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-   -   Map for Star Trek Mod (http://forum.shrapnelgames.com/showthread.php?t=10115)

userx August 12th, 2003 07:09 AM

Map for Star Trek Mod
 
This weekend I downloaded Atrocities/Capt Kwoks star trek mod and played a couple of quick games to get use to the mod. Playing the Federation it certainly felt like Star Trek. But there is only one problem... didn't feel right having the Borg start right next to me or the Breen. So, I dug out Star Charts and spent the day working on a map. It is a little rough but I had a lot of fun playing on it so I thought I would post it for others to try.

Now I warn you, it's rough and many systems are yet in place. The Federation, Romulan, Klingon and Cardassian core systems are in place and all races have correct starting locations. If you like it and would like me to continue working on it let me know.

How to use the map:

First, download it from
Star Trek Map
and install it in your map directory.

Then select a new game and select this map [startrek.Map] in quadrant configuration.

Add existing races in the following order:

1- Federation
2- Klingon
3- Romulan
4- Cardassian
5- Ferengi
6- Tholian
7- Breen
8- Dominion
9- Borg
10 8482

The map features many popular systems from Star Trek, natural neutral zones, and the Bajoran wormhole.

Now, because I wanted to play the Federation, a Federation bias may be present and I focused on the Federation core.

Setup and Play Tips:
Basic setup: One planet start, average, med tech level, med tech cost.

Also restricted colonizing to home planet type under games settings so that most races don't colonize ice and gas giant planets.

Also I didn't try it with minor races or computer generated empires so chosing these options probably will affect balance.

Lastly, if you play the Fed, your advatage is colonizing cannon worlds like Beta Rigel (south east of Sol) and Deneb Kaitos (west of Sol). Hold these and you'll have a chance at winning.

And colonize Vulcan asap as you'll get a prize for doing so.

This map took a couple of days to make so I won't be improving on it much UNLESS there is a demand for such a thing.

Have fun!
P.S. First 2 games had first contact/short war with Romulans just like Star Trek history.

[ August 13, 2003, 05:47: Message edited by: userx ]

Fyron August 12th, 2003 07:11 AM

Re: Map for Star Trek Mod
 
Wow, making a map from scratch is a LOT of work. http://forum.shrapnelgames.com/images/icons/shock.gif

Care to make any cool maps for FQM? http://forum.shrapnelgames.com/images/icons/icon10.gif

userx August 13th, 2003 06:46 AM

Re: Map for Star Trek Mod
 
Thanks Fyron but I'll be honest, it took more time then it was worth... Hope you try the map... it is fun! I'll try posting in the Star Trek Mod tread and see if I get any interest.

[ August 13, 2003, 05:47: Message edited by: userx ]

narf poit chez BOOM August 13th, 2003 07:56 AM

Re: Map for Star Trek Mod
 
can you post a pic for those of us who don't have gold? yeah, i know we can't play it anyway, but we could look and make comments and say 'mousy'.

i scared two people twice today saying that. and it wasn't because an adult was saying 'mousy'.

userx August 13th, 2003 08:54 AM

Re: Map for Star Trek Mod
 
OK, you can view/download an image of the map here. Warning, it's 77k.

The map shows the space "somewhat" historically alocated to each race with neutral zones and non-aligned systems (not finished ones as well).

Enjoy

narf poit chez BOOM August 13th, 2003 09:19 PM

Re: Map for Star Trek Mod
 
i always thought the federation was bigger than the romulans or klingons. how else would they keep off both or either?

Suicide Junkie August 13th, 2003 09:31 PM

Re: Map for Star Trek Mod
 
Higher tech, and lots of races with their homeworlds joined as friends, rather than subjugated or glassed and recolonized...

userx August 14th, 2003 02:47 AM

Re: Map for Star Trek Mod
 
You're both right! It's true that the Fed is much bigger then represented (about the size of the Klingon and Romulan Empires combined) but I had to make some choices when I created the map.

But it is true that the Federation strength is through friendly cooperation not conquest and subjegation.

If their is demand (wink, wink to those who have yet to try it) I will make it even more accurate and hopefully more fun!

tesco samoa August 14th, 2003 03:57 AM

Re: Map for Star Trek Mod
 
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.

