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Krsq\'s Component Modder?
Has anyone seen Krsq's component modding program? The link to it appears to be broken.
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Re: Krsq\'s Component Modder?
Is it on the Gold CD?
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Re: Krsq\'s Component Modder?
That appears to be Zeno42's component modder. Have you checked out DavidG's SE4 Modder and SJ's Tech Gridder? The Tech Gridder can make long tech trees of components in a snap, as well as dense grids of techs, where you have 2 or more tech areas to research for an item, and each tech increases one or two stats, so one for better beam damage, one for better range, one for less cost, etc.
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Re: Krsq\'s Component Modder?
although none of them do what i want. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Krsq\'s Component Modder?
I've been using the techgrid program ever since I fugured out how to use it. I'm still not sure what a tech grid is though.
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Re: Krsq\'s Component Modder?
Quote:
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Re: Krsq\'s Component Modder?
You have one line of components, but it has multiple tech requirements. Each tech level results in a new component, and each tech level only works on certain aspects of that component. So one tech level could increase cost and the damage done by it if it is a weapon, and the second could decrease the cost and decrease supply usage or some such. It is a grid because you essentially get a table of components that are all Versions of a singular component. So instead of APB I - APB XII, you would have APB Ia, APB Ib, APB Iab, APB IIa, APB IIb, APB IIab, and so on up to APB XIIab. The a's represent the progress from one tech area, and the b's represent progress form the other area. Thus, you get a table, or grid, of components rather than a single line.
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Re: Krsq\'s Component Modder?
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when i start describing what i want with the weapons, i think only one person said he got it. basically, weapon x is 100kt and does 100 damage at level 1. at level 2, it's 110 kt and 121 damage, which is 10% more per kt than 1. 3 is 121kt and 145 damage, which is 20% more per kt than 1. and i'm now adjusting my costs by wether the effect number of whatever it is get's rounded up or down. i think basically what i what is a spreadsheet mathamatics ability with SE data output. [ January 30, 2004, 00:48: Message edited by: narf poit chez BOOM ] |
Re: Krsq\'s Component Modder?
Such as my tech gridder perhaps?
Works fine even if you only want a one dimensional tech branch. It even has nifty little preview windows so you can see how the values will rise, fall, or give diminishing returns right away. http://imagemodserver.mine.nu/miscel...eta%200-50.zip |
Re: Krsq\'s Component Modder?
it can't do my weapons, armor or sheilds, it can't do anything more complex than my weapons, of which i have a few and it can't change costs according to changes made by rounding.
all in all, it needs a help file. http://forum.shrapnelgames.com/images/icons/icon7.gif someone needs to make a spreadsheet that can output to a prearranged text file. my perfectionism demands it! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 30, 2004, 05:25: Message edited by: narf poit chez BOOM ] |
Re: Krsq\'s Component Modder?
It can be done. Val had one a few years back when writing up the components of the B5 Mod.
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Re: Krsq\'s Component Modder?
So as for the original question, turns out that I have a Version 1.12 of the program on my hard drive, so I have made it available on SE.net here.
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Re: Krsq\'s Component Modder?
ok, thanks, i'll take a look.
uh, i got a cannot find riched32.dll at c:\windows\\desktop something like that. but there's no .dll's of any kind on my desktop. |
Re: Krsq\'s Component Modder?
Wow--I didn't know there was even a copy of this still in existence. My source code died a good while back--shortly after this build, in fact.
I'm guessing you don't have the riched32 dll file registered correctly. Did you run the setup.exe file, or did you just open the .cab file? Setup should properly register all dll's it installs, while simply opening and copying the files does not (although there is a manual way to do that--not sure how just offhand). There probably are a few/several bugs you'll find. Given how sporadic my code documentation was and how many possible combinations there are, I'm sure something doesn't work right. http://forum.shrapnelgames.com/images/icons/icon9.gif *briefly wonders if he has time to completely rewrite this thing, but only briefly* |
Re: Krsq\'s Component Modder?
i run setup.
so, it looks like that's not going to work. say, does anybody feel like writing a spreadsheet/component modder in their spare time? http://forum.shrapnelgames.com/images/icons/icon10.gif my few attempts have ended in failure. |
Re: Krsq\'s Component Modder?
If you are getting an error message saying riched32.dll is missing, then you might want to scan your computer for viruses. There is a worm called NIMDA which destroys your riched32.dll file. I had my computer infected by this a couple of years ago, and I got the same warning message you describe.
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Re: Krsq\'s Component Modder?
nope, it's right there in C:\windows\system, 208kb.
maybe i should try putting it on the desktop. Krsqk, maybe one of those decompiler's i've heard about? [ January 31, 2004, 06:19: Message edited by: narf poit chez BOOM ] |
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