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-   -   Mine Sweeping Bug??? (http://forum.shrapnelgames.com/showthread.php?t=11151)

Vezzra January 20th, 2004 03:03 PM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by geoschmo:
When you gave the fleets the shift+click move to order, was that on the same turn that they reached the planet?
<font size="2" face="sans-serif, arial, verdana">Yes.

Quote:

There is an issue with shift+click fleets only moving together on the actual turn you give the order. Subsequent turns they will move as separate fleets.
<font size="2" face="sans-serif, arial, verdana">Well, good to know...

Shall I report this to MM? I still have the turn files, and the .plr file.

Quote:

In retrospect you probably should have had one more sweeper and then both fleets could have had 100+ sweeping capacity. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">If I had known before... but I didn't expect this at all. http://forum.shrapnelgames.com/image...s/rolleyes.gif

geoschmo January 20th, 2004 03:12 PM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by Vezzra:
Shall I report this to MM? I still have the turn files, and the .plr file.

<font size="2" face="sans-serif, arial, verdana">Yes, and if you don't mind copy me in on the email. We've been trying to help him on the time crunch issue by doing some testing with the bug reports.

Geoschmo

Vezzra January 20th, 2004 03:37 PM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by geoschmo:
Yes, and if you don't mind copy me in on the email.
<font size="2" face="sans-serif, arial, verdana">Done. Used the email address I got when clicking on the mail-icon of your post.

The mail got quite big, 4.5 MB. I hope it will make it through, otherwise send me an email or PM, then I'll split it.

geoschmo January 20th, 2004 03:46 PM

Re: Mine Sweeping Bug???
 
http://forum.shrapnelgames.com/images/icons/shock.gif Uh, no that won't do at all. Wow, did you zip it up? Just send me an email with the pertinent info and I'll get the turn files from PBW. Let me know which empire, what your empire password is, and which fleet in what system, etc.

Geoschmo

Roanon January 20th, 2004 04:04 PM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by geoschmo:
The whole shift+click move thing is a bit unreliable in general though. I am not totally convinced it works every time, even though I have tested it for combat and gotten good results at times.
<font size="2" face="sans-serif, arial, verdana">This should work even without shift-clicking if the fleets have same speed, as combat is after ALL movement. Shift-clicking just reduces the speed of stacked fleets to that of the slowest, and has no other meaning or use. With equally fast fleets it is utterly pointless, as the movement portion is still executed fleet-by-fleet.

Vezzra January 20th, 2004 04:28 PM

Re: Mine Sweeping Bug???
 
@geoschmo: Ok, done.

@Roanon:
Quote:

Originally posted by Roanon:
Shift-clicking just reduces the speed of stacked fleets to that of the slowest, and has no other meaning or use.
<font size="2" face="sans-serif, arial, verdana">Well, not even that is working properly. I had an eight fleet, which contained the troop transports and had a lower max speed. They lagged behind, resulting in them not taking part in the battle. All planets glassed... so I'm just learning by trial and error http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron January 20th, 2004 07:13 PM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by Roanon:
This should work even without shift-clicking if the fleets have same speed, as combat is after ALL movement. Shift-clicking just reduces the speed of stacked fleets to that of the slowest, and has no other meaning or use. With equally fast fleets it is utterly pointless, as the movement portion is still executed fleet-by-fleet.
<font size="2" face="sans-serif, arial, verdana">Umm... I know for a fact that at least in previous Versions, it moved the fleets together, not separately, as if all the ships were in one big fleet. A bug may have been introduced in 1.84 if these are the results you are seeing...

Phoenix-D January 20th, 2004 07:18 PM

Re: Mine Sweeping Bug???
 
Shift clicking does not reduce the speed of stacked fleets. It may reduce the speed for their destination, but they still arrive on different days.

Vezzra January 20th, 2004 07:47 PM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by Phoenix-D:
Shift clicking does not reduce the speed of stacked fleets. It may reduce the speed for their destination, but they still arrive on different days.
<font size="2" face="sans-serif, arial, verdana">As I said - I'm learning by trail and error http://forum.shrapnelgames.com/images/icons/icon10.gif

The next time all fleets will have the same max speed, or I'll make a huge one, not splitting the ships into several fleets. Will have some impact on the formation...

[ January 20, 2004, 17:48: Message edited by: Vezzra ]

Paul1980au January 20th, 2004 11:32 PM

Re: Mine Sweeping Bug???
 
