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FQM Poll: Quadrant Organization
New poll! Please make detailed responses via Posts! http://forum.shrapnelgames.com/images/icons/icon10.gif
I have also been considering adding some text description stuff like in AIC to clarify some of the system type sections and all. Minor clarification: System density refers to the Sparse, Standard and Dense prefixes, which determine how many planets are in the "standard" systems. Warp point density refers to how many warp points there are, the WPH, WPL, and no prefix stuff. Heavy means more WPS, light less WPs. [ November 05, 2003, 14:45: Message edited by: Imperator Fyron ] |
Re: FQM Poll: Quadrant Organization
Why would I do that? That would be a totally useless response. Just go get FQM and load it up, and you can see for yourself what they are.
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Re: FQM Poll: Quadrant Organization
OK, I am one of the "I'll explain" people (not that I'm a good choice for that but)...
When I consider a map to play on, the first decision I make is what kind of map I want (for example, "cluster" type differs a lot from "spiral" type in the regular game. Then I decide how big I want it (depending on players or some other factor). Then, I would move to how rich to make each system in planets. Final would be warp point density. So, to try and explain it, I would prefer something like this: Spiral *Small --Planets Sparse-- ---Warp Light ---Warp Standard ---Warp Heavy --Planets Standard-- ---Warp Light ---Warp Standard ---Warp Heavy --Planets Dense-- ---Warp Light ---Warp Standard ---Warp Heavy *Medium --Planets Sparse-- ---Warp Light ---Warp Standard ---Warp Heavy --Planets Standard-- ---Warp Light ---Warp Standard ---Warp Heavy --Planets Dense-- ---Warp Light ---Warp Standard ---Warp Heavy *Large --Planets Sparse-- ---Warp Light ---Warp Standard ---Warp Heavy --Planets Standard-- ---Warp Light ---Warp Standard ---Warp Heavy --Planets Dense-- ---Warp Light ---Warp Standard ---Warp Heavy Cluster (etc.) |
Re: FQM Poll: Quadrant Organization
I like Slynky's suggestion.
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Re: FQM Poll: Quadrant Organization
The small, medium, large part of that is not dependant on quadrant type, so would not be in the list. http://forum.shrapnelgames.com/images/icons/icon12.gif But, that does sound like a good suggestion. I shall look into it.
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Re: FQM Poll: Quadrant Organization
It is looking kinda funny...
WPL Sparse Mid-Life Sparse Mid-Life WPH Sparse Mid-Life WPL Standard Mid-Life Standard Mid-Life WPH Standard Mid-Life and so on. Maybe I should add WPM to the "normal" warp point ones or something so they all line up... what do you think? |
Re: FQM Poll: Quadrant Organization
How about "Huh? What ARE all those different quadrants anyway?" http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: FQM Poll: Quadrant Organization
Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
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Re: FQM Poll: Quadrant Organization
Quote:
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Re: FQM Poll: Quadrant Organization
http://forum.shrapnelgames.com/images/icons/icon7.gif Well now that you mention it, ya those were kinda painful. The damaging warp points too. I would start a game and all of my colony ships would be destroyed going through WP's. http://forum.shrapnelgames.com/images/icons/shock.gif
That made for a fun game..... sometimes. It hurt me really bad in a few PBW games though. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: FQM Poll: Quadrant Organization
Well, now you have to select the Chaotic Region to get those damaging WPs back. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: FQM Poll: Quadrant Organization
Awsome. http://forum.shrapnelgames.com/images/icons/icon7.gif You see, you are constantly improving upon an already great mod. I would not be too surprised if your mods are not in some way incorperated into SE V.
They just give so much more play ability to the game that to play without them is unthinkable. And no I am not *** kissing! http://forum.shrapnelgames.com/images/icons/icon8.gif I am being http://forum.shrapnelgames.com/images/icons/icon10.gif honest. |
Re: FQM Poll: Quadrant Organization
I wouldn't call sporadic updates at monthly intervals constant improvement...
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Re: FQM Poll: Quadrant Organization
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Re: FQM Poll: Quadrant Organization
Unless some of those updates introduce bad things... like damaging WPs... http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: FQM Poll: Quadrant Organization
Check this out:
http://www.spaceempires.net/files/te...drantTypes.txt I am reorganizing, and have added some descriptors a la AIC. What do you think? Load it up in SE4 (probably from within a FQM mod, backing up the old file first). It only has Mid-Life and Cluster quadrants so far. |
Re: FQM Poll: Quadrant Organization
Hello? Anyone? http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: FQM Poll: Quadrant Organization
Looks good. My preference would be for dense to be before standard so that it would be
dense standard sparse but that is just my personal preference. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: FQM Poll: Quadrant Organization
Well you can reorder your own copy if you like... too far along now to go about reversing everything. http://forum.shrapnelgames.com/images/icons/tongue.gif
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