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-   -   Are you up for a challenge? Religious empire with angry neighbours needs new dictator (http://forum.shrapnelgames.com/showthread.php?t=10254)

Ruatha September 2nd, 2003 08:55 AM

Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 

These two empires needs new leaders:

1. A Religious race with some enemies, score position 13/20.
2. A smaller organic Vorlon race with no conflicts, score position 19/20.

2 more players are on the verge of being kicked due to not uploading the Last 4 turns and not leaving any notice as to why.

The game is 20 players, primarily newbies but alos intermediates and more experianced. The goal is to have fun, see other game info:


THE PLAYERS USES NO MODS: STANDARD 1.84 GOLD!
==============================================

This game is aimed at newbies and intermediates primarily.

Experts and seasoned players are welcome aswell, but then please try not to make a partnership with another expert player. If you are an expert player on PBW you know the others experianced players, try to gang up with a newbie and share your knowledge about the game.

This is the rules below in a condensed view:
Only partnership with one other player at a time and have fun!.

---------------------------------------

All shipsets used in this game will be collected into a single zipfile when all players have uploaded their empire files. This zip file will be availible for download to ease the setup on the game on your computer.
Alot of the shipsets availible aren't compatible with SE4 Gold patch 3. I will fix those shipsets before uploading the zipfile containing all shipsets.
So if you get errors when starting SE4, download the ZIP file I'll put up on the net before we start instead of the individual shipsets.

If you have any questions regarding the game, the play or whatever, dont hesitate to mail the host, the mailbox is always open.

SETTINGS:

-------------

1. Huge galaxy, 250+ systems and 3000+ planets, created with standard Fyrons Quadrant Mod, not needed by the players.

2. 20 players at start.

3. No tech trading, No gifts/tributes. Only trading of materials (i e ships, resources etc). (This way we don't get high tech immediatly.)

4. Player uses standard un-modded Gold patch 3 (stock 1.84). Host uses No Ai-mod (you don't have to worry that the AI will mess things up, the Ai has limited capacity, check bottom of this post)

5. Low tech start.

6. High tech cost.

7. No surrendering.

8. Only own score is shown. (Use intel if you need more info on your neighbours)

9. 0 Starting race points. (harder to maximize and minimize racial traits.

10. Win condition 300% higher score than second player, starts after 80 turns. (Last man standing can take years, 300% then you're practicly set on the path to becoming Last man anyway)

11. Intel allowed. (with max 1 partner we won't get ridicilus high intel points)

12. Max 100 mines/sector.

13. Max units 20000

14. Max Ships 8000

15. 1 Starting planets.

16. 72 Hours timed fully automatic turns. (If all players upload before then the game turn will be executed)

17. First 5 players ranking will be shown on the PBW site.

18. Starting Resources 100000

19. Home planet Value: Good

20. Event Frequency: None
------------------

Pre-Game Rules:

---------------

1. Always have a valid e-mail adress where the host can reach you.

2. Maximizian/minimizaing of racial traits is allowed (if you want to do it you'll have to pay the prize by lowering something else) (RECOMMENDATION: Increase defence, offense and maintnance reduction)

3. Roleplaying is encouraged aswell as in-game stories.

4. The aim of this game is to have FUN.
If you see a fellow player making an obvious fatal mistake, alert them instead of taking advantage of it. This is no rule just a recommandation.

5. No omnipresent view. (explore instead)

6. When uploading your empire mark wich shipset you are using. No duplicate shipsets allowed. If you are using a stock shipset select "STOCK SHIPSET -XXXXXX" Where XXXXX is the shipset you are using, it must be the same as when you created your empire file.

7. I will need an e-mail from each player before you are allowed to join, when you apply to the game I'll mail you about that.

-----------

GAME RULES

------------

1. Max partnership two players. Military alliances with how many you want, research and trade alliances with how many you like. (This way we won't get superalliances, making it impossible to be a lone wolf. Now you still have a chance on your own).

2. Alliance victories are allowed. If you win the game and have a partner that partner is viewed as an equal winner. Max partnership alliances are two players, so there can as a max be two winners.