I am going to use it in a future game....

Don't worry we will push aaron on sev and the map making ability.

As to me it is just as important as creating ships and mods.

Captain Kwok August 14th, 2003 06:22 AM

Re: Map for Star Trek Mod
 
It's too bad that the map editor is such a PITA to use. I'm suprised that you've had the patience to go this far!

userx August 14th, 2003 08:27 AM

Re: Map for Star Trek Mod
 
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.

Thanks for the comments!

narf poit chez BOOM August 14th, 2003 08:30 AM

Re: Map for Star Trek Mod
 
i understand there's lots of fixed maps, although i havn't played any myself.

userx August 14th, 2003 08:32 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by tesco samoa:
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.

<font size="2" face="Verdana, Helvetica, sans-serif">If you've been playing it, can you tell me about the game... who you played, first contact, high score, etc.

Thanks, it will help me balance the map a little!

Fyron August 14th, 2003 08:58 PM

Re: Map for Star Trek Mod
 
Did you put the Starting Locations in any particular order, or is it more or less random?

AMF August 14th, 2003 09:21 PM

Re: Map for Star Trek Mod
 
Howdy,I don't post much, but this map-creation thread reminded me that I have an ongoing problem: the Map Editor crashes and gives me an address allocation fault almost every time I try to do a Large quadrant map, be it in the standard, DevNull, or Atrocities mod. I have the "maxnumber of systems" set to 250 in all three mods paths (in settings.txt), and I use the Mod Launcher to launch the Map Editor. I don't usually get a crash when do a medium or small quadrant. It is also my sense, not yet confirmed, that I get more crashes when I make FQM quadrants rather than standard ones. Anyone else have a similar problem?

Oh, also, when I place sphereworld or ringworlds in a map that I am making, how dothey appear in the game? Are they just "uninhabited" planets?

Sorry for all the map making questions. I am new to making maps, but not to SEIV, and I want to start a PBW game based on Tom Harlan's "Time of the Sixth Sun" series. To do so requires a fair bit of map-making...

Thanks,

Alarik

Jonesing hard for the PBW site to get back up...

Fyron August 14th, 2003 09:46 PM

Re: Map for Star Trek Mod
 
The Map Editor is glitchy and has problems generating maps with data files that deviate too much from stock SE4. It is best to generate random maps in SE4 and save them. Then, load the map up in the Editor and edit it.

Lighthorse August 15th, 2003 01:56 AM

Re: Map for Star Trek Mod
 
Hey Userx,

Posted by Userx
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.

I for one am enjoying playing your map. I also dowmload your printable copy of the map, printed in color. Nice, very nice indeed. Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......" I for one have NO problems with your map. There is no right or wrong way to map out the Star Trek galaxy. There a few maps out there, and they all are not alike.
Now, I can plan my Federation goals, attacks, etc. when I'm not that home playing on my computer.
And, yes, please continue refining your star trek map. I for one enjoy playing it. Plan to start a PBW campaign with my SE4/gold buddy later this year, after he has a chance to play the Star Trek mod some more.

Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif

userx August 15th, 2003 02:10 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?
<font size="2" face="Verdana, Helvetica, sans-serif">I have them in order so that they each start in their homesystems as designed.

userx August 15th, 2003 02:32 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Lighthorse:

Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......"
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Hey Lighthorse

He's half right. The borg are actually in the Delta far away from the Federation. But if I were to represent that in any realistic manner, I'd need a map 100 time the size.

As for the Romulans, according to Star Trek Star Charts, and many other sources, they are in their correct starting location. But, there has been contradictions published... like everything in star trek.

Well, let me see about doing an update to the map.

Really glad you're having fun with it.

Speaking about the map, does anyone know if you can set the starting locations of minor races????

Fyron August 15th, 2003 02:36 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?

<font size="2" face="Verdana, Helvetica, sans-serif">I have them in order so that they each start in their homesystems as designed.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What order though?

Jack Simth August 15th, 2003 02:43 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by userx:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?

