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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Combat Wombat January 19th, 2004 12:08 AM

Invasion! Beta Discussion
 
I have just released Beta .21 of my mod Invasion! and im looking for play testers to help me catch all those pesky problems

You can download the mod from spaceempires.net here:

Invasion! Beta 0.21

If you find any problems go ahead and post them here also any help completeing the ships sets is welcome. Also any random questions about the mod can be asked here too.

I think thats all I wanted to say...

primitive January 19th, 2004 02:20 AM

Re: Invasion! Mod Discussion Beta 0.40
 
So; what do this mod do that is different from all the other mods. Some info please http://forum.shrapnelgames.com/images/icons/icon7.gif

Wellcome to the Boards BTW.

Combat Wombat January 19th, 2004 03:03 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Thank you, I was finally convinced to join by Fyron and the gang that hang out on #se4.

The mod adds:
Ships
Mounts
Design Names
Planetary Cloaking Device
Omni-Colony Component
Sounds
Only Point-Defense and a few other special tech tree weapons can target fighters
2 more space yard facility levels

Future plans include:
AI Enhancements
More races
and of couse the stuff I havent thought up yet

[ January 19, 2004, 01:07: Message edited by: Combat Wombat ]

Combat Wombat January 19th, 2004 11:09 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Here is the update to Beta 0.22 is just data files so its quite small

http://www.spaceempires.net/files/cw/Invasionbeta22.rar

Fixes:
Space Yard IV and V had wrong ability description
Blank Line in systemnames.txt
Fixes engine use by some ships

[ January 19, 2004, 21:10: Message edited by: Combat Wombat ]

Combat Wombat January 19th, 2004 11:47 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.23 Change List:
Added Troop Huge
Added Troop Infantry*
Fixed Rate at which you aquire colony ship techs
Fixed Rate at which you aquire transports ship techs
Removed Probe and Probe Techs**
Removed Sounds***
Fixed systemnames.txt error

Release Date: 1-19-04 or 1-20-04

*Troop Infantry does not require a bridge
**Will be put back when I fix a few problems
***The sounds made the file to big and I decided I didnt like them

[ January 20, 2004, 00:24: Message edited by: Combat Wombat ]

Suicide Junkie January 20th, 2004 01:03 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Are you going to restrict orbital bombardment in this mod?

Combat Wombat January 20th, 2004 01:15 AM

Re: Invasion! Mod Discussion Beta 0.40
 
That was a consideration when I started restricting what could shoot at fighters but I decided to not restrict orbital bombardment on the following ideas:

1. We have lasers right now that can hit things from hundreds of miles away imagine what they could have in the future. So the arguement that the atmosphere would prevent energy weapons from being used against the planet from a place in orbit because of atmosphereic distortion is flawed

2. This is geeky but think back to ST:TNG in a few episoids the Enterprise used its phasers to attack something on the planet.

If there is something I missed and did not cover or I missed the whole meaning of your question please say so.

[ January 19, 2004, 23:21: Message edited by: Combat Wombat ]

Combat Wombat January 20th, 2004 02:43 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.23 has been released

http://www.spaceempires.net/files/cw/Invasionbeta23.rar

This is a complete install no previous Versions required. You must have FQM Deluxe installed to play properly

Offical Play Testers:
Renegade13

I am still looking for play testers so if you interested go ahead and say so here

narf poit chez BOOM January 20th, 2004 04:19 AM

Re: Invasion! Mod Discussion Beta 0.40
 
nice to see you on the forums, Wombat.

Paul1980au January 20th, 2004 05:32 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I would like to see orbital bombardment altered.

Combat Wombat January 20th, 2004 05:40 AM

Re: Invasion! Mod Discussion Beta 0.40
 
How do you want it to be altered?

If you want something changed I need to know exactly what you want not just a vauge*sp idea

Examples help

[ January 20, 2004, 03:53: Message edited by: Combat Wombat ]

Combat Wombat January 20th, 2004 08:26 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Who would be interested in a Invasion! PBW game in the near future?