3. Don't share comm channels or system maps.(More focus on individual exploration), not a rule but a recommendation.

4. Retroseries are allowed. (If you want to pay for it use it)

5. Absolutely no e-mail diplomacy prior to in-game contact. You may mail eachother on all other issues but not concerning in-game events and strategies prior to in-game contact.

6. Alliances are to be based upon in-game events and considerations only, no external friendship or such may come into play when deciding alliances.

7. Total turtelling is forbidden!
(You may shut down worm-holes and build system gravitational shields but there must always be atleast one way to enter a system. If it doesn't have any worm-holes it can't have a system gravitational shield.
This goes for individual systems aswell as your entire empire.
You may shutdown all wormholes into your empire, then you may build system gravitational shields in all systems but one!)

------------

Hosting

------------

1. Breaking the rules may result in a warning, or being kicked from the game. Depending on the nature and severity of the transgression. Decided by the host.

2. When an empire becomes without player the host will go in and check that empire every fifth turn until a replacement i sfound. he will then see to it that the empire builds defences. He will not start or continue offensive actions.
in the case of a conflict between the hosts empire and the playerless empire the host must accept peace with that empire until a replacement has been found. (This is becouse of the No-Ai Mod)

3. Missing four consecutive turns without notifying the host will get you kicked.
(Mail the host if you're going to be away a longer time)

4. We will try to run automated turns, bear in mind the No-AI mod will prevent the AI from messing up too much of your game. So try to avoid asking for "Last player upload turns". If you do ask for this it will most likely be accepted.
So before asking for the game to be taken off automatic timed turns consider it thouroghly!

----------------------------------------
It's considered good maner to introduce yourself at the game forum at the PBW site.

Please state which players you know who has already entered the game and where you live.
It's ok to be friends with other players and to live near them. But be open with it so it won't raise questions later.
And write whatever else that others can find interesting about you! We might be in this game together for a loong time.


No-AI Mod readme file.

One of the most frustrating things about playing Space Empires IV PBW, or any PBEM for that matter, is in the event you miss a turn, or if your turn file gets scrambled somehow, the ai will take your turn for you. As we all know the ai does a particularly awful job of handling things.

We all have horror stories I am sure. I was in a game once where the AI, broke several trade and research treaties, declared war on my closest neighbor, took control of my fleets in that system and wiped out three of his planets, not to mention filling my construction queues with worthless junk, and obsoleting and replacing all of my carefully thought out ship designs.

All his dirty work was done in one turn. But it took me 7 or 8 turns to undo the damage. Particularly because I was close to the limit on maintenance anyway, and loosing all that treaty income meant several ships being abandoned.

There is a setting in empire options "AI should not make changes during simultaneous games." As we all know, that does little or nothing to help the problem. Jimbob and I have come up with a solution. It involves replacing the files that control what the ministers do during your turn. More on how it does it later.

These files, will eliminate the problem as much as is possible. By using these files, the ai will NOT:
1. Obsolete your designs
2. Design new ships or units
3. Put ANYTHING in your construction queue
4. Become angry at other races, for ANY reason
5. Break existing treaties
6. Offer or accept new treaties
7. Declare war
8. Attack colonies of empires you are not at war with

Using these files the AI still MIGHT:
1. Fill your research queue if empty (I figured this is about the only thing it does decently)
2. Reply to Messages from other empires, but only to refuse any requests. (But I have modified the speech.txt file so that it is clear the refusals are coming from the AI and not the player)
3. Move your ships around somewhat
4. Attack colonies of Empires you are at war with.
5. Attack ships of Empires you are at war with.
6. Send colony ships that do not have previous orders.

It is very important that if that player leaves the game a human replacement is found. Turning them over to the ai will result in a useless do-nothing empire.

Do not use AI or Neutral players with this mod. It is not recommended that you allow the AI to take several turns for you using this mod. Basically it is for short term absences. It will continue doing nothing during a long term absence, and that could be worse than letteing the normal Ai run things for you.


