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-   -   ship strategy, ECM ships (http://forum.shrapnelgames.com/showthread.php?t=9431)

Tnarg May 13th, 2003 11:23 AM

ship strategy, ECM ships
 
correct me if I am wrong, but I am assuming that if one has a fleet and wants to take advange of ECM, sensors, and multi-tracking, every ship will need these, not just one special ship?

I read somewhere that there are certain components that can be placed on a sole ship and give the entire fleet the benifet, same thing with fighters.

Thanks.

Ruatha May 13th, 2003 04:58 PM

Re: ship strategy, ECM ships
 
How about fighters, they are units.
If I make the first (Oldest) fighter a utility fighter with combat sensor and ECm, will that apply to all other fighters in the same stack?
I assume that the newest built fighters are placed at the top of the stack and destroyed first, or is it the other way around?

Suicide Junkie May 13th, 2003 05:04 PM

Re: ship strategy, ECM ships
 
Which units get destroyed first depends on the order of launch/loading, rather than simply age, though there is still some randomness IIRC.

Ruatha May 13th, 2003 05:08 PM

Re: ship strategy, ECM ships
 
So if I construct 1 ECM fighter and 9 offensive fighters at a planet, in wich order should they ba loaded onto the ship, if the ship can launch 10 units per combat turn?

Pocus May 13th, 2003 06:23 PM

Re: ship strategy, ECM ships
 
with cargo transfert you can determine precisely which thing is loaded first iirc. Now sensors are cheap on fighters but are costly on a WP, so it is perhaps better to try optimizing whose WP.

For fighters it is true that you gain one kt of space though... can be slightly interesting.

Ruatha May 13th, 2003 10:19 PM

Re: ship strategy, ECM ships
 
Ah, but the ECM fighter doesn't just have the ECM, it has combat sensor aswell, and can you put scattering and stealth armour on it?
ECM+Combat sensor=2 kt, mucho percentage on a small fighter!

And I do know that I can load them in whatever order I want too, but what I don't know is how that will effect the fighter launch.
How will I load to get the ECM fighter to be the Last one to be blown up by the enemys PDC?

[ May 13, 2003, 21:21: Message edited by: Ruatha ]

Fyron May 13th, 2003 10:22 PM

Re: ship strategy, ECM ships
 
Test out the loading and launching sequences.

Fighters can't have stealth or scattering armor.

Ragnarok May 14th, 2003 12:05 AM

Re: ship strategy, ECM ships
 
Quote:

Originally posted by Imperator Fyron:


Fighters can't have stealth or scattering armor.

<font size="2" face="Verdana, Helvetica, sans-serif">Unless you mod it of course. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pocus May 14th, 2003 01:02 AM

Re: ship strategy, ECM ships
 
for units, only one of these components is sufficient in a given stack, eg you have a WP stuffed with attack scanners, and the others without, and they will all get the + to hit.

For ships you can have the neural network (iirc) which share the experience of all ships (the best one). Otherwise I dont think you can share anything between ships. I will let the vets give a more precise answer.

dogscoff May 14th, 2003 01:32 AM

Re: ship strategy, ECM ships
 
Everything Pocus has said is true. You will need a seperate ECM (+stealth armour etc) for each ship for them all to benefit.

However you can give a ship an "instant boost" in defensive (and offensive) modifiers simply by adding it to an experienced fleet.


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