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-   -   New PBEM/PBW Game: Adamant 011 (http://forum.shrapnelgames.com/showthread.php?t=10762)

Fyron November 17th, 2003 06:04 AM

New PBEM/PBW Game: Adamant 011
 
New game using Adamant Mod! http://forum.shrapnelgames.com/images/icons/icon6.gif Who wants in?

This will be an alpha test game for Adamant Mod. You can get the mod from its website. The game will likely be processed manually, so as to prevent having to constantly bug Geo to upgrade the mod on PBW. http://forum.shrapnelgames.com/images/icons/icon12.gif

The official game forum was located at:

http://www.spaceempires.net/home/mod...viewforum&f=14

Please do not use the PBW forum, as I will only look at it very, very infrequently.

Make sure to read the Empire Setup file in the Help folder, and follow the guidelines in it. Specifically, you are required to list all advanced racial traits you chose in the Biological Description portion of your empire file. And, don't take more than one basic race trait (Physical, Organic, Magic) and do not take more than one of the Natives trait types.

No duplicate ship sets allowed. Make sure to select the set you are using when you upload your empire file from the drop down list (even if it is a Stock set).

Population trading is disallowed. You may not trade population with other empires, period.

Surrender is disallowed. Therefore, gifting all of your planets, ships, etc. to another empire, which is an attempt to subvert this rule, is also disallowed. If you happen to see other players do this in the game, tell me, and I will investigate the situation. If this rule has been broken, I will upload an old turn to prevent it from happening, and I will consider kicking the offending players from the game.

If any player misses more than 4 turns in a row without any explanation, then I will kick him/her from the game. I have had problems with players in other games not sending any turns in for weeks, and I don't want it to happen here.

Please do not join this game if you plan on having a massive, pre-planned alliance (including, but not limited to, an alliance of 2 players). This game is not designed for that, and I would appreciate it if you do not ruin it for the rest of the players involved. If alliances happen to be started during the game, then that is not a problem.


--------------------------------------------------------------------------------

Bug exploits are not allowed. They will be listed as they are discovered. If you are unsure of something, please do not hesitate to ask me about it.


--------------------------------------------------------------------------------

Starting resources: 20000
Starting planets: 5
Home planet value: Good
Score display: Own
Technology level: Medium
Racial points: 3000
Quadrant type: Something
Quadrant size: Somewhere between 1 and 255
Event frequency: Medium
Event severity: High
Technology cost: Medium
Victory conditions: When it seems right to end the game.
Maximum units: 20k
Maximum ships: 20k
Computer players: NONE
Computer difficulty: High
Computer player bonus: None
Neutral empires: No

Fyron November 17th, 2003 08:13 AM

Re: New PBEM/PBW Game: Adamant 011
 
Oh, and I forgot to mention that I would like to try to get this going on a 24 hour turn rate, to facilitate in the beta testing. http://forum.shrapnelgames.com/images/icons/icon12.gif

Alneyan November 17th, 2003 12:20 PM

Re: New PBEM/PBW Game: Adamant 011
 
Out of idle curiosity... At what hour would be the deadline in the case of a 24h game? (With auto-processing on that is) I am asking this weird question to know if I could easily handle a turn each day, while the time here is not quite the same as yours.

At any rate, count me in, I should play this game, bar the unexpected that is. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 17th, 2003 04:37 PM

Re: New PBEM/PBW Game: Adamant 011
 
I don't know. But would it really matter? The hour would be different for any turn that everyone uploads a plr file. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities November 17th, 2003 04:41 PM

Re: New PBEM/PBW Game: Adamant 011
 
Please count me in as well.

Thanks

Alneyan November 17th, 2003 07:54 PM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by Imperator Fyron:
I don't know. But would it really matter? The hour would be different for any turn that everyone uploads a plr file. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Yes, you are right. *Grumbles* Forget about my initial question, it was my bad. I confused deadlines with something else that had nothing to do. Then plese count me in. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 17th, 2003 09:54 PM

Re: New PBEM/PBW Game: Adamant 011
 
So that makes it
Fyron
Alneyan
Atrocities

Who else? http://forum.shrapnelgames.com/images/icons/icon10.gif

Ed Kolis November 18th, 2003 02:20 AM

Re: New PBEM/PBW Game: Adamant 011
 
Hmm, I really shouldn't take on another PBEM game, seeing as I'm already in too many in PBW... but who knows how long PBW will be down, maybe it will be down until the end of the quarter... and I'm almost dead in "The Hunt"... OK, count me in! http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron November 18th, 2003 03:26 AM

Re: New PBEM/PBW Game: Adamant 011
 
I'd like to get at least one player of each race type, and hopefully at least one using each of the racial tech traits, for a broad-spectrum test. http://forum.shrapnelgames.com/images/icons/icon12.gif

se5a November 18th, 2003 06:24 AM

Re: New PBEM/PBW Game: Adamant 011
 
I have never played it before so I dont know how good I will be as a tester, but you can throw me in as a race that hasent been picked.

