![]() |
Repair ships, supply ships, n\' such
These ships that repair components, and these ships that create supply from solar energy.. Do they have to be in the same fleet as the ships they are to affect? I have a few sitting in the same sector as a fleet. They don't seem to be doing much.
|
Re: Repair ships, supply ships, n\' such
Repair points apply to everything in the sector.
The supply ships, however, only generate supplies for themselves. Fleets share supplies, so a supply ship in a fleet will, each turn, fill its tanks using the solar panels (not above max), then share with the fleet. Sharing is on an absolute supply point basis, not percentage. AKA the "one for you, one for me, repeat till done" system. |
Re: Repair ships, supply ships, n\' such
Quote:
|
Re: Repair ships, supply ships, n\' such
Beat me by a minute!
|
Re: Repair ships, supply ships, n\' such
Sweet action.
Is there any way to set a "repeat order" for a fuel truck to take supplies back and forth from the nearest supply depot? |
Re: Repair ships, supply ships, n\' such
No. The best you can do is have it repeatedly move between 2 sectors. You can not have it move to resupply depot, move back to fleet, fleet up, share supplies, unfleet, move to resupply depot, etc. with repeat orders.
|
Re: Repair ships, supply ships, n\' such
Something about SE4 I actually don't know:
If a ship with solar collectors has less supply capacity than the other ships in its fleet, and the collector ship fills its supplies, with the fleet stop gaining supplies? From the description below, I would expect so. PvK |
Re: Repair ships, supply ships, n\' such
That would really suck. Say it ain't so.
|
Re: Repair ships, supply ships, n\' such
Unfortunately, PvK is right. During the turn, solar panels add to the ship supplies and only after that ships in the fleet redestribute the supplies. It is a good idea have a specialized ships with a lot of supply bays and solar panels.
|
Re: Repair ships, supply ships, n\' such
So just make sure that those supply generating ships have larger supply capacities than anything else?
|
Re: Repair ships, supply ships, n\' such
Quote:
|
Re: Repair ships, supply ships, n\' such
Or when you get it, you could make sure each fleet has a ship with a quantum reactor in it http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Repair ships, supply ships, n\' such
If the fleet is going to have multiple battles in one turn, it is best to put quantum reactor for every ship. This is because when in a battle, a ship have to survive with the supplies stored in its engines. Many battles in one turn, will drain them empty. I usually put Quantum reactor to every ship.
|
Re: Repair ships, supply ships, n\' such
watch out for engine-killing weapons as well. If you have no supply storage on a ship other than your engines those engine killers can really ruin your day. Movement reduced to one and (in later patches of Gold) your weapons become inoperable.
|
Re: Repair ships, supply ships, n\' such
Another reason to use quantum reactors on every ship. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ January 26, 2004, 16:39: Message edited by: Imperator Fyron ] |
Re: Repair ships, supply ships, n\' such
but...how do you know there working? http://forum.shrapnelgames.com/image...s/confused.gif
i just love all the double meanings you can have with the word quantum. |
Re: Repair ships, supply ships, n\' such
Quote:
Einstein was wrong, God does play dice, but they are loaded http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Repair ships, supply ships, n\' such
Quote:
|
Re: Repair ships, supply ships, n\' such
i think Fyron missed the point.
and the point is? they are destroyed, wether the're working or not! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Repair ships, supply ships, n\' such
Quote:
|
Re: Repair ships, supply ships, n\' such
Quote:
|
Re: Repair ships, supply ships, n\' such
Quite simply what I have discovered is to agressively research Resupply and Stellar Harnessing as quickly as possible to attain mobility. While impatiently waiting for Quantum tech, I will apply a few upgrades (Solar) to existing ship types to gain range and stamina in active combat sectors, but, if I've got a few fleets hanging out in Cretirk "just in case," I'll let them sit and wait for a "Tanker."
My Tanker is a destroyer chasis with 6 of my latest engines, my latest Mstr.Computer, and a Quantum Reactor. When this inexpensive ship is attached to an obsolete fleet of 18 Missile Cruisers I saw no reason to scrap, it refuels the whole lot every turn to max. As new ship types are developed with high-usage components (like Cloaking) I will fit each ship with its own Reactor. The Tanker is a good transitional vessel for the aging Fwandreian Interceptors who have been staving off the Drushocka since 2102.6. |
Re: Repair ships, supply ships, n\' such
I've deployed a similar strategy when using a fleet. If I don't have a quantum reactor yet, I'll get hte biggest hull I have and put in solar collectors and supply and send that out.
|
Re: Repair ships, supply ships, n\' such
Quote:
|
Re: Repair ships, supply ships, n\' such
Quote:
|
All times are GMT -4. The time now is 10:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.