![]() |
Intel project
I would have two questions to summit to you great people (starts with the praising... http://forum.shrapnelgames.com/images/icons/tongue.gif ):
1] Is it possible to use the event of event.txt file into intel projects? (I guess not, just want to check), for example to allow for plague to be intel offensive project. 2] Is there a place to find a description of the "effect amount" value definition in intel project file? Thank you in advance! PS: I checked alreay the tutorial from Fyron, but could not find such information. |
Re: Intel project
1) Yes!
2) Just on the forum, as far as I know. Search, or ask. Or, mod it into an Intel attack, and run a test game to see. PvK [ October 06, 2003, 05:04: Message edited by: PvK ] |
Re: Intel project
Thanks!
I will try to play with the amout. Some can be guess rather easily, but like for plague i wonder whether it would concern teh level of plague, (what would happen if write level 6 for example while it seems limited to 5) or the quatity of population initialy dying, or ... But it fills me with choice to know I can use any event as intel. the comment in the data files says different, so I had little hope. Good. |
Re: Intel project
Quote:
Quote:
I suggest you check out mods like Eye Candy Mod (which includes the Dracus Event Mod IIRC), on the Gold CD, and Adamant Mod (just get the Data Version, as it is much smaller, and you only need the data files to check it out), which both add a lot of events to the game (and intel projects in Adamant), for more examples to see how they work. http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 06, 2003, 14:46: Message edited by: Imperator Fyron ] |
Re: Intel project
Thanks http://forum.shrapnelgames.com/images/icons/icon12.gif
You see, it's very temptative to check out these mods Intel files, but I'm afraid it would shut down my own ideas, so I rather first have draft of my goals, and then eventually check Adamant to see how to better realize it. |
Re: Intel project
If you can think of anything that needs more clarification in the modding tutorial, feel free to make suggestions. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Intel project
Well... added some info you might find handy to the Events and Intel Projects chapters. http://forum.shrapnelgames.com/images/icons/icon12.gif
Thread |
Re: Intel project
Thanks, I sure will.
For example, I may like to have, although now I think I got most of them already, teh meaning of every damage type for weapons are not described. Like "this skip shield and aromr and kill component with boarding defense, but not crew quarter" and the like. And what the damage value means for all type (like for plague to precise it is normal damage...). It would make the great tutorial even greater (although this starts to be difficult, as it almost reaches the top already! ) http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Intel project
Well, you get the descriptions for abilities in chapter 16... but I will work on it. http://forum.shrapnelgames.com/images/icons/icon10.gif Of course, I do not know off-hand how every single damage type works (other than what the name indicates http://forum.shrapnelgames.com/images/icons/icon12.gif ).
|
Re: Intel project
Well I see the chapter 16 like a mine full of gold, of course!
Just that when a chapter is so incredibly great (hop lots of compliments http://forum.shrapnelgames.com/images/icons/tongue.gif ) it's disappointing to see no description for damage type, as they are not trivial at all. But considering the hell it must have been to create this page, I won't blame you for letting out such details. But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus http://forum.shrapnelgames.com/images/icons/icon10.gif [ October 07, 2003, 07:06: Message edited by: StarBaseSweeper ] |
Re: Intel project
Quote:
|
Re: Intel project
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Intel project
Fyron of course I gave yours, Tescos and the Miz” Mods Event files a spin. And learned from them http://forum.shrapnelgames.com/images/icons/icon7.gif
GLV the way Fyron has his event file is near perfect, if you set the Chance at 80% or 100% or mess with the event files (original order) you WILL have a result; that will be different then, Fyron true intentions I agree with Fyron. Strange new plagues and famine will be prevalent in deep space and consider the many microbes that will be baffling at first as they are here now to us; on earth. http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 07, 2003, 19:09: Message edited by: JLS ] |
Re: Intel project
our biology would also be an unfamilair envirnment to the microbes.
|
Re: Intel project
Quote:
|
Re: Intel project
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
|
All times are GMT -4. The time now is 10:35 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.