Combat Wombat January 21st, 2004 02:55 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Fyron asked me to post the settings so here are the planned settings

Starting resources: 20000
Starting planets: 3
Home planet value: Good
Score display: All
Technology level: Low
Racial points: 5000
Quadrant type: WPL Sparse Mid-Life
Quadrant size: Small
Event frequency: None
Event severity: Catastrophic
Technology cost: Low
Victory conditions: When when ending the game seems to be the humane thing to do
Maximum units: 20,000
Maximum ships: 20,000
Computer players: Hopefully we won't need any
Computer difficulty: High
Computer player bonus: None
Neutral empires: To be decided
Other game settings: No Tactical Combat, No Intelligence Projects

Any questions, comments, or concerns feel free to ask away

Combat Wombat January 21st, 2004 03:21 AM

Re: Invasion! Mod Discussion Beta 0.40
 
And Last but not least the Version of the mod that we will be using in the PBW game

Beta 0.24 has been released

http://www.spaceempires.net/files/cw/Invasionbeta24.rar

This is a complete install no previous Versions required. You must have FQM Deluxe installed to play properly

Offical Play Testers:
Renegade13

I am still looking for play testers so if you interested go ahead and say so here

Paul1980au January 21st, 2004 05:32 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Those planned settings sound good even though i am not testing it sounds fair.

Combat Wombat January 22nd, 2004 10:22 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I need players for Combat Wombat's Invasion PBW game

Some features of Invasion are:

21 Levels of ship construction
From Scouts to Worldships

10 Levels of fighters
From Tiny Carrier to Mothership
From Tiny Fighter to Massive Fighter

5 levels of troops
From Infantry to Massive

4 levels of bases
From Space Station to World Base

7 Levels of mines
from tiny to massive

7 levels of satellite
From Space Buoy to Massive

Omi-Colony Component

Planetary Cloaking Device

2 more levels of Space Yards

And much much more

Combat Wombat January 23rd, 2004 12:23 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion 0.25 Beta Change Log
Added Laser I-V
Added Point Defense Grid I-V
Added Titanium Structural Supports I-III
Added Ultra Violet Laser I-VIII
Added Infrared Laser I-VIII

[ January 23, 2004, 00:23: Message edited by: Combat Wombat ]

Renegade 13 January 23rd, 2004 03:44 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I'd play in the PBW game (even though I'm already in 6 games http://forum.shrapnelgames.com/images/icons/icon7.gif ) What's it called on PBW? By the way, I am working on testing your mod, but with school and other stuff, it's slow going.

Combat Wombat January 23rd, 2004 04:07 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Combat Wombat's Invasion!

I'm shutting the game down because there does not seem to be enough intrest right now

[ January 23, 2004, 03:53: Message edited by: Combat Wombat ]

Fyron January 23rd, 2004 06:28 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Have a bit more patience... most PBW games take a few weeks to get players...

Combat Wombat January 24th, 2004 06:52 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.25 of Invasion! has finally arrived this is the biggest update yet. To run the mod you will need Image Mod and FQM Deluxe

Change List

Added Laser I-V
Added Point Defense Grid I-V
Added Titanium Structural Supports I-III
Added Ultra Violet Laser I-VIII
Added Infrared Laser I-VIII
Fixed Problem where every race starts with Rock Colonization
Fixed Super Dreadnought having wrong picture
Fixed Omni-Colony Picture
Invasion! now takes advantage of many Image Mod images

Download Invasion Beta 0.25 Here
http://www.spaceempires.net/files/cw/Invasionbeta25.rar

Combat Wombat January 24th, 2004 07:07 AM

Re: Invasion! Mod Discussion Beta 0.40
 
After some problems Invasion! is back on PBW. Sign up now before you miss your chance!

Captain Kwok January 24th, 2004 07:10 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I see you've added the infamous IR Laser. Does it change the channels on the viewscreen of your enemies?

Combat Wombat January 24th, 2004 07:15 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Not quite, but you should dl the mod and play it constantly just to make sure

Fyron January 24th, 2004 08:17 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by Captain Kwok:
I see you've added the infamous IR Laser. Does it change the channels on the viewscreen of your enemies?
<font size="2" face="sans-serif, arial, verdana">Kwok... that was not funny when you said it on SE.net, and it is not funny here. http://forum.shrapnelgames.com/images/icons/tongue.gif You can certainly use infrared radiation as a weapon, just get it high in energy and concentration.

