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OT - Dominions: Preists, Prophets & Pretenders
Has anyone ever heard of this game before? Has anyone ever tried it?
What are your thoughts on it? It is a very complex (and I hear, deep) tbs fantasy game....I have the demo....tough to figure out though....thnking of buying the full Version of the sequal.... |
Re: OT - Dominions: Preists, Prophets & Pretenders
Are you a Psychics by chance? I planned on making a subject on that very subject just a few hours ago. http://forum.shrapnelgames.com/images/icons/icon7.gif
So, here is my thoughs on this game: an impressive spell list, a very interesting aspect of having a Pretender to the status of God, Pretender who has special abilities on its own, but there are a few things which bothers me. 1) Virtually no building to... erh... build. There are only forts, temples and special buildings you can come across in some provinces. This aspect is truly missing when you have played SE:IV just before. http://forum.shrapnelgames.com/images/icons/icon7.gif 2) The combats are automatically resolved, which isn't really a problem if there was more decisions to make with regards to building. (Like in SE:IV) I find the game to become almost boring as there is little variety in the game after that. These would be my main complains about Dominions, which is really enjoyable if these two aspects aren't an annoyance for you. http://forum.shrapnelgames.com/images/icons/icon7.gif (And if you can cope with very outdated graphisms that is) Just my two mineral cents worth. |
Re: OT - Dominions: Preists, Prophets & Pretenders
I agree with both points....but as for graphics...the next installment (Dominions II) looks really good....the battlefields are colorful...and the strat map looks real good too.
It is hard for me to get used to the game though becuase you don't build any buildings....plus, the immensity of the whole game....I just recently bought Age of Wonders: Shadow Magic, and even though that is a good game....I can only stand a few turns, then the game gets boring for me...but Dominions keeps calling me back... If only they would add buildings to build...but then again, maybe that would change the gameplay....it does seem that the ppl that have the game and play it says that there is tons of deep strategy in it... I don't know....I think I could like the game if i gave it a chance though.... oh, yeah...the combat reminds me so much of Legions (i think that is the game)....but i guess this game probably came out before that one, so Legion should remind me of Dominions... [ September 09, 2003, 18:05: Message edited by: cpbeller ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
Is there a sequel??
I got hooked on the demo and bought the game right away. I think it's outstanding, and well-suited to my tastes. I particularly like that each soldier is tracked for experience and Lasting injuries, and that the combat system is realistically deadly and fair, and not based on the abominable D&D-esque patterns of most fantasy computer games (where experienced characters take 500 times as many blows to kill as a regular soldier). The spells are quite varied and imaginitive, as are the different magical and non-magical units. Combat is automated but the tactics of arranging units into Groups with different positions and orders is quite good, I think. I don't really wish there were much more to build. I think it's quite appropriate that a wizard leader would not find many RTS-esque "buildings" to construct in a medieval world, although more castle options would be good. I don't have very many quibbles, though. The AI has remained quite difficult to overcome (at least not without a lot of tough fights). Tons of stuff to discover. Massive battles. Great magic widgets and varied strategies and techniques to play with. PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
pvk you bring up the things i do like about the game so far....the thing i thought was missing from AoW:SM, was it had small battles....relative to what I wanted...i want to see massive armies colliding...not 24 soldiers vs 24 soldiers....
