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-   -   Drop troops on planet (http://forum.shrapnelgames.com/showthread.php?t=11190)

Vasiliy January 26th, 2004 10:51 PM

Drop troops on planet
 
Hi

Can I drop troop on planet from 2 or more ships simultaneously?

Thanks
Vasiliy

Loser January 26th, 2004 11:01 PM

Re: Drop troops on planet
 
No, each time a ship drops ground combat will begin.

If you are looking to invade a Proportions Homeworld you will need more troops on bigger ships.

[ January 26, 2004, 21:01: Message edited by: Loser ]

PvK January 26th, 2004 11:05 PM

Re: Drop troops on planet
 
In Proportions and some other mods, at least ground combat probably won't wipe out all the attackers of a strong "beachhead force" before the later transports can drop troops.

In unmodded, one round of ground combat usually wipes out one side or the other, but the attacker can usually fit more troops on one transport than the defender will have room for on their planet http://forum.shrapnelgames.com/image...s/rolleyes.gif , if they even have any serious ground defense, which tends to be rare in unmodded.

PvK

Phoenix-D January 26th, 2004 11:11 PM

Re: Drop troops on planet
 
Mostly because people either accept the take-over as a risk they have to take, or haven't adjusted to the damage to cargo changes in later patches (before bombardment would almost always kill the troops; now it doesn't)

tesco samoa January 27th, 2004 12:17 AM

Re: Drop troops on planet
 
if their in a fleet then yes

Fyron January 27th, 2004 12:21 AM

Re: Drop troops on planet
 
If you play mods like P&N and Adamant, ground combat Lasts for 1 or 2 rounds, so beachhead forces rarely get slaughtered in the first combat unless they are really small. http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au January 27th, 2004 03:55 AM

Re: Drop troops on planet
 
Id like to have weapons platforms that can house troops or space stations / battle stations etc in planetary orbit that can house troops and in the case of an invasion can fly those trooops down to planet to help raise the planet side troop defensive numbers.

Some ideas to throw around. OR planet bound mines that can wipe out some troops in the case of a invasion.

Loser January 27th, 2004 01:44 PM

Re: Drop troops on planet
 
Quote:

Originally posted by tesco samoa:
if their in a fleet then yes
<font size="2" face="sans-serif, arial, verdana">Can you show me this? I believe they will drop in the same Strategic Combat session, but they will each start their own Ground Combat, Lasting ten rounds (in stock). If he is playing FQM, for example, and invading a homeworld with a Small Transport full of Ground Canon3x3 (no Shield) Small Troops he is likely to lose the first batch as soon as it lands and the second batch soon after.

I am awfully certain of this, based on recent attempt to take the Rage Homeworld in a solo game.

dogscoff January 27th, 2004 03:20 PM

Re: Drop troops on planet
 
Quote:

Id like to have weapons platforms that can house troops or space stations / battle stations etc in planetary orbit that can house troops and in the case of an invasion can fly those trooops down to planet to help raise the planet side troop defensive numbers.

Some ideas to throw around. OR planet bound mines that can wipe out some troops in the case of a invasion.
<font size="2" face="sans-serif, arial, verdana">Good ideas, all of them, but sadly unmoddable. you could email Malfador and ask these things to be included in the final patch but to be honest I wouldn't hold your breath.

EDIT: For an implementation to your planetary mines, I'd like to see an ability for facilities and/or weapons platforms that boosts (or could be modded to reduce) planetary troop defence. Maybe even a system-wide Version of the same. This would give modders another interesting toy to play with, and allow "fortress" facilities/ platforms.

One other thing about dropping troops that irritates me is that if you have multiple troop transports in strategic combat, the first one will drop troops, but then all the others will hang about and wait for the invasion to fail or the combat to end before offloading. This really is annoying...

[ January 27, 2004, 13:24: Message edited by: dogscoff ]

Karibu January 27th, 2004 03:23 PM

Re: Drop troops on planet
 
Once it took 4 or 5 turns to conquer one homeworld and it was unmodded game (except the map). I didin't drop any reinforcements so the troop numbers/strength must have been quite equal.

Cheeze January 27th, 2004 03:38 PM

Re: Drop troops on planet
 
I'm in one game where I have 5 troop transports drop 100 troops each in an effort to take a homeworld. One after the other, my invaders were eliminated.

So my fleet glassed the homeworld. When will these fools realize that resistance is futile? http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa January 27th, 2004 04:49 PM

Re: Drop troops on planet
 
Hi Loser. I was thinking that the person was asking the question just about dropping troops on a planet. For combat your comments seem correct to me.

Paul I guess for your ideas you could mod the wp's to have some cargo... which would allow you to house some troops... actually its a good idea... as housing troops is always important.

I do not believe there is a way to trick the game into thinking that a wp is a troop

With the battlestations it could not be done and in reality i do not think it would be an economicay vialble solution.... Lots of spelling mistakes there http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen January 27th, 2004 05:22 PM

Re: Drop troops on planet
 
Currently, the number of combat rounds is settable in the config files. But it's only ONE setting. I've heard many people complain that being able to take the planet all at once in the midst of fleet combat is unrealistic. But it's also bizarre to watch combat go on for years of game time if you don't have more troops to drop and you set the number of rounds very low to preserve realism in fleet combat. Maybe there should be two seperate settings, one for fleet combat (very low) and one for 'between turns' combat (higher) so we can have the best of both worlds?

Fyron January 27th, 2004 05:43 PM

Re: Drop troops on planet
 
Why? Taking a single country can take many months. Why would taking over an entire world not take longer? http://forum.shrapnelgames.com/images/icons/icon12.gif Now, years, as in 5 or more, might be a little excessive, but I could easily see 1 or 2 years going by to root out all the defenders on a large, highly populated world. Unless you want that modeled by the rioting of the planet, but then all conquered planets should be rioting, not just the ones that were rioting before combat ended. Usually the first couple of enemy planets are jubilant or happy when I conquer them. http://forum.shrapnelgames.com/images/icons/icon9.gif

Loser January 27th, 2004 06:39 PM

Re: Drop troops on planet
 
Quote:

Originally posted by tesco samoa:
Paul I guess for your ideas you could mod the wp's to have some cargo... which would allow you to house some troops... actually its a good idea... as housing troops is always important.
<font size="2" face="sans-serif, arial, verdana">I do not believe Units can use Cargo Components. There would be a potential for recursive problems.

PvK January 27th, 2004 10:51 PM

Re: Drop troops on planet
 
Seems to me that space stations can store and send troops to planets under ground attack, during the strategic orders (not during combat, unless you also have a transport to ferry them to the ground, and are using tactical combat).

It only works for the defender though since they officially own the planet.

As for time needed to take over a planet - many Earth wars have taken years to resolve, involving only a country or at most a continent. High-tech weapons might or might not speed this up, depending on the specifics, and how much destruction the attacker was willing to create.

Ideally (for realism/detail/interesting-situation nuts like myself) multiple nations could have ground forces coexisting on a planet and fighting it out, with control of parts of each planet, and forces able to remain even if one side controls all of a planet. Guerrillas, underground resistance, etc.

PvK

Fyron January 28th, 2004 12:04 AM

Re: Drop troops on planet
 
That was one of the few good features of MOO3... assuming it ever worked right in that game. http://forum.shrapnelgames.com/image...s/rolleyes.gif


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