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quick question
do repair bays work on fighters?
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Re: quick question
As in, repairing fighters, or repairing ships while the ability is on the fighter? If the former, then no. If the latter, then yes.
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Re: quick question
well, that's good enough. thanks. can a ship have the secter cloak ability?
[ January 29, 2004, 21:23: Message edited by: narf poit chez BOOM ] |
Re: quick question
Yep! Devnull's Space Monsters have bases with that ability to hide their HW.
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Re: quick question
ok, thanks. i think i'm done with the questions now.
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Re: quick question
So THAT's what those bLasted monsters did to their homeworld!
What level of scanning tech do I need to root them out? http://forum.shrapnelgames.com/images/icons/icon6.gif |
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But seriously, if I recall correctly then you cannot scan the planets with normal scanners, you have to simply fly blindly in their home system (should be easy to figure out what that is) and then hope you run into them. |
Re: quick question
can you put phased shields into a phacility?
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Re: quick question
thanks.
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Re: quick question
ok, if you put 'Sector - Sensor Interference' on a ship, does that affect all the ships on your side or just all the ships in the sector?
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Re: quick question
Every ship in the sector. It acts exactly the same as a storm with that ability, except that you can move it and change which sector is affected.
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Re: quick question
ah well. so much for command ships.
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Re: quick question
I think the best you could do along these lines would be a ship/device with System Wide abilities. (And then, you would be able to hide the ship away from the battle, if you are willing to take a risk. *Grumbles*)
[ February 09, 2004, 21:31: Message edited by: Alneyan ] |
Re: quick question
that is still a very useful ability. For a fleet that relies on seekers, drones and/or ramships it can be great to foul up all sensors.
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Re: quick question
say, isn't there a system-wide ability that improves the attack of all your ships? i wonder if i could stick it on a ship...
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Re: quick question
yes,
Combat Modifier - System Value1 = Percentage combat modifier for entire system (+/- percentage). Value2 = Damage Modifier - System Value1 = Percentage damage modifier for entire system (+/- percentage). Value2 = these are the abilities for the war shrine and death shrine. I think these work on components also. |
Re: quick question
and command ships are back in! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: quick question
what is the equation for how much a tech costs?
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Re: quick question
From the FAQ:
Where (LC = Level Cost) and (L = Level): Low tech cost =LC*L Mid tech cost =LC*(Lē/2) High tech cost = LC*(Lē) |
Re: quick question
That forumla is not entirely accurate... it would imply that a level one tech area costs 1/2 its lised cost in a medium tech cost game! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: quick question
You're right!
So does anybody know the correct formula? Or maybe the formula only applies to level 2 and above? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: quick question
I think it is correct for other levels. It is just level one that is a special case.
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Re: quick question
thanks.
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