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Litcube January 25th, 2004 03:28 AM

Game mechanic question
 
Sorry, just a few more questions as I try to re-figure this game. Questions revolve around colonies and planets.

Green stars (as opposed to red ones) mean that the planet is a breathable atmosphere, right? Which means that I don't need a domed colony. What are the benefits of this?

DavidG January 25th, 2004 03:35 AM

Re: Game mechanic question
 
Quote:

Originally posted by Litcube:
Sorry, just a few more questions as I try to re-figure this game. Questions revolve around colonies and planets.

Green stars (as opposed to red ones) mean that the planet is a breathable atmosphere, right? Which means that I don't need a domed colony. What are the benefits of this?

<font size="2" face="sans-serif, arial, verdana">Non domed can hold much more facilities and cargo. (its about 5 times I think)

Fyron January 25th, 2004 03:49 AM

Re: Game mechanic question
 
It is exactly 5. A domed colony has 1/5 the space for everything: facilities, pop and cargo.

Litcube January 25th, 2004 04:18 AM

Re: Game mechanic question
 
Ok, the benefits of facility space are obvious, but what does population do? I'm constantly transporting people from planet to planet, but now I'm wondering why.

se5a January 25th, 2004 04:36 AM

Re: Game mechanic question
 
more population means you can build things faster.

Suicide Junkie January 25th, 2004 05:47 AM

Re: Game mechanic question
 
If you also have "Advanced Storage Techniques", then the the tiny to large planets will have 6x the facility space when breathable.
(Due to rounding effects)

Fyron January 25th, 2004 05:56 AM

Re: Game mechanic question
 
At 100 M, 500 M, and each billion, you get a cumulative +10% increase in both resource production and space yard rates.

Grandpa Kim January 25th, 2004 05:57 AM

Re: Game mechanic question
 
Population gives you bonuses in both construction and production (resources, research and intel).

100 M 5% bonus
500 M 10%
1 B 20%
2 B 30%
etc.

I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce.

Captain Kwok January 25th, 2004 05:58 AM

Re: Game mechanic question
 
And population helps with your score too!

Litcube January 25th, 2004 06:03 AM

Re: Game mechanic question
 
Yay for population!

Fyron January 25th, 2004 06:23 AM

Re: Game mechanic question
 
Quote:

Originally posted by Captain Kwok:
And population helps with your score too!
<font size="2" face="sans-serif, arial, verdana">Nope. Population counts for 0 in score. Its effect on resource production has an indirect effect on score, but the level of pop has no direct effect on score.

Fyron January 25th, 2004 06:25 AM

Re: Game mechanic question
 
Quote:

Originally posted by Grandpa Kim:
Population gives you bonuses in both construction and production (resources, research and intel).

100 M 5% bonus
500 M 10%
1 B 20%
2 B 30%
etc.

I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce.

<font size="2" face="sans-serif, arial, verdana">Yeah... you are right. It was 5% at 100 M. http://forum.shrapnelgames.com/images/icons/icon7.gif The highest level is 200% at 10 billion. Only a ringworld or sphereworld can get that much on it.

Litcube January 25th, 2004 06:35 AM

Re: Game mechanic question
 
Actually, now that I think about it.. And again, I'm *SUCH* a newbie...

That system doesn't sound so cool. Seems a little... What's the word.. Narrow? I would think there should be smaller intervals.. Then again, I'm new, and not quite used to things yet.

100 M 5% bonus
200 M 6% bonus
etc.

Fyron January 25th, 2004 06:38 AM

Re: Game mechanic question
 
Don't worry, I (and at least a few others I have spoken with) agree with you. I think a better word would be clunky, or maybe rough. http://forum.shrapnelgames.com/images/icons/icon10.gif I sent in a file with those settings smoothed out to MM a while back, and they said they like it and would add it to the next patch! Though, I do not see it in the beta history files that were posted in that other thread, so I have resent the request... Check out my file at the link below, and feel free to make use of it! http://forum.shrapnelgames.com/images/icons/icon7.gif But make sure to do it in a mod folder, and not to your stock data files!

Smoothed Pop Settings 2.0

[ January 25, 2004, 04:41: Message edited by: Imperator Fyron ]

Litcube January 25th, 2004 07:38 AM

Re: Game mechanic question
 
Very interesting. I'm using them now.

Any other strange math applications that would bother someone as anal as myself?

Fyron January 25th, 2004 07:40 AM

Re: Game mechanic question
 
How about to hit bonuses adding rather than stacking? http://forum.shrapnelgames.com/images/icons/icon12.gif Just look around, you will find them. Not all are possible to fix though.

Litcube January 25th, 2004 08:17 AM

Re: Game mechanic question
 
What's the difference between adding and stacking?

Fyron January 25th, 2004 08:22 AM

Re: Game mechanic question
 
Whoops! I meant to say adding instead of multiplying!

Grandpa Kim January 25th, 2004 08:51 PM

Re: Game mechanic question
 
I've often wondered why Aaron used thresholds instead of a smooth function for population effects. Isn't it actually less coding to do the math function instead of a series of plateaus? For us, it would remove a little micromanagment and that's a good thing.

Fyron January 25th, 2004 09:10 PM

Re: Game mechanic question
 
You get complete customization with threshholds in Settings.txt rather than some static formula.

Paul1980au January 25th, 2004 09:27 PM

Re: Game mechanic question
 
Id like to see more interesting maths formulas put into the game actually.

Fyron January 25th, 2004 09:34 PM

Re: Game mechanic question
 
I'd rather not have such... you can do the interesting math yourself and type them in for the settings. Adding in the ability to enter a mathematical formula for this stuff would take a lot of time, and I would prefer Aaron to not waste time on it and instead work on far more beneficial aspects of the game.

Grandpa Kim January 25th, 2004 10:23 PM

Re: Game mechanic question
 
Good point, Fyron, I must admit I never thought of that. http://forum.shrapnelgames.com/images/icons/icon7.gif


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