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Map for Star Trek Mod
This weekend I downloaded Atrocities/Capt Kwoks star trek mod and played a couple of quick games to get use to the mod. Playing the Federation it certainly felt like Star Trek. But there is only one problem... didn't feel right having the Borg start right next to me or the Breen. So, I dug out Star Charts and spent the day working on a map. It is a little rough but I had a lot of fun playing on it so I thought I would post it for others to try.
Now I warn you, it's rough and many systems are yet in place. The Federation, Romulan, Klingon and Cardassian core systems are in place and all races have correct starting locations. If you like it and would like me to continue working on it let me know. How to use the map: First, download it from Star Trek Map and install it in your map directory. Then select a new game and select this map [startrek.Map] in quadrant configuration. Add existing races in the following order: 1- Federation 2- Klingon 3- Romulan 4- Cardassian 5- Ferengi 6- Tholian 7- Breen 8- Dominion 9- Borg 10 8482 The map features many popular systems from Star Trek, natural neutral zones, and the Bajoran wormhole. Now, because I wanted to play the Federation, a Federation bias may be present and I focused on the Federation core. Setup and Play Tips: Basic setup: One planet start, average, med tech level, med tech cost. Also restricted colonizing to home planet type under games settings so that most races don't colonize ice and gas giant planets. Also I didn't try it with minor races or computer generated empires so chosing these options probably will affect balance. Lastly, if you play the Fed, your advatage is colonizing cannon worlds like Beta Rigel (south east of Sol) and Deneb Kaitos (west of Sol). Hold these and you'll have a chance at winning. And colonize Vulcan asap as you'll get a prize for doing so. This map took a couple of days to make so I won't be improving on it much UNLESS there is a demand for such a thing. Have fun! P.S. First 2 games had first contact/short war with Romulans just like Star Trek history. [ August 13, 2003, 05:47: Message edited by: userx ] |
Re: Map for Star Trek Mod
Wow, making a map from scratch is a LOT of work. http://forum.shrapnelgames.com/images/icons/shock.gif
Care to make any cool maps for FQM? http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Thanks Fyron but I'll be honest, it took more time then it was worth... Hope you try the map... it is fun! I'll try posting in the Star Trek Mod tread and see if I get any interest.
[ August 13, 2003, 05:47: Message edited by: userx ] |
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can you post a pic for those of us who don't have gold? yeah, i know we can't play it anyway, but we could look and make comments and say 'mousy'.
i scared two people twice today saying that. and it wasn't because an adult was saying 'mousy'. |
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OK, you can view/download an image of the map here. Warning, it's 77k.
The map shows the space "somewhat" historically alocated to each race with neutral zones and non-aligned systems (not finished ones as well). Enjoy |
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i always thought the federation was bigger than the romulans or klingons. how else would they keep off both or either?
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Higher tech, and lots of races with their homeworlds joined as friends, rather than subjugated or glassed and recolonized...
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You're both right! It's true that the Fed is much bigger then represented (about the size of the Klingon and Romulan Empires combined) but I had to make some choices when I created the map.
But it is true that the Federation strength is through friendly cooperation not conquest and subjegation. If their is demand (wink, wink to those who have yet to try it) I will make it even more accurate and hopefully more fun! |
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as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
I am going to use it in a future game.... Don't worry we will push aaron on sev and the map making ability. As to me it is just as important as creating ships and mods. |
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It's too bad that the map editor is such a PITA to use. I'm suprised that you've had the patience to go this far!
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So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.
Thanks for the comments! |
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i understand there's lots of fixed maps, although i havn't played any myself.
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Thanks, it will help me balance the map a little! |
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Did you put the Starting Locations in any particular order, or is it more or less random?
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Howdy,I don't post much, but this map-creation thread reminded me that I have an ongoing problem: the Map Editor crashes and gives me an address allocation fault almost every time I try to do a Large quadrant map, be it in the standard, DevNull, or Atrocities mod. I have the "maxnumber of systems" set to 250 in all three mods paths (in settings.txt), and I use the Mod Launcher to launch the Map Editor. I don't usually get a crash when do a medium or small quadrant. It is also my sense, not yet confirmed, that I get more crashes when I make FQM quadrants rather than standard ones. Anyone else have a similar problem?
