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-   -   Are homeplanets affected by high/catastrophic events? (http://forum.shrapnelgames.com/showthread.php?t=10304)

PsychoTechFreak September 9th, 2003 11:21 PM

Are homeplanets affected by high/catastrophic events?
 
Intention of this observation:
Are Master Planets affected by high/catastrophic events?

Setup:
AICampaign 3.02, but with a 4.b events.txt which I have modified with text entries to track the severities of the events.
SE4 Batch (by Master Belisarius), every turn will be saved (with an events.txt for human)
3 Empires, 1 planet start
1 human player set on AI complete on (Eee),
star map midlife med. size (about 60 systems),
Eee are only remaining empire after 125 years, but a lot of other races arose from riots,
Event Percent Chance High := 90

Does anybody know if this could be set to a value greater than 100? I have taken 90 because I am not sure if values higher than 100 could have some overflow effects.

Problems after 100 years, the next 25 years have taken 7 hours because of the 1000s of units, I guess.

Homeplanet name: Arianna I (has not been affected by high/catastrophic events within the first 1250 turns)
A lot of rebellions occur, some of them are even medium severity events, but the HW has not been affected even by medium rebellions.

The only history.txt about events are saved from the human player, so I just have observed the Eee.

The game can be continued, if you think of very rare events that might come after 500 years or such. But as I have stated above, 250 turns take 7 hours from now on.

I can provide savegames of every turn. Following Posts are a list of all catastrophic events and then high events (just for the Eee).

PsychoTechFreak September 9th, 2003 11:22 PM

Re: Are homeplanets affected by high/catastrophic events?
 
2418.6 Catastrophic Event The population of Arianna II has rebelled against us and formed a new nation.

2426.0 Catastrophic Event A plasma instability has been detected within the star Keldanar Star. Our scientists predict it will destroy itself in approximately 3 years.

2428.2 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.

2437.4 Catastrophic Event 36 million unexpected refugees have arrived on Kiladen IV.

2438.5 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna III has released a deadly virus. All travel to the planet is restricted.

2438.8 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Ceberhardt I has released a deadly virus. All travel to the planet is restricted.

2439.3 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna V has released a deadly virus. All travel to the planet is restricted.

2444.2 Planet Destroyed Planetary Minister: Planet Giauzar VI which resided in the Giauzar system has been utterly destroyed, sire. We had a colony of 11M on the planet.
2444.2 Catastrophic Event An experiment gets out of control on , ripping the planet apart.

2447.1 Catastrophic Event 33 million unexpected refugees have arrived on Giauzar V.

2447.2 Catastrophic Event The population of Organia I has rebelled against us and formed a new nation.

2452.3 Catastrophic Event The population of Organia V has rebelled against us and formed a new nation.

2460.2 Catastrophic Event 27 million unexpected refugees have arrived on Giauzar II A.

2463.0 Catastrophic Event 36 million unexpected refugees have arrived on Giauzar III.

2468.6 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.

2468.9 Catastrophic Event 36 million unexpected refugees have arrived on Kiladen IV.

2477.0 Catastrophic Event The population of Giauzar V has rebelled against us and formed a new nation.

2477.4 Planet Destroyed Planetary Minister: Planet Dertran III which resided in the Dertran system has been utterly destroyed, sire. We had a colony of 13M on the planet.
2477.4 Catastrophic Event An experiment gets out of control on , ripping the planet apart.

2481.2 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VI has released a deadly virus. All travel to the planet is restricted.

2484.0 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Prenix V has released a deadly virus. All travel to the planet is restricted.

2495.5 Catastrophic Event 26 million unexpected refugees have arrived on Vilius Sepentus X.

2496.0 Catastrophic Event 33 million unexpected refugees have arrived on Giauzar III.

2502.0 Catastrophic Event 29 million unexpected refugees have arrived on Vilius Sepentus II.

2525.2 Planet Destroyed Planetary Minister: Planet Panasa II which resided in the Panasa system has been utterly destroyed, sire. We had a colony of 11M on the planet.
2525.2 Catastrophic Event An experiment gets out of control on , ripping the planet apart.

2525.4 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Sephandris II A has released a deadly virus. All travel to the planet is restricted.

PsychoTechFreak September 9th, 2003 11:23 PM

Re: Are homeplanets affected by high/catastrophic events?
 
