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Gamey Tactics and Bug Exploits Thread
We should compile a list of all tactics that are considered gamey by a significant portion of the players and all "features" that are often regarded as bugs. This would greatly aide PBW game hosts in that they could simply take the list and say what is allowed and what is not. This is NOT to be a discussion of whether something is gamey or not, only to compile a list of what can be considered gamey (by more than just a couple people, of course, so the list does not get out of hand).
1. Having AIs in the game. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. 12. Gifting/trading colony techs. [ July 27, 2003, 21:36: Message edited by: Imperator Fyron ] |
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http://forum.shrapnelgames.com/images/icons/icon7.gif 1. Having AIs in the game. http://forum.shrapnelgames.com/images/icons/icon7.gif 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. http://forum.shrapnelgames.com/images/icons/icon7.gif 3. Retroseries building. http://forum.shrapnelgames.com/images/icons/icon9.gif 4. Surrendering to allies to merge empires together. http://forum.shrapnelgames.com/images/icons/icon9.gif 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. http://forum.shrapnelgames.com/images/icons/icon7.gif 6. Surrendering your empire when you just want to leave the game. http://forum.shrapnelgames.com/images/icons/icon7.gif to all of 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. http://forum.shrapnelgames.com/images/icons/icon9.gif 12. Gifting/trading colony techs. [ July 27, 2003, 22:03: Message edited by: Arkcon ] |
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I did not want your opinion on whether something was gamey or not (or anyone's for that matter), just to make a list of what can be considered gamey. http://forum.shrapnelgames.com/images/icons/icon12.gif
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[ July 27, 2003, 22:20: Message edited by: Imperator Fyron ] |
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min/maxing racial designs, eventually forcing everyone to do the same. not counting small games.
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Please do not post reasons for why you think something is gamey. I do not care, and it is beyond the scope of this thread. All that you are allowed to post is something that might be gamey.
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making smarter discisions than your opponents, that will eventually win you the game
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Take it to another thread. Thank you.
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1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. 12. Gifting/trading colony techs. 13. Min/maxing empire setup. |
Re: Gamey Tactics and Bug Exploits Thread
So if I understand correctly you don't care if we think they are gamey or not, you just want a list for referance of things that some might consider gamey. Ok.
How about allies laying mines in the same sector to exceed the normal 100 mine limit? |
Re: Gamey Tactics and Bug Exploits Thread
Yes, you understand. http://forum.shrapnelgames.com/images/icons/icon12.gif
1. Having AIs in the game. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Tech sharing. 11. Gifting/trading population. 12. Gifting/trading colony techs. 13. Min/maxing empire setup. 14. Allies laying mines in the same sector to get more than 100 mines in it. |
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15. Putting weapons on your ship designs.
Rollo (*in trollish mood today) |
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All four of those forms of surrendering are completely different uses of the surrender option.
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(I think this is significantly differant from 9.) |
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I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.
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Turtling yourself into a corner. (Using Warp closers and system shields)
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Declearing war on an ally and attacking at the same turn.
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1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. |
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How 'bout:
Email diplomacy between players when races haven't met in the game yet. |
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Geoschmo |
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We could make a separate list for AI interactions... but, the new number one pretty much covers it. http://forum.shrapnelgames.com/images/icons/icon12.gif
1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. |
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Gifting/trading ships (or did you mean to leave that out?)
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2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
disagree 3. Retroseries building. disagree 7. Surrendering to the empire attacking you. disagree ( depends on rules ) 8. Intelligence projects. disagree ( depends on rules ) 9. Gifting/trading planets. disagree ( depends on rules ) 10. Gifting a planet for the primary purpose of keeping an another player alive. disagree ( depends on rules and the eventual outcome of the agreement ) 11. Tech sharing. disagree ( depends on rules ) 12. Gifting/trading population.disagree ( depends on rules ) 13. Gifting/trading colony techs. disagree ( depends on rules ) 14. Min/maxing empire setup. disagree ( depends on rules ) 15. Allies laying mines in the same sector to get more than 100 mines in it. disagree ( depends on rules ) 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. disagree ( depends on rules and how long they do it for) |
Re: Gamey Tactics and Bug Exploits Thread
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Mothballing ships to get around the maximum ship limits. 22. Gifting ships to an ally to get around the maximum ship limits. |
Re: Gamey Tactics and Bug Exploits Thread
Tesco, please take that to another thread. Again, this is NOT a list of things that ARE gamey, it is a list of things that MIGHT BE gamey, and are what game hosts need to consider when setting up the game. What they decide to state as allowed or not is up to them.
