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"Real" ringworlds
Don't you think the ringworlds are a tad small?
I mean these things are, in theory, massive. A classic Version would have a radius close to that of a planet, so it should be a few squares across at least. Also, they are more than 5 times a huge planet in total size. Ringworlds should be at least 5 times that in suface width! If you have it around the entire system (excuding the edges to allow for wormholes) then you can get 29 planets (excuding duplicates in same location) Ive had a brief try to mod it to get a better Version. Generated systems that have a set of huge planets in a ring shape. However, can't get them to be built in game, only in a pregenerated sense. Ive tried using other stellar manipulation components that change the entire system (Black hole generator, havnt had a go at nebulae). In fact i replaced the black hole systems with a "new ringworld" system. But the black hole generator component still genenated a black hole! Even though i deleted the specs. Any ideas? |
Re: "Real" ringworlds
RWs are only 5 times the size of a Huge planet for game balance purposes. Also, the system scale is completely arbitrary and unrealistic already, so a RW only occupying 1 sector is not much of a problem. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: "Real" ringworlds
Also, if you made them much bigger, then you'd run into the 77 billion population bug...
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Re: "Real" ringworlds
pre-generated system sized ringworlds.
naaaarf. |
Re: "Real" ringworlds
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I do think that Sphere/Ringworlds should be bigger in combat, though. It would make a good strategic touch to have to maneuver around that hulking landmass - or use it as a shield http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: "Real" ringworlds
I get planets and things being smaller than the sector. However, ringworlds are supposed to be the same diameter as a planets orbit, so all the surface can be inhabited. That should be very large indeed.
Ive tried scaling it up a bit, just with the normal constructed ones. Ive increased RW by 500 and SW by 2500 (so there 10x a RW). Ive balanced it by increasing the resources to match (RW=25Mkt each total cost) and had to add a supersized construction yard to build the components. I havent found the 77 billion pop bug mentioned (got 3000B OK), has it been fixed? (running gold v1.84) Pre-generated sounds good. I managed to get 27 huge planets in nice circle (plus duplicate locations), but can't set the graphics properly. They either appear in other systems or aren't visible at all. Still trying though! |
Re: "Real" ringworlds
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I run gold v1.84 and the bug remains. |
Re: "Real" ringworlds
Maybe a ringworld should occupy the 8 sectors around an star......
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Re: "Real" ringworlds
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However, a Sphereworld - which totally encompasses a sun - would totally surround a sun, so it'd look like a big Sphere in the middle of your Galaxy http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif ....Unfortunately, since the Sphereworld completely encompasses the Sun, building one should "disable" the sun, and keep solar panels/those crystalline generator things from working http://forum.shrapnelgames.com/images/icons/icon9.gif ...UNLESS you have a bi/trinary solar system. That brings up more problems http://forum.shrapnelgames.com/images/icons/icon9.gif ...if you have three suns in a system that are very close together, and built three Ring/Sphereworlds, they'd overlap - not good. So, if a ring/sphereworld will ever take up the 8 sectors surrounding a sun (including the sector with the sun), there will have to be a hardcoded requirement: *NOTHING* can be generated within 8 sectors of a Sun, not even another sun. (Another option with bi-trinary solar systems, is to give them the ability to build binary & trinary Ring/sphereworlds http://forum.shrapnelgames.com/images/icons/shock.gif - but I severely doubt anything that huge would ever be implemented http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ May 13, 2003, 02:15: Message edited by: Dingocat85 ] |
Re: "Real" ringworlds
niven did a nice listing of various big stuff in one of his books, including how to get a ringworld to move, magnetic, spinning, sun for fuel. am i to brief sometimes?
[ May 13, 2003, 04:31: Message edited by: narf poit chez BOOM ] |
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