2404.7 High Event New Flash....Uprising is in progress on Osshod I. The local government is seeking Miltary aid.

2404.8 High Event New Flash....Uprising is in progress on Osshod I. The local government is seeking Miltary aid.

2404.9 High Event Insurrectionary forces have overthrown the local Government of Osshod I.

2405.0 High Event Insurrectionary forces have overthrown the local Government of Osshod I.

2408.6 High Event News Flash! A disaster at the Bio-tech lab on Vilius Sepentus I has released a deadly virus. All travel to the planet is restricted.

2410.3 High Event News Flash....The citizens of Arianna III began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2418.0 High Event New Flash....Uprising is in progress on Vilius Sepentus I. The local government is seeking Miltary aid.

2418.2 High Event Insurrectionary forces have overthrown the local Government of Vilius Sepentus I.

2418.5 High Event A massive explosion ripped through the ship Minefield in the Arianna system. The cause cannot be determined with certainty.

2421.4 High Event A massive explosion ripped through the ship in the Giauzar system. The cause cannot be determined with certainty.

2424.3 High Event A massive explosion ripped through the ship Satellite Group in the Ceberhardt system. The cause cannot be determined with certainty.

2428.6 High Event An Alien device is discovered on planet Arianna III. While attempting to study it, a student on the dig activates the device.

2428.7 High Event Warp Point is fluctuating from gravitational shear forces. Our scientists conclude it will collapse within 1.0 years.

2428.8 High Event News Flash......Alien Device found on planet Arianna III improves life for the population.

2429.7 High Event 19 million unexpected refugees have arrived on Arianna IV.

2430.5 High Event News Flash....The citizens of Giauzar VI began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2432.3 High Event News Flash! A disaster at the Bio-tech lab on Giauzar II A has released a deadly virus. All travel to the planet is restricted.

2432.5 High Event 17 million unexpected refugees have arrived on Arianna III.

2432.6 High Event 18 million unexpected refugees have arrived on Arianna VII.

2434.4 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.

2437.0 High Event NewsFlash..... breaking story on Giauzar V. A fire burned through downtown today causing major damage. A number of buildings will have to be closed.

2437.6 High Event A massive explosion ripped through the ship in the Kiladen system. The cause cannot be determined with certainty.

2444.1 High Event 20 million unexpected refugees have arrived on Organia I.

2451.2 High Event 17 million unexpected refugees have arrived on Giauzar V.

2453.2 High Event The citizens of Kiladen IV are growing upset over the poor living conditions.

2455.0 High Event News Flash....The citizens of Dorado V began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2456.8 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.

2462.2 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.

2463.6 High Event News Flash....The citizens of Vilius Sepentus II A began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2465.8 High Event News Flash....The citizens of Arianna III began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2471.6 High Event News Flash....The citizens of Vilius Sepentus X began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2474.2 High Event The citizens of Anacritus II A are growing upset over the poor living conditions.

2477.3 High Event News Flash! A disaster at the Bio-tech lab on Panasa VIII has released a deadly virus. All travel to the planet is restricted.

2480.9 High Event A massive explosion ripped through the ship in the Karnor system. The cause cannot be determined with certainty.

2482.3 High Event A massive explosion ripped through the ship Satellite Group in the Arianna system. The cause cannot be determined with certainty.

2492.1 High Event News Flash....The citizens of Vilius Sepentus IX began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2499.3 High Event News Flash....The citizens of Dertran VI began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2506.4 High Event A massive explosion ripped through the ship in the Arianna system. The cause cannot be determined with certainty.

2511.9 High Event NewsFlash..... breaking story on Vilius Sepentus VI. A fire burned through downtown today causing major damage. A number of buildings will have to be closed.

2513.7 High Event News Flash....The citizens of Tuari IV began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

2516.3 High Event 19 million unexpected refugees have arrived on Tuari IX.

2522.9 High Event News Flash! A disaster at the Bio-tech lab on Vilius Sepentus VIII has released a deadly virus. All travel to the planet is restricted.

2525.5 High Event News Flash....The citizens of Tuari IV began rioting today. Sources say that it was due to unjust treatment by local Government officials. The military may be called in to restore order.

Fyron September 9th, 2003 11:29 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Why would you not run the test with stock se4 and a few neutrals? Processing would take much less time then...

