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starfury shipsets
i have not been around the forum much lately, but i remember talk about starfury from a while back.
the SF shipsets will be the same format as those to be used in SE5, and i seem to remember that people were already modding SF/SE5 shipsets. are there any previews of these? are there any examples of what SF mods will look like, or is that all still under NDA? |
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NDA
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Without violating the NDA, I can tell you this:
Starfury ships are .x files with bitmap textures. .x files are directX files...there are a few editors that can make those (meshX comes to mind). Doga can export .x files, and 3d studiomax files can be convert to .x using some converter (3dsconv?) from the Microsoft website. Poly counts around 500-1500 work best, higher rates will slow the game down for the avg user. |
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Another- free- program that will do .x:
http://www.wings3d.com/ Doga probably won't work for Starfury- any good-looking ship will have a polygon count that is FAR too high. DOGA isn't particually efficent that way. |
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Does anyone know the Class Structure of Ships in Starfury? Will Ships be broken down like they are in SEIV (eg destroyer->lightcruiser->cruiser etc...) or will there be more randomness and little to no class naming? Will the stock Ships be viewable within a *.X editor for size comparisons against our own creations? |
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The MeshX program can reduce the poly counts of your Doga ships. 3d Studio Max can also do this as well, but for their .3ds format before you'd convert it to a .x file.
The stock ships are viewable and can be modified in a program that can work with .x, and very nicely done as you can see in most screenshots. There are fewer ship sizes than se4, but the size ratio is about the same between the ones that are in the game. http://forum.shrapnelgames.com/images/icons/tongue.gif That's about as much detail I can say here... |
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You guys can try Milkshape too. I use MS a lot and it can export to .x format aswell, but I haven't messed with .x files much so I don't know much about them. Just know it can be done with MS and that is a fairly cheap program.
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The best freeware tool I know of to do ships for Starfury is Anim8or: http://www.anim8or.com/main/index.html
I have done several models with Anim8or and put them in Starfury. Here is one example. Doga would not be my tool of choice. Rollo |
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Does anyone know if Moray/Povray will work? I looked through the help information, but didn't see anything about .x files (Mulder and Scully weren't part of the design team for SF, were they? http://forum.shrapnelgames.com/images/icons/icon12.gif )
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Thanks for the info Captain Kwok. I was hoping that Moray would work, but I guess I'll have to learn how to use Anim8tor. I hope it's not too steep a learning curve...
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Anim8tor is ok, but I don't think it's very powerful, but with some practice I'm sure you can produce decent to good results.
Most of the stock ships were made with 3D Studio Max. However I'm keeping my eyes open for a good dedicated .x program that can work just as well. |
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how about that - mail microsoft about what program is the best for .x files.
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I did a little looking around on line, and discovered a program by Inivis called AC3D. Has anyone used this program? Is it any good?
Link:www.ac3d.org |
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Hmm...I hadn't thought of that possibility. If it works, then all my time spent learning Moray won't be lost. If you figure out how to do the file conVersion, please let me know!
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hey kwok would you like to do another se4 guest after the release of SF and show us how to make those x things ??
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I've done some searching, and posted over on the Inivis Boards, and have discovered that the Moray to .x conVersion (through AC3D) won't really work. The problem is that AC3D will export into Povray, but cannot import from Povray. So, I cannot go Moray to Povray to AC3D to DirectX.
So, it looks like I'll be learning AC3D. I hope it doesn't take as long as it did for Moray... http://forum.shrapnelgames.com/images/icons/icon12.gif |
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On a more positive note... One of the benefits of the ac3d program is that it looks like you can edit vertices and such, which is helpful for making ships for Star Fury. I'll have to try out this program and see if I can good results in the game. I'll report back my findings in a few days. [ August 12, 2003, 22:08: Message edited by: Captain Kwok ] |
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Ok I got a question about wings3D from another board(not me some guy has a question about Wings 3D and I have more):
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Blender.org Anim8or.com http://www.wings3d.com/ and Amapi 5 and under and Doga L1. Now of those which is the best?(I like wings and Blender but blender looks really complicated, and I haven't learned wings interface yet. I've been doing Anim8or and Doga stuff so far. |
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Hugh, I'm afraid I'm a complete newbie when it comes to anything but Moray (where I'm only a semi-complete newbie), so I really don't know how good the other programs are.
Captain Kwok - I read the AC3D manual this afternoon (quite well written), and I can tell you that it does indeed allow you to edit vertices. You can "snap" them together or to a grid, and you can optimize shapes and cut down on the number of polygons, too. It seems like a pretty useful program, really. The main difficulty for me will be creating the bitmap textures. I'm not that good at 2d art, so creating good looking "skins" for the ships will be quite a challenge. |
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OK, Rollo, since you like Anim8or so much, maybe you can explain this to me...
How exactly does the Arc Rotate tool work? It's driving me crazy - the program looks good, but I just can't use the tool! Half the time I try to use it, the object I have selected goes rotating or translating off in some odd direction which is NOT the direction I moved the mouse! What the heck is it that determines which way things rotate??? http://forum.shrapnelgames.com/image...s/confused.gif |
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I've sent an e-mail to Aaron asking if I'd be able to answer some of your questions in more detail, say in a #se4 chat. I'll let you know what happens - that is, if it is a yes or no.
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When the delay was announced I bugged him again to release the specs (Which would have been a good PR move to soften the negative impact of the delay). It seems unlikely that the ship format will change now. He said he was going to release it, and even a 'tester' program so people could know their ships would work... but seems to have spaced it. That happens lot with him, what with 4-5 projects going all at once. http://forum.shrapnelgames.com/images/icons/icon10.gif Keep pestering him. I think you can get him to release the specs before the game actually comes out. [ August 14, 2003, 03:06: Message edited by: Baron Munchausen ] |
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