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"max . event severity" - does it work ??
As we all know, SEIV lets you restrict the severity of the random events. For example, if you don't want stars to be destroyed, set "max. severity" to High and Catastrophic events won't happen. Or so I thought. In my Last game one AI home system was destroyed, but I swear I set up the game with max. severity High !! http://forum.shrapnelgames.com/images/icons/icon8.gif !!
(it was earlier game and nobody had StarDestroers either) Is it possible to check what was the setup of the game ??? It is AIC game, but events.txt file lists "star-destroyed" as catastrophic event, just like plain SE. Did anybody observe the supposedly "impossible" random events or am I hallucinating ?? http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: "max . event severity" - does it work ??
!!! Another SE bug/feature - important for all SE modders !!!
Simple experiment - I edited events.txt file for unmoded SE. It now contains just two events. One is "high". Another is "catastrophic". Events 1 preceeds Event 2 in the file. I start the test game with max. severity High. All is well, only event 1 happens Now, I exchange event 1 and event 2 - Now the catastrophic event is listed first in the file. I start new game with max. severity High and, lo and behold - CATASTROPHIC event happens !! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif Conclusion - Events MUST go in ecsending order. If "lesser" event is in the file behing "higher" event, it will overwrite the severity of the later !! All moded events.txt need very close inspection. |
Re: "max . event severity" - does it work ??
Hmm, that IS significant.
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Re: "max . event severity" - does it work ??
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ok, that's a bad joke.
*wacks Jimbob with a hammer* |
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That was a bad joke, I'm surprised you didn't right it Narf http://forum.shrapnelgames.com/images/icons/icon10.gif
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I have better taste!!
well, uh, most of the time. |
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Does the mouse prefer mozzarella or sharp cheddar?
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As long as you don't give him a cookie, you should be okay. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ August 23, 2003, 03:20: Message edited by: Jack Simth ] |
Re: "max . event severity" - does it work ??
COOKIE?
CHEESE COOKIE! |
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Come on narf, you of all people should know what happens If You Give a Mouse a Cookie http://forum.shrapnelgames.com/images/icons/icon12.gif
[ August 23, 2003, 06:08: Message edited by: Jack Simth ] |
Re: "max . event severity" - does it work ??
i can take a little suger! now, gimme!
never read that book. of course, i'm a little old for it now... |
Re: "max . event severity" - does it work ??
Longterm observations about 1.5 (realtime) years ago:
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Re: "max . event severity" - does it work ??
Umm... I have seen HWs be blown up by both planet and star destroying events, in both Gold and pre-Gold.
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Yeah. Home system and HWs can be targeted by star desroyed/planet destroyed events EXACTLY like any other colony.
This is a huge problem in Proportions/AIC mods, where "low" events have been incerted below "catastrophic" events. Basically, it makes star blowup as common as "ship lost supplies". http://forum.shrapnelgames.com/images/icons/icon9.gif I edited events.txt files to rectify this problem but can not upload them now http://forum.shrapnelgames.com/images/icons/icon9.gif |
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Ok... I have seen HWs blow up when it was a one planet start...
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Re: "max . event severity" - does it work ??
I had the same incident (catastrophic event in a max. high game) a little while ago, but mine dealt with the "planet destroyed w/o warning" event. I am using the expanded Dracus' expanded Events.txt file. I had just figured the it was a momentary glitch and not a bug...
I am going to reorder the events in the file (low -> catastrophic) and I'll post if it happens again, but hopefully not...that was my homeworld... http://forum.shrapnelgames.com/images/icons/icon9.gif (edit: I really need to finish reading a thread before replying http://forum.shrapnelgames.com/images/icons/blush.gif ) [ August 26, 2003, 17:28: Message edited by: Xaren Hypr ] |
Re: "max . event severity" - does it work ??
Ok, here is rearranged events.txt file for AIC:
1062224182.txt and here is one for Proportions: 1062224304.txt |
Re: "max . event severity" - does it work ??
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Oleg, we have not seen this to be a huge problem or even a problem. There are thousands of hours played and I have never lost a Home System or Home World or seen this to be a major problem and is very rare for any one AI Players Home System to be effected repeatedly. ==== Oleg, I noticed that MM has not organized the Original file in the way you described and end the se4 default file with only a HIGH event, and this follows the Catastrophic events. The way the AIC file is set up, is that it is random intentionally, and also has redundant aspects added to increase the odds for that event: For example: Planet Population Increase events that is beneficial for the players. Increased WARP POINT CHANGE events, those usually add an additional challenge for the Human Player. Also as can be seen in the AIC file. By adding to the levels of redundant events in AIC, it will lessen the chance of losing a planet or system , would you not agree ? With this said, your revised AIC and Proportions Events file although the original data is unchanged, your structure is neat and organized but I am pretty sure it will be as random as the original supplied AIC Version. == Please, if any player has experienced a loss in the Home System thru a Random Event, please send the unmodified AIC or Proportions SAVES, to the respective Designers (Pete or myself). Thanks John… http://forum.shrapnelgames.com/images/icons/icon12.gif [ August 30, 2003, 17:43: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
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Try this - use default AIC' events file, edit settings.txt to increase events chance by say 100 times and start a game with "medium" events. Very soon - I guarantee it !! You will see high or catastrophic event. Trust me http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: "max . event severity" - does it work ??
