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OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
i'm looking for one with both length and weight, and either a picture or a discription. thanks.
[ December 31, 2003, 21:24: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
Check out the House of Knives:
http://www.houseofknives.ca/ Grab yourself something from the Lord of the Rings Movies, aswell as other stuff. That's if you want to buy one... http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 15, 2003, 23:47: Message edited by: Katchoo ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
doesn't have weight.
i don't need to buy any either, i just need stats. umm...hope that didn't sound as brusque as i think it might have. i appreciate the effort anyone takes. [ December 16, 2003, 01:33: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
look for weapons lists from fantasy role playing games. I remember an extensive list of weapons from AD&D second eddition players option book. other games will have similar things, and they will include weights.
of course, functions are an entirely different matter. Japanese swords are very different from western ones, even though the length and weight and single cutting edge of a sabre might be comparable to a katana, the shape and metalurgy make them entirely different animals. there are major distinctions in geometry, ethnicity, and function, that just dont show up with length and weight. rapiers are devastating, but you would not want to issue them to the infantry. cavalry men need a heavier blade than a footman. a thrusting point can better defeat some kinds of armor, and a crushing edge (most european swords didnt really cut, as much as crush over a narrow surface area) is better against others. and that does not even touch on pole weapons or blunt weapons. All told, I think I'd prefer to be shot in a modern conflict, than hacked up in a medieval one. |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
well, the local store will be stocking d&d 3.5 player's handbooks tommorrow, so i'll see what else they have then. in the meantime, if anyone should happen to have such a list on their hard-drive, or bookmarked...
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
The D&D books have weights for all of the weapons in them...
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
so, Fyron, are you saying, in your cryptic, vorlonish way that the player's handbook will have what i'm looking for? http://forum.shrapnelgames.com/image...s/rolleyes.gif
thanks. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
I have a really nice one[chart] but it is one of my books somewhere, it has been so long since I played, I miss it.
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
nah, the weapons in the new D&D books have almost no basis in reality, and seem to have been made up on the spot by the writers. plus, they're not very comprehensive.
here is a fantasy equipment list for GURPS, but it is not an exhaustive weapons list if you are looking for details or obscure exotics: http://authors.aspalliance.com/steve...urps/equip.asp a quick google search turns up this list of weights and measures of someones very large sword collection, as well as some historical data. mostly european, and not many details on weapon type: http://www.palus.demon.co.uk/Sword_Stats.html similar to the above, but a bit different: http://www.pbm.com/~lindahl/cariadoc...n_weights.html and this web site looks like it has more resources than you can shake a stick at: http://therionarms.com/links.shtml |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
from one of those, it looks like the basterd sword varied from a proto-rapier to a heavy long sword...although that might not be true, if a) the whole thing is bs or if what i think about long swords isn't true.
[ December 16, 2003, 10:12: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
A bastard sword is NOT a long sword. There is a significant difference.
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[ December 16, 2003, 16:23: Message edited by: Imperator Fyron ] |
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This page's got all the dimensions, but it doesn't list the weights. Sorry, But it's still worth a look. |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
So, Narf, what EXACTLY are you trying to do?
Theres alot of guess work here, and the kind of information that is usefull to you will depend widely on if you want it for historical research, to play a game, or what. theres information from armorers and weapon smiths that recreate real weapons, and others that make spiffy 'fake' weapons from fantasy settings that look cool but have no practical function. there is information about historical weapons, but it should be best aproached from the angle of a specific culture and aimed at a specific aspect of the weapon, such as metalurgy or function or what. otherwise there will be too many variables to make any kind of research accurate. if its for a game, hell, there are supliments for every fantasy game out there, detailing all kinds of nuts-o weapons. some of them tend to be more realistic, others just handwave realism or historical acuracy away, in favor or play balance and fun. |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
well, here's the edit. and on a humorous side note, don't stick a capital , in between two letter's. the forum cuts the post off at that point if you do. and now it won't let me stick one up there. hey admins, i think you got a small glitch.
yeah, i suppose i should have told you guys what i was up to. sorry. well, i'm making a RPG. no relation to the RP that seems to have gone defunct. i just decided i wanted to make one, and i'm looking through D&D books to figure out what i need in it. not what it's going to have, but what sort of things it should have in it. i already have the spellcasting types in my head, including two types of shapeshifters. i've detailed all the stats and which substats they generate/contribute to, added explanation's for all the substats, roughed out a few race stats and a few special ability's. now, i'm working on the weapons(weapon skills, currency < easy). i've got the stats for the weapons nailed down, now all i have to do is get more weapons, weapon ability's and gaurd against feature creep, which is already threatening to come in on the 'how do the weapons work with piercing the armor?'. [ December 16, 2003, 22:59: Message edited by: narf poit chez BOOM ] |
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
would any of those RPG supplements be available over the internet?(as long as i don't copy directly it's not copyright infringement, right?)
i tried to edit that in and it wouldn't let me. [ December 16, 2003, 23:08: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
Not in any legal form. Look at the web enhancements on www.wizards.com .