[ July 28, 2003, 01:40: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Tesco, again the objective is not to generate a discussion as to whether any of these are gamey. It's simply intended to be a list for referance by game owners so they can decide what is and isn't going to be allowed in their games. It's to be used only as a checklist so they don't forget something and have it come back to bite them later in the game.
Geoschmo Edit, too slow. http://forum.shrapnelgames.com/images/icons/icon10.gif [ July 28, 2003, 01:42: Message edited by: geoschmo ] |
Re: Gamey Tactics and Bug Exploits Thread
Geo, do you think you could get some form of this list once it is completed in the default game description when creating a new game on PBW? Or if you do not want it there, at least in a very noticeable place in the game creation page, such as a link towards the top of it.
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Geoschmo |
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Hence, "some form of the list". http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks!
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Oh, by the way, why exchange population would be gamey??? http://forum.shrapnelgames.com/images/icons/tongue.gif Just kidding, just kidding. |
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Maybe a link to some place you can keep the list updated. As new bug exploits are discovered and if and when any patches coem out the list will likely change.
Geoschmo |
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So about the bug exploits half... what are all the bugs that can be exploited in 1.84?
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Geoschmo |
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Oh hey Fyron, not sure how we missed this one....
Players unilaterally declaring allied victory. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Gamey Tactics and Bug Exploits Thread
Not sure "Intelligence Projects" should be listed. First of all, it's most assuredly not in the realm of gamey. Secondly, it's really just one item of a list of items any person creating a game might want to disallow. For instance, a person could create a game that didn't use missiles or mines or stellar manip. Not because they are gamey...just to create a game without that particular component. To me, intel is just another feature/item (or whatever) that a person might not want in their game. So, I'd suggest removing it and adding a item called (something like) "Areas not allowed as specified at game setup (e.g., intel, ruins, mines, etc.)"
Just a thought. |
Re: Gamey Tactics and Bug Exploits Thread
Again, this is not a discussion thread. All I will say is that the entire Intelligence system of SE4 is completely screwey, and using it is very, very gamey. It stays on the list. http://forum.shrapnelgames.com/images/icons/icon12.gif And either way, it is something that every game host needs to sit down and think about wether allowing it or not in the game. It is just such a horrible system that it generally has the effect of ruining games instead of making them more fun.
[ July 28, 2003, 06:14: Message edited by: Imperator Fyron ] |
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Didn't mean to have two Posts... oh well... not as if my post count is really affected by it... http://forum.shrapnelgames.com/images/icons/icon10.gif 1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Mothballing ships to get around the maximum ship limits. 22. Gifting ships to an ally to get around the maximum ship limits. 23. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. [ July 28, 2003, 06:17: Message edited by: Imperator Fyron ] |
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I wasn't really clear on what I meant there. I still intend to update the game creation page to remind owners to consider these points. But per our conversation Last night I never intended to include the whole list in the game setup script. I was just going to briefly mention it and include a link to a page with the complete updated list. As far as where to put the updated list I the Encyclopedia Malfadorica is ideal because then the community can contribute to keeping it updated. Geoschmo |
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The Talisman
Bezerker |
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Oh heck, while we're attempting a cannonical list :
16 and one half: Missing several turns without explanation [ July 28, 2003, 16:47: Message edited by: Arkcon ] |
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On the subject of "gamey", I think this is perfectly legitimate gameplay. Slick. [ July 28, 2003, 16:47: Message edited by: Slick ] |
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[ July 28, 2003, 17:53: Message edited by: Imperator Fyron ] |
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The mothballed ships don't show up in the score screen, but they do show up in the ships screen and they will stop you from building new ships and getting over the ship limit. Geoschmo [ July 28, 2003, 17:56: Message edited by: geoschmo ] |
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Geo: Seems I was mislead in a game I was hosting with a 100 ship limit. Oh well. http://forum.shrapnelgames.com/images/icons/icon7.gif 1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. [ July 28, 2003, 18:09: Message edited by: Imperator Fyron ] |
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