Setting event chances over 100 is pointless, as 100 makes one event occur every turn. You can not have more than one event occur in a turn. But, higher numbers do not cause any crashes or anything. I set it to 3000 or so in one of my tests a while back. http://forum.shrapnelgames.com/images/icons/icon12.gif

I would like to point out that SJ made an entire scenario from a savegame where the star in his home system went nova (and there was only one home world). It is called Exodus, and it can be found *here*. It is for SE4 classic (pre-gold) and P&N 2.3c. I do not recall any changes being made to how events work in Gold, and see no mention of any changes in the History file related to this...

PsychoTechFreak September 9th, 2003 11:39 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
Why would you not run the test with stock se4 and a few neutrals? Processing would take much less time then...

<font size="2" face="Verdana, Helvetica, sans-serif">Good idea, I have noticed the slowdown due to many unit issue in AIC too late. I discontinue AIC and will switch over to stock game then.

I would like to know, what exactly SJ has done with his scenario. Has it been a 1 planet start really? If it has been a multiple planet start, it will be difficult to find out the master planet after the first turn.

EDIT: I am going to try a stock game setup with chance modifiers (lucky/cursed traits) to test the bugfix about event distribution with the same simulation. But this could take a while...

[ September 09, 2003, 22:45: Message edited by: PsychoTechFreak ]

Fyron September 9th, 2003 11:45 PM

Re: Are homeplanets affected by high/catastrophic events?
 
It was indeed a one planet start game (made sure to ask him before posting http://forum.shrapnelgames.com/images/icons/icon12.gif ). I think he was just playing normally, then had the event hit him, and decided to turn it into a scenario. http://forum.shrapnelgames.com/images/icons/icon7.gif

Look at the planet type in the Colonies window with the Value tab and it says "Homeworld" on the home planet. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 09, 2003, 22:46: Message edited by: Imperator Fyron ]

Fyron September 9th, 2003 11:47 PM

Re: Are homeplanets affected by high/catastrophic events?
 
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events. http://forum.shrapnelgames.com/images/icons/icon12.gif

PsychoTechFreak September 9th, 2003 11:49 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
It was indeed a one planet start game (made sure to ask him before posting http://forum.shrapnelgames.com/images/icons/icon12.gif ). I think he was just playing normally, then had the event hit him, and decided to turn it into a scenario. http://forum.shrapnelgames.com/images/icons/icon7.gif

Look at the planet type in the Colonies window with the Value tab and it says "Homeworld" on the home planet. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Interesting, it could be also that high/cat. events on HW are intended to be very rare, e.g. one event in 10,000 turns. If so, SJ would have been very lucky (or cursed)...

Fyron September 9th, 2003 11:53 PM

Re: Are homeplanets affected by high/catastrophic events?
 
That could be it, as I know I have seen my home planet and home star blow up before on single planet starts. http://forum.shrapnelgames.com/images/icons/icon9.gif Also, this is part of the reason why most PBW games have events disabled, because nasty events like this do happen.

PsychoTechFreak September 9th, 2003 11:55 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Could you point me on that, please? Or do you have any search keys, I donot find it in the list.

EDIT: I think I have found one:

Vessels v1.2 Gorgo beautiful shipset done by Zarix; contains AI-none files

[ September 09, 2003, 23:03: Message edited by: PsychoTechFreak ]

Fyron September 10th, 2003 12:04 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Looks like Geo removed it from PBW. The "AI does not make changes" option in the Ministers tab works as of the latest patch for Gold. http://forum.shrapnelgames.com/images/icons/icon12.gif So, I have uploaded it temporarily here: No AI Mod.

Edit:
http://forum.shrapnelgames.com/images/icons/tongue.gif

[ September 09, 2003, 23:05: Message edited by: Imperator Fyron ]

PsychoTechFreak September 10th, 2003 12:28 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Thanks Fyron http://forum.shrapnelgames.com/images/icons/icon7.gif

I am going to start tomorrow, otherwise the setup about lucky trait could become incorrect (I am tired). If someone has got any interesting idea about other aspects of the setup, feel free... http://forum.shrapnelgames.com/images/icons/icon10.gif

Unfortunately the batch simulator just creates event notes.txt from the human player (#1), these txt files can be observed by explorer (search function). I am going to remove any event which can create additional races to observe the event distribution, but this has to take place in two games at least: human player with lucky trait and a 2nd race, next game human player with cursed trait (modified). BTW, what is the max. value for lucky/cursed event chance modifiers? 100 also?

