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Hidden facts of SE IV
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.) - fighters can leave a solar system by ordering them to attack the warp point - the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio ... add your own, I´m sure people would like to hear them. [ August 11, 2003, 16:36: Message edited by: JurijD ] |
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It can be done with Drones though. Maybe that is what he was refering to. |
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It can be done with Drones though. Maybe that is what he was refering to.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, but what if it were possible, ohhh, and P&N fighters can carry sensors, ohhh. Why am I stuck here at work. |
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Hidden knowledge of SEIV.
Actually this thread should be named "Why didn't I think of that!" When creating planets create the planet then move on to the next asteroid field once set inmotion you can create 1 planet per turn. In the empire options page turn off the "Clear orders when entering a system with enemy presence" Plasma Missiles are the best. Never trust an AI or human player |
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plasma missiles are the best.
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"Organics planets are best!"
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[quote]Originally posted by Arkcon:
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2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt) 2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt) 2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt) 2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt) 2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt) 2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt) Slick. |
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3rd person reference...
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"Man's greatest good fortune is to chase and defeat his enemy, seize his total possessions, leave his married women weeping and wailing, ride his gelding, use the bodies of his women as a nightshirt and a support, gazing upon and kissing their rosy breasts, sucking their lips which are sweet as the berries of their breasts." |
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"Man's greatest good fortune is to chase and defeat his enemy, seize his total possessions, leave his married women weeping and wailing, ride his gelding, use the bodies of his women as a nightshirt and a support, gazing upon and kissing their rosy breasts, sucking their lips which are sweet as the berries of their breasts."</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">LOL! Too funny. I don't think Conan wanted to coat the women in pLastic... "and hear the lamentations of the women! |
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Another hidden fact:
Light carriers can carry the same size weapons as light cruisers. And another hidden fact: SEIV is a tool used by extraterrestial governments to recruit stellar Empire leaders. And another hidden fact: Tachyon sensors can sense what is in the next starsystem over. And if you get the message from an AI "Your growth is astonishing!" that means you are sitting too close to the screen and bump on your face is growing from the radiation. |
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[ August 12, 2003, 20:01: Message edited by: Imperator Fyron ] |
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OOPs I must have misheard.
A friend told me this. In a conversation on sensors in SEIV I pointed out that sensors were virtually the same except Hyperoptics as they were the cheapest and quickest to get to. -------------------------------------------------------------------------------- And another hidden fact: Tachyon sensors can sense what is in the next starsystem over. -------------------------------------------------------------------------------- I hope that was just a joke, as it isn't true. Hidden fact about SEIV: The defender almost always shoots first at a warp point. And I think it may be always. |
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*sigh*
I am sorry my 'humor' is running away with me on this thread. I am giving some real tips mixed with some not so real tips. Many experienced SEIV players laugh and say that's not hidden. And I bet some new players reading this thread are saying "wow!" or "Cool!" for example I know having a good climate on a planet increases reproduction. But I still ignore the production benifit. Also maximizing your population as quickly as possible on a planet by moving them from another planet also increases production rapidly.(don't depopulate your home planet just use the excess) another hidden fact is One Talisman in a stack of weapons platforms, satilites, causes ALL weapons to not miss. The Stack effect also goes with regular sensors build 5 WP's and only one need have combat sensors or ECM for the whole group to have thos benifits. Also this works with fighters. [ August 13, 2003, 21:44: Message edited by: Gozra ] |
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ACK!
OK reproductin > bigger population > more production. Since my facts are off a bit I am changing to hidden possiblities Hidden possiblity: IT appears that an AI will go to war with the first Race it encounters. |
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But in actuality the AI state towards you is all decided in its AI data files. |
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But in actuality the AI state towards you is all decided in its AI data files.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">There is a setting in AI files (sorry, forget which one) that directs AI to have only few wars at time (smart thing to do of course). Thus, if AI is aggressive, it starts the war with the first race and makes peace with later contacts. But if AI is moderately peacefull, it may make peace with the first race and only then go to war with someone else. It all depends, you see. |
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NOT! AGAIN!
I think what I did is get this axiom from a game I am currently in were the AI's have been extensivly changed. And the change author made it so the very first race that an AI meets that AI will declare war. Then I have been playing a solo game with the Devenull Mod and the 2 first AI's I met declare war right away. Your statements I think are closer to the facts than mine. But I will keep trying to find new hidden facts. and I might even check them before posting. new hidden fact: SEIV is not as addictive as previously thought. I can go cold turky without SEIV for 24 hours maybe more. And single player SEIV can subsitute. |
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*TC makes a slurping noise with his mouth* Sucks you right in. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Grin
I see your point and raise you one. Your command fighter, satillite, or weapons platform will have room to spare. In SEIV there are so many good players that kicking, clawing, and scratching for any legal advantge is worth while. In 'Last Man Standing' ask the Spirit of space and the La Veins Empires if running up against these stacks is any fun. 2 turns ago Spirit lost several ships to talisman armed satillites. Something like 50 Battle Cruisers. Hidden fact: building a planet creator ship is cheaper than a warp opening ship and faster. Then it takes one turn to upgrade to a warp opener. Shaving several turns off building a warp opener ship. [ August 15, 2003, 04:42: Message edited by: Gozra ] |
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planets have about 200% penalty to be hit, ECM wont change a bit.
