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-   -   Damage.txt (For SE5) (http://forum.shrapnelgames.com/showthread.php?t=10629)

Phoenix-D October 25th, 2003 11:08 PM

Damage.txt (For SE5)
 
Not sure if this idea has been posted before, and its long so it gets its own thread. For SE5, what I'd like to see is a new data file. If it was done in SE4 format, it might go something like (The descrption only appears in the F1 window, not the component list)

//Standard Damage Types
Name := Normal
Description := Equal damage to all defenses.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Name := Phased
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=-1
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Name := Shield and Armor Piercing
Description := Skips all armor and shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100%
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=-1
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=-1
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=-1
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=-1

Name := Only Engines
Description := Acts as a shield depleter, then damages only engines
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=0
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=0
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=0
Damage Detail 1 type := ability
Damage detail 1 param 1:= Standard Movement
Damage detail 1 param 2:=100

Name := Shield's only
Description := Damages only shields
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=0
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=0
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=0

Name := Quad to Shields
Description := Damages shields 4x as much as any other type.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=400%
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=400%
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

//Standard resistance types
Name := Standard
Description := Standard resistance
Resistance Type := Structure

Name := Shields
Description := An energy barrier that blocks weapons fire.
Resitance type: := Shield

Name := Phased Shield
Description := An energy barrier that can block phased weapons.
Resitance type: := Shield

Name := Armor
Description := Physical armor that absorbs or deflects attacks.
Resitance type: := Structure

Name := Hardened Armor
Description := Physical armor that absorbs or deflects attacks.
Resitance type: := Structure

So, a weapon would have a damage type, and every component would have one or more resistance types, like so:

Name := Shield Generator I
Description := Generator which creates an energy field around a starship preventing damage.
Pic Num := 31
Tonnage Space Taken := 30
Tonnage Structure := 30
Tonnage Resitance := Standard
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Shield Generation
Ability 1 Descr := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1 := 50
Ability 1 Val 2 := Shields
Weapon Type := None

(ability 1 val 2 in this case defines what type of shield the shield is- so there is no phased shield ability)

Suicide Junkie October 30th, 2003 03:42 AM

Re: Damage.txt (For SE5)
 
This is very similar to what I had suggested before, but it much better laid out http://forum.shrapnelgames.com/images/icons/icon7.gif
I assume you have that -1 is "Skips"

One thing to add is that the damage types should apply damage IN ORDER.

Name := Normal
Description := Equal damage to all defenses.
Damage Defense 1 type:=Standard // hull/internals
Damage Defense 1 amount :=100
Damage Defense 2 type:=Shields
Damage Defense 2 amount :=100
Damage Defense 3 type:=Phased Shields
Damage Defense 3 amount :=100
Damage Defense 4 type:=Armor
Damage Defense 4 amount :=100
Damage Defense 5 type:=Hardened Armor
Damage Defense 5 amount :=100

Thus, this damage type would hit internals first, then standard shields then phased shields then armor then hardened armor...

spoon October 30th, 2003 04:46 AM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Phoenix-D:
For SE5, what I'd like to see is a new data file.
....

<font size="2" face="sans-serif, arial, verdana">This is a brilliant idea...

[ October 30, 2003, 02:47: Message edited by: spoon ]

Fyron October 30th, 2003 06:20 AM

Re: Damage.txt (For SE5)
 
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.

narf poit chez BOOM October 30th, 2003 06:29 AM

Re: Damage.txt (For SE5)
 
levels and %.

Timstone October 30th, 2003 08:20 AM

Re: Damage.txt (For SE5)
 
Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D?

narf poit chez BOOM October 30th, 2003 08:43 AM

Re: Damage.txt (For SE5)
 
Starfury's sort of a model for the combat engine in SE5.

Fyron October 30th, 2003 09:41 AM

Re: Damage.txt (For SE5)
 
SE5 would be the next game in the Space Empires series, so a strategy game, much like SE, SEII, SEIII and SEIV. Starfury is its own "series" (assuming a Starfury II is ever made, otherwise just a stand-alone http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Timstone October 30th, 2003 04:54 PM

Re: Damage.txt (For SE5)
 
*Hijacking thread*

So... what can we expect from SE V? 3D Strategy? Would be nice.

Suicide Junkie October 30th, 2003 05:19 PM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Imperator Fyron:
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
<font size="2" face="sans-serif, arial, verdana">The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.

Fyron October 30th, 2003 11:31 PM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Timstone:
*Hijacking thread*

So... what can we expect from SE V? 3D Strategy? Would be nice.

<font size="2" face="sans-serif, arial, verdana">Well Starfury still has 2D combat... no 3D strategy there.

Quote:

Originally posted by Suicide Junkie:
The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
<font size="2" face="sans-serif, arial, verdana">No it doesn't. It still just has static phased and non-phased options. You can not have a weapon that can skip one class of phased shields, but is stopped by a second class. And then have another weapon that skips that second class, but is stopped by the third class. And then another weapon that skips the third class of shields, but is stopped by a forth class. And so on.

[ October 30, 2003, 21:34: Message edited by: Imperator Fyron ]

narf poit chez BOOM October 31st, 2003 12:37 AM

Re: Damage.txt (For SE5)
 
Quote:

No it doesn't. It still just has static phased and non-phased options.
<font size="2" face="sans-serif, arial, verdana">i believe he's refering to the text possibility at the bottom.

Phoenix-D October 31st, 2003 12:37 AM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Suicide Junkie:
The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
<font size="2" face="sans-serif, arial, verdana">No it doesn't. It still just has static phased and non-phased options. You can not have a weapon that can skip one class of phased shields, but is stopped by a second class. And then have another weapon that skips that second class, but is stopped by the third class. And then another weapon that skips the third class of shields, but is stopped by a forth class. And so on. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Umm, Fryon..yes it does. You just add more at the end, eg:

Name := Phased weapon
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=phased 1
Damage Defense 2 amount :=-1
Damage Defense 3 type:=phased 2
Damage Defense 3 amount :=75
Damage Defense 4 type:=phased 1
Damage Defense 4 amount :=100

Phased weapon 2
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=phased 1
Damage Defense 2 amount :=-1
Damage Defense 3 type:=phased 2
Damage Defense 3 amount :=-1
Damage Defense 4 type:=phased 1
Damage Defense 4 amount :=100

Phased weapon 3
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=phased 1
Damage Defense 2 amount :=50
Damage Defense 3 type:=phased 2
Damage Defense 3 amount :=50
Damage Defense 4 type:=phased 1
Damage Defense 4 amount :=25

phased shield 1
(see shield in first post for details)
phased shield 2
phased shield 3

Baron Grazic October 31st, 2003 01:20 AM

Re: Damage.txt (For SE5)
 
Could you imprement the 'leaky armor/shields' idea in this way too?

spoon October 31st, 2003 01:25 AM

Re: Damage.txt (For SE5)
 
Quote:

Originally posted by Baron Grazic:
Could you imprement the 'leaky armor/shields' idea in this way too?
<font size="2" face="sans-serif, arial, verdana">I think that would have to be an ability on the shield rather than a damage type for a weapon.

Phoenix-D October 31st, 2003 02:26 AM

Re: Damage.txt (For SE5)
 
Leaky could be done in the same roundabout way as now..this doesn't improve that at all.

The phrasing for shields is a bit awkward though. What it should say is that there isn't a need for a phased shield ability. The damage types can define that on their own.


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