Its good to see these issues are being worked out

Any suggested changes or improvement to the aspects of mines would be good perhaps dummy mines (ones that cant move) and perhaps ones with limited engines that can move but require resupplying to keep them in that state - (could revert to inert dummy mines if run out of supplies)

Just some ideas for SEIV improvements - would like to see new game features added with each new patch though.

Roanon January 21st, 2004 12:24 AM

Re: Mine Sweeping Bug???
 
Quote:

Originally posted by Phoenix-D:
Shift clicking does not reduce the speed of stacked fleets. It may reduce the speed for their destination, but they still arrive on different days.
<font size="2" face="sans-serif, arial, verdana">Even worse than I thought. So it doesn't make any sense at all, a totally useless feature, correct?

Fyron January 21st, 2004 12:26 AM

Re: Mine Sweeping Bug???
 
Even if what you are saying is true, which at this point I doubt, it is still a useful feature if you want to gather several fleets or unfleeted ships at the same location...

Paul1980au January 21st, 2004 12:43 AM

Re: Mine Sweeping Bug???
 
There are a few weaknesses in the fleet aspect of the game. Hoping the MM fixes it up for v 1.85

Captain Kwok January 21st, 2004 12:59 AM

Re: Mine Sweeping Bug???
 
It's probably like this:

Using shift+click for multiple fleets to a single destination works for combat because it is conducted at the end of each day and all of the group is present.

Aside from that, each fleet (or ship) of a shift+click group moves one at a time (even if they have the same speed etc) so they encounter "real time" events like mines at different times.

Captain Kwok January 21st, 2004 01:04 AM

Re: Mine Sweeping Bug???
 
Oops. Double post!

[ January 20, 2004, 23:04: Message edited by: Captain Kwok ]

Vezzra January 21st, 2004 02:17 AM

Mine Sweeping Bug???
 
I've encountered something strange: In a PBW game (NGC3) I ordered an attack force of 110 ships that were split into seven fleets to attack a planet with 4 moons (FQM). Every fleet had a minesweeper which could sweep 30 mines, so the total mine sweeping capacity of the attack force should have been 210.

The fleets were starting from the same location, and had the same maximum speed. Movement replay revealed that they entered the sector of the planet the same day, as it should be.

But now something strange happened: Instead of applying the mine sweeping capacity of all 7 minesweepers, only one mine sweeper removed 30 mines. Then the remaining mines hit one fleet which was entirely destroyed (16 ships) http://forum.shrapnelgames.com/images/icons/icon9.gif . Then the next mine sweeper removed 4 mines, and the rest of the attack force went unharmed.

Looks like the program moved the first fleet, let the mine sweeper of this fleet sweep mines and let the remainig mines hit the fleet. Then the second fleet was moved. Luckily only 4 mines remained, so that the mine sweeper of this fleet could remove them completely.

Now I'm somewhat confused: Is this how it should be? http://forum.shrapnelgames.com/image...s/confused.gif I can't believe that... I mean, it's called "simultaneous game", consequently I expected my fleets to enter the sector of the planet *simultaneously*, so the mine sweepers should have been able to remove all the mines, or do I get something completely wrong here?

And, before asking: yes, the fleets did get their move-to order by shift-clicking them and giving the move-to command.

I would consider this a bug, comments? http://forum.shrapnelgames.com/image...s/confused.gif

16 ships are no big deal, nevertheless this is annoying...

[ January 20, 2004, 12:18: Message edited by: Vezzra ]

Captain Kwok January 21st, 2004 02:35 AM

Re: Mine Sweeping Bug???
 
It would seem that each fleet is moved individually, regardless if all the ships are moving on same "day".

This is actually what I would have expected.

geoschmo January 21st, 2004 02:36 AM

Re: Mine Sweeping Bug???
 
When you gave the fleets the shift+click move to order, was that on the same turn that they reached the planet? There is an issue with shift+click fleets only moving together on the actual turn you give the order. Subsequent turns they will move as separate fleets. If they were more then one turn away from the planet when you gave the order that could be what caused it.

Not saying it's not a bug, it just might not be exactly a mine sweeping bug but more of a movement in general bug.

The whole shift+click move thing is a bit unreliable in general though. I am not totally convinced it works every time, even though I have tested it for combat and gotten good results at times. I have never tested it to see if it works for mineswpeeping.

In retrospect you probably should have had one more sweeper and then both fleets could have had 100+ sweeping capacity. http://forum.shrapnelgames.com/images/icons/icon7.gif


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