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FQM Damaging WPs
Tis a poll. http://forum.shrapnelgames.com/images/icons/icon12.gif Feel free to respond with the reasoning behind your vote.
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Re: FQM Damaging WPs
there's no option for four times as many. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: FQM Damaging WPs
You are a glutton for punishment, aren't you? http://forum.shrapnelgames.com/images/icons/tongue.gif
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I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.
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There should be a Version of FQM that has everything the same except the damaging WPs. That would be good.
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Have not played FQM but I see no reason to take them out
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well, i was just being arguementive. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: FQM Damaging WPs
Pouble dost!
[ October 13, 2003, 22:53: Message edited by: narf poit chez BOOM ] |
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Fyron: I'll keep that in mind when I discuss game setup in the future http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: FQM Damaging WPs
I voted for 1/4 as many as current.
They add a bit of flavor, a risk factor in exploring through them. Once they have been explored, there may still sometimes come up a choice of the quick route vs. the safe route. OTOH, too many are an annoyance, and I've had starts where I had way too many of them around me, with no choice but to go through or be cut off from the rest of the galaxy. (And considering I haven't actually started all that many games yet, the number of times I've had problems from them is even more annoying - something like 2 or 3 times out of 5 or 6 starts?) So I vote for a reduction in their occurrance. I'd be interested in hearing why someone in the poll actually wanted to double the frequency. Was that you, Narf, voting for double only because there was no option for quadruple? Joking, or do you really like them? SpaceBadger |
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i've yet to play fqm and i havn't voted. my insanity is WATCH OUT THE FUZZBALLS ARE GOING TO EAT YOU! strictly under control.
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I love the Devnull mod. http://forum.shrapnelgames.com/images/icons/icon12.gif It and AIC are my Favorites. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Why is it that noone ever gives me feedback on this stuff until I bug them about it? http://forum.shrapnelgames.com/images/icons/tongue.gif
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http://www.click-smilie.de/sammlung0...smiley-026.gif
That battle over damaging warp points has been won. Reducing the number of occurances has prevailed. |
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Happy now? http://forum.shrapnelgames.com/images/icons/tongue.gif |
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NO! NOBODIES OVERDRAMATIZING!
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I think the systems are great..but agree that the Damaging WP's are a pain. Since I only get to play solitaire I went in and changed the majority of WPs to normal....left Damaging WPs on systems with Storms, BH's etc..as well as a few "Standard Systems". This does 2 things...sometimes it gives you a warning of what MAY be on the other side (Storm System, BH etc..)in the next system...so I may not take the chance and just look for a different route. Unfortunately I have not explored thru a WP because of them and missed out on some Golden oportunities. Just a way to make it easier..but mess with my own mind.
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Re: FQM Damaging WPs
Look like an even split between "1/4 as many" and "just fine the way it is". We all know what that means ... more quadrant types to select from. Yeah. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: FQM Damaging WPs
That would require duplicating nearly every system...
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Re: FQM Damaging WPs
Might be simpler to just have two Versions of the FWM mod on your system.
Just modify one yourself. Of course, if we could put mods-with-mods this would be a little simpler. I also wouldn't need separate folders for TDM, FQM, and TDM+FQM... |
Re: FQM Damaging WPs
Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Seriously, I think damaging WP's do add something to the game and I play FQM almost all the time w/ AIC. I like 'em but as many others, I feel there may be a few too many sometimes. I voted for half.... |
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The colonization period can be very frustrating when one of the WP in your home system is a heavy damager. It means that your empire is basically cut in two, with those few surviving colonists on the other side cut off from any dependable assistance from the homeworld.
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