Now the event history function under the races window would be a handy observation tool, if it would work *sigh* http://forum.shrapnelgames.com/images/icons/icon9.gif

Fyron September 10th, 2003 12:31 AM

Re: Are homeplanets affected by high/catastrophic events?
 
You have to set some setting to TRUE to get the History page to work. http://forum.shrapnelgames.com/images/icons/icon12.gif

Create Log Text Files for Players := False
Create Log Text File for Game := False

I have no idea what the max levels for lucky trait are, or how the trait actually works, for that matter. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 09, 2003, 23:32: Message edited by: Imperator Fyron ]

JLS September 10th, 2003 01:05 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by PsychoTechFreak:
Intention of this observation:
Are Master Planets affected by high/catastrophic events?

Setup:
AICampaign 3.02, but with a 4.b events.txt which I have modified with text entries to track the severities of the events.
SE4 Batch (by Master Belisarius), every turn will be saved (with an events.txt for human)
3 Empires, 1 planet start
1 human player set on AI complete on (Eee),
star map midlife med. size (about 60 systems),
Eee are only remaining empire after 125 years, but a lot of other races arose from riots,
Event Percent Chance High := 90

Does anybody know if this could be set to a value greater than 100? I have taken 90 because I am not sure if values higher than 100 could have some overflow effects.

Problems after 100 years, the next 25 years have taken 7 hours because of the 1000s of units, I guess.

Homeplanet name: Arianna I (has not been affected by high/catastrophic events within the first 1250 turns)
A lot of rebellions occur, some of them are even medium severity events, but the HW has not been affected even by medium rebellions.

The only history.txt about events are saved from the human player, so I just have observed the Eee.

The game can be continued, if you think of very rare events that might come after 500 years or such. But as I have stated above, 250 turns take 7 hours from now on.

I can provide savegames of every turn. Following Posts are a list of all catastrophic events and then high events (just for the Eee).

<font size="2" face="Verdana, Helvetica, sans-serif">This looks good http://forum.shrapnelgames.com/images/icons/icon12.gif and thanks PTF http://forum.shrapnelgames.com/images/icons/icon7.gif
If I see this correctly there was no Master Planets (Home Worlds) affected by high/catastrophic events.
Thanks for clearing this up.

With a 90% Chance percent. Yeh, I also would expect 16 plus Independent races.

I need to tweak the new 4.b1 Beta Events file so Independent races are spawned in about 500turns of a game to around 1-2 at Low Chance, 2-4 at Medium and 4+ at high chance. This is what the results are on average with the default Medium Players setup from the old events file, and I would like to try to get those numbers back.

I will remove the Harsh Medium Events as we discussed and retweak 4.Events files and if you would like retesting 4.b2 at AIC default parameters; chancing percentage of L10-M20 or High 40 in a 500turn game or two as we discussed earlier, at some point in the future I would appreciate that, if time permits.

Thanks again PTF, nice job. http://forum.shrapnelgames.com/images/icons/icon7.gif

EDIT: I probably will go at with 30% as the high Chance Ceiling in the AIC sttings file.

[ September 10, 2003, 00:37: Message edited by: JLS ]

Fyron September 10th, 2003 01:12 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Keep in mind that planet and star destroying events at least can target uninhabited planets and stars (systems), and so the chance of the game randomly selecting the home planet/system is very low. 1250 turns is likely not enough for these events...

JLS September 10th, 2003 01:20 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Excellent Point Fyron, what is the Average game turn count to Complete a game.
With all New Game settings at se4 defaults
What would be a good approximation?

[ September 10, 2003, 00:26: Message edited by: JLS ]

Fyron September 10th, 2003 01:38 AM

Re: Are homeplanets affected by high/catastrophic events?
 
It depends on the game setup, and the player playing the game.

JLS September 10th, 2003 02:57 AM

Re: Are homeplanets affected by high/catastrophic events?
 
With all middling, what would you expect the game turns to average?

oleg September 10th, 2003 04:13 AM

Re: Are homeplanets affected by high/catastrophic events?
 
