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-   -   Retrofit Problem (http://forum.shrapnelgames.com/showthread.php?t=10972)

Greybeard December 24th, 2003 03:27 PM

Retrofit Problem
 
In NGC3, I have a number of ships that need to be retrofitted. I also have ample resources, well over 100K of each. For the past two turns, I get Messages that I do not have sufficient resources to retrofit the ships. (This is for all ships with retrofit commands).

I am being destroyed because these ships aren't available and can't figure out what's wrong. I built them without weapons and they are worthless without retrofitting.

Anyone have any suggestions.

Thanks...Greybeard http://forum.shrapnelgames.com/images/icons/icon9.gif

Alneyan December 24th, 2003 03:37 PM

Re: Retrofit Problem
 
After having checked, Ruatha was having the same problem but didn't manage to find out a solution. (Except "build a new ship" of course) There is another thread about this problem, perhaps it may solve your problem? You would have to ask Geoschmo about running the turn offline to check though. Hope it helps!

[ December 24, 2003, 13:40: Message edited by: Alneyan ]

Mephisto December 24th, 2003 04:34 PM

Re: Retrofit Problem
 
Make sure not to convert resources. Resource convertion is done before retrofitting and if this uses up all the resources in your stroage the ship will not be upgraded. Hope this helps!

Slick December 24th, 2003 04:36 PM

Re: Retrofit Problem
 
I hope this is not a bug. However, if it is a bug, can you guys do some testing to try to recreate it and maybe we can get it fixed in the next patch.

Slick.

geoschmo December 24th, 2003 04:40 PM

Re: Retrofit Problem
 
In Ruatha's case all I could determine is it was some sort of bug. I believe he sent it to Malfador. Actually I may have too, I can't remember now. I haven't looked at Greybeards yet.

Geoschmo

Asmala December 24th, 2003 04:59 PM

Re: Retrofit Problem
 
Resource convert + repeat orders can be treacherous...

Greybeard December 24th, 2003 06:03 PM

Re: Retrofit Problem
 
I have converted resources on some turns where this occurred, but only the excess above what was needed for current construction, maintenance, and retros. If this were the problem, I would expect that at least 1 or 2 ships to be retro'ed before getting the lack of resources message.

This Last turn, I did not convert any resources, so that shouldn't have been a problem. I did accept a gift of a small quantity of resources, but that didn't significantly affect my totals.

Thanks for the hints. I'm doing so poorly that even if it works now it may be too late (but I hope not http://forum.shrapnelgames.com/images/icons/icon7.gif )...Greybeard

Asmala December 24th, 2003 10:31 PM

Re: Retrofit Problem
 
I'd like to check the savegame so could you keep it until the game is over and I can get the passwords.

Ruatha December 27th, 2003 03:55 PM

Re: Retrofit Problem
 
Geo checked my gamefile when I had the same problem in the same game.
He saw it was reproducable and unexplainable and sent it to M&M, (Yes, You did it!).
I haven't found any solution!

Ruatha January 2nd, 2004 10:27 AM

Re: Retrofit Problem
 
According to Malfador it's a planet that's converting resources that has repeat orders that's causing it, it's correct for me!
Will test to remove that order, didn't know I had it, a mistake!

Slick January 2nd, 2004 10:32 AM

Re: Retrofit Problem
 
Every so often I get bitten by that one myself. Recently I converted Organics to Minerals unknowingly on a planet with repeating orders. After several turns, my organics were getting low and I had lots of minerals so I converted some minerals to organics. Then after a few turns, my economy went down the drain. Boy did I feel stupid when I found out that I was converting organics to minerals and back again each turn. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Slick.

Greybeard January 2nd, 2004 03:31 PM

Re: Retrofit Problem
 
I also had a planet with repeat orders on resource conVersion. When I cleared them Last turn, the retrofitting worked great. Thank you, Asmala for your assistance.

I didn't realize before that if you have a planet with repeat orders, such as launch mines, and then give it another order, such as convert, that the new orders are added to the repeat queue.

There is renewed hope...Greybeard http://forum.shrapnelgames.com/images/icons/icon7.gif

Ruatha January 3rd, 2004 02:53 AM

Re: Retrofit Problem
 
Well, roll me in sugar, flour and egg and bake me at 200 degrees for twenty minutes, then call me a sweet cake!
I was the cause of the bug all the time, now it's verified.

I had so good income so It didn't make any difference on the balance;
away with all resources of one kind (don't know which) and then try to retrofit and then receive plenty of income, never knew what it was.

Baron Munchausen January 3rd, 2004 02:56 AM

Re: Retrofit Problem
 
This sounds to me like we need some sort of more obvious notice of either planets repeating orders or the 'convert resourcs' command specifically. Maybe a log entry?

Grandpa Kim January 3rd, 2004 04:55 AM

Re: Retrofit Problem
 
We'll call it the "HEY, STUPID" alert. Believe me I've done the same thing with the same results. ... I think I'm getting used to being called stupid. http://forum.shrapnelgames.com/images/icons/icon9.gif

narf poit chez BOOM January 3rd, 2004 05:01 AM

Re: Retrofit Problem
 
i've heard Einstien forgot his umbrela. as have to tell myself, sometimes, just because i can't match the intelligence of everybody around me doesn't me i'm stupider than them. think about it.

geoschmo January 3rd, 2004 07:41 AM

Re: Retrofit Problem
 
Well dang Ruatha, I feel stupid too. I didn't see it when I looked, even though someone else had mentioned that as a posibile explanation.

