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History, what is it good for?
The History button in the Aliens screen what does it do? I can't seem to make it do anything!
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Re: History, what is it good for?
You have to have the option to keep track of events every turn. This is disabled in PBW games.
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Re: History, what is it good for?
Techically it's not disabled. It's just that it requires the stats.txt files to work, and those aren't sent by default in PBW games because they give too much information to your opponent.
Geoschmo |
Re: History, what is it good for?
Ahh, I see. I don't play Single player.
Is it possible to make one's own statistic text file? I'll have to look into this! |
Re: History, what is it good for?
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Re: History, what is it good for?
I tried running a few single player turns both sequential and simultaneous, to see how the hiostory is made. But I can't see how to make it.
If I could se how it's made perhaps I could make my own history files to keep track of events in the PBW games. If it's just text files it shouldn't be to hard. But how to get a history ? What to do? I mean in the game, is there some setting, must it be multi player? I'm confused (More so than usual) |
Re: History, what is it good for?
Finally I got an entry.
When I made first contact, I didn't do anything it just popped into the history. My battle with the aliens later didn't record as an event. Can I edit this, is it saved in the stat file? Will check! |
Re: History, what is it good for?
I see it, a file called events.
Will try to make one for my PBW games now.. Ok, here is a sample events file: 24007 4 0 0 Contact established. 24008 3 0 0 Contact established. 24009 4 0 0 War breaks out. 24012 2 0 0 Contact established. 24013 3 0 0 Trade Alliance established. The first is the date, the second the empire, what are the 3:d and 4:th columns? I'll try to change the text and to enter my own empire and see what happens. [ May 06, 2003, 22:03: Message edited by: Ruatha ] |
Re: History, what is it good for?
Here's one I made myself.
I'm empire 1. 24001 1 0 0 Researched Construction. 24008 10 0 0 Contact established. 24010 2 0 0 Contact established. 24010 10 0 0 Trade and research treaty - exploration 24010 10 0 0 agreement - Destroyers and smaller. 24010 1 0 0 Found Ruins - Gained Organics 2. 24011 9 0 0 Contact established. 24011 8 0 0 Contact Established. 24012 2 0 0 Trade and research treaty - exploration 24012 2 0 0 agreement - Destroyers and smaller. 24013 8 0 0 Trade and research treaty - exploration 24013 8 0 0 agreement - Destroyers and smaller. 24013 9 0 0 Trade and research treaty - exploration 24013 9 0 0 agreement - Destroyers and smaller. |
Re: History, what is it good for?
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24008 10 0 0 Contact established. 24010 2 0 0 Contact established. 24010 10 0 0 Trade and research treaty - exploration 24010 10 0 0 agreement - Destroyers and smaller. 24010 1 0 0 Found Ruins - Gained Organics 2. 24011 9 0 0 Contact established. 24011 8 0 0 Contact Established. 24012 2 0 0 Trade and research treaty - exploration 24012 2 0 0 agreement - Destroyers and smaller. 24013 8 0 0 Trade and research treaty - exploration 24013 8 0 0 agreement - Destroyers and smaller. 24013 9 0 0 Trade and research treaty - exploration 24013 9 0 0 agreement - Destroyers and smaller.</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That looks a bit nicer. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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