![]() |
Tournament - Invulnerable Challenge
Tournament Concept - Invulnerable Challenge
Please take a look at this... and let me know if it sounds interesting, or if there may be any barriers I may have overlooked in implementing it. OVERVIEW The Invulnerable challenge is open to any seasoned SEIV player looking for some abuse. Each player in the tournament will get one crack at winning a one-on-one match against a very tough AI opponent. The catch is that I will be playing the AI opponent for 100 turns or so, building up the toughest defense possible in their home system, before the game even starts. The tournament winner will be the player who captures or defeats the AI homeworld in the fewest amount of turns... if you live at all. http://forum.shrapnelgames.com/images/icons/icon12.gif MAP Will be the same for all players. Small quadrant. AI will have one warp point in their home system. (I'm contemplating disabling warp technology to force plaers to fight through the warp point. Not sure, though). EMPIRE SETUP All players will use the same empire file, to even the challenge, and facilitate game setup. At 100 turns, copies of the game files will be created for all tournament players so they have the exact same conditions at start. The player's 5000 point empire will be strong; a berserker race with +25 agressiveness/defensiveness, plus some special racial techs, to be determined. You'll need it. PBW The game file copies will be used to setup an individual game for each participant in the tourney. COMPUTER / AI SETUP You can bet I will be stringing together the toughest defensive I can think of using a 5000 point race. Suggestions are welcome via forum Messages. If you help with the defensive setup, you can't participate in the tourney. STARTING TECH High COMPUTER BONUS High COMPUTER DIFFICULTY High What do you think? I'd like to try this in the summer. http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 06, 2003, 05:02: Message edited by: Stone Mill ] |
Re: Tournament - Invulnerable Challenge
Hmm, I like this idea alot. It should prove to be very tough to take out an empire 100 turns more advanced then you are. You can count me in if you do it. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Tournament - Invulnerable Challenge
by 100 i have all three colony techs and am working on the weapons and sheilds. and i'm hardly a micromanager. so since i don't have gold, that puts me in the suggestions? if it's gold, i got a few.
|
Re: Tournament - Invulnerable Challenge
Quote:
|
Re: Tournament - Invulnerable Challenge
missed that.
|
Re: Tournament - Invulnerable Challenge
Cool, I’m in.
So what’s the price ? A title and a belt (David Gervais http://forum.shrapnelgames.com/images/icons/icon7.gif ) would be nice http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Tournament - Invulnerable Challenge
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Tournament - Invulnerable Challenge
I'd be interested as long as I'm not competing against anyone that helped setup the AI's defense. That would definitely give those players an advantage. IMO anyone entering the tournament should have no knowledge whatsoever about the AI opponent except that they have a 100 turn head start...
</$.02> |
Re: Tournament - Invulnerable Challenge
Just curious, is this going to be using custom AI files or a well known AI? I think custom could be a lot harder.
Also, make sure you can't trade star maps with the AI for its home planet http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Tournament - Invulnerable Challenge
well, with one warppoint the obvious thing to do is dump mines, sats, bases, ships and the kitchen sink on the warppoint. http://forum.shrapnelgames.com/images/icons/icon7.gif we need some way to keep the players from reading the suggestions.
|
All times are GMT -4. The time now is 05:50 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.