And like i said, perhaps adding buildings to build would change the gameplay too much.... As for checking out the sequel, here is the link that has some info and screenshots: http://www.freewebz.com/sunraybe/ oh, forgot, i read an AAR for this game...and it does appear to be very dynamic, ever-changing during the game.... sounds real good....now really debating on buying it Thursday, or just waiting for the sequel [ September 09, 2003, 18:19: Message edited by: cpbeller ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
PvK, it is obviously a matter of taste, I know I would enjoy the game better if there was more options related to building the Dominion. The game has great strategical depth, granted, but I admit there is something lacking in Dominions for me. http://forum.shrapnelgames.com/images/icons/icon12.gif
I will check the sequel though, more for changes as for the gameplay rather than the improvments made to the graphisms. (This aspect might make Dominions more appealling to the average gamer, as Dominions is a niche game like SE:IV or even worse.) I tried Age of Wonders 2 (Wizard Throne) and the sequel Shadow Magic, but I didn't really enjoy these games. They are beautiful and the music isn't bad either, but these aspects are the only things I like in AOW. I would rather watch at AOW for a little while than actually playing the game. http://forum.shrapnelgames.com/images/icons/icon7.gif I'm not sure what I dislike in AOW though. The lack of very important battles? The issues with PBEM, as tactical combat is much more important in this series than in SE:IV for instance? (No option for the automatic combat for instance, so the battles are only resolved by pure figures) Or perhaps the fact that there are races with only one or two really useful units? Edit: by "I would like to see more building choices", I am not speaking of a hundred of buildings available. Instead, I would rather see a few different Temples available for instance, and Fort upgrades like you said PvK, or something around these lines. [ September 09, 2003, 18:41: Message edited by: Alneyan ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
Actually there are quite a few rather neat local "facilities", but instead of building them, you have to find them. It's harder than in looks (or maybe I need to study the rules a bit more, but), often magical sites don't get found by one character, but will be found by another, and it's a trade-off whether to send various characters to various locations looking for magic sites or not. You can also develop "infrastructure" with magic and units, by building up different kinds of magical armies that don't need food, or food-creation devices, or by building magic items which create magical resources constantly, or spells which do the same thing.
Edit: There are also ritual spells which create infrastructure like magic forges or various other improvements for your dominion, and items like magic forging hammers which help produce magic items, etc etc etc... tons of stuff to develop. I too played AOW a bit, but wasn't particularly impressed or hooked. It's ok, but the AI seemed like a pushover unless it had a big head start, the armies were small, the characters were the D&D-esque super-hierarchical levels of toughness (bleh), research was unvaried and resources and research were too linearly additive. Too many gamey rehash elements. Dominions is at least a hundred times more appealing to my own tastes. Are there any other sites about the sequel, or a way to fix that link? It wasn't working for me. PvK [ September 11, 2003, 04:56: Message edited by: PvK ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
Yes, the basic principe behind these sites is that a few are automatically discovered (very few though) while most of them need a character having one or two books in a given school of Magic. Some other sites requires no less than three or even four books, making them much harder to discover. The frequency of these sites can be changed at the beginning of the game. It is a very good idea IMO. http://forum.shrapnelgames.com/images/icons/icon12.gif
I didn't know about the spells and items you mentioned in your post. I guess I will have to play again Dominions, this game is so rich that it is very hard to know everything. http://forum.shrapnelgames.com/images/icons/icon7.gif I wish I could buy the full Version, even if the demo offers more content than any other demo in history or so. If anyone is interested by a summary of Dominions, I could cut and paste one I wrote on another forum a few months ago. As for AOW, the aspect of the game is much better than its gameplay, which is quite annoying obviously. I love to watch AOW or to listen to the musics, but when it comes to actually playing the game... http://forum.shrapnelgames.com/images/icons/icon12.gif I could not find the interest of this game in PBEM, but maybe that's just me. (While Dominions has been designed with PBEM in mind) PvK, strange that the link isn't working. Here is the link to the Progress Page: http://www.illwinter.com/dom2progress.html (The beginning of the page isn't in English though, but the history is) And a few screenshots: http://www.illwinter.com/dom2/dom2preview.html These links are from the official site so they *should* be working fine. |
Re: OT - Dominions: Preists, Prophets & Pretenders
Hello I am semi involved in the development of dom 2. Dom 2 will be published by shrapnelgames, in a matter of weeks if everything works out. The gameplay will be very similar, but with more polished user interace graphics etc, there will also be several new features. But if you did not like the gameplay in dom chances are you will not like it in dom 2 either. There will for example not be more buildings to build. Nor will the control of the tactical battles be significantly changed. If you liked dom 1 on the other hand, chances are you will like dom 2 even better, just dont expect a whole new sort of gameplay.