Fyron November 18th, 2003 07:12 AM

Re: New PBEM/PBW Game: Adamant 011
 
Most of the people in the first test game hadn't played it much either, esp. since there is not yet any functional AI (soon to be rectified http://forum.shrapnelgames.com/images/icons/icon10.gif ). And besides, newbies are always able to catch mistakes that veterans miss. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron November 18th, 2003 07:12 AM

Re: New PBEM/PBW Game: Adamant 011
 
So that makes it
Fyron
Alneyan
Atrocities
Ekolis
se5a

Who else? http://forum.shrapnelgames.com/images/icons/icon10.gif

SlamrFest November 18th, 2003 07:31 AM

Re: New PBEM/PBW Game: Adamant 011
 
ill join if i may.. this would be my first PBW type game ..

Fyron November 18th, 2003 07:43 AM

Re: New PBEM/PBW Game: Adamant 011
 
So what kind of race do you guys want to play as?

Don't forget to visit the mod web page. http://forum.shrapnelgames.com/images/icons/icon12.gif http://adamant.spaceempires.net/ And make sure to check out the few files in the Help folder that I have included in the mod. Suggestions for which topics need help files are not only appreciated, but required. http://forum.shrapnelgames.com/images/icons/icon6.gif Or not... but still, I am sure there are plenty of confusing aspects that as the author of the mod, I am oblivious too. http://forum.shrapnelgames.com/images/icons/icon7.gif

That now makes it:
Fyron
Alneyan
Atrocities
Ekolis
se5a
SlamrFest

Who else? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 18, 2003, 05:44: Message edited by: Imperator Fyron ]

SlamrFest November 18th, 2003 11:05 AM

Re: New PBEM/PBW Game: Adamant 011
 
i want the greens insect looking guys .. though isnt this a question .. i should know and u should find out ? ) ..

Atrocities November 18th, 2003 01:36 PM

Re: New PBEM/PBW Game: Adamant 011
 
Ticon Consortium, organic based bad asses with a mean blue disposition and a deep understanding of dirty little tricks and mobster style politics. Gun Boad diplomacy is the only diplomacy they know. http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa November 18th, 2003 05:42 PM

Re: New PBEM/PBW Game: Adamant 011
 
i am in again.... i will play what ever setup you want fyron for testing...

Fyron November 18th, 2003 05:48 PM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by SlamrFest:
i want the greens insect looking guys .. though isnt this a question .. i should know and u should find out ? ) ..
<font size="2" face="sans-serif, arial, verdana">As this is a testing game for the mod, I would like to make sure to get a nice variety of traits tested. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 18, 2003, 15:48: Message edited by: Imperator Fyron ]

Alneyan November 18th, 2003 06:13 PM

Re: New PBEM/PBW Game: Adamant 011
 
I will probably take a Magic race with the Religious traits. Yes, I am quite curious to see how these traits play with Adamant. Do not worry though, there are no Talismans in Adamant so you won't need to crush my Empire in the early game. *Smirks*

(By Talisman I meant the Talisman we all know in the vanilla game. There are Talismans (or are they Shrines?) in Adamant, but they merely give system-wide bonuses.)

[ November 18, 2003, 16:19: Message edited by: Alneyan ]

Fyron November 18th, 2003 06:21 PM

Re: New PBEM/PBW Game: Adamant 011
 
ACtually... there is still the Religious Talisman, which gives a 30% to hit bonus. And then there is the Fate Talisman, which gives up to a 20% ECM bonus. http://forum.shrapnelgames.com/images/icons/icon7.gif Now, whether those are enough to justify 50 kT size (Fate one probably is) will have to be determined by testing. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed Kolis November 18th, 2003 06:34 PM

Re: New PBEM/PBW Game: Adamant 011
 
Hmm, I think I'll be a Physical race with Mechanoids, and maybe Christullrgy... uh, I need to learn how to spell and stop thinking about the religious trait http://forum.shrapnelgames.com/images/icons/tongue.gif

edit: and I think I'll be something original this time, instead of stealing from MOO2 or Super Mario Bros. or something... yes, I did once play as the "Koopa Klan" http://forum.shrapnelgames.com/image...s/rolleyes.gif

edit: probably Hardy Industrialists too, or else Natural Engineers...

