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-   -   Weapon Stats Calculator (http://forum.shrapnelgames.com/showthread.php?t=11240)

Suicide Junkie February 2nd, 2004 07:26 PM

Weapon Stats Calculator
 
http://imagemodserver.mine.nu/miscel...eaponstats.zip

Tallies up stats on all the weapons in your favorite components.txt
Displayed in a list on screen, with an option to save as a text file.

Captain Kwok February 2nd, 2004 11:18 PM

Re: Weapon Stats Calculator
 
This is no doubt a side project from your mod's weapon balancing? http://forum.shrapnelgames.com/images/icons/tongue.gif

Suicide Junkie February 3rd, 2004 03:21 AM

Re: Weapon Stats Calculator
 
Actually, it was spawned by IRC commments...
I'll be doing the reverse process for most of my mod's weapons.

However it will be useful when I get to the tweaking stage.

Fyron February 3rd, 2004 03:29 AM

Re: Weapon Stats Calculator
 
See what great things come as a result of the #se4 IRC channel? Now don't you all want to stop by? http://forum.shrapnelgames.com/images/icons/icon10.gif

Great work SJ!

PvK February 3rd, 2004 03:54 AM

Re: Weapon Stats Calculator
 
Does the "power" include the kT used by the weapon, too?

PvK

Suicide Junkie February 3rd, 2004 04:33 AM

Re: Weapon Stats Calculator
 
True Power = dmg/kt/reload
Pulse Power = dmg/kt
Punch = dmg

- True power is the most important for most situations.
- Pulse power comes into play for hit and run.
- Punch is very important against leaky shields and crystalline armor.

[ February 03, 2004, 02:34: Message edited by: Suicide Junkie ]

PvK February 4th, 2004 03:53 AM

Re: Weapon Stats Calculator
 
By "leaky shields" do you mean emissive armor ability effects?

PvK

Suicide Junkie February 4th, 2004 04:02 AM

Re: Weapon Stats Calculator
 
Leaky armor typically uses crystalline/shield combos, but yes, emissive is another excellent example.

Joachim February 4th, 2004 07:04 AM

Re: Weapon Stats Calculator
 
Heh ya,

For the techno illiterate how do I view the file?

And for the quick answer what are the best one shot weapons?

Cheers.

narf poit chez BOOM February 4th, 2004 07:11 AM

Re: Weapon Stats Calculator
 
Quote:

Originally posted by PvK:
By "leaky shields" do you mean emissive armor ability effects?

PvK

<font size="2" face="sans-serif, arial, verdana">it also refer's to taking the armor ability out of the armor and increasing the hitpoints. more hitpoints means an unporportionally higher chance of being hit.

Fyron February 4th, 2004 07:31 AM

Re: Weapon Stats Calculator
 
Quote:

Originally posted by Suicide Junkie:
Leaky armor typically uses crystalline/shield combos, but yes, emissive is another excellent example.
<font size="2" face="sans-serif, arial, verdana">Note that it is leaky shields that make use of that. Leaky armor is just components with no ability that have lots of hit points, so they have a higher chance of being hit over other "internals," but there is no guarantee as with regular "armor."

Atrocities February 4th, 2004 10:41 AM

Re: Weapon Stats Calculator
 
Very cool SJ. http://forum.shrapnelgames.com/images/icons/icon7.gif


Ya, because of Mirc fyron got 110 new organic components. (He has to set them up for use with the Image mod though.)

tesco samoa February 7th, 2004 12:13 AM

Re: Weapon Stats Calculator
 
a good idea for modders to add this file weaponscomparison.txt to their mods so people can take a look

Suicide Junkie February 7th, 2004 02:30 AM

Re: Weapon Stats Calculator
 
Quote:

Originally posted by Joachim:
Heh ya,

For the techno illiterate how do I view the file?

And for the quick answer what are the best one shot weapons?

Cheers.

<font size="2" face="sans-serif, arial, verdana">Open the zip with winzip or winrar.
Double click the execultable inside to start it.

Click the left button to open a file; choose your components.txt

The center list will fill with info over a period of a few seconds.

Press the right button to save it as a text file instead of just on the screen.

[ February 07, 2004, 00:32: Message edited by: Suicide Junkie ]

tesco samoa February 7th, 2004 02:36 AM

Re: Weapon Stats Calculator
 
you know what would be cool on this program... the ablility to sort it via your different calculations.

Do compairsons... on weapons.

Also the ablility to click on the weapon and see its current stats


ANd then finally... the ablility to mod the file... http://forum.shrapnelgames.com/images/icons/icon7.gif

and perhaps a few more windows on each family http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa February 7th, 2004 04:11 AM

Re: Weapon Stats Calculator
 
and from fyron

An option to show only the most advanced of each weapon family would be very handy

tesco samoa February 7th, 2004 04:42 AM

Re: Weapon Stats Calculator
 
And post it to a database or a csv friendly txt file for fyron http://forum.shrapnelgames.com/images/icons/icon7.gif

Deathstalker February 7th, 2004 06:18 AM

Re: Weapon Stats Calculator
 
ummm...maybe I'm just missing something but how do you get this to work??

I unzip it and then double click on the exe and get a 'component 'COMDLG32.OCX' not correctly registered: file is missing or invalid.

Joachim February 8th, 2004 12:27 AM

Re: Weapon Stats Calculator
 
Quote:

Originally posted by Deathstalker:
ummm...maybe I'm just missing something but how do you get this to work??

I unzip it and then double click on the exe and get a 'component 'COMDLG32.OCX' not correctly registered: file is missing or invalid.

<font size="2" face="sans-serif, arial, verdana">Ditto, and I thought I was just being really dumb.

Ed Kolis February 8th, 2004 03:30 AM

Re: Weapon Stats Calculator
 
Just try a search on Google for something like "download comdlg32.ocx" and you should turn up something, that's what I did http://forum.shrapnelgames.com/images/icons/icon7.gif

edit wrong ocx

[ February 08, 2004, 01:30: Message edited by: Ed Kolis ]

Suicide Junkie February 8th, 2004 03:52 AM

Re: Weapon Stats Calculator
 
I had to include those with my slotmodder, so that's probably the easiest way to get them:
http://imagemodserver.mine.nu/starfu..._with_dlls.zip

You can put them in the windows/system folder, but they'll work perfectly well if you place them in the same spot as the program itself.


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