![]() |
Long Range Scaners
Hi
I have Long Range Scaner I on the ship but I can't see anything in the other systems. What mean scan 1 sector away? Can I see other system if this ship is on Warp Point in another system? Thanks |
Re: Long Range Scaners
Quote:
[ January 30, 2004, 20:16: Message edited by: Ragnarok ] |
Re: Long Range Scaners
The Long Range Scanner scans enemy ships to see what the design is. Scan 1 sector away means you can scan a ship that is in the sector beside your ship that has the scanner. Scan 3 sectors means your ship can scan ships that are up to 3 movement points away. I can't really describe it well, hopefully someone else can do a better job http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Long Range Scaners
Thanks
|
Re: Long Range Scaners
You also get to spy on the ship's damaged components and the cargo they're carrying!
|
Re: Long Range Scaners
... and their supply level.
And no, it won't scan through a warp point. PvK |
Re: Long Range Scaners
I like sending a ship with Scanners 3 (that can scan 5 sectors away) to close orbit around the sun, and from there it can scan every ship in the system in a swoop. Makes a good scout. Memo to self: design small cloaked scanner/sensor spy ship.
|
Re: Long Range Scaners
Long Range Scanners are stopped by Scanner Jammers and the ever-popular Scattering Armor. So remember that you won't get a free peek at everything. Also, you can see what space stations are building.
A Last note, currently if you scan ships you haven't seen before they will appear in your "enemy ships" design list, but only for that turn. As yet, the game doesn't store those designs for you permanently, but I believe a fix for that is in the works. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Long Range Scaners
What I wonder about is, how can you see the design of an enemy ship, even without sensors, just by going into battle? You find out what all the components make up the enemy design, even if your ship was instantly obliterated in the battle, and even if they have a scanner jammer. In my opinion, I feel that simply being in a battle shouldn't reveal the detailed enemy design if you lose the battle and if their scanner jammer / scattering armor wasn't damaged.
|
Re: Long Range Scaners
Probably because battles occur at much closer distance. 1 sector is already an interplanetary distance. Like from Earth to Mars. Battles on the other hand, scaled to something like between Earth and Moon. No wonder you can get better readings, scattering armor or not ! As to receiving designs when you lose, why should it matter ? Your ships send continiuos telemetry back to HW by (subspace?)radio or laser. You don't really need hardcopies http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Long Range Scaners
how could you scan something enough to know what every component on it is and still have ecm affect your targetting?
|
Re: Long Range Scaners
The other thing is, how can you see the descriptions of components that you haven't researched yourself yet? For example, if you haven't researched quantum reactors yet and you scan one on an enemy ship, why would you know what it does?
|
Re: Long Range Scaners
maybe you can recognize it from theory's?
i mean, some of those pre-industrial brainiacs might have been able to figure out the basics of a steam engine just from looking at it. |
Re: Long Range Scaners
Description ? Do you really think all ET races use the same descriptions for Quantum Reactors ? http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Long Range Scaners
Quote:
|
Re: Long Range Scaners
no, what i mean is, in SEIV, if you enter combat with that F-18, all of a sudden you know every single component on it, even though your scanner's are still affected by ecm.
Quote:
[ January 31, 2004, 23:30: Message edited by: narf poit chez BOOM ] |
Re: Long Range Scaners
Quote:
|
Re: Long Range Scaners
A component cloaking device - to shiled it from long range scanners.
|
Re: Long Range Scaners
Quote:
|
Re: Long Range Scaners
But it is the truth. The Romans were actually on the verge of an industrial revolution (keeping in mind that Greece was a Roman province at this time, or more than one province, I don't really know how they organized them), but failed to realize it before the empire collapsed. Hero was a perfectly normal Greek name, and was not meant the same as our term "hero." Google it if you are still skeptical. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Long Range Scaners
It would be nice if long range scanners let you see what sort of facilities and units are on a planet. The scanners can see the components and cargo on a ship, but for some reason it can't see anything on a planet. I guess the A.I. doesn't care because it can see what's on your planets anyway.
|
All times are GMT -4. The time now is 01:09 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.