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Re: OT - Dominions: Preists, Prophets & Pretenders
Johan, this is probably one of the best things to happen to you guys, getting Shrapnel to publish it....I have dealt with Shrapnel in buying Space Empires 4 Gold, and I had no problem with them....perhaps you can get an official forum here too?
Dominions is possibly one of my favorite games ever, and I don't even have the full Version yet...just bought it (I emailed you about it, at least I think it was you that answered)... Age of Wonders Shadow Magic was a good "concept"...but gameplay just was not interesting to me....it really lacked something...but, with Dominions....all I can say is wow...incredible gameplay.... |
Re: OT - Dominions: Preists, Prophets & Pretenders
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Re: OT - Dominions: Preists, Prophets & Pretenders
As I'm a dominions I junkie, if you have any question about it, I will do my best to answer you.
some points which need clarifications (dominions I) : - battles are very fine tunable, contrary to the affirmation of one of the forumer. Each leader can have a script, and each of the formation he commands can also have a script (hold and attack, fire at archers, attack the rear, etc.) - it is true that there is few buildings in dominions, but frankly you are not playing civilization either. On the other hands you will get more than 500 different magical sites (which must be searched by a mage to be found on the map), more than 5 hundreds differents creatures, several hundreds spells, which are , believe me, more varied and combo-able than in AOW 2. So wait some weeks for doms II, and grab the demo. If you are strategy gamers, there is a good chance that you will get hooked. I had shown the game so far to 12 friends or so. 11 bought the game or are still playing with the demo. the Last one is a MMORPG junkie, so he is apart of others http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT - Dominions: Preists, Prophets & Pretenders
Regarding Dominions II, i have a list of new and changed stuff in Dominions II:
-More spells, units and nations -National themes:customise your nation! -Unique Blood summons -National overview:Less micromanagement -Tax scales redesigned -Bless effect dependant on pretender's starting magic -Rainbow mages cheaper in desing points -Resereach pool ...and now for the direct-market-terrorism: Visit www.dominionsx.tk and Dominions X Boards (the Boards are more stable now) -Nerfix |
Re: OT - Dominions: Preists, Prophets & Pretenders
Dom 2 is supposed to go to the print on monday, I have no idea how long it is between the printing of the CD's til it will be publicly available though. The manual still needs some tinkering as well.
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Re: OT - Dominions: Preists, Prophets & Pretenders
Pocus, if you spoke about me concerning the battles being not controllable enough, you have either misread it or I wasn't clear enough, more likely the latter. http://forum.shrapnelgames.com/images/icons/icon12.gif The AI resolving the battles is very able and you can give it almost any instruction you want (save for a few ones, but that is due to gameplay balances), but I have to admit I love to play the battles myself. (That about the only thing I really enjoy in AOW, or rather, I would enjoy as I am not fond of the game) But contrary to what I wrote earlier, the lack of Tactical Combat is not what really matters for me, but the weakness of the Combat Replay. I would love to be able to actually see what is going on, like the Combat Replay for SE:IV. Is that going to be changed in Dominions 2? Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
On the other hand, auto-combat in AOW is poorly managed, maybe that is what confused you Pocus? I don't imagine playing a game for a long while just to see the final battle resolved by a rather poor fast combat feature. (Unlike SE:IV once again where the AI is fine in Strategical Battles, except if you planned the worst strategy ever, but that is *your* fault. http://forum.shrapnelgames.com/images/icons/icon7.gif ) I am looking forward to play Dominions 2, even if the gameplay isn't exactly what I like, it is still far better than AOW for me. |
Re: OT - Dominions: Preists, Prophets & Pretenders
There is no tactical combat for two simple reasons:
1)Up to 1.000 or even more untis to control. Doesn't sound so good to me. 2)Insta-Kill spells, Magic Duel and Soul Slay more specificaly. If we have tactical combat, we can aim spells and we can Sould Slay enemy commanders and make the actual 500+ units army to rout... When i started playing Dominions, i thougt that the auto-combat sucked until i realised those issues... |
Re: OT - Dominions: Preists, Prophets & Pretenders
The first point would be quite a problem, and your second point is why you cannot ask your Spellcasters to target a specific kind of units. ( Mages would also target Mages, leading in an artillery battle) There is also a third point, tactical combat would be impossible in PBEM against other players.