edit: or maybe Stoic... geez, there are so many, I'll probably spend 5000 points worth and have to take penalties in everything http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ November 18, 2003, 16:40: Message edited by: Ed Kolis ]

Grand Lord Vito November 18th, 2003 07:56 PM

Re: New PBEM/PBW Game: Adamant 011
 
Fyron I am going to combine Adamant with AIC. This way the Adamant AI players will have there own trait like AIC so the AI will be able to handle:
Plagues
Economics
Planetary Bombardment
Finite Economics
Planet Capture
Planet defense
Tactical Fighters
Minefields
Multi-player handicapping
Improved event frequency
AIC Diplomacy

If your assistence is required will you lend a hand?

[ November 18, 2003, 18:55: Message edited by: Grand Lord Vito ]

Alneyan November 18th, 2003 09:00 PM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by Ed Kolis:
edit: or maybe Stoic... geez, there are so many, I'll probably spend 5000 points worth and have to take penalties in everything http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">I know the feeling, I am currently using... say, 4000 points, without even including incrases on the characteristic screen. But what religious paths to take, I wonder.

And yes Fyron, I forgot about these other Talismans. *Frowns*

Fyron November 18th, 2003 10:57 PM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

edit: or maybe Stoic... geez, there are so many, I'll probably spend 5000 points worth and have to take penalties in everything
<font size="2" face="sans-serif, arial, verdana">Indeed. I like you having to make choices about which racial traits you are going to take, and not just pick the few best ones every time. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally posted by Grand Lord Vito:
Fyron I am going to combine Adamant with AIC. This way the Adamant AI players will have there own trait like AIC so the AI will be able to handle:
Plagues
Economics
Planetary Bombardment
Finite Economics
Planet Capture
Planet defense
Tactical Fighters
Minefields
Multi-player handicapping
Improved event frequency
AIC Diplomacy

If your assistence is required will you lend a hand?

<font size="2" face="sans-serif, arial, verdana">You actually don't need AIC or special traits to get the AI to handle most of those things. http://forum.shrapnelgames.com/images/icons/icon12.gif I have not refused to help anyone yet, so will most likely lend you a hand. But keep this to the other thread for it, k?

[ November 18, 2003, 20:59: Message edited by: Imperator Fyron ]

JLS November 18th, 2003 11:12 PM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by Imperator Fyron:
You actually don't need ~ special traits to get the AI to handle most of those things. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Agreed http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 18, 2003, 21:58: Message edited by: JLS ]

SlamrFest November 19th, 2003 02:00 AM

Re: New PBEM/PBW Game: Adamant 011
 
ok well .. im going for the organic rock guys with Psionics .. mostly .. and geared to be very smart .. hope the psionics work right P ))
Basically they going to be Swarmy Bugs with psionics and inate regeneration,, very smart and solitairy ..

When we starting .. i got ants in my pants and they want to play P ...lol ..
soon as possible fits me just fine im eager ..

errr sry .. changed my email just now .. didnt know i had the old one there..

[ November 19, 2003, 00:06: Message edited by: SlamrFest ]

Fyron November 19th, 2003 02:27 AM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
You actually don't need ~ special traits to get the AI to handle most of those things. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Agreed http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You seem to have butchered my post...

Fyron November 19th, 2003 02:30 AM

Re: New PBEM/PBW Game: Adamant 011
 
The HW type doesn't really matter much, just basic race type. http://forum.shrapnelgames.com/images/icons/icon7.gif

That now makes it:
Fyron
Alneyan - Magic religious?
Atrocities - Organic
Ekolis - Physical Mechanoids with Crystallurgy?
se5a
SlamrFest - Organic Psions
Tesco - Fill in the blank

Looks like some magic and physical are needed. http://forum.shrapnelgames.com/images/icons/icon7.gif Anybody want to take Crystalline or Temporal? Perhaps a combination of some Religious Ethos and Psionics?

Who else?

[ November 19, 2003, 00:32: Message edited by: Imperator Fyron ]

Cirvol November 19th, 2003 03:25 AM

Re: New PBEM/PBW Game: Adamant 011
 
i might like to be the temporal peeps http://forum.shrapnelgames.com/images/icons/icon12.gif

fill me in ? http://forum.shrapnelgames.com/images/icons/icon7.gif


im having severe se4 withdrawl symptoms due to geo's dsl mishaps

Fyron November 19th, 2003 04:15 AM

Re: New PBEM/PBW Game: Adamant 011
 
Physical, magic or organic? http://forum.shrapnelgames.com/images/icons/icon12.gif

What do you need filled in on?

