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-   -   Intel project (http://forum.shrapnelgames.com/showthread.php?t=10477)

StarBaseSweeper October 6th, 2003 05:55 AM

Intel project
 
I would have two questions to summit to you great people (starts with the praising... http://forum.shrapnelgames.com/images/icons/tongue.gif ):

1] Is it possible to use the event of event.txt file into intel projects? (I guess not, just want to check), for example to allow for plague to be intel offensive project.

2] Is there a place to find a description of the "effect amount" value definition in intel project file?

Thank you in advance!

PS: I checked alreay the tutorial from Fyron, but could not find such information.

PvK October 6th, 2003 06:03 AM

Re: Intel project
 
1) Yes!

2) Just on the forum, as far as I know. Search, or ask. Or, mod it into an Intel attack, and run a test game to see.

PvK

[ October 06, 2003, 05:04: Message edited by: PvK ]

StarBaseSweeper October 6th, 2003 08:02 AM

Re: Intel project
 
Thanks!

I will try to play with the amout. Some can be guess rather easily, but like for plague i wonder whether it would concern teh level of plague, (what would happen if write level 6 for example while it seems limited to 5) or the quatity of population initialy dying, or ...

But it fills me with choice to know I can use any event as intel. the comment in the data files says different, so I had little hope.
Good.

Fyron October 6th, 2003 03:42 PM

Re: Intel project
 
Quote:

PS: I checked alreay the tutorial from Fyron, but could not find such information.
<font size="2" face="sans-serif, arial, verdana">Really? I thought I had mentioned that? Guess I might have some fixing to do... http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally posted by StarBaseSweeper:
I will try to play with the amout. Some can be guess rather easily, but like for plague i wonder whether it would concern teh level of plague, (what would happen if write level 6 for example while it seems limited to 5) or the quatity of population initialy dying, or ...
<font size="2" face="sans-serif, arial, verdana">Unfortunately, you never have any control over what the level of plagues do. http://forum.shrapnelgames.com/images/icons/icon9.gif The effect amount for a plague event/project is the level of the plague.

I suggest you check out mods like Eye Candy Mod (which includes the Dracus Event Mod IIRC), on the Gold CD, and Adamant Mod (just get the Data Version, as it is much smaller, and you only need the data files to check it out), which both add a lot of events to the game (and intel projects in Adamant), for more examples to see how they work. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 06, 2003, 14:46: Message edited by: Imperator Fyron ]

StarBaseSweeper October 7th, 2003 03:04 AM

Re: Intel project
 
Thanks http://forum.shrapnelgames.com/images/icons/icon12.gif

You see, it's very temptative to check out these mods Intel files, but I'm afraid it would shut down my own ideas, so I rather first have draft of my goals, and then eventually check Adamant to see how to better realize it.

Fyron October 7th, 2003 03:47 AM

Re: Intel project
 
If you can think of anything that needs more clarification in the modding tutorial, feel free to make suggestions. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron October 7th, 2003 04:30 AM

Re: Intel project
 
Well... added some info you might find handy to the Events and Intel Projects chapters. http://forum.shrapnelgames.com/images/icons/icon12.gif

Thread

StarBaseSweeper October 7th, 2003 04:45 AM

Re: Intel project
 
Thanks, I sure will.

For example, I may like to have, although now I think I got most of them already, teh meaning of every damage type for weapons are not described. Like "this skip shield and aromr and kill component with boarding defense, but not crew quarter" and the like. And what the damage value means for all type (like for plague to precise it is normal damage...).

It would make the great tutorial even greater (although this starts to be difficult, as it almost reaches the top already! ) http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron October 7th, 2003 05:15 AM

Re: Intel project
 
Well, you get the descriptions for abilities in chapter 16... but I will work on it. http://forum.shrapnelgames.com/images/icons/icon10.gif Of course, I do not know off-hand how every single damage type works (other than what the name indicates http://forum.shrapnelgames.com/images/icons/icon12.gif ).

StarBaseSweeper October 7th, 2003 08:01 AM

Re: Intel project
 
Well I see the chapter 16 like a mine full of gold, of course!
Just that when a chapter is so incredibly great (hop lots of compliments http://forum.shrapnelgames.com/images/icons/tongue.gif ) it's disappointing to see no description for damage type, as they are not trivial at all.

But considering the hell it must have been to create this page, I won't blame you for letting out such details.

But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus http://forum.shrapnelgames.com/images/icons/icon10.gif

[ October 07, 2003, 07:06: Message edited by: StarBaseSweeper ]

Grand Lord Vito October 7th, 2003 02:31 PM

Re: Intel project
 
Quote:

Originally posted by Imperator Fyron:
Unfortunately, you never have any control over what the level of plagues do. http://forum.shrapnelgames.com/images/icons/icon9.gif The effect amount for a plague event/project is the level of the plague.


<font size="2" face="sans-serif, arial, verdana">Fyron I have tried your event file there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events and it forces the players to research medical to off set all the plague levels. By the way is not origional to Adamant http://forum.shrapnelgames.com/image...s/confused.gif

Fyron October 7th, 2003 04:40 PM

Re: Intel project
 
Quote:

Originally posted by Loser:
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
<font size="2" face="sans-serif, arial, verdana">Yes, knowing that would be nice. Too bad I do not know much at all about troops. http://forum.shrapnelgames.com/images/icons/icon9.gif Very hard to test.

Quote:

But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

Fyron I have tried your event file
<font size="2" face="sans-serif, arial, verdana">Glad someone is actually testing my file. http://forum.shrapnelgames.com/images/icons/icon12.gif What event frequency did you choose?

Quote:

there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events
<font size="2" face="sans-serif, arial, verdana">There are only 3 planet destroyed events. http://forum.shrapnelgames.com/image...s/confused.gif They should not be that common... unless SE4 does something weird like first pick a severity (with equal chance of severities), then an event of that level, which I hope is not at all what it does...

Quote:

and it forces the players to research medical to off set all the plague levels.
<font size="2" face="sans-serif, arial, verdana">In reality, there are tons of diseases all the time. Being without medical technology is disastrous. http://forum.shrapnelgames.com/images/icons/icon12.gif How often are you seeing plagues? Also, keep in mind that all races can build System Hospitals that give plague curing abilities (up to level 4).

Quote:

By the way is not origional to Adamant
<font size="2" face="sans-serif, arial, verdana">I started with the events file from the Eye Candy Mod (on Gold CD), but made a lot of changes.

JLS October 7th, 2003 08:08 PM

Re: Intel project
 
Fyron of course I gave yours, Tescos and the Miz” Mods Event files a spin. And learned from them http://forum.shrapnelgames.com/images/icons/icon7.gif

GLV the way Fyron has his event file is near perfect, if you set the Chance at 80% or 100% or mess with the event files (original order) you WILL have a result; that will be different then, Fyron true intentions

I agree with Fyron. Strange new plagues and famine will be prevalent in deep space and consider the many microbes that will be baffling at first as they are here now to us; on earth. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 07, 2003, 19:09: Message edited by: JLS ]

narf poit chez BOOM October 7th, 2003 09:18 PM

Re: Intel project
 
our biology would also be an unfamilair envirnment to the microbes.

Loser October 7th, 2003 09:21 PM

Re: Intel project
 
Quote:

Originally posted by narf poit chez BOOM:
our biology would also be an unfamilair envirnment to the microbes.
<font size="2" face="sans-serif, arial, verdana">But they, being microbes, would be more flexible and adaptive than would our bodies.

Loser October 8th, 2003 01:39 AM

Re: Intel project
 
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.


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