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Re: Mine Sweeping Bug???
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Shall I report this to MM? I still have the turn files, and the .plr file. Quote:
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Re: Mine Sweeping Bug???
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Geoschmo |
Re: Mine Sweeping Bug???
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The mail got quite big, 4.5 MB. I hope it will make it through, otherwise send me an email or PM, then I'll split it. |
Re: Mine Sweeping Bug???
http://forum.shrapnelgames.com/images/icons/shock.gif Uh, no that won't do at all. Wow, did you zip it up? Just send me an email with the pertinent info and I'll get the turn files from PBW. Let me know which empire, what your empire password is, and which fleet in what system, etc.
Geoschmo |
Re: Mine Sweeping Bug???
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Re: Mine Sweeping Bug???
@geoschmo: Ok, done.
@Roanon: Quote:
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Re: Mine Sweeping Bug???
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Re: Mine Sweeping Bug???
Shift clicking does not reduce the speed of stacked fleets. It may reduce the speed for their destination, but they still arrive on different days.
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Re: Mine Sweeping Bug???
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The next time all fleets will have the same max speed, or I'll make a huge one, not splitting the ships into several fleets. Will have some impact on the formation... [ January 20, 2004, 17:48: Message edited by: Vezzra ] |
Re: Mine Sweeping Bug???
Its good to see these issues are being worked out
Any suggested changes or improvement to the aspects of mines would be good perhaps dummy mines (ones that cant move) and perhaps ones with limited engines that can move but require resupplying to keep them in that state - (could revert to inert dummy mines if run out of supplies) Just some ideas for SEIV improvements - would like to see new game features added with each new patch though. |
Re: Mine Sweeping Bug???
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Re: Mine Sweeping Bug???
Even if what you are saying is true, which at this point I doubt, it is still a useful feature if you want to gather several fleets or unfleeted ships at the same location...
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Re: Mine Sweeping Bug???
There are a few weaknesses in the fleet aspect of the game. Hoping the MM fixes it up for v 1.85
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Re: Mine Sweeping Bug???
It's probably like this:
Using shift+click for multiple fleets to a single destination works for combat because it is conducted at the end of each day and all of the group is present. Aside from that, each fleet (or ship) of a shift+click group moves one at a time (even if they have the same speed etc) so they encounter "real time" events like mines at different times. |
Re: Mine Sweeping Bug???
Oops. Double post!
[ January 20, 2004, 23:04: Message edited by: Captain Kwok ] |
Mine Sweeping Bug???
I've encountered something strange: In a PBW game (NGC3) I ordered an attack force of 110 ships that were split into seven fleets to attack a planet with 4 moons (FQM). Every fleet had a minesweeper which could sweep 30 mines, so the total mine sweeping capacity of the attack force should have been 210.
The fleets were starting from the same location, and had the same maximum speed. Movement replay revealed that they entered the sector of the planet the same day, as it should be. But now something strange happened: Instead of applying the mine sweeping capacity of all 7 minesweepers, only one mine sweeper removed 30 mines. Then the remaining mines hit one fleet which was entirely destroyed (16 ships) http://forum.shrapnelgames.com/images/icons/icon9.gif . Then the next mine sweeper removed 4 mines, and the rest of the attack force went unharmed. Looks like the program moved the first fleet, let the mine sweeper of this fleet sweep mines and let the remainig mines hit the fleet. Then the second fleet was moved. Luckily only 4 mines remained, so that the mine sweeper of this fleet could remove them completely. Now I'm somewhat confused: Is this how it should be? http://forum.shrapnelgames.com/image...s/confused.gif I can't believe that... I mean, it's called "simultaneous game", consequently I expected my fleets to enter the sector of the planet *simultaneously*, so the mine sweepers should have been able to remove all the mines, or do I get something completely wrong here? And, before asking: yes, the fleets did get their move-to order by shift-clicking them and giving the move-to command. I would consider this a bug, comments? http://forum.shrapnelgames.com/image...s/confused.gif 16 ships are no big deal, nevertheless this is annoying... [ January 20, 2004, 12:18: Message edited by: Vezzra ] |
Re: Mine Sweeping Bug???
It would seem that each fleet is moved individually, regardless if all the ships are moving on same "day".
This is actually what I would have expected. |
Re: Mine Sweeping Bug???
When you gave the fleets the shift+click move to order, was that on the same turn that they reached the planet? There is an issue with shift+click fleets only moving together on the actual turn you give the order. Subsequent turns they will move as separate fleets. If they were more then one turn away from the planet when you gave the order that could be what caused it.
Not saying it's not a bug, it just might not be exactly a mine sweeping bug but more of a movement in general bug. The whole shift+click move thing is a bit unreliable in general though. I am not totally convinced it works every time, even though I have tested it for combat and gotten good results at times. I have never tested it to see if it works for mineswpeeping. In retrospect you probably should have had one more sweeper and then both fleets could have had 100+ sweeping capacity. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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