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-   -   AHHHHH! I need help! BAM! (http://forum.shrapnelgames.com/showthread.php?t=11130)

EmerilBAM January 17th, 2004 05:01 AM

AHHHHH! I need help! BAM!
 
OK, so I put this off as long as possible, trying to do my own thing. I just got SEIV for X-MASS and have spent almost 3 weeks fiddling and fixing it the way I'd like it, but have been totally stymied by the AI portion of modding. I've taken elements of Atrocity's ST Mod and the AI campaign's AI files for my races, but I have run up against a wall when it comes to my races building colonizers. That's one problem, there are others, believe me, but that's the worst. What I'm looking for is some kind experienced soul who can maybe look over my files? and tell me what I could improve. Any help would be greatly appreciated. Thanks.

Fyron January 17th, 2004 05:14 AM

Re: AHHHHH! I need help! BAM!
 
Did you include the "rock world natives" and such traits limiting the ability to trade colony techs? If so, you need each race to select the appropriate racial trait, based on their homeworld type.

EmerilBAM January 17th, 2004 10:41 PM

Re: AHHHHH! I need help! BAM!
 
No, no racial trait like that-and the ice planet people are doing fine. Everyone else just doesn't colonize right, unless I manually design the ships, then they do colonize, but very slowly. And they build tons of bases and defense ships from the start of the game.

Fyron January 17th, 2004 10:52 PM

Re: AHHHHH! I need help! BAM!
 
What colony modules did you use? Do they require colony techs that have racial areas that were in use in ST Mod, but you don't have anymore?

EmerilBAM January 18th, 2004 12:02 PM

Re: AHHHHH! I need help! BAM!
 
Standard Rock/Gas/Ice colony modules, no racial attachments. I have included the tech in the AI's research files, and it appears when I check the computer race manually. In fact, they will colonize, albeit slowly, when I physically add a colony ship to their designs. They just don't tend to colonize very much, or very good planets, and they spend a LOT of time on defense bases, defense ships, and supply ships. There are certainly things that need to be tweaked in the vehicle_construction files, and I'm in the process of doing that now, but i can't figure out why the Ice races seem fine and the others are confused. Even when I transfer the vehicle_construction file from my Ice race to another, and traspose the Ice w/ Rock, it doesn't seem to have much effect. I realize that AICampaign uses a different kind of colony system, and that may be effecting it, but again, my Ice ppl. ??? Any thoughts?

Fyron January 21st, 2004 06:53 PM

Re: AHHHHH! I need help! BAM!
 
BOTF addon? As in, using facility images from BOTF that are in the Image Mod? Or some sort of porting of the actual in-game facilities? http://forum.shrapnelgames.com/image...s/confused.gif

Have you considered submitting the custom images in AIC to the Image Mod? (at least, those that are not directly from Proportions... PvK should consider submitting those to the Image Mod http://forum.shrapnelgames.com/images/icons/icon12.gif )

JLS January 21st, 2004 07:46 PM

Re: AHHHHH! I need help! BAM!
 
Thanks Fyron,

will do and thanks for the Image tips http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron January 21st, 2004 08:12 PM

Re: AHHHHH! I need help! BAM!
 
You did not answer my question. Enquring minds want to know. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS January 21st, 2004 08:52 PM

Re: AHHHHH! I need help! BAM!
 
I am still firming up and testing what we have for the new Birth of the Federation (AIC Add-on) I will have more info at a date closer to its release date.

I ported some still BOTF and Enterprise images from websites and the game itself, but I will check the Image MOD.

Thanks again http://forum.shrapnelgames.com/images/icons/icon7.gif


JLS

[ January 21, 2004, 18:55: Message edited by: JLS ]

Fyron January 21st, 2004 08:55 PM

Re: AHHHHH! I need help! BAM!
 
The Image Mod has every single facility converted directly from the original image files in BOTF. You can open stbof.res in any achive program (such as the crap WinZip or any more advanced program), and then get the targa image files out of there. This is exactly what I did years ago, and all the images are available ready to use in SE4. http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS January 21st, 2004 08:58 PM

Re: AHHHHH! I need help! BAM!
 
Great Thanks, any new images I have from the Enterprise series and other sites will be avail as well http://forum.shrapnelgames.com/images/icons/icon6.gif

[ January 21, 2004, 18:59: Message edited by: JLS ]

JLS January 22nd, 2004 02:10 AM

Re: AHHHHH! I need help! BAM!
 
You need to restructure many of your DATA files for compatibility and then alter the individual AI files to except that data. For Example:

With AI Campaign the AI will receive alternate Colonizer types through-out the game, this is to represent the effect of trade. In this way players are always encouraged not only research alternate Colonizers but to trade, borrow, beg and steal alternate colonizer types from there Human Player allies and/or other AI Players.
The AI is very efficient this way, so go ahead trade 30000 resources or a comm link for there Colonizer tech, this will not hurt the AI but will slow Human Players growth if they do not trade with the AI http://forum.shrapnelgames.com/images/icons/icon12.gif

~

= = = =

AIC will be releasing a Birth Of The Federation add-on soon and is now currently in testing. This addition will complement the original AIC AI; along with a few specific BOTF Facilities…

= = = =

[ January 21, 2004, 12:20: Message edited by: JLS ]


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