PTF, did you see AI HW rebellions ? I mean other two races, not your Eee.

How did you add races, via .emp files or as a random choice ? It may make difference, however unlikely.

JLS September 10th, 2003 04:45 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Oleg, when you added the races, was it Random?

Other then the CueCappa (lucky) and the Norak(REL). I beleave PTF removed them from the Race Folder prior to the test.

Other then this I do not see how the Race Data files could affect the Event result.

[ September 10, 2003, 04:21: Message edited by: JLS ]

JLS September 10th, 2003 04:56 AM

Re: Are homeplanets affected by high/catastrophic events?
 
I was wondering, I noticed that the events tested are set at 90%. About one every 9+ turns.

If it were set to 1000% would this make it more frequent, closer perhaps to one event every turn?

[ September 10, 2003, 03:58: Message edited by: JLS ]

Fyron September 10th, 2003 05:00 AM

Re: Are homeplanets affected by high/catastrophic events?
 
90% should be an event on 90% of turns... unless this is another one of those variables that is in tenths... http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 10, 2003, 04:01: Message edited by: Imperator Fyron ]

JLS September 10th, 2003 05:06 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
90% should be an event on 90% of turns... unless this is another one of those variables that is in tenths... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yes
Test data looks less frequant then 90%

==========================
REFERENCE

2426.0 Catastrophic Event A plasma instability has been detected within the star Keldanar Star. Our scientists predict it will destroy itself in approximately 3 years.

2428.2 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.

2437.4 Catastrophic Event 36 million unexpected refugees have arrived on Kiladen IV.

2438.5 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna III has released a deadly virus. All travel to the planet is restricted.

2438.8 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Ceberhardt I has released a deadly virus. All travel to the planet is restricted.

2439.3 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna V has released a deadly virus. All travel to the planet is restricted.

2444.2 Planet Destroyed Planetary Minister: Planet Giauzar VI which resided in the Giauzar system has been utterly destroyed, sire. We had a colony of 11M on the planet.
2444.2 Catastrophic Event An experiment gets out of control on , ripping the planet apart.

2447.1 Catastrophic Event 33 million unexpected refugees have arrived on Giauzar V.

2447.2 Catastrophic Event The population of Organia I has rebelled against us and formed a new nation.

2452.3 Catastrophic Event The population of Organia V has rebelled against us and formed a new nation.

2460.2 Catastrophic Event 27 million unexpected refugees have arrived on Giauzar II A.

2463.0 Catastrophic Event 36 million unexpected refugees have arrived on Giauzar III.

2468.6 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.

[ September 10, 2003, 04:10: Message edited by: JLS ]

JLS September 10th, 2003 05:16 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">With no expansion, the data may not be as relevant, as it applies to a game situation.

There will be few to no Colonies to disperse the events.

[ September 10, 2003, 04:17: Message edited by: JLS ]

Fyron September 10th, 2003 05:19 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Umm... the point of the data was only to see if high/catastrophic events can hit homeworlds. It is just as relevant with or without expansion. In fact, without expansion, there is no chance of events happening but hitting non HW targets. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS September 10th, 2003 05:22 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
Umm... the point of the data was only to see if high/catastrophic events can hit homeworlds. It is just as relevant with or without expansion. In fact, without expansion, there is no chance of events happening but hitting non HW targets. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">This may just do it, good point http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg September 10th, 2003 06:43 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Very good job, PTF !

I made extensive tests myself and yes, I can confirm there is a threshold for HW events :

I set the events chance = 100 and moded events file to leave just one event - Planet Rebel (PR).

Now i run two tests , one with PR set to medium, aanother where PR is catastrophic. In all games it was me and 8 AIs.

PR-catstrophic kept all HW to rightfull owners but all new colonies rebelled.

PR-medium resulted in 50-50 split between HW and new colony rebellion. Hence, AI' HW has the immunity to catastr. events but is exposed to medium and low. I did' check "high" events but apparently they are grouped with "catastr."

Se moves in misterios ways http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 10, 2003, 05:49: Message edited by: oleg ]

PsychoTechFreak September 10th, 2003 07:07 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Good morning, sorry folks,
I am going to read your Posts when I finish work today, just one thought:

What do you think about a modded events file which is about just one event?
The best event to be observed very easily is the planet value change (by 1 per cent). If I take just this one event and change only the severities of it over 4 test runs? I need 2 inactive races for this of course, so the none-ai mod is excellent for this.