[ September 05, 2003, 08:26: Message edited by: Ruatha ]

Alneyan September 2nd, 2003 12:34 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Hmm I would be interested, as a *Coughs* newbie. http://forum.shrapnelgames.com/images/icons/icon12.gif I'm not sure what empire I would prefer though. On the one hand, I enjoy religious, but on the other hand, the other Empire is not at war at least. I will tell you if you accept me in this game. http://forum.shrapnelgames.com/images/icons/icon7.gif

I don't think I know any player in the game, except maybe from a couple of Posts on these forums.

Lastly, silly question, but on what turn is the game?

Ruatha September 2nd, 2003 02:13 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Good.
The game is at turn 55 (2405.5) but the zipfiles are named turn 60, but that's not true, we restared intially due to some problems with some starting worlds.

Religious seems fun but I've stayed away from it as it seems the neighbours get's upset by religious fanatcis and tend to start war with you.
The reason the religious player has quit is that he don't have enough time( I think), I don't think there is any actual warfare going on, only sword ramblings. I'm at war with the religious one but I don't have a ship within a long range of them (yet....)

All are welcome!
Joachim has choosen the organic race and been accepted, hurry up Alneyan before someone snatches the religious one, or you can wait and see if the other two empires becomes free. Either way it's up to you but you are welcome into the game.

The most important rule is no partnerships larger than 2 players, military alliances allowed freely.
And trading com channels and star charts is discouraged to encourage exploration, but it's not explicitly forbidden


[ September 02, 2003, 13:22: Message edited by: Ruatha ]

Alneyan September 2nd, 2003 06:06 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I didn't believe the religious side was actually attacked by two or three other empires, otherwise you wouldn't search for a replacement for that empire, would you? http://forum.shrapnelgames.com/images/icons/icon12.gif I tend to like the Religious though, these shrines...

Incidentally, are the talismans allowed in the game? (I know they are sometimes regarded as a problem, and they have the nasty habit to attract some enemies. http://forum.shrapnelgames.com/images/icons/icon7.gif )

Hmm, I will take the religious Empire. They are still a bit under the average, and hopefully these wars won't be too... annoying. Hopefully. http://forum.shrapnelgames.com/images/icons/icon6.gif

Ruatha September 2nd, 2003 07:50 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I was thinking wheather to look for a replacement for the religious or not.
But the player quitting that empire actually prepared to quit, tried to sort out his affairs before he quit.
But I for one act aggressively against religious races...
I don't know if there is any actual warfare going on but the player quitting didn't say anything about that.
I've started war against that empire as I;
-Don't like talisman equipped ships, kill em before they get em!!! http://forum.shrapnelgames.com/images/icons/icon8.gif
-They're at war with one of my military allies. http://forum.shrapnelgames.com/images/icons/icon6.gif

I have some scout ships in the vicinity of the religious empire but not inside their territory.

And yes, talismans is allowed! http://forum.shrapnelgames.com/images/icons/tongue.gif

[ September 02, 2003, 19:09: Message edited by: Ruatha ]

Alneyan September 2nd, 2003 08:31 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I have just applied, I was having trouble with the graphic interface of PBW. (Don't ask) I wonder why you don't like ships equiped with a talisman. *Smirks* I don't know if I should be delighted to know the talismans are allowed or not heh.

I guess we will see if this Empire is endagered or not in a few turns, at least if I am slaughtered I could say it was the fault of the previous player. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ruatha September 2nd, 2003 09:34 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Hi there again.
I don't have access to my e-mail so you'll get your welcome mail here instead! (am currently working, can't you tell http://forum.shrapnelgames.com/image...s/rolleyes.gif )

Please present yourself on the game forum for the other players, they're "dying" to know you.
http://forum.shrapnelgames.com/images/icons/icon10.gif
If you have any questions or want all the shipsets mailed to you let me know.

I'll need a mail from you sent to me to validate your e-mail (and to process through the "anti-cheater machine").
The mailadress is on the PBW game page, Ruatha, playing for the swedish empire.

Will be home from work tomorrow and will answer any mails then.

