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Gamey Tactics and Bug Exploits Thread Talk
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
disagree 3. Retroseries building. disagree 7. Surrendering to the empire attacking you. disagree ( depends on rules ) 8. Intelligence projects. disagree ( depends on rules ) 9. Gifting/trading planets. disagree ( depends on rules ) 10. Gifting a planet for the primary purpose of keeping an another player alive. disagree ( depends on rules and the eventual outcome of the agreement ) 11. Tech sharing. disagree ( depends on rules ) 12. Gifting/trading population.disagree ( depends on rules ) 13. Gifting/trading colony techs. disagree ( depends on rules ) 14. Min/maxing empire setup. disagree ( depends on rules ) 15. Allies laying mines in the same sector to get more than 100 mines in it. disagree ( depends on rules ) 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. disagree ( depends on rules and how long they do it for) Bah |
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Tesco, I am not sure what the point of your initial post is. Most of the items you have marked as "Depends on Rules". Does that mean you only think they are wrong to do if they are specifically mentioned by the game owner? If that is what you mean, that is exactly the reason Fyron included them in the list in the other thread. It's not intended to be a declarative list of things that are gamey. It's intended to be a list of things that are considered gamey by some people so the game owner would be advised to mention specifically at game setup if they are to be allowed. It's supposed to be a list of things to discuss prior to the game so that the game owner doesn't find himself in a situation after someone has done it in the game. New game owners may not know about all these possible issues, or anyone could simply forget one or two. Or worst of all the game owner could be aware of them but make an assumption that everyone thinks it is or isn't gamey and expect everyone else to think likewise. Using this list can help avoid those bad situations.
Geoschmo [ July 28, 2003, 04:10: Message edited by: geoschmo ] |
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PVK:
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"What does ramming have to do with gameyness?"
It has nothing to do with speed, it doesn't miss, you can ram entire -stacks- of fighters..stuff like that. |
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Ramming can be seen as extremely gamey, depending on whether players are more interested in things making sense, or more interested in gameplay.
For competetive gameplay, it is a sort-of-balanced option for ship designs to deal with superior enemies. It's kind of buggy, though. From a "making sense" standpoint, I'd say it's utter nonsense. It doesn't make any sense that if one fleet is incapable of hitting an enemy with a weapon at range 1 (or zero), that they should have a 100% chance to ram the enemy. This is especially true considering the ship speeds, weapon ranges, "I go, you go" movement sequencing, and the need to rely on the AI during PBEM/PBW play. Plenty of gamey objections. It's a crude game mechanic, with many dubious results. In these ways, it seems that some players might prefer to play with a house rule not to include ramming, so it would warrant a place on the list. PvK |
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me and a few others have talked about the real problem with se4 gold remaining...
initiative... currently, going first in battle is a HUGE advantage since most of the time you end up withing weapons range right away, esp in big battles currently, there seems to be no way to predict who goes first -- it really should be based on ship speed imho and it should be 'staggered'... ie, fastest ships first, regardless of 'turn'... ie, my speed 10 ships go first, then your 9's, then my 8's, (and your 8's, interleaved ideally), then my 7's... blah blah consequence is that ramming tactic can really beat superior forces if they get to go first... which is just plain wrong fix initiative and then ramming is perfectly fine imho please get aaron to patch this, it really is the most glaring balance issue in se4gold today imho |
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Geoschmo |
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yea... i do not mind ships going first... but i think that speed along does not dictate which ship fires first.
You would think that most ships that are equal would all fire at the same time ( unless surprised ) So perhaps you have initivitive on weapons ( and then bonuses due to experience , computers )and minuses on ( surprise , damage , morale ) That way if 2 ships meet and one is destroyed ( perhaps they got their weapons off ) Hmmm oppertunity fire so if ship a moves within range of b weapons then b fires on the other players turn.... ( mind you they will not be able to fire on their turn as they used the weapon ... pretend real time ) |
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Well... it is likely that SE5 will have real time combat execution, which automatically factors in initiative stuff and elimates the dozens of idiosyncracies inherent in any turn based movement system. http://forum.shrapnelgames.com/images/icons/icon12.gif
PvK, I am not convinced that really has to do with gameyness, so much as realism. Gamey and real are not terms that have anything to do with each other. |
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What's your definition of gamey, Fryon?
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When I first started playing PBW, there was no mention of gaminess. If it was possible, you could do it, no questions asked. Now it seems if I take a deep breath someone complains. Things I've been doing routinely are now being questioned. I'd like to say, I don't know why, but I have some ideas.