I admit I would rather see a working auto-combat feature without tactical combat instead of tactical combat but virtually no Fast Combat/Strategic Combat or other names. (Like in AOW for instance) As I wrote in my earliest (below I believe) post, I would like to see improvements to the combat replay feature though. I have a lot of problems to see what is going on, but according to the screenshots, the representation of the battles has changed quite a lot. Edited because of my silliness. http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 11, 2003, 17:27: Message edited by: Alneyan ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
BTW, looking at the screenshots, Dominions II looks like fantasy Version of Total War...
Quite bit of things have changed in Dominions II. Micromanagement has been reduced, National Themes that allow you to customise your nation and Dominions effects... |
Re: OT - Dominions: Preists, Prophets & Pretenders
Actually, you can order units to target types of enemy units - IIRC the categories are:
closest missile units commanders magic Users So you can have your assassins, cavalry, flyers, heroes with deadly enchanted missile attacks, etc., try to assassinate the enemy leaders and wizards. You can also assign Groups of bodyguards to each leader. This was how I dealt with Esaglia the Golden Naga when she kept sending armies against me which we could defeat, but then my men would surround her but mostly fall victim to the Soul Vortex spell she'd cast (very deadly to human-sized mortal melee attackers). So I sent my pretender in dragon form with Attack Commanders orders, and finished her off. It might tend to be more effective under human tactical control against the AI, of course. I think my main criticism is the lack of a good way to tell ranged-attack units to not endanger their own men when firing. Far too often, archers (and fireball- or boulder-hurlers, etc.) are taking out their own men unless I have them just "fire and flee" (or often, fire at enemy commanders, since they usually hang back). Another nice thing would be to be able to authorize one's heroes and Groups to withdraw when heavily beat up, and/or to order other Groups to stand in reserve (engage only after another group retreats). You can fudge this by having them "hold, then attack" and starting them out further to the rear, but it's not quite the same thing. PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
oh, and one can also choose:
cavalry fliers as targets, and a good thing too, because my leaders were getting wiped out by the AI's fliers until I made sure my troops started around them and set to attack fliers first. PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
Alneyan :
About auto-combat : Actually the main point about auto-combat is that Dominions is designed strongly to be played in parallel turn processing, like the simultaneous mode in SE IV, so direct combat control is impossible. You can argue that SE IV sports also a tac engine in which you can controls directly your units in solo play. I would counter-argue saying that Malfador spent time to devise this dual system, whereas Illwinter spent time to allows precise scripting in auto-combat mode http://forum.shrapnelgames.com/images/icons/icon7.gif I must says that I was rather frustrated by auto-combat in SE IV. Direct command in solo play is really funny, but in the other hand having your ships behave correctly in pbem is quite a problem (most of the people dont know how not to glass a planet and capture it instead in pbem). Well I'm not very experienced in pbeming with SE IV, but what held me a bit was that (and the fact that the game is darn too slow). Dominions in pbem is fast paced enough, and this is a boon for the pbem community. Generally speaking a very mature and old empire is an empire which Last 50 turns (and games can hit the 100th turns if opponents are the resources to recovers from the blows). As Nerfix said also, Dominions games are geared toward the control of several hundreds units. It is not rare to have formations of 200 pikeneers for example. Imagine the mess of having precise control of that bunch in solo play http://forum.shrapnelgames.com/images/icons/icon7.gif About lack of control when reviewing the battle : Can it be that you dont use the pause key (space bar). When the game is paused, you can see to your heart's content the current values of your troops. And this is where SE IV lack : in recorded battles, SE IV ships only shows the nominal statistics, not the current ones. In Dominions VCR, you see the actual values of each units, round after round ! I'm dont want to start a silly comparison SE IV versus doms. This is not my point. I just want to point out that Dominions can stand proud in the little pool of turn based pbem with simultaenous turn processing http://forum.shrapnelgames.com/images/icons/icon7.gif (which is the only mode IMO that enables true multiplayer). Last one about tac combat : there is 10 speed at dominions. 