Quote:

Originally posted by Baron Munchausen:
This sounds to me like we need some sort of more obvious notice of either planets repeating orders or the 'convert resourcs' command specifically. Maybe a log entry?
<font size="2" face="sans-serif, arial, verdana">The new beta patch gives a log entry for resource conVersion. Not specifically repeat orders, but at least now you get a log entry so maybe you will notice when you get them every turn.

Also, right now there is an orders tab in the colonies window. You can click that and scroll the list looking for "convert resources".

Geoschmo

Fyron January 3rd, 2004 06:52 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Roanon:
Usually I only have a single planet being able to convert resources. So its not very difficult to check what is going on there - and I make sure I double-check this important special planet every turn.
I do not see any advantages to having more than one converter. Except for messing up the economy http://forum.shrapnelgames.com/images/icons/icon12.gif . Is it normal to have more planets with resource converters, and what good is it for?

<font size="2" face="sans-serif, arial, verdana">Backups. What if that first planet gets glassed and you are relying on converting those 600k surplus orgs and rads per turn from your monoliths to minerals each turn so you can have 100 more ships? A backup or two is a good idea, and it costs a tiny fraction of the facility space in the empires as a whole.

Grandpa Kim January 3rd, 2004 09:52 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Roanon:
Usually I only have a single planet being able to convert resources. So its not very difficult to check what is going on there - and I make sure I double-check this important special planet every turn.
I do not see any advantages to having more than one converter. Except for messing up the economy http://forum.shrapnelgames.com/images/icons/icon12.gif . Is it normal to have more planets with resource converters, and what good is it for?

<font size="2" face="sans-serif, arial, verdana">And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!

Ruatha January 3rd, 2004 09:58 PM

Re: Retrofit Problem
 
Can you convert several orders in one turn on one RC?
I have two converters, say I have lots of minerals but shortage of rads and orgs, then I let one do transformation to rads and one to orgs.
I guess I could set up two consecutive orders at one RC but I've never tried it..

Roanon January 3rd, 2004 09:59 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Imperator Fyron:
Backups. What if that first planet gets glassed
<font size="2" face="sans-serif, arial, verdana">Given the location and protection of that planet, I probably will have to worry about other things than converting resources if it is lost http://forum.shrapnelgames.com/images/icons/icon12.gif

Roanon January 3rd, 2004 10:13 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Grandpa Kim:
And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!
<font size="2" face="sans-serif, arial, verdana">Now THIS is really a new information - and a good reason. Where did you get this info, have I missed it in the noob FAQ or is it really missing there?

Do you get an error message next turn if you try to convert more than 1000k? When ordering conVersions, there is no message at all (something for the next Version please if so!). Is it 1000k source material, or 1000k after-conVersion minerals? 1000k per Category (org/rad) or 1000k total? Given the resource amounts in NGC3, 1000k is not much...

Baron Munchausen January 3rd, 2004 11:39 PM

Re: Retrofit Problem
 
I don't recall anything in the history file about resource converters being limited. Has anyone else tested this? Guess I'll have to check it out for myself to be certain.

Roanon January 4th, 2004 02:50 AM

Re: Retrofit Problem
 
Usually I only have a single planet being able to convert resources. So its not very difficult to check what is going on there - and I make sure I double-check this important special planet every turn.
I do not see any advantages to having more than one converter. Except for messing up the economy http://forum.shrapnelgames.com/images/icons/icon12.gif . Is it normal to have more planets with resource converters, and what good is it for?

Richard22443 January 4th, 2004 02:59 AM

Re: Retrofit Problem
 
I usually put another resource converter on some other planet in case the sun in the first system goes nova and destroys all the planets.

Grandpa Kim January 4th, 2004 10:47 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Grandpa Kim:
And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!

<font size="2" face="sans-serif, arial, verdana">Now THIS is really a new information - and a good reason. Where did you get this info, have I missed it in the noob FAQ or is it really missing there?

Do you get an error message next turn if you try to convert more than 1000k? When ordering conVersions, there is no message at all (something for the next Version please if so!). Is it 1000k source material, or 1000k after-conVersion minerals? 1000k per Category (org/rad) or 1000k total? Given the resource amounts in NGC3, 1000k is not much...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The info came from a thread about 6 months ago. As I recall, you get no error message, you just don't get full conVersion. The 1000K refers to the source material. (Could be 999K)

Quote:

I guess I could set up two consecutive orders at one RC but I've never tried it..
<font size="2" face="sans-serif, arial, verdana">Yes, this works fine. Both ways. 2 resources to the 3rd resource or 1 resource to the other 2.

Fyron January 5th, 2004 02:06 AM

Re: Retrofit Problem
 
Quote:

Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Backups. What if that first planet gets glassed

<font size="2" face="sans-serif, arial, verdana">Given the location and protection of that planet, I probably will have to worry about other things than converting resources if it is lost http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">3 words: Gravitational Quantum Resonator. http://forum.shrapnelgames.com/images/icons/icon12.gif System Gravitational Shields are expensive and it is impracticle to build them everywhere in most games, save in the very later stages. Massive war usually occurs long before you can research and build them. So is opening 10 WPs in all interior systems. Doing so either requires a lot of WP opening ships, or a lot of time.

[ January 05, 2004, 00:09: Message edited by: Imperator Fyron ]


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