#1. Pre-arranged excuse. "I lost because this was allowed". Since it can't possibly be the players own fault, he finds something to blame. #2. Boredom with the standard rules. This one makes sense. By calling something gamey, you have a good enough reason to ban it from the game. But I do think most people are like Tesco: put it in the house rules and we will follow those rules. If it ain't there, it's allowed, gamey or not. Mostly, the extremes some people go to to whine about perceived inequities are making me see why many people prefer to play within their own crowd. In fact, I'm leaning that way myself. Constant bickering and complaining about something that "should have been disallowed" is a real turn off and takes a good portion of fun out of the game. It's been said before: If you want a dead even game, play chess. I do think all the talk about gamey moves has brought these whiners out of the woodwork and they now feel justified in pointing out every little bump in the road-- and we supplied them with the ammo! This is unfortunate because the subject should be discussed if only to make the list Fyron has started. But if you join a game, you accept the rules-- no whining, no *****ing and smile when you bite the dust. (Hmm, that sounds like a rant... not my intent.) |
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well said, Grandpa Kim
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The entire reason I created the list was to try to get every possible thing people could whine about cleared up at the start of every game.
Best rule of all to have: If it is not explicitly forbidden by the game rules, it is allowed. I suggest every game created from this point on have this rule in 2x font size, bold, and yellow, at the very beginning of the description. That should clear up the whining... In fact, I request that Geoschmo add this to the default PBW game description (just the rule, not the bold yellow stuff http://forum.shrapnelgames.com/images/icons/icon12.gif ), so all new games created will have it in there (unless the host removes it). [ July 30, 2003, 07:58: Message edited by: Imperator Fyron ] |
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[ July 30, 2003, 08:16: Message edited by: Imperator Fyron ] |
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25. Emergency building when there is no emergency.
Sorry you lost me on that one |
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G Kim agree with you.
When I set up games my goal is to run a game that people will enjoy as the goal is to have some fun and excape from life for about 20 minutes every other day http://forum.shrapnelgames.com/images/icons/icon7.gif And I enjoy attempting to make this happen for the players. And just being the Game Admin is a great way of chatting with people and seeing their interpertation of what is going on and comparing it to what the other side sees. Now that is a pleasure. I recommend that game hosts do this everyonce in a while ( if their not playing in the game ) I try to make the PBW game like chess at the beginning.... Equal for all. with the rules posted. I am more concerned about people dropping out with no notice and speed of play. |
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From now on I only play games with Grandpa Kim. http://forum.shrapnelgames.com/images/icons/icon10.gif
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I never even cared about the whole gamey thing until the issue with the 100 mines came up originally. In the period of a couple months I was basically labeled a cheat by a couple people, one of whom I knew fairly well, and we ended up losing a PBW admin over it. Nasty incident. Left me quite shell shocked I don't mind telling you. As a result I stated encouraging game owners to delineate this stuff up front and we pushed hard to get the 100 mine limit loophole closed. Not because I particularly cared one way or the other, but just because some others cared about it so strongly.
But given the choice I prefer playing with as few rules as possible and usually stick to a core group of players I know as Grandpa suggests. Geoschmo |
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But I think I was in that game, Geo, and I remember the whole incident. But to clarify that issue was due to one empire launching more than 100 mines over a planet due to a bug. I think that has been fixed. |
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There is still an issue of allied empires cooperating to exceed the limit per sector. That is the current issue regarding mines on the gamey list. Geoschmo |
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really did not know that.
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OH yes it is gamey, and the interface is weak for allowing it so easily.
If I take my cart to the town square, and see that you do not bring your cart, I turn around and go home. I do not proceed to naively give you my cart. |
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I think you missed my point. It is not about not having a cart, it is about having fake stuff in the cart that seems to have value, but does not actually have value.
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Well... ok... I guess you can look at it that way. Very interesting...
You two better not agree or the universe will implode... http://forum.shrapnelgames.com/images/icons/shock.gif |
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http://forum.shrapnelgames.com/newup...1059590690.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
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<-- Kablamo!
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LOL! |
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You know it just occured to me another good use of this gamey list. The biggest problem IMHO opion with having a "no holds barred" type game is that players of different levels of experience may not have knowledge of all these game quirks. Instead of a list of things for the game owner to ban, it's a educational referance to the players of possible exploits they might see in the game.
This way the game owner can have a game and say, "No rules except no cheating." and then point the players to the list so they can't come back after one of these is done to them and say, "No fair, I didn't know you could even DO that." http://forum.shrapnelgames.com/images/icons/icon10.gif |
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For the sake of fairness, we should do a 'gamey schmamey' list too. A list of things we agree (most of us, anyway) are NOT gamey.
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It is not a gamey feature list at all, it is a potentially gamey feature list. http://forum.shrapnelgames.com/images/icons/icon12.gif
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I've composed a response to the thread at my website:
Captain Kwok's Gamey Tactic Response [ August 01, 2003, 04:16: Message edited by: Captain Kwok ] |
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Why would you put it on your web site? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif
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how dare you put something on your website http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
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Well, since we are all asking questions... Why does Fyron care what Kwok puts on his website? http://forum.shrapnelgames.com/images/icons/icon7.gif
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i don't think he cares... i think he was only asking a question.....
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Anyways, why don't we keep this thread on topic? I'm more of a RP kind of player so you'll probably notice that most of my responses tend to lean that way.
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Number 26 can ruin any game, not just SE4. I've seen it happen in boardgames more than once.
People who join the game with a prior agreement to play together are bad enough, but it's worse when they join with a prior agreement to play against a specific player. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif (I just can't express what I think of this practice in words). |
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