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score
we have a game which is set to 300% of second players score.
the first player already has twice the score of the second player, and is still climbing fast. but second place is prety close to the third and forth. what is the best way to increase score? what is the best way to decrease anothers score? does stored resorces increase score? or is it only resorces prodused? does resorces from trade count? is ship tonage worked out by how much tonage on each ship, or from the size of the ship hull? (ie will makeing large ships with only bridge,crew and life increase score faster than building fully functional warships? |
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Ships (and bases) are the biggest thing.
Fastest way to reduce his score is to kill ships. The game probably counts the hull size, so useless B/LS/CQ "training simulator" Baseships would be a quick way to boost score. Easy to kill if the enemy every gets a ship to them, though. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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It could be either the cost or the hull size that is taken into account. (Edit) According to a post by Ruatha on the NGC3 forum, it is the hull size that is used to calculate the score. (I would have expected the game to use the actual cost of the ships, to prevent the player from building the ships SJ aluded to. http://forum.shrapnelgames.com/images/icons/icon12.gif )
However, at any rate, it is indeed ships that matters as far as score is concerned. Destroy a lot of his ships and you will be fine. http://forum.shrapnelgames.com/images/icons/icon12.gif (I lost 300,000 points when I lost 50 carriers or so against Geoschmo. Or perhaps even more points. So it should help) Here is what should be the way score is calculated : Every point of minerals, organics, and radioactives, generated counts as one score point. Every point of research and intelligence generated counts as one score point. Each kt of your ships and bases counts as 10 points. Each level of researched techs counts for 200 points. No points for units/pop/colonies/systems. [ November 27, 2003, 18:26: Message edited by: Alneyan ] |
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If you find your opponent has been doing something like that, you should avoid playing score-victory games against them. If you know them personally, slip a lump of coal under their tree with three sticker-icons (B/LS/CQ) on it in about a month http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Is this a difference between solo and PBW games? |
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I am the player se5a is refering too. and I'd like to ask the opposite question (as I really enjoy this game and dont wanna accidently end it) which are the best ways to drop in score? I already scrapped most of my bases. but I dont feel like destroying my own fleet http://forum.shrapnelgames.com/images/icons/icon12.gif . do mothballed ships count?
if not I could just mothball a really huge fleet, and should ever someone dare to attack me I would just need to unmothball them and I would have won http://forum.shrapnelgames.com/images/icons/icon12.gif can you confirm that units dont count? I could start using drones then... [ November 27, 2003, 23:46: Message edited by: Maerlyn ] |
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Units do not count towards the score. The increase in happiness from police troops is indirectly added, in the form of extra resources produced on happy worlds.
Mothballed ships do not count towards the score (except in early Versions of SE4, like 1.00 http://forum.shrapnelgames.com/images/icons/icon12.gif ). [ November 27, 2003, 23:04: Message edited by: Imperator Fyron ] |
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himnnn, I supose I could reserch all those realy cheap techs I havent botherd with.
and yea it has been a verry good and interesting game so far, it would be a shame to end it now. though I expect my score to start going up again fairly soon... I think the reason my score is not so high is that I have not botherd building resorce extractors unless I realy looked like I was going to need them. - I just built reserch instead. and reserched fairly expencive things (like colonisation should have traded for that duh!) so my tech levels went up rather slowly although I am reserching quite a good bit. |
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Why can't we just declare Maerlyn a Mega Evil Empire and gang up on him?
Uh, no offense, Maerlyn, I'm only the 5th ranking player. Please don't attack me. http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 28, 2003, 11:43: Message edited by: deccan ] |
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one more word and I'll end our trade and research alliance deccan http://forum.shrapnelgames.com/images/icons/icon12.gif what do you gain through it? plus 50% income? plus 100% income...? http://forum.shrapnelgames.com/images/icons/tongue.gif
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Hmm... I thought everything in the 'comparisons' charts counted at least somewhat towards score. I'll have to test whether units count towards score. If not, this is a major flaw.