Oh, also, when I place sphereworld or ringworlds in a map that I am making, how dothey appear in the game? Are they just "uninhabited" planets? Sorry for all the map making questions. I am new to making maps, but not to SEIV, and I want to start a PBW game based on Tom Harlan's "Time of the Sixth Sun" series. To do so requires a fair bit of map-making... Thanks, Alarik Jonesing hard for the PBW site to get back up... |
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The Map Editor is glitchy and has problems generating maps with data files that deviate too much from stock SE4. It is best to generate random maps in SE4 and save them. Then, load the map up in the Editor and edit it.
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Hey Userx,
Posted by Userx So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly. I for one am enjoying playing your map. I also dowmload your printable copy of the map, printed in color. Nice, very nice indeed. Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......" I for one have NO problems with your map. There is no right or wrong way to map out the Star Trek galaxy. There a few maps out there, and they all are not alike. Now, I can plan my Federation goals, attacks, etc. when I'm not that home playing on my computer. And, yes, please continue refining your star trek map. I for one enjoy playing it. Plan to start a PBW campaign with my SE4/gold buddy later this year, after he has a chance to play the Star Trek mod some more. Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif |
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He's half right. The borg are actually in the Delta far away from the Federation. But if I were to represent that in any realistic manner, I'd need a map 100 time the size. As for the Romulans, according to Star Trek Star Charts, and many other sources, they are in their correct starting location. But, there has been contradictions published... like everything in star trek. Well, let me see about doing an update to the map. Really glad you're having fun with it. Speaking about the map, does anyone know if you can set the starting locations of minor races???? |
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[ August 15, 2003, 01:55: Message edited by: Jack Simth ] |
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Thanks Jack!
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I have posted info about this topic at the www.astmod.com/startrek/stm.htm site. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks UserX.
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For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here
I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius. Also changed the values/size of the planets in the Klingon and Romulan home systems. Have fun. [ August 16, 2003, 06:12: Message edited by: userx ] |
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PM so as not to clutter this thread...
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LOL
Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here. |
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Sorry if this post is overkill. |
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Moderators can't view PMs...
Admins probably can't view them easily, though theoretically they could change your password and log in as you. [ August 16, 2003, 14:24: Message edited by: Suicide Junkie ] |
Re: Map for Star Trek Mod
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.
Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could. |
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Most forum software packages store passwords in encrypted format. Just one more reason why UBB sucks...
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Attention, if you've downloaded Star Trek Mod map Version 01 file startrek_01.Map, I'm sorry but it has an error. The warp point in Andoria to Qualor with send you to the delta quadrant. It has been fixed. Please download the fixed Version here.
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Have you asked AT to include this in the ST mod?
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just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal
well, on ur orginal posted Version, have not checked the new one... [ August 17, 2003, 21:03: Message edited by: openair ] |
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Finished my game late Last night. Federation won on turn 110, victory condition was 500% more victory than any one else. The Federation defeated the Cardassians, and Founders completed. Was rolling back both the Klingons and Borgs empires. Alliance or trade agreements with everyone else. The Klingon were no contest, winning space battle against the Klingon, when I was out number by 5 to 1. I final figured out how to defeated a Borg fleet of 24 battlecubes.
Totally enjoyed using our map. Got my SE4 friend using for map now. Lighthorse http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Cheers |
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Well I played a quick game with the map....
one complaint. you only have one map. make more http://forum.shrapnelgames.com/images/icons/icon10.gif |
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You should live up to your own advice Tesco. http://forum.shrapnelgames.com/images/icons/icon10.gif
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And what reputation would that be?
Fyron's reputation - Obsessive SE IV Addict and author of three MUST have mods. Tesco - UNKNOWN |
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Reputation? Huh? http://forum.shrapnelgames.com/image...s/confused.gif I was talking about advice... http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Map for Star Trek Mod
i have made over 40 maps for seiv.... http://forum.shrapnelgames.com/images/icons/icon7.gif
all available for download... p.s. i do not know what at says as well http://forum.shrapnelgames.com/images/icons/icon12.gif and... it was a good place to take a shot at you fryon http://forum.shrapnelgames.com/images/icons/icon12.gif I do not know what AT missed it ( lack of smilies now ) p.p.s. I am unknown Just call me Catcus Jack... Bang Bang ( and in this cornor from parts unknown ) |
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Yes, but most (all?) of those were just edited random maps...
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