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Weapon Stats Calculator
http://imagemodserver.mine.nu/miscel...eaponstats.zip
Tallies up stats on all the weapons in your favorite components.txt Displayed in a list on screen, with an option to save as a text file. |
Re: Weapon Stats Calculator
This is no doubt a side project from your mod's weapon balancing? http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Weapon Stats Calculator
Actually, it was spawned by IRC commments...
I'll be doing the reverse process for most of my mod's weapons. However it will be useful when I get to the tweaking stage. |
Re: Weapon Stats Calculator
See what great things come as a result of the #se4 IRC channel? Now don't you all want to stop by? http://forum.shrapnelgames.com/images/icons/icon10.gif
Great work SJ! |
Re: Weapon Stats Calculator
Does the "power" include the kT used by the weapon, too?
PvK |
Re: Weapon Stats Calculator
True Power = dmg/kt/reload
Pulse Power = dmg/kt Punch = dmg - True power is the most important for most situations. - Pulse power comes into play for hit and run. - Punch is very important against leaky shields and crystalline armor. [ February 03, 2004, 02:34: Message edited by: Suicide Junkie ] |
Re: Weapon Stats Calculator
By "leaky shields" do you mean emissive armor ability effects?
PvK |
Re: Weapon Stats Calculator
Leaky armor typically uses crystalline/shield combos, but yes, emissive is another excellent example.
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Re: Weapon Stats Calculator
Heh ya,
For the techno illiterate how do I view the file? And for the quick answer what are the best one shot weapons? Cheers. |
Re: Weapon Stats Calculator
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Re: Weapon Stats Calculator
Very cool SJ. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ya, because of Mirc fyron got 110 new organic components. (He has to set them up for use with the Image mod though.) |
Re: Weapon Stats Calculator
a good idea for modders to add this file weaponscomparison.txt to their mods so people can take a look
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Re: Weapon Stats Calculator
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Double click the execultable inside to start it. Click the left button to open a file; choose your components.txt The center list will fill with info over a period of a few seconds. Press the right button to save it as a text file instead of just on the screen. [ February 07, 2004, 00:32: Message edited by: Suicide Junkie ] |
Re: Weapon Stats Calculator
you know what would be cool on this program... the ablility to sort it via your different calculations.
Do compairsons... on weapons. Also the ablility to click on the weapon and see its current stats ANd then finally... the ablility to mod the file... http://forum.shrapnelgames.com/images/icons/icon7.gif and perhaps a few more windows on each family http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Weapon Stats Calculator
and from fyron
An option to show only the most advanced of each weapon family would be very handy |
Re: Weapon Stats Calculator
And post it to a database or a csv friendly txt file for fyron http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Weapon Stats Calculator
ummm...maybe I'm just missing something but how do you get this to work??
I unzip it and then double click on the exe and get a 'component 'COMDLG32.OCX' not correctly registered: file is missing or invalid. |
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Re: Weapon Stats Calculator
Just try a search on Google for something like "download comdlg32.ocx" and you should turn up something, that's what I did http://forum.shrapnelgames.com/images/icons/icon7.gif
edit wrong ocx [ February 08, 2004, 01:30: Message edited by: Ed Kolis ] |
Re: Weapon Stats Calculator
I had to include those with my slotmodder, so that's probably the easiest way to get them:
http://imagemodserver.mine.nu/starfu..._with_dlls.zip You can put them in the windows/system folder, but they'll work perfectly well if you place them in the same spot as the program itself. |
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