I do know that mothballed ships don't count towards score, stored resources do not count towards score, and resources acquired by remote mining don't count towards score. Now combine those facts with the units effect (if true) and you can see that it is possible to be vastly more powerful than your score would make it seem. Instead of colonizing resource rich mineral planets, built remote mining bases over them. Especially if they are small or tiny. You'll actually get more out of them than if you colonized! http://forum.shrapnelgames.com/images/icons/tongue.gif Stockpile units and immediately mothball built ships for a while. You will have to spend some resources on refitting them to keep them up to date, of course, but you save at least as much on the maint as you spend on the upgrades. If/when you are attacked or need to attack someone else you just unmothball enough ships to do the job (including transports/carriers to haul all those units) and bury the poor sap who got in your way... http://forum.shrapnelgames.com/images/icons/icon10.gif Reducing your own score is easy. Mothball ships. Reducing someone else's score requires... compelled retirement of ships. (See above technique... http://forum.shrapnelgames.com/images/icons/icon7.gif ) BTW, for all of these reasons I recommend NOT using score victory conditions. |
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*tries some ventriliquism* Deccan: Word! Word! http://forum.shrapnelgames.com/images/icons/icon12.gif It is a fun game. But one I am in no way shape or form in the running as a winner for. And I should be. http://forum.shrapnelgames.com/images/icons/tongue.gif Stupid experiment in alternate empire setup and economic buildup. A complete flop of an experiment. My empire is the perfect example of land rich and everything else poor. More planets than anyone cept Maerlyn and 6 to 8 in everything else. http://forum.shrapnelgames.com/images/icons/tongue.gif Oh well. Rping a corrupt and ineffective hostile expansionist race slowly losing all its allies should be just as fun. I hate being stuck in a corner. |
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you do not!!! I have more planets! (just)
you just have wwwaaaayyyy more systems. AND I have more population, (even more than Maerlyn) I think my biggest political mistake might have been agreeing not to colonise systems you already had colonys in. but that has changed now due to a little inciednt with a certan ship http://forum.shrapnelgames.com/images/icons/icon12.gif yea I thought of declearing maerlyn as the MEE but decided he was to far away from me I wouldent get any fun! [ November 28, 2003, 17:51: Message edited by: se5a ] |
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An incident that I firmly believe has been falsified or blown all out of proportion for political and territorial advantage! http://forum.shrapnelgames.com/images/icons/icon12.gif
Yah. My number of systems is crazy. But that's what happens when you have your entire home star cluster and then all of a neighboring star cluster to freely expand through. Heck... I haven't even colonized all the planets with breathable atmospheres yet. http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe there is still hope for my empire after all. [ November 28, 2003, 19:24: Message edited by: Cyrien ] |
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yea watever.
you shouldent have tryed the "it doesent have wepons! it just has a few guns to shot rocks out of the way" line, and from your empire description I beleved we needed to be rather firm and not give in on this one. the teritory thing is just a small comensation to us for the lack of trade http://forum.shrapnelgames.com/images/icons/tongue.gif I am curios though, did you realy not receve our message reqesting you to eather tell us what its design was or turn it around? that was when it had just left the Sif-Uwana system, aaaagggeeess ago. is there a known bug in the messageing? |
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yop, there is a known bug. lots of trades and gifts fail :-( as do some Messages.
BTW, to those I didnt send my Last mail to. (as f.e. Cyrien) I promised to try to stay below 250% power of the second ranked player for the next time. (should I change my mind I'll let you know in advance). but the cones have given me an idea. maybe I should reestablish all this trade alliances in order to give you guys a good start off (after all, I wanna grow too) http://forum.shrapnelgames.com/images/icons/tongue.gif |
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I want to know how you did it.
I thought I was doing quite well, but you outstriped me by far. |
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The guns were only for self defense and shooting rocks etc. It was an exploratory vessel, of course it would pass through asteroid belts and need to defend itself. http://forum.shrapnelgames.com/images/icons/icon7.gif
And no I never recieved a message asking for the specifics of the ships design or to turn it around. I have had failed Messages once or twice before in other games... ahh the hazards of interstellar communications. http://forum.shrapnelgames.com/images/icons/tongue.gif I guess if you want to avoid that E-mail diplomacy is the way to go. |
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hehe, the BGNW players totally high jacked this topic http://forum.shrapnelgames.com/images/icons/icon7.gif
so here comes another question. farstryder is back from his thanksgiving thingy and has send his turn already. have we got any news from raskel? is he gone too? did he mention when he will return? would he be very sad, if he, hmm... would miss another turn? (just asking, ok? http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
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nope, havent had any word from raskel, at least not that I can remember.
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am, so... he missed some turns in the past. a lot of turns actually. and he might be gone for the whole weekend. so what are we going to do...? wait for him... or maybe, get another turn running? after all, we waited for two days now, (and this should be a 28h turn game) and he didnt iinform us about anthing so...
no, better dont listen to me, this is just the addict in me... |
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well I did say I was going to leave it on Last turn...
did I say when I was going to swich back? anyone still have the email? |
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you didnt mention any time as far as I remember ( aint got the mail anymore) you said something like: "for now". but I believe that the idea was to wait after thanksgiving, and then return to 28 hours per turn.
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I have wondered about him as even when I got a reply to one of my diplomatic proposals that would have been very beneficial to him the reply I got said it sounded good but to ask later when he was here. Replacement player doing his turn for him? I don't know.
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