Originally posted by oleg:
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your concern is that the AI lost its System or Planet… OK, just a few questions. The ((( AI ))) Race that lost its system/planet it was at war with a AIC Engineering or Science race? http://forum.shrapnelgames.com/images/icons/icon12.gif [ August 30, 2003, 20:42: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
John, please ! http://forum.shrapnelgames.com/image...s/rolleyes.gif Purge your events.txt file of ALL events except two. One is "low" (just an example) another "catastrophic". Arrange the file that "cat." goes first. Edit settings.txt so events freuency is really high - just to save time. Start a new game with max.events severity "low". Report your results. I GUARANTEE you will see catastrophic event. Moreover, it will have the relative frequency equal to "low" event. http://forum.shrapnelgames.com/images/icons/icon8.gif
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Re: "max . event severity" - does it work ??
Oleg, clearly if I change the default Settings Data File from:
Event Percent Chance Low := 10% Event Percent Chance Medium := 20% Event Percent Chance High := 40% All too 100%, this will clearly increase and bastardize the Event results ten fold for all the tiered categories and will not prove the result you are attempting to present. Proof is in the game, as WE both just stated loosing a Home World or Planet to a random event in AIC HAS NOT happened to you or I, ever. http://forum.shrapnelgames.com/images/icons/icon7.gif Do you think the AI Players interprets or is some how effected differently then a Human Player would be. All players, Human or AI Subscribe to the same Events File, Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif In regards to the AI you also stated you are not able to put a finger on it and without your SAVE GAME http://forum.shrapnelgames.com/images/icons/icon9.gif it is now up for speculation. It just as well could have been a Planet or System destruction devise researched and assembled by an AIC Science or Engineering race. http://forum.shrapnelgames.com/images/icons/icon12.gif Sure you may release the file for AIC, if it has the core programming that I invested in it, however with just reorganizing the order I see no problem, but then again we did not see or have had any reports there was a problem to begin with. http://forum.shrapnelgames.com/image...s/rolleyes.gif [ August 30, 2003, 21:20: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
"Event Percent Chance Low := 10%
Event Percent Chance Medium := 20% Event Percent Chance High := 40% All too 100%, this will clearly increase and bastardize the Event results ten fold for all the tiered categories and will not prove the result you are attempting to present." It will prove his point. If you turn Catastrophic events off, they should NEVER occur, even with event frequency set to 100%. These settings, by the way, refer to the chance settings in the game setup, not to the severity of the event itself. |
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I added to edit:
Proof is in the game, as WE both just stated loosing a Home World or Planet to a random event in AIC HAS NOT happened to you or I, ever. http://forum.shrapnelgames.com/images/icons/icon7.gif Do you think the AI Players interprets or is some how effected differently then a Human Player would be. All players, Human or AI Subscribe to the same Events File, Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif Also Oleg, do you feel Aaron was in error with the default se4 Events File by not having it in the order by having a high follow a catastrophic event as I did? [ August 30, 2003, 21:36: Message edited by: JLS ] |
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I would be very interested in your results, please let us know http://forum.shrapnelgames.com/images/icons/icon12.gif = Oleg, I look forward to testing your file this month and thank you for reorganizing the AIC events file http://forum.shrapnelgames.com/images/icons/icon7.gif As long as the KEY event percentages do not change then sure, it is a go. As always I enjoy our discussions http://forum.shrapnelgames.com/images/icons/icon12.gif John [ August 30, 2003, 22:15: Message edited by: JLS ] |
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HW or Home system destruction aside - I'll do more checks later - the presence of "low" events behind "medium", "high" or "catas." events turns them all to "low". That's my numeorous (by now http://forum.shrapnelgames.com/images/icons/icon7.gif ) tests prove. I'm dead certain about it http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: "max . event severity" - does it work ??
All right, I started plain SEIV game except only catastrophic events are in events.txt file. There are only me (EDF- Atrocities' race http://forum.shrapnelgames.com/images/icons/icon7.gif ) and one neutral. I pressed F12 untill got this :
1062288468.zip Now imagine it happens while you are playing proportion's game with "catastr." events assigned the status "low" http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: "max . event severity" - does it work ??
JLS is back! So how about those Adamant AIs? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: "max . event severity" - does it work ??