Cirvol November 19th, 2003 04:35 AM

Re: New PBEM/PBW Game: Adamant 011
 
god, i just downloaded the 0.13.15 adamant mod...

its nuts http://forum.shrapnelgames.com/images/icons/icon12.gif

i've generated a physical / temporal race,
trying to figure out all the damn mods...

how many other special traits can i pick? http://forum.shrapnelgames.com/images/icons/icon7.gif
if i do temporal as a base, is anything else cool?

btw, what quadrant type will you choose?
how many players?

fill in any other details now if u can pls http://forum.shrapnelgames.com/images/icons/icon12.gif

seems really cool btw

[ November 19, 2003, 02:46: Message edited by: Cirvol ]

Fyron November 19th, 2003 05:03 AM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by Cirvol:
its nuts http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Why thank you!

Quote:

i've generated a physical / temporal race,
trying to figure out all the damn mods...
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

how many other special traits can i pick? http://forum.shrapnelgames.com/images/icons/icon7.gif
if i do temporal as a base, is anything else cool?
<font size="2" face="sans-serif, arial, verdana">Take whatever you want. Testing combos is good too. http://forum.shrapnelgames.com/images/icons/icon12.gif 3000 racial points. Make sure to read the Empire Setup file in the help folder.

Quote:

btw, what quadrant type will you choose?
<font size="2" face="sans-serif, arial, verdana">No idea. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

how many players?
<font size="2" face="sans-serif, arial, verdana">We have 8 now. That is a good number.

Quote:

fill in any other details now if u can pls http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">What more would you like to know that the first post doesn't cover?

Quote:

seems really cool btw
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

Cirvol November 19th, 2003 05:05 AM

Re: New PBEM/PBW Game: Adamant 011
 
ok, this mod is really messed up, so many graphics files missing, (and im not talking about the planet bmp's either, component pics are missing)

also, the colony module is 3000 kt, while the colony ship is 330kt, almost 10 times too small...

from what i can tell, this mod is FAR FAR from ready... sorry man

u seriously need to fix it up a bit before you can reasonably expect people to play a multiplayer pbm game

if im wrong on these assessments, fill me in

Fyron November 19th, 2003 05:14 AM

Re: New PBEM/PBW Game: Adamant 011
 
You need the Image Mod. http://imagemod.spaceempires.net/ . I believe that the readme and the game website's download page specifies this. http://forum.shrapnelgames.com/images/icons/icon12.gif

The colony module has a special mount only available to the 330 kT colony ship that makes it 30 kT. The colony ship was originally 3300 kT, but that cause the Artificial Idioit to think that they were equivalent to very large warships due to the simplicity of the score system. http://forum.shrapnelgames.com/image...s/rolleyes.gif So now they are only 330 kT, and require the colony module to be mounted. http://forum.shrapnelgames.com/images/icons/icon7.gif Just select the colony ship, then click on the Mounts button.

Cirvol November 19th, 2003 05:24 AM

Re: New PBEM/PBW Game: Adamant 011
 
yeah, ok, im seeing it now....

you seriously should put this stuff all together and make sure the zip file has all of the proper directory structures so it works when u load it with the se4 gold mod loader http://forum.shrapnelgames.com/images/icons/icon12.gif

most (standard computer knowledge) peeps will not figure this out http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 19th, 2003 05:26 AM

Re: New PBEM/PBW Game: Adamant 011
 
That is what the readme is for. http://forum.shrapnelgames.com/images/icons/icon12.gif The mod will put everything into the proper folders. You should install the Image Mod into the stock folders.

The entire purpose of the Image Mod is to prevent people from having to download all of the same imags 12 times in every mod that uses them. Putting them in as part of the mod is contrary to that purpose. That, and it would make one monster of a file! http://forum.shrapnelgames.com/images/icons/shock.gif

Cirvol November 19th, 2003 05:32 AM

Re: New PBEM/PBW Game: Adamant 011
 
im also getting real issues with actually starting games...

all the race files complain about missing attributes, (which i know is normally not a big deal) but, in addition, its like locking up when trying to start a game...

ie, at the end of the 100% bar, it just kinda sits there and hangs... lol

you ever have this happen?

