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Warhammer 40K MOD
I was just wondering if anyone else is presently working on a Warhammer 40,000/Battlefleet Gothic Mod? I know about a year ago Atrakius posted two Races, "Chaos Legions" and "Ork Clan", which were really good. Someone else created a "Slaanesh Chapter" Race with a great shipset. I've been putting one together for my own amusement, using the three above plus simple mods of some of the other Warhammer 40K races, but it'd be interesting to see what other people are doing with it.
Especially since those "other people" probably know way more about modding than I do... Anyhow so far, I've been doing General, Research, and Speech files for Races, but I don't feel confident doing much tinkering with some of the other files. Eradan |
Re: Warhammer 40K MOD
A good way to start learning about SE4 modding is to read the SE4 Modding 101 Tutorial (linked in my sig). And of course, ask any and all questions you have on Shrapnel, and they shall be answered.
Better turn my sig on when I direct someone to it... [ July 30, 2003, 23:49: Message edited by: Imperator Fyron ] |
Re: Warhammer 40K MOD
im pretty sure there were at least two warhammer mods being developed out there. that had been a while ago though.
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Re: Warhammer 40K MOD
Me and Locutus have been working sporadically on a mod. The main snag, is that neither of us have BFG, so I am basing things off whatever I can figure out. If you wanna help, be my geust.
-Kodos --DECEPTION! THIS WAS NO CAR! IT WAS A SPY-MOOSE! |
Re: Warhammer 40K MOD
SPY-MOOSE?
THERE ON TO ME! |
Re: Warhammer 40K MOD
Originally posted by Kodos:
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I've renamed all the bmps in the Drushock shipset for Nurgle, the Plague-God. The Race-Portrait for the Drushock was freakish in just the right way to be a "Great Unclean One" and some of the Drushock ships have a sort of moldy look that fits Nurgle. So I've made their leader "Ve'Meth" (from the 'Soul Drinker' novel by Ben Counter) and his title is "Daemon-Prince". I'm giving all 4 of the Chaos leaders the title of Daemon-Prince while keeping the original Chaos Legions by Atraikius to represent the ideology and forces of Chaos Undivided as represented in several of the novels. Yea, actually I've never played BFG either; I got hooked into this SF universe from the novels, some of which are really good. I did play "Warhammer Fantasy Battles" a long time ago. That led me to the Warhammer fantasy novels and then to the 40K books. I love them; they're deep and dark in a way Star Trek never was and Bab5 only flirted with... For the Eldar, I'm using the Minbari shipset because there's a strong resemblence. The Min AI looks like it's pretty close to what I want to. (Not really a coincidence; the B5 Minbari and the Warhammer Eldar are both derived from Tolkien's Elves) Their leader is "Eldrad Ulthuan" and his title is Farseer. I'm going to make them Propusion Experts as well as making them the only race with the Lucky ability which I've renamed (what else?) Farseer. I'm going to give them an extremely low birthrate to represent their high level of evolution and to balance off the genius level research they'll have. Also, the low birthrate will represent the whole dying race thing the Eldar in the "Real" 40K universe are dealing with... Anyhow, this is just some of what I'm doing... Eradan |
Re: Warhammer 40K MOD
Well Locutus is taking care of all my Graphical needs, as, as I have said countless times, I am unable to draw a circle correctly ^_^
As of now, its mainly in the planning phase. For the most part: -Each race has 3 bases, a Colony ship, and several ships. The exceptions being Necrons, Eldar, and Tyranids. -Radioactives have been renamed "Warp Resources" basically, and are used by most races to power their starships. Of course Necrons do not use this resource at all, and Chaos relies upon it heavily. -The Imperium has been lumped into one empire, but can take SM Chapters as a kind of racial trait. -Necrons take a C'tan as a racial trait and each C'tan has benefits and components, although only one C'tan may be chosen. The benefits are: Nightbringer:30% Combat To-Hit Bonus The Deceiver:30% Intel Bonus The Dragon:30% Space Yard Rate Bonus The Outsider:Ships Share Experience -Chaos can choose to be Unaligned or choose a Chaos god. Like the C'tan only one god may be chosen and each has benefits and components. |
Re: Warhammer 40K MOD
Originally posted by Kodos:
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Kodos: Quote:
Remember the Slann? A lizard-man type race that appears in some of the early 40K novels, and the the predecessor game to BFG, something called "Starship Battles". In 40K, they're supposed to be, like the Eldar, a dying race but possessed of even more powerful psychic abilities. Not a Chaos breed per se, but loathed by the Imperium anyway. Anyhow, I was planning to put them in either as a Neutral, or as a regular race with very low repro and very hi research. Like the EldarAI, but even more so. Other Neutrals I want to put in are the Saruthi, the Squats, and the Kroot. For the Saruthi who are big arachnids, I've already got a renamed Hevordah shipset which has just the right spider-creepy look to it. Kodos: Quote:
Incidentally, what major MOD are you using , if any? I'm still working from the original rules, but I've played some of the major MODs, and there would be advantages to adopting some of their features, or even basing the whole 40K mod in one of them. Eradan |
Re: Warhammer 40K MOD
A scenario will let you set up a planet-less start and/or include a number of custom ships from the beginning.
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Re: Warhammer 40K MOD
You can add racial traits ^__^.
And yeah, I remember the Slann, they where reborn in the new Necrons codex as the Great Old Ones. Im only including the major races although Degenerated Slann will apear as a neutral race. Other neutrals are Rogue Human Factions, Dark Eldar Pirates, Kroot Warbands, and other minor factions/races from 40k. I wont be including Tau, as we simply dont know enough about their ships to make a meaningfull raceset, or technology tree. |
Re: Warhammer 40K MOD
Posted by Kodos:
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Granted, there's no tech tree for them, but then creating a completely 40K consistent tech tree is probably going to the hardest part of this. As far as the shipset goes, just looking at the models and illustrations on the official website, you can see the Tau ships have a certain blocky, utilitarian quality. The Piundron shipset in the original files has (to my eyes) a lot of the same quality. I'm using a renamed Piundron shipset as the Tau ships supplemented for more flavor by a few images from the web reshaped into 128bmps. I've already got a great one of a Tau "Crisis" battlesuit which I'm using as the TroopMedium in the set. Of course using renamed shipsets isn't as cool as having the exact right images made by someone with genuine talent, but they're still a lot better than nothing. And while I'm waiting for those to appear, I'm gradually accumulating web images that are just fine when reworked. The trick so far has been finding images that were roughly square already, so they can be converted to the 128-128 format with distortion. When I finally get a decent cropping tool, I'll be able to use a wider variety of images than just square ones. Even so, I already have about 20 images that are genuinely good. Eradan |
Re: Warhammer 40K MOD
Eradan, do a search on Google for The GIMP. It is an open source graphic editor very similar to Adobe Photoshop.
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Re: Warhammer 40K MOD
Imperator Fyron:
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Eradan |
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