QuarianRex September 10th, 2003 04:39 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
90% should be an event on 90% of turns... unless this is another one of those variables that is in tenths... http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yes
Test data looks less frequant then 90%
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The list is less frequent than 90%, but that is only because this is a list of events that happened to the player. Events are still happening to other races and unclaimed sectors of space that are not recorded in that list.

PsychoTechFreak September 10th, 2003 07:15 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Don't forget, I only have listed high/catastrophic events. But probably we get this answered.

Setup:
2 Races (no-AI mod), one race is cursed (+100), the other is lucky (-100)
events chance 100
I modified the events.txt to ONE low event (planet value change +1), bad planet start (settings modified to 0).

After 20 years I can stop already:
Cursed race: 181 events
Lucky race: Absolutely no event

So I guess, MM's fix about event chances has been successful. But I will try some other values lower than +/- 100 with Medium severities.

With High/Catastrophic I might change to 10 planet start to see if the assumption about the master planet comes true. Another reason is the no-ai races can not colonize, so there would be no comparison between homeworlds, masterplanet and colonized worlds.

EDIT:
Changed setup to 1 medium event, same as above but with lucky -50, cursed +50 and swapped player slots (to exclude this).

After 20 years:
Cursed race: 181 events
Lucky race: Absolutely no event

This is not a copy/paste error, the event count has been the same.

Now I have got a High events game running, NO events for both races after 10 years, one on one, 1planet start. I think I could switch over to 10 planet start with a very long run soon (500 years or more).

NO events after 53 years, process time seems to be more than with low/med events. Probably the program tries to bring up an event, but is not allowed to do so?

BTW, Fyron is correct with 100% chance and one event per turn:
There are no events from 2400.0 through 2401.9. If you count the turns/events from 2402.0 through 2420.0 what is it? 181 events, correct.

[ September 10, 2003, 19:46: Message edited by: PsychoTechFreak ]

PsychoTechFreak September 10th, 2003 08:55 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by oleg:
PTF, did you see AI HW rebellions ? I mean other two races, not your Eee.

How did you add races, via .emp files or as a random choice ? It may make difference, however unlikely.

<font size="2" face="Verdana, Helvetica, sans-serif">I am still searching for the according turns to find out what has happened with the other two races.

The races have been created this way:
I started a dummy game, just to save the empire file for the Eee. Then I started a game with Eee 1st slot, and random choice for low number of empires. I have observed the first turn after processing, to see if there is a race in the game with some kind of event modifier.

With the most recent tests, I have just created NEW races (neutral, everything 100, just lucky or cursed trait). No random choice, just what you get with the "add new race" button.

PsychoTechFreak September 10th, 2003 09:13 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Interim test for medium events:
Cursed is set to 0 event chance modifier (racial trait)
Lucky is -10

2407.0 Cursed race has got 51 events (one each turn from 2402.0 through 2407.0.

Lucky race is still on zero events. I think about a 3rd race with another event chance modifier for the next test run.

PsychoTechFreak September 10th, 2003 11:09 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Strong Not-intended-feature assumption with the events distribution. But I can not even tell it here, it looks like an exploitable bug.

Oleg, the other two races of my first test run (AIC) :

XiChung, MEDIUM Event, homeworld rebellion in 2413.8.

Sallegas homeworld loss has been funny:
A colonized world rebelled, the rebels have been partners (or MA), rebel partners had a fleet over Sallegas HP. Rebel partners HP died, Sallegas have lost contact to Rebel partners and the still existing fleet (without contact) over Sallegas HP has destroyed the homeworld.

[ September 10, 2003, 22:11: Message edited by: PsychoTechFreak ]

JLS September 11th, 2003 12:09 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by PsychoTechFreak:
Sallegas homeworld loss has been funny:
A colonized world rebelled, the rebels have been partners (or MA), rebel partners had a fleet over Sallegas HP. Rebel partners HP died, Sallegas have lost contact to Rebel partners and the still existing fleet (without contact) over Sallegas HP has destroyed the homeworld.[/qb]
<font size="2" face="Verdana, Helvetica, sans-serif">Kool, scenario. I just might keep that one Medium Rebellion Event in the 4.b2 Event file, afterall http://forum.shrapnelgames.com/images/icons/icon12.gif

Of course High default is only 30% High chance, but may still lead to some interesting game play maneuvers.