<font size="2" face="Verdana, Helvetica, sans-serif">I have them in order so that they each start in their homesystems as designed.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What order though?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fyron, I'm pretty sure he already answered that question with the thread starter:

Quote:

Originally posted by userx:
Add existing races in the following order:

1- Federation
2- Klingon
3- Romulan
4- Cardassian
5- Ferengi
6- Tholian
7- Breen
8- Dominion
9- Borg
10 8482

<font size="2" face="Verdana, Helvetica, sans-serif">

[ August 15, 2003, 01:55: Message edited by: Jack Simth ]

userx August 15th, 2003 02:59 AM

Re: Map for Star Trek Mod
 
Thanks Jack!

Atrocities August 15th, 2003 03:07 AM

Re: Map for Star Trek Mod
 
I have posted info about this topic at the www.astmod.com/startrek/stm.htm site. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks UserX.

Jack Simth August 15th, 2003 11:49 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
Thanks Jack!
<font size="2" face="Verdana, Helvetica, sans-serif">Not a problem - Fyron can be a handful sometimes.

userx August 16th, 2003 07:12 AM

Re: Map for Star Trek Mod
 
For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here

I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius.

Also changed the values/size of the planets in the Klingon and Romulan home systems.

Have fun.

[ August 16, 2003, 06:12: Message edited by: userx ]

Fyron August 16th, 2003 08:16 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Jack Simth:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by userx:
Thanks Jack!

<font size="2" face="Verdana, Helvetica, sans-serif">Not a problem - Fyron can be a handful sometimes.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That was uncalled for.

Jack Simth August 16th, 2003 08:42 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Imperator Fyron:
That was uncalled for.
<font size="2" face="Verdana, Helvetica, sans-serif">You were pushing him for a detail he had already answered rather recently in this very thread. While you weren't exactly being rude about it, it kinda puts me in mind of a comment or two you have made in the past about people not reading your Posts. Granted, there is an edit date on that post that is after the date of your first reply, and the info could have been added after you read it, and you never noticed. Perhaps you're right.

Fyron August 16th, 2003 08:56 AM

Re: Map for Star Trek Mod
 
PM so as not to clutter this thread...

userx August 16th, 2003 10:48 AM

Re: Map for Star Trek Mod
 
LOL

Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here.

Jack Simth August 16th, 2003 11:23 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
LOL

Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here.

<font size="2" face="Verdana, Helvetica, sans-serif">While I'm not Fyron, I can give an answer to the first portion of your post: PM is short for Private Message - it is one of the functions of the board, for communication between two individual members, with no significant chance for others to see or comment on the conversation (perhaps Moderators could, and the admins certainly could, but neither group abuses such permissions, to the best of my knoweledge). You can check for PM's by following the "my profile" link in the upper right hand corner of virtually every page you browse on these forums, or send one to a person by clicking the "profile" link on one of their Posts and using the "Send New Private Message" link (upper right hand region of their profile). You can reply to a PM by following the "Send Reply" link (again, upper right hand corner, but also lower right) on the private message. Here, I'll see about sending you one so you can see (Note that this only works if you have private Messages enabled in your profile). As for what he is objecting to, he takes offense with the part where I said he "can be a handful". He has a decent case, similar to some of the ones I have made on Posts of his in the past (which he rejected). The conversation is still on, however, so I will take no action on it as of yet. The post where he mentions the PM is partly (mostly?) to alert me to check for it.

Sorry if this post is overkill.

Suicide Junkie August 16th, 2003 03:23 PM

Re: Map for Star Trek Mod
 
Moderators can't view PMs...
Admins probably can't view them easily, though theoretically they could change your password and log in as you.

[ August 16, 2003, 14:24: Message edited by: Suicide Junkie ]

Jack Simth August 16th, 2003 04:01 PM

Re: Map for Star Trek Mod
 
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.

Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.

Fyron August 16th, 2003 09:45 PM

Re: Map for Star Trek Mod
 
Most forum software packages store passwords in encrypted format. Just one more reason why UBB sucks...

Atrocities August 16th, 2003 11:28 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Jack Simth:
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.

Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.

<font size="2" face="Verdana, Helvetica, sans-serif">Jack what are you up to? http://forum.shrapnelgames.com/image...s/confused.gif

Atrocities August 16th, 2003 11:38 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here

I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius.

Also changed the values/size of the planets in the Klingon and Romulan home systems.

Have fun.