9 is very very fast, 1 is the default, and 0 is the step by step. You should be able to view correctly the doms battle with these infos. Frankly I never had a problem understanding what happened in a recorded battle. Perhaps you feel lost because the game is incredibly rich when it comes to spell effects and combat parameters. It really beat AOW 2 to the ground with that. just an example for the ones which never played dominions : you can cast an overland spell against a province which reduce drastically the temperature. If you engage in battle, you will see that your cold blooded foe (lizardmen for examples) fatigue much faster. On the other hand, winter wolves spirits are stronger, and their frost aura is deadlier. Just one example amongst perhaps 200, about the richness of this game. Pocus - dominions addict. [ September 12, 2003, 08:07: Message edited by: Pocus ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
Thanks a lot Pocus, I didn't know about the space bar, I guess I will have to try. As if this complain was only due to my silliness, I remove this grief. http://forum.shrapnelgames.com/images/icons/icon7.gif (Don't ask me how I didn't spot this feature, but that seems to be usual as I also overlook the Combat Replay for two months in SE:IV)
You could manage a thousand units with a few tricks, but tactical combat would be 1) Time-consumming to develop 2) Time-consumming to use, especially if you spend a lot of time to give orders to your units. http://forum.shrapnelgames.com/images/icons/icon12.gif PvK, I spoke about the inability to target specific units with spells only. I do know you can order your other units to do almost all you want, and this system is much better than in SE:IV, which in turn is so much better than AOW with regards to auto-battle. As I wrote earlier, the problem with being able to aim the spells at a specific kind of units is linked to balance and fun, as it used (or would have? I am not sure if that feature was in the game at some point) to make most battles into a duel of battery fire of spellcasters. Finally, for the trouble with archers, don't shields help against arrows? I seem to recall this was working fine with me. Of course, spells are much more dangerous, but maybe that's because Arcana cannot be controlled by mere human beings. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT - Dominions: Preists, Prophets & Pretenders
Shields do help against armor, and so does armor in general.
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Re: OT - Dominions: Preists, Prophets & Pretenders
My complaint about arrows wasn't that shields and armor don't help against them. My complaint is that my archers keep shooting my own men in the back - I've seen quite a few fine men and beasts shot down by their own men. I want to be able to order my archers to only fire if they are certain they are not going to hit my own units.
Dominions tactical AI actually does an amazing job considering there are like 400 spells and hundreds upon hundreds more unit types, weapons, magic items, etc. However the friendly fire is a problem. I also see the AI isn't very good about avoiding poison gas clouds or walls of fire even created by its own units. If you have a hydra on your side, be sure to keep your own men away unless they can deal with poison gas... PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
Damn, I love this forum. I always find people pointing me to interesting things. I just downloaded the demo and I absolutely love this game. Pretender and Dominions and Magic (Oh My!). I probably would never have found this game if it wasn't for you guys. My only problem now is deciding whether to buy the game now or wait for the sequel. Decisions, decisions...
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Re: OT - Dominions: Preists, Prophets & Pretenders
Ya. I actually heard about it on this forum, too. If you buy the existing Version, I'll play you in PBEM. http://forum.shrapnelgames.com/images/icons/icon12.gif
PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
Wait a few weeks and buy the new Version http://forum.shrapnelgames.com/images/icons/icon12.gif .