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Employment has been all absorbing (Employment is so overrated http://forum.shrapnelgames.com/images/icons/icon12.gif . As promised, I will put 100% into it as soon as the Air Conditioning season slows, AIC is in most aspects now finished, later this month looks good for Adamant… I have been downloading your updates and I look forward to getting on board with Adamant and posting within the Adamant thread itself http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif There is another new update. http://forum.shrapnelgames.com/images/icons/icon12.gif
So about the events, I should probably reorder the ones in Adamant, but there are just so many of them... http://forum.shrapnelgames.com/images/icons/icon9.gif [ September 01, 2003, 08:04: Message edited by: Imperator Fyron ] |
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This is the question of the day… At first glance to Olegs Posts, with no offense to Oleg, this sounded like a US Pharmaceutical add. First, we make chemical mixture then we make up a disease and now we have a market for this new cure. However, the side effects reported for this Toe Nail fungus cure have been reported to be: Stomach Cramps, Kidney failure, Impotence even death although rare. Above is based on the Doom day Posts below: Quote:
Exaggerated enactment: When you use this new and improved file, your actual Random Events Percenatages will be altered in the nature of (of) (of) ? However, the in-use side effects: May cause drowsiness, Boredom, Game Lock ups there has been rare reports of smoke exiting your CPU but this is a truly rare event and trust me, the gain absolutely out ways the effects; guaranteed . --- With all kidding aside, what is the end result? Oleg bills the current Event files flawed for all are MODS as well as the default se4 file. This new and MOD saving File should be tested first and then released to be sure the respective Mod will have the Random event percentages and effects that the designer desired and without the unworthy sales redirect if possible. === Oleg concerns may have merit as defined by Phoenix-D, in regards to; if you want to set MAX EVENT SEVERITY at the onset of a new game whether it be None, low, med, high and Catastrophic will function properly if our data is in the order Olegs specifies. However, even if the order is regimented from low to Catastrophic, has this been tested to ensure that the integrity of the MAX EVENT SEVERITY slider is still with proper function? Or is all for not! Now with this said, we have many of thousands of hours of game play and testing and the patrons of our mods have not reported any events to be problematic or repeataitve to any extream. Actually, just the opposite, the Players preferred more WARP POINT OCCURENCES and neat stuff of the kind, that will stop you in your tracks and make you think and react to ever fluent and evolving situations; within their controlled realm. FOR EXAMPLE: If I may, I would like to counter Olegs recent above Dooms Day Posts with regards to desighned random events and other preprogrammed opportunities for our MOD Players. Olegs past excerpts. I took the liberty of a few bold highlights, this is a reminder how much fun random events and Preprogrammed opportunities can enhance your game and why the thousands of hours of programming, game play and testing are rewarded by the enjoyment of our patrons, it certainly was not the pay. ====== ~ With much pride I present ~ Quote:
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Olegs Quest The se4 MODs designed here on the Forum for the most part are indeed well thought out and presented to generate excitement and challenges that we designers would like to offer the se4 Community. This is an alternative or Scenario if you will, to the se4 main or other BASE Subscribed MODs. Events as well as all the Data Files are presented as such, and we truly encourage you to manipulate and to enhance (or not) the game to your liking. It is also encouraged to present your modifications or findings in a professional and worthy manor. JLS [ September 01, 2003, 15:35: Message edited by: JLS ] |
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[ September 03, 2003, 16:50: Message edited by: JLS ] |
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Thanks for correcting the file !
But there is still some difference where := are located. Should they all be in line or it is not a big deal ?? |
Re: "max . event severity" - does it work ??
I did not correct your released file 1062224182.txt here in this thread.
The gaps do test out as an error according to GLV 333 turn test with file 1062224182.txt and some very basic plus quick line tests I ran on a general event file, but editer typos aside http://forum.shrapnelgames.com/images/icons/icon12.gif and regardless on how your gift was wrapped or delivered Oleg, I do value what it is inside the package and your thoughts. I agree with Olegs theories and the order of the Events should be regimented from Low to Catastrophic to maintain the Integrity in the pre-game MAX EVENT SEVERITY options as Oleg presented. This will be done for AIC as Oleg suggested… However, the desired Event rate occurrences should be reexamined to insure desired results for those who wish to use Olegs fix. Thank you Oleg, this was a fine Idea and fix. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 03, 2003, 18:32: Message edited by: JLS ] |
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Re: "max . event severity" - does it work ??
You will be glad to know that the Events file in Adamant Mod is now ordered from Low to Catastrophic. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: "max . event severity" - does it work ??
http://forum.shrapnelgames.com/images/icons/icon7.gif
Is't it amasing how buggy is/was SEIV ? Two years after release and a work of arguably the most dedicated game fanatics yet and we still find some bugs or undocumented features ? http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: "max . event severity" - does it work ??
This the lattest updated Events file for AIC.
If you wish to veiw >L-CLICK< === You may unzip this into your se4 Gold directory to update your AIC game. EVENTS 4.1b just >L-CLICK< for download This 41 kb Events file is in beta THANKS John http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 05, 2003, 18:14: Message edited by: JLS ] |
Re: "max . event severity" - does it work ??
I'm nearly eight years into my current Proportions game using Oleg's reordered Events.txt and haven't had a single random event. Is that normal? (using Low frequency, Catastrophic severity)
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[ September 06, 2003, 15:41: Message edited by: JLS ] |
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I too noticed very low number of events http://forum.shrapnelgames.com/image...s/confused.gif But I did see them happened.
I do not really know how SE desides when to have one or another event. Now, with events having correct status, they are no longer uniformly "low". May be it really influence the total chance of events http://forum.shrapnelgames.com/image...s/rolleyes.gif Try to increase events chance in settings.txt It may need fine tuning now. |
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