Ahh man... don't change the name of the mod folder! http://forum.shrapnelgames.com/images/icons/icon9.gif

[ January 24, 2004, 06:24: Message edited by: Imperator Fyron ]

narf poit chez BOOM January 24th, 2004 10:19 AM

Re: Invasion! Mod Discussion Beta 0.40
 
i thought it was funny. not hilarious, but still funny.

Captain Kwok January 24th, 2004 03:17 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Sure you can use it as a weapon, but why not pick some EMR that's a bit stronger like X-Rays? Unless of course you are going for the classic Martian "Heat Ray".

Fyron January 24th, 2004 07:50 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Well the mod where CW borrowed those from has X-Ray Lasers... and CW has UV Lasers in Invasion... it is not as if the IR Laser is the only one used. http://forum.shrapnelgames.com/images/icons/tongue.gif At least in Adamant, it is longer ranged and weaker than the X-Ray Laser.

Combat Wombat January 25th, 2004 02:10 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Everyone that makes a solid contribution to the mod whether that be an idea or informing me of bugs will get a new weapon in the mod named after them.

Renegade 13 January 25th, 2004 04:05 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Ok, I promised to test your mod, and here are some preliminary results:

- A dedicated Savegame folder would be nice, just to keep the savegames of mods separate.
- If possible, have AI’s colonize a little more in the early game. In my first game, many AI's seemed to have trouble.
- Error in Ultra Violet Laser description. You have utra instead of ultra.

Its not very much, but I haven't had much time to spend recently. Hopefully more to come.

Combat Wombat January 25th, 2004 04:25 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Thank you, I just fixed the first and Last things on your list and I'm gonna get to work on the AI soon.

Combat Wombat January 27th, 2004 12:50 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.26 of Invasion! has been released

You need the newest Versions of FQM Deluxe and Image Mod to play properly

http://www.spaceempires.net/files/cw/Invasion.rar

Change List:

Added a dedicated Savegame folder

Fixed error in Ultra Violet Laser description.

All Versions after this one will be in a folder that is named the same(Invasionbeta24 ect.. will not be used anymore) They will now all be released as "Invasion" as the folder name. So before installing this delete all other Versions of Invasion! unless for some odd reason you want to keep them.

Added Brand spanking new splash screen (looks really nice)

Added smooth population bonus every 1% (Thank you Fyron)

No AI changes yet. I recommend that you join the PBW game Invasion! the AI is still playable but don't expect much of a challange

[ January 27, 2004, 00:02: Message edited by: Combat Wombat ]

JLS January 27th, 2004 02:01 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Combat Wombat, I have an error accessing the site?

Combat Wombat January 27th, 2004 02:03 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Its fixed, some how a \ got in at the end of the address

Combat Wombat January 27th, 2004 03:21 AM

Re: Invasion! Mod Discussion Beta 0.40
 
It may be very simple but here is the offical Invasion! mod website. I hope to make it look a little better in the near future

http://www.spaceempires.net/files/cw/index.html

Paul1980au January 27th, 2004 03:41 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Yes a graphical improvement on the website - that would help as would ongoing work on youre great mod pack.

Combat Wombat January 27th, 2004 04:06 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.27 of Invasion! has been released

Do NOT download this update if you have already downloaded Beta 0.26 as there are no bug fixes unless you just really want the better quality splash screen right now

You need the newest Versions of FQM Deluxe and Image Mod to play properly

http://www.spaceempires.net/files/cw/Invasion.rar

Change List:

Made mod file size smaller for easier downloading

Inproved splash screen quality

QBrigid January 27th, 2004 12:19 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by Imperator Fyron:
Well the mod where CW borrowed those from has X-Ray Lasers... and CW has UV Lasers in Invasion... it is not as if the IR Laser is the only one used. http://forum.shrapnelgames.com/images/icons/tongue.gif At least in Adamant, it is longer ranged and weaker than the X-Ray Laser.
<font size="2" face="sans-serif, arial, verdana">Adamant that mod could be alot better.
I recommend people play TDM or P&N it is better http://forum.shrapnelgames.com/images/icons/icon12.gif Wait I don't say this (FYRON does)
Actually lets start a discussion about another mod so all of Combat Wombatsnew work and ideas will go un noticed, here on this thread.
Wait, most people don't do that (JUST FYRON) http://forum.shrapnelgames.com/images/icons/icon12.gif

CW I will look forward to playing your mod and talking about your mod. I will play it this weekend and it sounds fantastic.

