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Contracting Component/Facility Artists
Adamant Mod uses a lot of components and facilities that do not have good pictures in the Image Mod (especially for Organic and Magic races). So, are there any artists out there that would be willing to make some pics for me to use? They would of course need to be submitted to the Image Mod. I will compile a list of what is needed specifically later, as that will take a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ July 31, 2003, 22:12: Message edited by: Imperator Fyron ] |
Re: Contracting Component/Facility Artists
Here is the full list http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif :
***Components*** All Races: Mental Shredder Ancient Energy Dampener (ruins) Different Versions of colony modules for Rock, Ice or Gas Natives. Possible to use some of the Event graphics that are not used. Physical Races: Basic Life Support Auto-Support Spartan Crew Quarters (Psionic) Spartan Crew Quarters (Stoic) Spartan Crew Quarters (Stoic/Psionic) Crew Quarters (Psionic) Luxurious Crew Quarters (Psionic) Aggressive Master Computer Ship Space Yard Ship Space Yard (0-G) Base Space Yard Base Space Yard (0-G) Fission Generator Fusion Generator Grav-Fusion Cell Tachyon Collider Anti-Matter Reactor Mass Reactor Dynamic Mass Reactor Matter Converter Quantum Cell Various Long Range Scanners (not necessary, but would be cool) Cargo Bay (AST) Bulk Cargo Bay Solar Panel (primitive Version of Solar Collector) Fighter Bay (AST) Mine Layer (AST) Satellite Bay (AST) Drone Launcher (AST) Point - Defense Guns (primitive Version of PDC) Flak Guns (primitive Version of Flak Cannon) Neutron Cannon (SS) Neutron Cannon (BP) Small Ringworld Placement Generator Medium Ringworld Placement Generator Small Gravity Plating Small Hyper - Density Cables AP Mine Charge Null - Space Charge Ionic Charge Tachyon Charge Shield Disruptor Charge Computer Virus Charge Neutron Radiation Charge (SS) Neutron Radiation Charge (BP) Organic Races: Basic Neural Core Basic Circulatory System Decentralized Nervous System Aggressive Decentralized Nervous System Ship Growth Chamber Ship Growth Chamber (0-G) Base Growth Chamber Base Growth Chamber (0-G) Organic Engines (all of them) Solar Sail Organic Reactors (all of them) Multi-faceted Sensory Input Sensory Input Node Motor Control Node Organic Long Range Scanners Plasma Projection Organelle Tachyon Probing Organelle Hyper Optic Organelle Membrane Reinforcement Chitin Reinforcement Cellulose Reinforcement Light Protective Membrane Light Chitin Shell Light Cellulose Wall Heavy Protective Membrane Heavy Chitin Shell Heavy Cellulose Wall Organic Emergency Propulsion Golgi System Golgi System (AST) Bulk Golgi System Bulk Golgi System (AST) ChloropLast ChloropLast System Swarmer Pods Swarmer Pods (AST) Psilocybe Appendage Psilocybe Appendage (AST) Recon Spore Seeder Recon Spore Seeder (AST) Organic Drone Launcher Organic Drone Launcher (AST) Spore Filter Cloaking Organelle Organic Self Destruct Device Minerals Harvester Organics Harvester Radioactives Harvester Lots of various Organic weapon systems Viral Spore Organic Versions of all Stellar Manipulation components Small Sensory Input Node Small Motor Control Node Organic Versions of all Mine Charges "Computer Cores" for all units Magic Races: Basic Major Spelljammer Helm Major Spelljammer Helm MinorSpelljammer Helm Basic Atmosphere Generator All Crew Quarters Altar of Healing Autonomous Construct Aggressive Autonomous Construct Raiding Parties Glyph of Contingency Hunter-Killer Homoncoli Ship Summoning Circle Ship Summoning Circle (0-G) Base Summoning Circle Base Summoning Circle (0-G) Reformation Node All Engines Astral Sail Mana Shard Generator Multiplex Tracking Magic Combat Sensors Mirror Image Scry Displacement Device See Invisibility Telescope Wooden Structural Supports