[ September 02, 2003, 20:35: Message edited by: Ruatha ]

Joachim September 3rd, 2003 01:38 AM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Keen for the organic race. Like the idea of 19/20 and working my way up (or getting slaughtered! http://forum.shrapnelgames.com/images/icons/icon12.gif )

I am unreliable for the next 5 days but good after that.

Ruatha September 3rd, 2003 02:03 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Not really, don't know why he quit and I haven't met the Nerther'norS Empire in the game so I don't know what kind of empire it is.
It's at postition 8/20 and it's up for grabs!
First one to claim it gets it!

Alneyan September 3rd, 2003 02:08 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I will send you a mail Ruatha, as soon as I manage to get my own mail working. It *should* be the case in a few hours at worst. Sorry for the inconvenience!

Unknown_Enemy September 3rd, 2003 02:25 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Quote:

I guess we will see if this Empire is endagered or not in a few turns, at least if I am slaughtered I could say it was the fault of the previous player.
<font size="2" face="Verdana, Helvetica, sans-serif">As the previous owner was me, I am affraid you'll probably get slaughtered. Your empire is healthy on research/production, with a good expansion, but very low on warships. Anyway that is not the problem.

I had a mail exchange in July with Ruatha where I told him I was not a fan of early extermination campaigns, so I intended to quit as the religious hunt seemed a must (I had few PBW using religious trait). Then he explained me he intended to exterminate all religious races in the game ASAP. So, I tryed to finish previous agreed deals, to prevent harming other players who counted on me for "something" before bailing out.

Also, just before I jumped out, a player downgraded his TR treaty to TA, another went at war suddenly "because I was too near his homeworld" , and it seems Ruatha has joined the fray. You are alone facing an alliance whose leader is a dangerous veteran. Maybe you should consider leaving this empire to his fate and try instead tnarg's empire (if he is not religious).

You'll probably play longer. Anyway I learned in this game that a 20 players game is not for me. I'll stick to 10 players max.

See ya in another life...

Alneyan September 3rd, 2003 02:39 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Thanks for the warning! I saw what was the situation, you are playing in a manner quite similar to mine, very focused on research rather than on military.

As for the situation, it would depend on how much forces are the enemy alliance willing to engage, or if diplomacy can be a success. If not, then the Empire is in serious trouble, on its own against two other powerful Empires with virtually very few warships. http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm not sure though if I should be playing the other Empire instead. Would you agree Ruatha? (If you do, I will consider it.)

Ruatha September 3rd, 2003 06:42 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Sure, just quit the game and reapply for the other empire.

I'm as stated committed to killing all religious races I meet in any game I'll ever play, based on bad experiance with them!
But I have never succeded in killing any one religious race in any game (Have finished two games so far (and two games has been shut down due to other reasons), and in this game there seems to be so many religious races that I might have to give up on my quest of extermination http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

I guess there will be one or two other races availible next turn too.

Yep, Unknown_enemy taht's correct, you forewarned that you where going to quit, but in Adamant 009 you're still playing a religious race, and you haven't been any target of extermination there have you ?( I would have done it if I thought I had the strength to succed http://forum.shrapnelgames.com/images/icons/icon10.gif )

[ September 03, 2003, 17:45: Message edited by: Ruatha ]

Alneyan September 3rd, 2003 06:50 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I will apply for the Nerther'norS Empire then, as, while I would believe the religious empire can overcome its current troubles, it would need a skilled leader. http://forum.shrapnelgames.com/images/icons/icon7.gif And it would also depends on how much ships you are willing to send in that unholy war heh.

I could understand why you are so focused on the destruction of the talismans, even if I haven't experienced the other side of the matter, when you are attacked by ships never missing. *Smirks*

Ruatha September 3rd, 2003 06:53 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I hope to send enough ships to wipe them out, but it would take some time before I could have such a fleet.
Now if no one takes that empire I must make peace with them according to the game rules as I as host aren't allowed to fight a playerless empire http://forum.shrapnelgames.com/images/icons/icon9.gif

Roanon September 3rd, 2003 11:37 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Ok, so now we are looking for someone to stand up against Ruatha because his predecessor was so careless to choose Religious as a trait.

