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Planetary Cloaking Device
some of you may remember me posting a working planetary cloaking device which cloaked an entire planet,however it had the problem of having to save/reload the game for the cloak icon to appear.it works perfectly except for that little nuisance,however i still can't figure out why it does that.i figured since i have gold Version i'd try it again and unfortunatly it does the exact same thing.it works,but you have to save/reload after it is built.i am posting it here again,perhaps someone can tell me what is the problem with it....
Name := Planetary Cloaking Device Description := Device which effectively cloaks an entire planet Facility Group := Shields Facility Family := 39 Roman Numeral := 0 Restrictions := None Pic Num := 8 Cost Minerals := 20000 Cost Organics := 0 Cost Radioactives := 5000 Number of Tech Req := 1 Tech Area Req 1 := Shields Tech Level Req 1 := 9 Number of Abilities := 5 Ability 1 Type := Cloak Level Ability 1 Descr := Prevents level 3 Active EM scans. Ability 1 Val 1 := EM Active Ability 1 Val 2 := 4 Ability 2 Type := Cloak Level Ability 2 Descr := Prevents level 3 Passive EM scans. Ability 2 Val 1 := EM Passive Ability 2 Val 2 := 4 Ability 3 Type := Cloak Level Ability 3 Descr := Prevents level 3 Psychic scans. Ability 3 Val 1 := Psychic Ability 3 Val 2 := 4 Ability 4 Type := Cloak Level Ability 4 Descr := Prevents level 3 Gravitic scans. Ability 4 Val 1 := Gravitic Ability 4 Val 2 := 4 Ability 5 Type := Cloak Level Ability 5 Descr := Prevents level 3 Temporal scans. Ability 5 Val 1 := Temporal Ability 5 Val 2 := 4 |
Re: Planetary Cloaking Device
bumping this up so perhaps someone will actually look at it
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And it all it needs is for the player to reload a savegame in order to work properly?
I'd send it to Aaron directly; it sounds like it should be very easy to fix. |
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Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? http://forum.shrapnelgames.com/images/icons/icon12.gif
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i dunno about planet cloaking, but sector cloaking (like the storm) certainly works on both components and facilities. if planet cloaking works too, thats even better.
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I know that. I was asking about a facility with the cloaking ability. http://forum.shrapnelgames.com/images/icons/icon7.gif
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ISTR that some facilities such as RD and SP don't work on a cloaked planet.
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Cloaking planets actually works? That's great! http://forum.shrapnelgames.com/images/icons/icon7.gif
So if an enemy ship is in the same sector as your planet and the ship doesn't have the sensors to see the planet, will the planet be blockaded? If not, then can you unblockade a planet by cloaking it? |
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"well, sir, we should be on the planet."
"you sure?" "well, this is where the charts say it is. plus, we've got gravity." "this ships got artificial gravity that you can't turn off." "well, i'm pretty sure we're sitting on something." "well, then, you go first." "rank before bueaty. i insist." and there we leave our hapless insubordinate and noncomander, no doubt to stay in their current location for quite a while. [ November 20, 2003, 05:11: Message edited by: narf poit chez BOOM ] |
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Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No they do not. They appear to be cloaked, but if you actually test it out, they are still visible. This is with a cloaking facility, not using the sector-sight obscuration ability on a base/ship. Combat Wombat tested this, and Darkangel is incorrect. |
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Yay! It certainly doesn't work like that in the latest non-Beta. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Geoschmo |
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the latest bet of what is there a Version 1.85 out there that i dont know about???
im confused and scared and in a dark place...did someone cloak my planet? which brings to mind what if your walking on the planet... is it an atmosphere level cloak so that anyone inside the atmosphere is still visible and if so wouldnt a close flight reveal the truth? |
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Now there's an idea... sectors with cloaked planets ought to have a chance of ships being randomly destroyed each turn, but when one does, population/cargo/facilities on the planet will be destroyed! http://forum.shrapnelgames.com/images/icons/tongue.gif |
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Do we have an eta on it Houston?
[ November 25, 2003, 11:16: Message edited by: DeadZone ] |
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MM hopes to get the public patch released by the end of 2003.
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Seriously, any chance of a patch history so we can see wot to expect ppppppppllllllllllssssssssss!!!!!!! |
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been a looooong time since i've been able to get back Online.seems to have been quite a discussion about my planetary cloaking device.can i assume it worked?
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can anyone answer my question pleeeeeeeeease....did it work?
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The Last few beta patches have fixed all (most?) of the bugs associated with planetary cloaking. |
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alright!....glad to know i actually made a good contribution to the game http://forum.shrapnelgames.com/images/icons/icon10.gif
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Fighter cloaking would be interesting.
Planet cloaking is a good idea - but id like to also see detection devices able to be put onto ships also. |
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detection devices should be a simple one,just as there's scanners for ship cloaking it should be the same for the planetetary device,just make a scanner componant for it.
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someone member rated me a 1,the lowest rating...what i do to deserve that?if i did somethign wrong lemme know and btw,i haven't seen any mod or anything with the facility in it give credit to it's designer http://forum.shrapnelgames.com/images/icons/icon9.gif
[ February 25, 2004, 23:44: Message edited by: DarkAngel ] |
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No, you probably didn't do anything wrong. It was probably just someone enjoying the power of anonimity.
A lot of us got a 1 for our first rating, then other people step in to lift that one, becuase it's just wrong, few people deserve a one, and your rating gets somewhat established. |
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Yeah, there is some troll with really bad self esteem problems that goes around and rates everyone (newbies especially) a 1. I suggest just disabling your rating, as the Ratings are 99.9% meaningless without any sort of comments attached to them.
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I'm a bit confused. As far as i know you can't cloak planets in the stock game. The readme for the latest patch has numerous mentions of fixes to planet cloaks but at no stage does it say "Planets can now cloak". My only answer is the developers are helping out someones mod?. Is this correct?, please.
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yep. helping out mods.
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thanks. That seemed to be the case.
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