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[ August 15, 2003, 14:43: Message edited by: Loser ] |
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Like that makes any difference http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Like that makes any difference http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Okay, so with both 30% armors this cranks down to a 70% bonus for the attacking ships. And that means, assuming the assaulting ships don't have any combat bonus of their own, that their chance to hit does not drop from 100% until they get eight squares away from the planet. Is this correct? [ August 15, 2003, 16:56: Message edited by: Loser ] |
Re: Hidden facts of SE IV
Some more hidden facts about SE4:
-Putting supply storage on bases allows them to be fleeted with ships, and if it's in orbit above a planet the planet gets the resupply depot ability. -Your race can earn experience points and save them from game to game. If you get enough points you can trade them in for a massively powerful hidden racial tech tree with weapons that can destroy planets from up to 4 systems away. -If you start a game of se4 between midnight and 1am on halloween, all ship images are replaced by pictures of witches, pumpkins etc. -If you meet a player in an SE4 game whose emporer name contains the letters 'F', 'N', 'Y', 'R' and 'O' in any order, there is a bug that lets you get infinite minerals for the rest of the game if you declare war immediately and direct all your warships/ intel against that player. -If you succeed in building a ring/sphereworld over every star on the map before turn 255, a nude picture of anna kournikova will be displayed as your race portrait. -If you play your se4 cd backwards on a record player, you will hear demonic Messages in the lost ancient language of the EEE. -If you send money and/or nude photos of Anna Kournikova to dogscoff's home address, you will be granted masses of good karma and be guaranteed a happy re-incarnation. |
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Now D, I was all ready to jump on you about the first one being totally wrong, untill I read the others and realized you are just kidding around. That first one sounds reasonable enough that you are going to get some people saying, "But I read somewhere that if you..." http://forum.shrapnelgames.com/images/icons/icon10.gif
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New hidden fact SEIV
67% of the people that play SEIV use mood altering drugs (legeal amd illegeal) My Wife says no of us can spell worth a durn. Hidden fact: replaces componets. |
Re: Hidden facts of SE IV
Hidden Facts:
--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel). --Co defending warp-points with an ally frequently causes you both to be position well away from the center. --Defending against a fleet coming through a warp-point does not give you first fire, it gives you the first move, which usually gives you first fire. --Unarmed ships disregard orders and run away. --Troops cannot invade an eneymy world with zero population due to Food Contamination or some other means. --Units never take damage. They are either intact or destroyed. --Combat occurs every day when zero movement assets (Satellites, Bases) are present at a potential battle site. --Fighters draw experience from the fleet to which their mother ship belongs. --If you abandon a riotous world and transfer new population to it, it will no longer be rioting. --Opaque systems & storm sectors add 1 to 2 factors to cloaking. --Units do not get racial movement bonus during combat. e.g. 6 engines on a fighter + one racial, give seven movement strategically, but they only move 3, not 4 in combat. --Ship/Fleet Experience at a planet accrues even if you only move through the sector. --Retrofitting your entines with no other supply container on board will deplete all your supply. --To close a warp-point you must start your turn on a warp-point. You can move and create a warp-point. --Combat does not occur every 5 days as indicated in the manual. It happens when a ship's or fleet's turn to move comes up. --Downgrading a treaty resets the trade percent back to 1%. --Population growth occurs before production, so removing a small population from a fully populated homeworld well sive give the 4 Bil bonuses to production and construction, providing your pop growth recovers back to the 4 Bil level. --Fighters launched from ships during combat will be recovered, if possible, automatically at the end of combat. |
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--If you abandon a riotous world and transfer new population to it, it will no longer be rioting.
This is true in most cases. However when an enemy is pounding your Empire. And continuing Happiness losses the 'Shoot a million people and the rest will behave techneque' can fail. Hidden fact: Ship movement log replay can be a valuable tool for watching were enemy ships go. |
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[ August 15, 2003, 22:55: Message edited by: Imperator Fyron ] |
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Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game. [ August 15, 2003, 22:49: Message edited by: Gozra ] |
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And the Missle barrage I can bring into the combat is the prelude to the heavey ships going in to grapple with the enemy. Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships. [ August 15, 2003, 23:24: Message edited by: Gozra ] |
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i'm sure i should say something, i'm just not sure what.
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You could say "No no no - it's like him."
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Is this now the misinformation thread?
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Your opponent can choose his firing priorities and switch it up on you, just so you know.
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