Volunteers, step forward ! If you ever wanted to get even with Ruatha http://forum.shrapnelgames.com/images/icons/icon12.gif , to test a new strategy you never dared to test in a "real" game, to prove that religous races can't be beaten in any way, this is your chance!

Ruatha is a good and very caring host, he deserves someone to replace his enemy so he isn't forced to idle his warships - even if only few? - just because of his own rules.

Roanon September 4th, 2003 01:29 AM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Seems we need another replacement - Tnarg (Nether'norS) just withdrew without further explanation. Do you have more infos, Ruatha?

Ruatha September 4th, 2003 02:22 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
The Zax empire (Currently no 1 in the game) and Runeworld (at position 17) needs new leaders (Summer really messes things up).

DHaven't met these empires so I know nothing about them except their current position.

So, pole position is up for grabs!

Loser September 4th, 2003 04:07 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
The opportunity to play a Religious empire without taking responsibility for the 'gamey' act of choosing religion in the first place?

Tempting...

[edit follows]

Oh yeah, this will do. I even dig the shipset. Let me know what you need, Ruatha. I'll post an introduciton in the game forum as soon as I'm approved.

[ September 04, 2003, 15:32: Message edited by: Loser ]

se5a September 4th, 2003 08:20 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
ill be runeworld, I have taken over the runeworld empire in another game, so...

Ruatha September 4th, 2003 08:41 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Good both of you.
I can't respond to any e-mails as I'm at work for another 14 hours but Welcome to the game!

Glad yo have you aboard Se5a and Loser.

[ September 04, 2003, 19:51: Message edited by: Ruatha ]

Ruatha September 4th, 2003 08:44 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Ok, Loser, I don't know if the empire you chosed was religious, but it's first position in the game, so it's still a challenge to keep that position!

Now only the Free Democratic Socialist Republic of Bhrzvfbk, the religious race, has a open slot.

Loser September 4th, 2003 09:45 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Quote:

Originally posted by Ruatha:
Ok, Loser, I don't know if the empire you chosed was religious, but it's first position in the game, so it's still a challenge to keep that position!
<font size="2" face="Verdana, Helvetica, sans-serif">Worry not, I can still screw it up.

Cyrien September 5th, 2003 02:25 AM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Is that a promise? http://forum.shrapnelgames.com/images/icons/icon12.gif

I think I am going to need all the oppossing player screw ups I can get. http://forum.shrapnelgames.com/images/icons/tongue.gif

Ruatha September 5th, 2003 09:26 AM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
No one wants to play a empire that can develop the dreaded Talisman???

Cyrien September 5th, 2003 04:56 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Yah... I mean it's not like two of its neighbors are hostile and a third just downgraded a treaty in preperation for a distant far off future conflict against them... (That would be me!)

Oh wait... I think it is like that.

The perfect race to play if you want a religious challenge! Err... hrmm that didn't sound right either.

Alneyan September 5th, 2003 08:21 PM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
I wish you will find a *Coughs* President */Coughs* for the religious Empire Ruatha. http://forum.shrapnelgames.com/images/icons/icon7.gif Come on, if you are diplomatic enough (and very lucky/convincing), you might have a chance.

Of course, if all your neighbours are a bit aggressive, then you are in serious trouble, but obviously, it won't be the case. And you will be so persuasive than even Ruatha will ask for peace. http://forum.shrapnelgames.com/images/icons/icon12.gif

se5a September 6th, 2003 03:43 AM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
well I could always play 2 empires...
even if its just a tempory mesure.
they havent met eachother yet so. *shrug* was just an idea.

Ruatha September 6th, 2003 08:05 AM

Re: Are you up for a challenge? Religious empire with angry neighbours needs new dictator
 
Good idea, really good thinking but no way, nope , never.
Sorry.

But if your old empire dies or you want to swap empires, thats no problem.

[ September 06, 2003, 07:06: Message edited by: Ruatha ]


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