<font size="2" face="Verdana, Helvetica, sans-serif">I tried the link above but all I got was a funny looking error. Could you please zip the map or email it to me. Thanks.

Jack Simth August 17th, 2003 01:04 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Atrocities:
Jack what are you up to? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Someone asked a question about the board, and I answered; another posted something that indicated I wasn't as clear as I should have been, so I expanded on the original with another post. What were you thinking I was up to? http://forum.shrapnelgames.com/image...s/confused.gif

userx August 17th, 2003 05:06 AM

Re: Map for Star Trek Mod
 
As requested, here is the Star Trek Map zipped

Star Trek Mod Map v1.01 zipped

userx August 17th, 2003 06:26 PM

Re: Map for Star Trek Mod
 
Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here.

Raging Deadstar August 17th, 2003 07:52 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by userx:
Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here.
<font size="2" face="Verdana, Helvetica, sans-serif">Hehe, that sounds slighty Voyagerish to me http://forum.shrapnelgames.com/images/icons/icon12.gif I'm not really a Big star trek fan but i enjoy the races and shipsets. I'll download this and the star trek mod tonight and report back my findings http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 17th, 2003 09:26 PM

Re: Map for Star Trek Mod
 
Have you asked AT to include this in the ST mod?

openair August 17th, 2003 10:02 PM

Re: Map for Star Trek Mod
 
just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal

well, on ur orginal posted Version, have not checked the new one...

[ August 17, 2003, 21:03: Message edited by: openair ]

Lighthorse August 18th, 2003 02:38 AM

Re: Map for Star Trek Mod
 
Finished my game late Last night. Federation won on turn 110, victory condition was 500% more victory than any one else. The Federation defeated the Cardassians, and Founders completed. Was rolling back both the Klingons and Borgs empires. Alliance or trade agreements with everyone else. The Klingon were no contest, winning space battle against the Klingon, when I was out number by 5 to 1. I final figured out how to defeated a Borg fleet of 24 battlecubes.

Totally enjoyed using our map. Got my SE4 friend using for map now.

Lighthorse http://forum.shrapnelgames.com/images/icons/icon12.gif

userx August 20th, 2003 05:54 AM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by Lighthorse:

Totally enjoyed using our map. Got my SE4 friend using for map now.

Lighthorse http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks, I really appreciate that. Really happy that you enjoyed it. I will try to make some significant changes to the map this weekend so that you won't get too board.

Cheers

userx August 23rd, 2003 08:54 PM

Re: Map for Star Trek Mod
 
Quote:

Originally posted by openair:
just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal

well, on ur orginal posted Version, have not checked the new one...

<font size="2" face="Verdana, Helvetica, sans-serif">Going to fix that right now.. spending a little time on the map today so I'll post an updated Version later today.

tesco samoa August 23rd, 2003 11:37 PM

Re: Map for Star Trek Mod
 
Well I played a quick game with the map....

one complaint.

you only have one map. make more http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron August 23rd, 2003 11:57 PM

Re: Map for Star Trek Mod
 
You should live up to your own advice Tesco. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities August 24th, 2003 06:37 AM

Re: Map for Star Trek Mod
 
And what reputation would that be?

Fyron's reputation - Obsessive SE IV Addict and author of three MUST have mods.

Tesco - UNKNOWN

Fyron August 24th, 2003 07:31 AM

Re: Map for Star Trek Mod
 
Reputation? Huh? http://forum.shrapnelgames.com/image...s/confused.gif I was talking about advice... http://forum.shrapnelgames.com/image...s/confused.gif

tesco samoa August 24th, 2003 07:57 AM

Re: Map for Star Trek Mod
 
i have made over 40 maps for seiv.... http://forum.shrapnelgames.com/images/icons/icon7.gif

all available for download...

p.s. i do not know what at says as well http://forum.shrapnelgames.com/images/icons/icon12.gif

and... it was a good place to take a shot at you fryon http://forum.shrapnelgames.com/images/icons/icon12.gif

I do not know what AT missed it ( lack of smilies now )

p.p.s.

I am unknown Just call me Catcus Jack... Bang Bang ( and in this cornor from parts unknown )

Fyron August 24th, 2003 08:03 AM

Re: Map for Star Trek Mod
 
Yes, but most (all?) of those were just edited random maps...


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