Ironwood Structural Supports Iron Structural Supports Flowsteel Structural Supports Light Wooden Armor Light Ironwood Armor Light Iron Armor Light Flowsteel Armor Heavy Wooden Armor Heavy Ironwood Armor Heavy Iron Armor Heavy Flowsteel Armor Mithral Armor Adamantite Armor Mana Barrier Ethereal - Mana Barrier Mana Channeler Magic Emergency Propulsion Extra-dimensional Pockets Extra-dimensional Pockets (AST) Astral Panel Astral Collector Astral Monster Gate Astral Monster Gate (AST) Glyph Seeder Glyph Seeder (AST) Recon Satellite Bay Recon Satellite Bay (AST) Satellite Bay Satellite Bay (AST) Magic Drone Launcher Magic Drone Launcher (AST) Glyph Detector SDD Remote Mining Team Remote Farming Team Remote Refining Team Lots of magic spell weapons Contagion Magic Stellar Manipulation comps Contingency Spell Monster Collar ***Facilities*** All Races: Programming Language Research Computer (Mechanoid) Recyclotron (ruins) Mechanoid Labor Force (Mechanoid) Fleet Coordination Center Gaian Presence Physical Races: Space Yard Expansion Project - Minerals Space Yard Expansion - Minerals Space Yard Expansion Project - Organics Space Yard Expansion - Organics Space Yard Expansion Project - Radioactives Space Yard Expansion - Radioactives Space Yard Facility (HI) Cargo Facility (AST) Minerals Value Improvement Plant Organics Value Improvement Plant Radioactives Value Improvement Plant Organic Races: 3 Versions of Mineral Harvesting Chamber (not necessarily looking exactly the same) 3 Versions of Organics Harvester (not necessarily looking exactly the same) 3 Versions of Radioactives Harvester (not necessarily looking exactly the same) Tree of Life Covert Ops Cloning Center (3 Versions would be nice) Citizen Organizational Overmind System Citizen Organizational Overmind Climate Adaptor Minerals Adaptor Organics Adaptor Radioactives Adaptor Atmospheric Adaptor Medical Lab Entertainment Network Drug Infuser Evolution Chamber Central Research Overmind System Research Overmind Nexus Resupply Depot Micro-biotic Perculator Mineral Purifier Micro-biotic Organisms Photosynthetic Accelerator System Mineral Purifier Gene Synthesizer System Photosynthetic Accelerator Resource Overmind System Resource Overmind Radar Stations Planetary Gravitational Biokinetic Field Organism System Gravitational Biokinetic Field Organism Planetary Kinetic Field Array Planetary Phased - Kinetic Field Array Growth Chamber Expansion Project - Minerals Growth Chamber Expansion - Minerals Growth Chamber Expansion Project - Organics Growth Chamber Expansion - Organics Growth Chamber Expansion Project - Radioactives Growth Chamber Expansion - Radioactives Growth Chamber Growth Chamber (HI) Mineral Resource Vacuole Organic Resource Vacuole Radioactive Resource Vacuole Monolithic Resource Vacuole Golgi Complex Magic Races: Elemental Mineral Mines Bloodstone Automoton Citizen Archives System Automoton Citizen Archives Weather Vane Minerals Alchemy Lab Organics Alchemy Lab Mana Crystal Alchemy Lab Atmospheric Alchemy Lab Astral Port Resupply Depot Earth Elemental Altar Crop Rotation Sorcery Node Earth Elemental Temple Plant Growth Accelerator Mana Channeler Automoton Factory System Automoton Factory Radar Stations Planetary Graviational Ward System Graviational Ward Planetary Mana Barrier Planetary Ethereal - Mana Barrier Tower of Protection Summoning Circle Expansion Project - Minerals Summoning Circle Expansion - Minerals Summoning Circle Expansion Project - Organics Summoning Circle Expansion - Organics Summoning Circle Expansion Project - Radioactives Summoning Circle Expansion - Radioactives Summoning Circle Summoning Circle (HI) Mineral Resource Warehouse Organic Resource Warehouse Mana Resource Warehouse Monolithic Resource Warehouse Dimensional Rift Laboratory [ July 31, 2003, 23:02: Message edited by: Imperator Fyron ] |
Re: Contracting Component/Facility Artists
BUMP!