[ January 27, 2004, 10:27: Message edited by: QBrigid ]

Combat Wombat January 27th, 2004 08:29 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by QBrigid:CW I will look forward to playing your mod and talking about your mod. I will play it this weekend and it sounds fantastic.

<font size="2" face="sans-serif, arial, verdana">Thank you its nice to hear people are playing my mod. Make sure you report any bugs or suggestions here. Also join the PBW game Invasion!


Quote:

Originally posted by QBrigid:
Adamant that mod could be alot better.
I recommend people play TDM or P&N it is better Wait I don't say this (FYRON does)
Actually lets start a discussion about another mod so all of Combat Wombatsnew work and ideas will go un noticed, here on this thread.
Wait, most people don't do that (JUST FYRON)

<font size="2" face="sans-serif, arial, verdana">Please don't attack other people or their mods on this thread. If you want to attack Adamant please do it on the Adamant Thread, and if you want to attack Fyron for hijacking threads please goto #se4 on gamesnet

gregebowman January 27th, 2004 09:29 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Hey CW, I just tried to open your beta 27 file, and I was getting error Messages. You might want to recompress it.

Fyron January 27th, 2004 09:35 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Were you trying to open it in WinZip or in XP's built-in zip utility? If so, you will be unable to do it, as it is compressed in RAR format. You need WinRar, at http://www.rarlabs.com . If you were using WinRar, then the archive is likely corrupted.

gregebowman January 27th, 2004 09:39 PM

Re: Invasion! Mod Discussion Beta 0.40
 
[quote]Originally posted by Imperator Fyron:
Were you trying to open it in WinZip or in XP's built-in zip utility? If so, you will be unable to do it, as it is compressed in RAR format. You need WinRar, at http://www.rarlabs.com . If you were using WinRar, then the archive is likely corrupted. [/QUOTE

I was using WinRar, and I was getting a couple of error Messages. I think it might have been something to do with his shrinking the size of the file. I don't know what else could have caused the error.

gregebowman January 27th, 2004 09:42 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I tried d/l the .26 Version, and I was getting the same error Messages also. Am I the only one getting the errors, or is something going on with his compression?

Fyron January 27th, 2004 09:45 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Try reinstalling WinRar. I was able to get at least one of those Versions Last night and it loaded fine for me.

gregebowman January 27th, 2004 10:33 PM

Re: Invasion! Mod Discussion Beta 0.40
 
That might be my problem. I was using v3.20. I'm d/l the current Version now, and will install that on my computer at work and at home. Thanks.

Combat Wombat January 27th, 2004 10:41 PM

Re: Invasion! Mod Discussion Beta 0.40
 
It's not a problem with the file so it must be your Version. I am gonna start using self-extracting rar files soon so that should put an end to problems like this.

Combat Wombat January 27th, 2004 10:59 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Here is the self-extracting Version of Invasion! Beta 0.27 for those of you having problems with win-rar or are to lazy to download it.


http://www.spaceempires.net/files/cw/Invasion.exe

gregebowman January 27th, 2004 11:00 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I just tried using the 3.30 Version of WinRar, and I was still getting those error Messages when I tried to uncompress the file. I'll wait until the next beta comes out to see if I get the error again.

gregebowman January 27th, 2004 11:17 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I just d/l the self-extracting file. It worked fine. Thanks.

Combat Wombat January 28th, 2004 01:00 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! Beta 0.28 Change Log

Added Event: Reverse Gravity

Added Event: Beer Festival

Added Event: Solar Flare

Added Event: Entertainment Black Out

Added Picture: To event beer festival

Added Picture: To event reverse gravity

Added Picture: To event solar flare

Added Picture: To event entertainment blackout

[ January 28, 2004, 06:23: Message edited by: Combat Wombat ]


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