j/k |
Re: OT - Dominions: Preists, Prophets & Pretenders
i bought the current Version...waiting on it to arrive....even though I knew that Dominions 2 is on it's way in a few weeks or so....but, this I thought was such an outstanding game, I had to support the devs....I really ended up hating Age of Wonders Shadow Magic....This game has what that game doesn't....an epic feel
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Re: OT - Dominions: Preists, Prophets & Pretenders
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Re: OT - Dominions: Preists, Prophets & Pretenders
On the issue of friendly fire:
I don't find friendly fire a big issue. Split your archers to Groups of 10-15 and you'll get less spread(tested) and keep them a bit closer to enemies. With spells... welll, maybe i'm just too used to Caelian Super Precise High Seraphs... -Nerfix |
Re: OT - Dominions: Preists, Prophets & Pretenders
johan,
are they still a go for monday? also, do you know how long it takes to ship the current game to the United States? |
Re: OT - Dominions: Preists, Prophets & Pretenders
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Re: OT - Dominions: Preists, Prophets & Pretenders
Each hero and special magic creature I lose to my own archers needlessly shooting at targets that endanger my own men, feels like one too many. I've even lost a couple of important units to javelins thrown by my own men only a few paces behind. Even if I place my archers exposed on a flank, and there are swarms of targets behind the front line, they often fire right at the melee and hit men of both sides. Same with things like fire bLasts and poison clouds. No-risk targets should get chosen first, and risky shots only taken in desperate situations, or not at all. Or at least, that doctrine should be an option.
I have to admit though that I enjoy Dominions so much that I won't mind buying another Version right after buying the first. I might wait a while though to savor the first - there's a ton of gameplay I still want to get to in it! One of my favorite spectacles is the tough castle assaults with large numbers of attackers. I recently had a spy observing an Emorian force of hundreds of units assaulting Marignon held only by about six Knights of the Chalice and a paladin, a handful of pikemen, and about fifteen high clergy with all sorts of holy fire magic. The holy magic was sweeping away scores of undead every turn, and the necromancers were re-animating skeletons almost as quickly, but would occasionally get bLasted themselves. Four Chalice knights and some pikemen moved to the breach as about twenty heavy spear infantry moved up to assault, and I thought they would be overrun, but they managed to hold them off, thanks largely to all the fire support - one situation where having your own wizards set fire to everything around you might be ok. Marignon only barely held out, wiping out hundreds of the undead... but there are hundreds more ready for a rematch. PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
I've never realy had such problems. When using "XYZ Clouds", i either use:
A)Wards(expensive... but can be worth it) B)Units immune to the effects of the clouds. Try giving Amulets of Missile Protection to your heroes... I have a funky strategy for Calum that i call the "Arrow Grasshopper". Let's just say that it features Storm General, Bowmen and Amulet of Missile Protection... "Managing" your troops better might help too... It's not good idead to give archers orders to shoot closest and then have your infantry attack closest too... I usualy order bowmen to shoot at commanders/magic Users. |
Re: OT - Dominions: Preists, Prophets & Pretenders
Right now I've been toying around with Ermor on the demo (I've always had a thing for the undead) and I love the way they're set up. Just having the ability to devastate the resources and population of my lands without crippling myself is a pure joy. Granted, I had to give up on using blood magic, finding sacrificial virgins in a province with a pop of 10 is less than fruitful.
I've restarted several games to find a mix of magic, domain and pretender that I like. I'm currently favouring a liberally skilled lich with a lucky domain. I'm undecided on magic vs. drain. Do I want faster research or better banishment resistance? Hmm... needs more testing. Anyone here have a favourite pretender/race combo? I'd be interested to hear. Also, when is shrapnel going to make an announcement about Dom2? I didn't see any mention of it in the coming soon section and such. If it actually is going to be released in a couple of weeks (for the love of god let it be this quick) then they better start hyping. Edit for spelling. [ September 14, 2003, 04:33: Message edited by: QuarianRex ] |
Re: OT - Dominions: Preists, Prophets & Pretenders
My favorite pretender/nation combo is Arch Seraph with lots of diffrent paths of magic(so called Rainbow Mage) and Caelum. Whopping gem income= lots of summons and lots of neat magical items. Fire and earth gems can be turned to money too.