You of course do not have to make every image. Even if you only want to make one, that would be great! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Contracting Component/Facility Artists
Hmmm... unfortunate that our artists are pretty busy I guess.
I would even do one or 2 but my skills are really limited. http://forum.shrapnelgames.com/images/icons/icon9.gif And I pretty much only dabble in 2-D. |
Re: Contracting Component/Facility Artists
Heck, even screen captures would be good enough at this point. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Contracting Component/Facility Artists
Images are great Trooper http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Contracting Component/Facility Artists
Very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif I assume you will be submitting these to the image mod?
Want to make some "spartan" and "luxurious" crew quarters? Perhaps some crew quarters that look like they would be in a wooden sailing ship as well? http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 22, 2003, 23:19: Message edited by: Imperator Fyron ] |
Re: Contracting Component/Facility Artists
Hmm, I thought you were getting rid of the SS/BP distinction for the Neutron BLasters... and couldn't the Recyclotron use its MOO2 pic which is in the Imagemod?
AST is Advanced Storage Techniques, BTW; Fyron changed it from "more planetary storage" to "better Versions of all cargo carrying components" http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Contracting Component/Facility Artists
>Want to make some "spartan" and "luxurious" crew quarters?
Yes, that was the idea. You've posted a message somewhere long ago in which you told that you were looking for these components (or perhaps it was SJ, I can't remember) By the way what are Growth Chamber, wooden armor and golgi complex ? Does the facilities that are written as (ruins) must be drawn as ruined buildings ? |
Re: Contracting Component/Facility Artists
Quote:
Quote:
Growth Chamber is the Organic Race SY component/facility. Wooden Armor is the first armor available to Magic races. Golgi Complex is the Organic cargo storing facility. They use Golgi Bodies (or something... I forget) for their cargo bays. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
[ September 23, 2003, 21:49: Message edited by: Imperator Fyron ] |
Re: Contracting Component/Facility Artists
hmmmmmmmmmmmm......................
Images, you say! http://forum.shrapnelgames.com/images/icons/icon10.gif A complete list! Interesting! <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font |
Re: Contracting Component/Facility Artists
So is this an offer to make me some images? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Contracting Component/Facility Artists
Well... one Mr. Camulus has been contracted to fulfill my order. Boy, are you guys in for a treat! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Contracting Component/Facility Artists
Just an idea about magical race components: replace current magical "weapons" (actually spells) with scrolls or runes with different symbols. This is good because of: a) it will fit magic idea better; b) it will be easier for arists to make new componets images (you need a template for scroll or rune and a bit of creativity to draw symbol). How do you like it, Fyron?
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Re: Contracting Component/Facility Artists
Maybe something based on an MC Escher pic. Just an idea.
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Re: Contracting Component/Facility Artists
Or you could use the cliche "bottles of coloured fluid" for various magic components. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Contracting Component/Facility Artists
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Re: Contracting Component/Facility Artists
There's nothing like a couple of big giant "bottles of coloured fluid" with bubbles on a Spelljammer to make it a bad day for any physical race. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Contracting Component/Facility Artists
Good thing there would never be any silly bottles of colored fluid.
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Re: Contracting Component/Facility Artists
Well, you know, until someone mods your mod... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Contracting Component/Facility Artists
Ok, in the official Adamant Mod, there will never be silly bottles of fluids on the hulls. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Contracting Component/Facility Artists
Ok so silly little bottles of fluid on the hulls are out then lol
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