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-   -   Tournament - Invulnerable Challenge (http://forum.shrapnelgames.com/showthread.php?t=9491)

Stone Mill May 20th, 2003 11:54 PM

Tournament - Invulnerable Challenge
 
Tournament Concept - Invulnerable Challenge

Please take a look at this... and let me know if it sounds interesting, or if there may be any barriers I may have overlooked in implementing it.

OVERVIEW
The Invulnerable challenge is open to any seasoned SEIV player looking for some abuse. Each player in the tournament will get one crack at winning a one-on-one match against a very tough AI opponent. The catch is that I will be playing the AI opponent for 100 turns or so, building up the toughest defense possible in their home system, before the game even starts. The tournament winner will be the player who captures or defeats the AI homeworld in the fewest amount of turns... if you live at all. http://forum.shrapnelgames.com/images/icons/icon12.gif
MAP
Will be the same for all players. Small quadrant. AI will have one warp point in their home system. (I'm contemplating disabling warp technology to force plaers to fight through the warp point. Not sure, though).
EMPIRE SETUP
All players will use the same empire file, to even the challenge, and facilitate game setup. At 100 turns, copies of the game files will be created for all tournament players so they have the exact same conditions at start. The player's 5000 point empire will be strong; a berserker race with +25 agressiveness/defensiveness, plus some special racial techs, to be determined. You'll need it.
PBW
The game file copies will be used to setup an individual game for each participant in the tourney.
COMPUTER / AI SETUP
You can bet I will be stringing together the toughest defensive I can think of using a 5000 point race. Suggestions are welcome via forum Messages. If you help with the defensive setup, you can't participate in the tourney.
STARTING TECH
High
COMPUTER BONUS
High
COMPUTER DIFFICULTY
High

What do you think? I'd like to try this in the summer.
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 06, 2003, 05:02: Message edited by: Stone Mill ]

Ragnarok May 21st, 2003 12:09 AM

Re: Tournament - Invulnerable Challenge
 
Hmm, I like this idea alot. It should prove to be very tough to take out an empire 100 turns more advanced then you are. You can count me in if you do it. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM May 21st, 2003 07:41 AM

Re: Tournament - Invulnerable Challenge
 
by 100 i have all three colony techs and am working on the weapons and sheilds. and i'm hardly a micromanager. so since i don't have gold, that puts me in the suggestions? if it's gold, i got a few.

Fyron May 21st, 2003 08:23 AM

Re: Tournament - Invulnerable Challenge
 
Quote:

STARTING TECH
High
<font size="2" face="Verdana, Helvetica, sans-serif">That's no fun.

narf poit chez BOOM May 21st, 2003 08:30 AM

Re: Tournament - Invulnerable Challenge
 
missed that.

primitive May 21st, 2003 02:00 PM

Re: Tournament - Invulnerable Challenge
 
Cool, I’m in.
So what’s the price ? A title and a belt (David Gervais http://forum.shrapnelgames.com/images/icons/icon7.gif ) would be nice http://forum.shrapnelgames.com/images/icons/icon10.gif

Stone Mill May 21st, 2003 05:31 PM

Re: Tournament - Invulnerable Challenge
 
Quote:

Originally Posted by Ragnarok
Hmm, I like this idea alot. It should prove to be very tough to take out an empire 100 turns more advanced then you are. You can count me in if you do it
<font size="2" face="Verdana, Helvetica, sans-serif">Cool, thanks…

Quote:

Originally Posted by narf poit chez BOOM
so since i don't have gold, that puts me in the suggestions? if it's gold, i got a few
<font size="2" face="Verdana, Helvetica, sans-serif">It’s Gold. I’d be happy to hear your ideas on how to set up the defense.

Quote:

Originally Posted by Imperator Fyron
STARTING TECH
High.

That's no fun

<font size="2" face="Verdana, Helvetica, sans-serif">The object for this game is to allow players all available tech to come up with their best invasion force as quickly as possible. Research is beyond the scope of this game. The AI will have max tech as well so I can set up what I believe to be an ‘impossible’ defensive network.

Quote:

Originally Posted by tecso
i am in. Race against the clock should be good.

I am guessing your going to place the game in stone at turn 100 and away we go...

<font size="2" face="Verdana, Helvetica, sans-serif">Cool. I think I can get what I want by turn 100. It’s going to be a b*tch to defeat. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally Posted by primitive
Cool, I’m in.
So what’s the price ? A title and a belt (David Gervais) would be nice

<font size="2" face="Verdana, Helvetica, sans-serif">That is an excellent proposal. I think I’ll ask David to develop an Icon for the winner’s signature.

rdouglass May 21st, 2003 07:19 PM

Re: Tournament - Invulnerable Challenge
 
I'd be interested as long as I'm not competing against anyone that helped setup the AI's defense. That would definitely give those players an advantage. IMO anyone entering the tournament should have no knowledge whatsoever about the AI opponent except that they have a 100 turn head start...

</$.02>

Dralasite May 21st, 2003 09:53 PM

Re: Tournament - Invulnerable Challenge
 
Just curious, is this going to be using custom AI files or a well known AI? I think custom could be a lot harder.

Also, make sure you can't trade star maps with the AI for its home planet http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM May 21st, 2003 10:02 PM

Re: Tournament - Invulnerable Challenge
 
well, with one warppoint the obvious thing to do is dump mines, sats, bases, ships and the kitchen sink on the warppoint. http://forum.shrapnelgames.com/images/icons/icon7.gif we need some way to keep the players from reading the suggestions.


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