[ September 10, 2003, 23:16: Message edited by: JLS ]

JLS September 11th, 2003 12:22 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by PsychoTechFreak:
Strong Not-intended-feature assumption with the events distribution. But I can not even tell it here, it looks like an exploitable bug.
<font size="2" face="Verdana, Helvetica, sans-serif">looks like an exploitable bug?
PTF, please elaborate. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 10, 2003, 23:31: Message edited by: JLS ]

PsychoTechFreak September 11th, 2003 08:55 PM

Re: Are homeplanets affected by high/catastrophic events?
 
No, this CAN NOT BE. It HAS to be a systematic error with the modified scenario. Before I can go on with the longterm high/catastrophic tests, I have to exclude this error. It could be a side effect of the one-event file or something with the random# tables... The 100% event chance is not the root cause.

I don't find it, it does not make sense, I will stop this. No matter what I change, all events are concentrated on ONE planet. Could be that the random generator is fed by the change of the galaxy, which is static in No-Ai mod.

[ September 11, 2003, 21:25: Message edited by: PsychoTechFreak ]

JLS September 12th, 2003 12:48 AM

Re: Are homeplanets affected by high/catastrophic events?
 
PTF, with this NO-AI or just a Neutrals test, try to have a few LOW and Medium events in the file, as well; then try again see what happens.

JLS September 12th, 2003 12:54 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Or just use Base se4 and delete the Colony modules or Colony hull, this also will stop AI expantion http://forum.shrapnelgames.com/images/icons/icon12.gif

Note: This also may give the same error if you are useing just High and Cat events... If just only Home Worlds exist without Colonies and without a low and Medium event in the file.

[ September 12, 2003, 00:00: Message edited by: JLS ]

JLS September 12th, 2003 01:14 AM

Re: Are homeplanets affected by high/catastrophic events?
 
You may not have received that error when you tested AIC because you may have had that One Medium Rebellion in the file, not sure of your setup on that one. http://forum.shrapnelgames.com/images/icons/icon7.gif

Although I am surprised, if you look at your posted data that there was no MEDIUM Events listed and that Medium event only hit the AI. On the other hand, there were low and Medium events to the Eee but you just have noth a chance to post them? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 12, 2003, 01:15: Message edited by: JLS ]

PsychoTechFreak September 12th, 2003 08:43 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

with this NO-AI or just a Neutrals test, try to have a few LOW and Medium events in the file, as well; then try again see what happens.
<font size="2" face="Verdana, Helvetica, sans-serif">Done that, all severities implemented, multiple events implemented - same result

Quote:

Or just use Base se4 and delete the Colony modules or Colony hull, this also will stop AI expantion [[Wink]]
<font size="2" face="Verdana, Helvetica, sans-serif">I assume the no expansion itself is part of the problem.

Quote:

Although I am surprised, if you look at your posted data that there was no MEDIUM Events listed and that Medium event only hit the AI. On the other hand, there were low and Medium events to the Eee but you just have noth a chance to post them?
<font size="2" face="Verdana, Helvetica, sans-serif">I have not posted them, because it takes time to copy/paste them from the txt files.

Eee have seen about 78 low events, 70 medium events additional to the posted events.

I think about a multiple 100 years test with my old setup disregarding the one planet event issue. I have seen 1 event per turn with medium/low and no event with high/cat so far. I mean, whatever causes the massive concentration of events could not have an influence on the question about the frequence of high/cat events on homeworlds, right?

I start with high events test.

BTW, since I can not find the reason for the events concentration, the results about lucky/cursed trait are somewhat questionable.

[ September 12, 2003, 19:49: Message edited by: PsychoTechFreak ]

JLS September 13th, 2003 02:24 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Originally posted by PsychoTechFreak:
Quote:

I assume the no expansion itself is part of the problem.
<font size="2" face="Verdana, Helvetica, sans-serif">If you tried base se4 without the Colony equipment, along with all events and still had the error, it sounds probable you are right. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
<font size="2" face="Verdana, Helvetica, sans-serif">No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World.