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
looked at it. searched for web enhancements: weapons, weapon, swords, sword, weapons lists, a list of weapons and armor. got nothing. and it'll chop of end s's in a search.
i'll be getting that handbook tommorrow. i'm obviously not going to copy any weapons they invented. http://forum.shrapnelgames.com/images/icons/icon7.gif [ December 17, 2003, 00:36: Message edited by: narf poit chez BOOM ] |
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
that's disgusting for a number of reasons...not to mention extremly disturbing.
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
wow, i hadn't noticed that. as with most things, you have to bear in mind location, availability, and quality when figuring in the final price. number on a table are just a baseline example.
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
While this is a store, their listings usually include weights and other dimensions. They also have info on some armor and clothing, as well as some miscellaneous items.
Chivalry Sports |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
The Palladium books by Mathew Ballent have some good lists of weapon and armor stats. Looks like it's still being printed, e.g.:
http://www.warehouse23.com/item.cgi?PAL401 Personally, I'd avoid using D&D as a source for any original work, unless compatibility with it (or player familiarity) is something you want. PvK |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
thanks, i ordered that. i'll see what it has, but it's not going to arrive any time soon.
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
Because (again, personally) it seems to me D&D is its own genre (and one that doesn't appeal much to my personal tastes), with a rich history originating in often rather ahistorical and nonsensical goofball inventions from the clueless gallery, even if they have improved greatly since the early days. If one wants to be a part of the genre of D&D and games that have borrowed from D&D, fine. (Nethack is a good example of a game that I really like that does borrow from D&D, but I'd probably like it better if it didn't.) But if one wants to do something unique and/or historical, using D&D as source material would, I expect, tend to import bits that originate from D&D rather than history.
PvK |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
question - which dice are the ones a RPG'er might reasonably be expected to have? the PHB has 1d2 and 1d3 in it. 1d2 could be done by anyone with a penny, but 1d3?
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
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There are also special dice with 6 sides that have 2 faces with 1's, two faces with 2's, and 2 faces with 3's. Or you could use "fudge dice". That's a 6 sideed die with 2 + sides,2 - sides, and two blank sides. Geoschmo |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
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Anyway, what you do is make a die with three equal sized square sides and have the edges meet. This will leave you with two triangular sides on either end. Then you bring out the triangular sides to form short pyramids. The result will actually be a 9 sided die with three large square surgaces and 6 small triangular surfaces. But because of the weight and balance, it could only land one of the square surfaces. To determine the result of the roll though you wouldn't read the faces, because an edge would be pointed up. You'd have to mark an edge for one, an edge for two, and an edge for three. It's be ugly, and would be a little odd, so noone is likely to do this, but it would work. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
well, one of those prism things with an equally divided, rounded ends would work...thanks.
spiked gauntlets give point damage, which no races hands have. point damage can pierce armor to do HP damage. |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
They have made 3 sided dice before, many years ago. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
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Anyway, what you do is make a die with three equal sized square sides and have the edges meet. This will leave you with two triangular sides on either end. Then you bring out the triangular sides to form short pyramids. The result will actually be a 9 sided die with three large square surgaces and 6 small triangular surfaces. But because of the weight and balance, it could only land one of the square surfaces. To determine the result of the roll though you wouldn't read the faces, because an edge would be pointed up. You'd have to mark an edge for one, an edge for two, and an edge for three. It's be ugly, and would be a little odd, so noone is likely to do this, but it would work. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">you would not have to mark the edges, you could number it like a D4. there could be two numbers on each side, each number 1, 2, 3, could appear twice. the number you roll would be the one facing right side up on both sides, rather than the one up side down. or you could just do what everyone else does, and roll 1D6 / 2, round up. |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
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I am sure you are correct that someone somewhere has made a 3 sided die. If they have, I have not been able to find a record of it though. In fact all I have found over and over is the statement that a 3 sided die is impossible. Which in fact it is technically. My solution isn't really three sided, but only three "sides" can ever come up, and all three can come up with equal probability. When discussions of this come up, most people usually discount any sort of shape that is not truely polyhedral, that is haveing all sides the same shape and equal size. This eliminates everything but d4, d6, d8, d12, and d20. I have seen d10 used fairly commonly, although I am not sure whether those are truely polyhedral. Coming up with non-polyhedral solutions for a d3 is certainly doable, as I have shown here. I am sure there are other possible solutions. I found one that used 3 equal shapes that are convex oval looking things that are pointed at the ends. Quote:
[ December 22, 2003, 19:46: Message edited by: geoschmo ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
would wood be better or worse for sheilds than leather? hardened leather?
