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Game mechanic question
Sorry, just a few more questions as I try to re-figure this game. Questions revolve around colonies and planets.
Green stars (as opposed to red ones) mean that the planet is a breathable atmosphere, right? Which means that I don't need a domed colony. What are the benefits of this? |
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It is exactly 5. A domed colony has 1/5 the space for everything: facilities, pop and cargo.
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Ok, the benefits of facility space are obvious, but what does population do? I'm constantly transporting people from planet to planet, but now I'm wondering why.
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more population means you can build things faster.
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If you also have "Advanced Storage Techniques", then the the tiny to large planets will have 6x the facility space when breathable.
(Due to rounding effects) |
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At 100 M, 500 M, and each billion, you get a cumulative +10% increase in both resource production and space yard rates.
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Population gives you bonuses in both construction and production (resources, research and intel).
100 M 5% bonus 500 M 10% 1 B 20% 2 B 30% etc. I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce. |
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And population helps with your score too!
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Yay for population!
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Actually, now that I think about it.. And again, I'm *SUCH* a newbie...
That system doesn't sound so cool. Seems a little... What's the word.. Narrow? I would think there should be smaller intervals.. Then again, I'm new, and not quite used to things yet. 100 M 5% bonus 200 M 6% bonus etc. |
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Don't worry, I (and at least a few others I have spoken with) agree with you. I think a better word would be clunky, or maybe rough. http://forum.shrapnelgames.com/images/icons/icon10.gif I sent in a file with those settings smoothed out to MM a while back, and they said they like it and would add it to the next patch! Though, I do not see it in the beta history files that were posted in that other thread, so I have resent the request... Check out my file at the link below, and feel free to make use of it! http://forum.shrapnelgames.com/images/icons/icon7.gif But make sure to do it in a mod folder, and not to your stock data files!
Smoothed Pop Settings 2.0 [ January 25, 2004, 04:41: Message edited by: Imperator Fyron ] |
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Very interesting. I'm using them now.
Any other strange math applications that would bother someone as anal as myself? |
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How about to hit bonuses adding rather than stacking? http://forum.shrapnelgames.com/images/icons/icon12.gif Just look around, you will find them. Not all are possible to fix though.
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What's the difference between adding and stacking?
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Whoops! I meant to say adding instead of multiplying!
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I've often wondered why Aaron used thresholds instead of a smooth function for population effects. Isn't it actually less coding to do the math function instead of a series of plateaus? For us, it would remove a little micromanagment and that's a good thing.
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You get complete customization with threshholds in Settings.txt rather than some static formula.
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Id like to see more interesting maths formulas put into the game actually.
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I'd rather not have such... you can do the interesting math yourself and type them in for the settings. Adding in the ability to enter a mathematical formula for this stuff would take a lot of time, and I would prefer Aaron to not waste time on it and instead work on far more beneficial aspects of the game.
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Good point, Fyron, I must admit I never thought of that. http://forum.shrapnelgames.com/images/icons/icon7.gif
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