Quote:

BTW, the results about lucky/cursed trait are somewhat questionable.
<font size="2" face="Verdana, Helvetica, sans-serif">Your test seemed straight forward. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 13, 2003, 01:25: Message edited by: JLS ]

JLS September 13th, 2003 03:07 AM

Re: Are homeplanets affected by high/catastrophic events?
 
PTF, not to burden the tests even more, I am on board with Fyron and Oleg and still question whether the Home Systems are safe from event Type := Star - Destroyed, even with that event in Cat class http://forum.shrapnelgames.com/images/icons/shock.gif

What are your thoughts on a way to absolutely resolve this with a test? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 13, 2003, 02:19: Message edited by: JLS ]

Fyron September 13th, 2003 09:12 AM

Re: Are homeplanets affected by high/catastrophic events?
 
I suggest you also run some tests with pre-gold SE4 to see if there was some unannounced changes in Gold or a Gold patch to events... I have most certainly had several games in pre-gold where my single HW was hit by a planet or star destroying event. But, I have not played any SP games with Gold, and all my PBW games have had events disabled or set to very low severity and chance, so I have really played very few Gold turns with the possibility of events.

[ September 13, 2003, 08:15: Message edited by: Imperator Fyron ]

Suicide Junkie September 13th, 2003 05:17 PM

Re: Are homeplanets affected by high/catastrophic events?
 
As of 1.49, homesystems were vulnerable to Star destroying events.

For proof, see: Exodus Scenario.

oleg September 13th, 2003 07:48 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Sometime ago I posted the 1.84 savegame with home system going Nova. It was either on "AIC.." or "max.event sev.." thread - don't remember. But it certainly may happen.

Fyron September 13th, 2003 08:10 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Ok, then there has been no change. Good.

JLS September 13th, 2003 09:29 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by oleg:
Sometime ago I posted the 1.84 savegame with home system going Nova. It was either on "AIC.." or "max.event sev.." thread - don't remember. But it certainly may happen.
<font size="2" face="Verdana, Helvetica, sans-serif">I'm with you guys. Although very rare, I have also seen a few AI Home Systems go super nova in AIC and se4 gold http://forum.shrapnelgames.com/images/icons/icon12.gif

This is why I like your se4 max sev fix, Oleg http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 13, 2003, 20:40: Message edited by: JLS ]

PsychoTechFreak September 13th, 2003 11:07 PM

Re: Are homeplanets affected by high/catastrophic events?
 
I still try to find them Home System novae, seems to be extremely rare. Can you recall if the regarding games have been turn based or simultaneous?

A 500 year simulation with one high event in the events.txt has shown no event. I thought there could be a difference with cat. events, especially with star or planet destroying events. Currently in progress (360 years) is a test with the following events.txt:

Type := Planet - Value Change
Severity := Catastrophic
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Catastrophic Event
Message 1 := A cosmic storm has damaged the value of planet [%PlanetName].
Picture := PlanetValueWorse
Time Till Completion := 0
Num Start Messages := 0

Type := Planet - Destroyed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := PlanetDestroyed
Time Till Completion := 10
Num Start Messages := 1
Start Message Title 1 := Core Instability Detected
Start Message 1 := A growing core instability has been detected within planet [%PlanetName]. Our scientists predict it will destroy itself in approximately 1 year.

Type := Star - Destroyed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := StarDestroyed
Time Till Completion := 30
Num Start Messages := 1
Start Message Title 1 := Plasma Instability Detected
Start Message 1 := A plasma instability has been detected within the star [%StarName]. Our scientists predict it will destroy itself in approximately 3 years.

Fyron September 13th, 2003 11:25 PM

Re: Are homeplanets affected by high/catastrophic events?
 
I do not recall. I know at least some were sequential, but I do not know if they all were.

But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 13, 2003, 22:28: Message edited by: Imperator Fyron ]

JLS September 13th, 2003 11:41 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by PsychoTechFreak:
I still try to find them Home System novae, seems to be extremely rare. Can you recall if the regarding games have been turn based or simultaneous?
<font size="2" face="Verdana, Helvetica, sans-serif">My games was Simu.

What I have seen this Last past week, the effect from events are the same with either play Mode http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 13, 2003, 22:44: Message edited by: JLS ]


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