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
depends on whats hitting it. leather, streached tight over a frame, would be alot lighter - but would have a hard time turning any weapon with any kind of weight. wood is stonger, but heavier.
Metal, if beaten thin, is generally lighter than wood and will Last longer, and will be better for turning aside blades, but will transfer more blunt impact to the person holding it. Samurai didnt actually have shields, because their swords were good enough to turn aside weapon blows without being dulled, bent, broken, or damaged. Arrows were a different problem, though. |
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
ok, next question: how much wood would a woodchuck...
*runs. REALLY fast* i'm feeling weird. seriously, thanks. [ December 23, 2003, 07:27: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
Edit, see my "three sided dice" thread for the contents of this deleted/transfered post.
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 23, 2003, 11:09: Message edited by: David E. Gervais ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
ok, for a quick estimation, how much do you think having a different material type for your shield would help when sheild bashing? both for distance pushed and damage done?
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
I don't think it would make that much difference, nowhere near as much as the strength of the basher and the bashee...
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
true, but i don't think leather would transmit quite as much force.
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Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
never mind.
[ December 24, 2003, 21:59: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
normal steel armor: half- quarter- or eighth-inch? plate? chain?
is this comprehensible? Fire Puff: lvl 1 \ rng 1/3lvl+3 \ dmg Fire 1d8/2+1/lvl \ AB N/A; does half damage to armor and half to flesh. allows a Speed roll -1 for every square less than maximum range minus an additional 3 for half damage or no damage at maximum range. If there is any exposed, flamable materail on the character, it catches fire. A five-foot sphere of fire flies from the caster's hands for a minimum of 3 squares plus 1 square for every 3 levels, doing 1d8 points of damage for every 2 points of power plus 1 per level. Unless the target rolls for at or less than their speed minus 1 for every square less than the maximum range minus an additional 3; that is, if the range is 6, the target is 5 squares away and the targets speed is 15, then they have to roll 15-(6-5)-3, or 15-1-3 = 11 or less then it takes half damage. If the target was 6 squares away, then the roll would be 15-(6-6)-3, or 15-3 = 12 or less to take no damage. If the target takes any damage, any exposed, flamable materials catch fire. [ December 24, 2003, 23:55: Message edited by: narf poit chez BOOM ] |
Re: OT: list of swords or yeah right, a guy who\'s barely played any RPG is gonna make one
hey, i can have a crazy hobby, can't i?
anyone feel like proofreading? i just want to know if i'm being to wordy, or to confusing and if i am, what i can do to change that. A (N)PC with skill levels in one or more magic skills can use Magic Points to cast spells. Spells are used to describe both actual spells and abilities that function like spells, like the Sage's Comprehend ability. To cast a spell, all that is required is the requisite number of MP and for the spell to be memorized. Spells are not expended from memory when cast; a spell, once memorized, requires only some study to stay in memory. For each day that spells are not studied there is a 10% chance that any spell cast will fail. If spell study is started but not finished, the chance is 5%. For each additional day, the Spell Failure Chance increases by 5% or 10%. Studying spells takes 30 minutes for spells at the caster's skill level, not overall level. Divide this by 2, rounding up, for each level below this. Spells five levels or more below caster level no longer require study, their usage is now a basic part of the spell-caster's knowledge. Spells take up Spell Weight, which is a numeric count of how many spells can be memorized. Unless otherwise mentioned in the spells description, a spells weight is it's base level, not casting level, so 3 level 1 spells can be memorized for the same weight as 1 level 3 spell. When a spell-caster gains a level, he gains his new level in Spell Weight; that is, if he goes to level 2 in Fire Elementalism, he gains +2 in Spell Weight plus his Spell Weight per Level bonus. Use either, not both, the Inteligence bonus or the Willpower bonus, not both. If, for the sake of simplicity, this is 0, he can then memorize a new level 2 spell or 2 level 1 spells. If he then gains level 5 in Sagery, he gains +5 in Spell Weight plus his Spell Weight per Level bonus (which, again, for the sake of simplicity is going to be 0) and can memorize 5 level 1 spells in either Fire Elementalism or Sagery, 2 level 2 spells in either and 1 level 1 in either, however, he still cannot memorize spells beyond the second level in Fire Elementalism, although he can memorize up the 5th level in Sagery. and yes, i will work on my mod. before i go to bed today, i will add 60 components and/or release a very early Version, if i can find someone to host. |
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