

But the big problem is that the designers did not want to let you know the details and numbers. Only colour coded sliders. They dont also want to let you control something of the above mentioned features. Ok, you can control most of it, but its a pain in the arse (to recite a poster below), because you have to click in about 5times ! till you are able to change the production queues of a planet. And if you go to the next system to change something you have to click 5 times again. Oh man what a bad design.

And the game has no fun in it. Because its so tedious to make adjustments you will in the end do what the designers want you to do. Just collecting ships and fight it out. And the realtime combat system is soo bad. The most time you are looking for your ships and if you find them all you can do is watching the light show. Örkward.

But the game has some good things MM could use in SEV. Collecting ships and building task forces are very good in MOO3. And the spy system is VERY VERY good. Its much better than in every other 4X game I played. (only the intelligence gathering spy is missing, but everthing else is perfect)
Ship movement and starlanes are also very fine.

I hope this helps a little
klausD


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