i have half a gig of ram... i doubt thats the issue

Fyron November 19th, 2003 05:40 AM

Re: New PBEM/PBW Game: Adamant 011
 
The AIs are not yet modded to work, so trying to play against them is not very successful. I don't get the game hanging at the end of starting one though, even with AIs. Hmm... is it hanging at the map generation (game creation) phase or player placement?

mac5732 November 19th, 2003 06:33 AM

Re: New PBEM/PBW Game: Adamant 011
 
Ok, I'll give the game a try, put me down if you still have room

just some ideas Mac

Fyron November 19th, 2003 06:50 AM

Re: New PBEM/PBW Game: Adamant 011
 
That now makes it:
Fyron
Alneyan - Magic religious?
Atrocities - Organic
Ekolis - Physical Mechanoids with Crystallurgy?
se5a
SlamrFest - Organic Psions
Tesco - Fill in the blank
Cirvol - Physical Temporal?
Mac

9 players is enough. http://forum.shrapnelgames.com/images/icons/icon7.gif

So I think we have 2 physical, 2 organic and 1 magic. That means It would be best to get 1 more physical, one organic and 2 magic, to make it nice and even on the race types, for better testing results. http://forum.shrapnelgames.com/images/icons/icon7.gif

SlamrFest November 19th, 2003 09:16 AM

Re: New PBEM/PBW Game: Adamant 011
 
so then we only need one more player .. ggrrr come on .. im rdy to start lol ..

se5a November 19th, 2003 10:04 AM

Re: New PBEM/PBW Game: Adamant 011
 
I think I might be a phisical race propulsion Experts...

are you going to use the quadrant mod for the map?

slamrfest which shipset are you wanting?
I like the tara one, but if your using it ill go for something else.

SlamrFest November 19th, 2003 11:23 AM

Re: New PBEM/PBW Game: Adamant 011
 
them green bug looking guys .. whatever ships they use ..

Alneyan November 19th, 2003 01:19 PM

Re: New PBEM/PBW Game: Adamant 011
 
I will play either a Magic Religious race (Fate/Industry/War/Wisdom) with Temporal or a Magic Religious race with other Ethos or even this Master Strategics trait, or... Well, it will be a Magic Religious race, that is all I know as for now. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 19th, 2003 05:10 PM

Re: New PBEM/PBW Game: Adamant 011
 
Oh yeah... also need to know exactly what shipset everyone wants to use, to avoid duplicates. http://forum.shrapnelgames.com/images/icons/icon10.gif

That now makes it:
Fyron
Alneyan - Magic religious
Atrocities - Organic
Ekolis - Physical Mechanoids with Crystallurgy?
se5a - Physical Propulsion Experts
SlamrFest - Organic Psions
Tesco -
Cirvol - Physical Temporal?
Mac- Magic Psionic

So Tesco, you want to be Magic or Physical?

SlamrFest November 19th, 2003 05:16 PM

Re: New PBEM/PBW Game: Adamant 011
 
eerrr the green bugs ship set for me .. i guess ..

Alneyan November 19th, 2003 05:20 PM

Re: New PBEM/PBW Game: Adamant 011
 
The Cryslonite shipset for me. I love this shipset, and as I don't know any other suitable for a magical race. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities November 19th, 2003 05:21 PM

Re: New PBEM/PBW Game: Adamant 011
 
Fyron can we have max racial points for this game? It would be better to get the full effect of the mod.

Atrocities November 19th, 2003 05:25 PM

Re: New PBEM/PBW Game: Adamant 011
 
Fyron can you also provide lists ranked by racial traits for Technology, Facility, Weapons, and other for all races. This will help a lot for setting up an AI to use the mod.

I would like to set up a few AI's to use the mod so that SP will have some bit to it.

Since you know the mod inside and out it would be best for you to provide the info. Thanks.

Fyron November 19th, 2003 05:48 PM

Re: New PBEM/PBW Game: Adamant 011
 
Quote:

Originally posted by Atrocities:
Fyron can we have max racial points for this game? It would be better to get the full effect of the mod.
<font size="2" face="sans-serif, arial, verdana">That would not be the full effect of the mod... a big effect is having to make choices about the traits you want, as there are too many good ones to just take them all (like in stock SE4 http://forum.shrapnelgames.com/images/icons/icon12.gif ). I want every race to be different! SE4 PBW is plagued with cookie-cutter races... http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Fyron can you also provide
<font size="2" face="sans-serif, arial, verdana">You ask on MSN and in 2 different threads... http://forum.shrapnelgames.com/images/icons/tongue.gif I answered this in the Adamant Mod Discussion thread.

[ November 19, 2003, 15:52: Message edited by: Imperator Fyron ]


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