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Re: OT - Dominions: Preists, Prophets & Pretenders
Giving missile shields to heroes and having archers only fire at commanders are work-arounds, but they only go so far. Not being able to have archers and melee engage the main enemy body without frequent "friendly fire" is my main gripe with the tactical AI.
PvK |
Re: OT - Dominions: Preists, Prophets & Pretenders
but PvK, friendly fire was and is a reality. Just remember the examples we saw in Afghanistan and Irak. Even with precise armaments, there was still casualties from friendly fire.
The problem is that most of the games gave us the bad habit to fire at will, and magically our troops would not be harmed. You find your archers too stupids? Aside from the fact that the AI in doms II is augmented when it comes to targeting, the problem lie perhaps because you ask too much of them. Historically, a commander would ask his archers to rain arrows upon the enemy, and stop when melee start. In dominions you could just do that, and this is not workarounds IMO : ask for firing at commanders (rear area), or ask to fire and flee (so they fire 2 rounds). I must recon though that the best order would be to fire X rounds then stop. Dont know if it will be available in doms II. the main forum (most Posts) about dominions is a newsgroup, for those interested : comp.sys.ibm.pc.games.strategic you can also fire google (dejanews) and search topics in this newsgroup, for example 'ermor pretender'. |
Re: OT - Dominions: Preists, Prophets & Pretenders
hmmmm...still no info as to Shrapnel Games publishing Dominions 2....or it going to print....or anything from shrapnelgames for that matter.....
does anyone out there know anything about what is going on? |
Re: OT - Dominions: Preists, Prophets & Pretenders
Lets start the ritual of 'Invoke Johan Osterman' then!
Johaaaaaan Johaaaaaan Johaaaaaan Johaaaaaan Johaaaaaan Johaaaaaan weeeee neeeeeed youuuuuuu !!! |
Re: OT - Dominions: Preists, Prophets & Pretenders
Johan, Johan, Johan, Johan, Johan...
Did you know that Illwinter has it's own logo at the game? IW is learning to play like big boys! |
Re: OT - Dominions: Preists, Prophets & Pretenders
It will be announced this week. These things take time to do properly.
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Re: OT - Dominions: Preists, Prophets & Pretenders
cool....there is some info....thanks
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Re: OT - Dominions: Preists, Prophets & Pretenders
Aaaaahhh, grrrreat!
Is there going to be a demo? Please? |
Re: OT - Dominions: Preists, Prophets & Pretenders
wow, we fished a big guy, #2, no less... http://forum.shrapnelgames.com/images/icons/icon12.gif
This Ritual of Invoke Johan Ostermann is pretty potent if you asks me! Must be level 9 thaumaturgy. Hope it wont attracts horrors though... (not speaking of RTS gamers there http://forum.shrapnelgames.com/image...s/rolleyes.gif ) |
Re: OT - Dominions: Preists, Prophets & Pretenders
http://forum.shrapnelgames.com/images/icons/icon10.gif that was funny.....anyways...yeah, I really hope that there is a demo....and I really hope I get my copy of Dominions...
speaking of which...I think I have 3 copies coming....the first order they said they didn't get the card numbers...so I sent it to them again....not sure if I was charged twice or not...hmmmm....but anyways, just to avoid not getting it, i ordered it also from tuxgames.com....I know I should have it within a week or so....anybody here that bought the game from United States? if so, how long did it take you to get it in the mail (from either tuxgames or the other place that sells it)????? |
Re: OT - Dominions: Preists, Prophets & Pretenders
So, when you are taking preorders? Are we getting the demo at the same time?
-Nerfix |
Re: OT - Dominions: Preists, Prophets & Pretenders
The printing of the CD has been moved up about 3 weeks.
So you will have to wait a while longer. |
Re: OT - Dominions: Preists, Prophets & Pretenders
oh well....that just gives me more time to enjoy the first Dominions....it should be arriving at my mailbox within the next 5 to 7 days....
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Re: OT - Dominions: Preists, Prophets & Pretenders
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PvK |
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