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SE4 TCP/IP use poll
I'm curious how much the TCP/IP feature in SE4 Gold has been used.
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Re: SE4 TCP/IP use poll
I've used TCP/IP a few times with few or no problems on my end, but many others have had complications with it at the same time. I'd like to see the interface and execution improved to make it much more worthwhile.
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Re: SE4 TCP/IP use poll
I will have detailed post about TCI/IP play in a while, but I feel it is an important part of the game and with improvements will become widely used.
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Re: SE4 TCP/IP use poll
I guess I'm the only one that doesn't care about TCP/IP.
IMHO, I think it's just gravy on a big fat steak; the game can still be good without it, and it would be better with it, but it doesn't have to have it. |
Re: SE4 TCP/IP use poll
You were the only one in the first four votes, but I tend to agree with you, TerranC. I'm rather intrigued that someone has already claimed to have completed multiple TCP/IP games - I didn't think it'd be very likely, unless in a LAN setting.
PvK |
Re: SE4 TCP/IP use poll
One possible venue in which TCP/IP is useful... very highly likely that there are a lot more than just that one person that have completed games via TCP/IP (even excluding those people that s/he player the game(s) with).
Another way in which it shines is if there are 2 human players. In that case, it is definitely faster than PBW, by far. It is only when you start getting more players that PBW is faster. Also, I have been able to get TCP/IP to work through various firewalls without a hitch (both on my end and the other players ends). Is this a corporate firewall for an office building of some sort that you can not get it to work through PvK? I assume you tried port forwarding and DMZ server already. [ January 11, 2004, 03:40: Message edited by: Imperator Fyron ] |
Re: SE4 TCP/IP use poll
It would be ideal for competative or Lan play.
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Re: SE4 TCP/IP use poll
in the Last question surely this part:
"TCP/IP is impractical because the turns take so long to play" is a failure of SE4 as opposed to a failure of TCP/IP as the question implys and thus if you think this maybe you should pick the Last option that is SE4 needs much more work making TCP/IP work |
Re: SE4 TCP/IP use poll
I think it important to mention that many games like SEIV have had TCI/IP play and they all worked about as well as SEIV.
Rebellion and BOTF. BOTF was a buggy POS when TCI/IP play was used and people used the CHAT feature. Rebellion worked ok but took a long time to process turns. |
Re: SE4 TCP/IP use poll
I've got firewalls both at home and at work, but I only tried on the home firewall. I tried to open a port on the home firewall and it didn't seem to work, but I only tried for a while. It's good to hear that you've been able to get it to work through a firewall.
I've played several two-player games via PBW. When the turns were short and we were both at hand, we burned through turns with hardly any delay, and it didn't seem at all inconvenient to me. I suppose it is a little more cumbersome than TCP/IP would be, particularly for novice Users, but it's hard to feel like TCP/IP would add a lot. And I know you folks are by no means novice Users, so that's why it's a bit hard for me to understand. That, and the time needed to complete even a single turn later on in the game, even on a small map against one opponent. In two-player PBW, even if you're not both on at the same time, you usually get to do two turns in a row, which can be up to two hours late in the game. PvK |
Re: SE4 TCP/IP use poll
UserX, Kwok, and I are doing that right now. It is a lot of fun.
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Re: SE4 TCP/IP use poll
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Re: SE4 TCP/IP use poll
That was a dirty handed thing to do to a conquring fleet!
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Re: SE4 TCP/IP use poll
Below is a post I posted in the STM Discussion Thread about our recent attempt at a TCI/IP game.
Quote:
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Re: SE4 TCP/IP use poll
An interesting side note to our TCP/IP adventure was that we did end up playing 49 turns in just over 5hrs on PBW with 3 players.
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Re: SE4 TCP/IP use poll
nm
[ January 11, 2004, 19:04: Message edited by: Imperator Fyron ] |
Re: SE4 TCP/IP use poll
I still haven't tried the PBW feature in SE4, and the only network I'm on is with my brother and he would not be interested in playing games.
Now about TCP/IP in SE5, Aaron has not discussed this feature at all with me, so I'm as blind as you when it comes to info on that... That said,.. If SE5 has any part of it as 'Real-Time' play, then it might be a neat feature to have. (Think of Starfury with multiplayer mode) I for one might be convinced to try something like that out. (It would be like the first steps to having a mmorpg in the Space Empires Universe. A very interesting idea.) The only drawback would be that if we could all get togeather Online in the game as opposed to here in the forums, then it might have a deprimental effect on the number of visits I/we make here as opposed to meeting Online in the game. http://forum.shrapnelgames.com/images/icons/icon12.gif Anyway, it was an interesting pole, Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif [ January 11, 2004, 12:17: Message edited by: David E. Gervais ] |
Re: SE4 TCP/IP use poll
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Re: SE4 TCP/IP use poll
I think that means 'no message', i.e. Fyron edited away a post that he couldn't delete.
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Re: SE4 TCP/IP use poll
Well nm usually means either "nevermind" or "not much"...
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Re: SE4 TCP/IP use poll
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But anyways... here is a new question for you: If someone were to set up a TCP/IP site to help organize such games and find players to play with, would you play TCP/IP more often? |
Re: SE4 TCP/IP use poll
Tried TCP/IP Last night for the first time. 2 humans & 6 computer opponents. Both of "us" had to disable our firewalls to receive files. The game worked without any problems. One thing, though, the host has access to all races. Passwording prevents said access. All in all, we were pleased with how the game played. Faster then hotseat! http://forum.shrapnelgames.com/images/icons/icon7.gif . I have not tried PBW yet.
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Re: SE4 TCP/IP use poll
When you load up a PBEM game, you are shown the list of all races to choose from, and can access any of them if you know their passwords or they have none. If the host logs in as the host with the game master password, he has access to changing any empire's password, amongst other things. So, it is not unexpected that the host would have complete access to the game.
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Re: SE4 TCP/IP use poll
Played another TCP/IP game the other night. The game proceeded without any problems. I am very pleased with this function. I am just learning how to play this game & am very impressed with the depth & detail of this program. BTW, great forum. http://forum.shrapnelgames.com/images/icons/icon7.gif
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