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A team game, but without all the trading and stuff...
Has anyone thought about this? I have seen a few team games advertised, and been in a couple myself. I was less then satisfied. It's just a personal preferance of my own that I don't really care for all the trading. It's just too cumbersome with the Se4 system. Victory in Se4 being so heavily dependant on economic and tecnological advantages, a team game becomes more about setting up a cooperative research plan and implementing it. The battles are almost an after thought. To me it's a chore, and a bore.
What I could maybe get interested in would be a team game where you make your partnership treaty with your teammates and that's about it. None of the ship and tech trading. I wouldn't object to a little planet swapping, just so you could get a base in an important part of your allies empire and assist in his defense. But the main assistance would be in working together in the military campaigns. You attack on the left, I'll attack on the right, that sort of thing. http://forum.shrapnelgames.com/images/icons/icon7.gif Anyone else think like me? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: A team game, but without all the trading and stuff...
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Re: A team game, but without all the trading and stuff...
I like the sound of this. How about a 3-3 or 4-4 game along these lines? I could "host".
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Re: A team game, but without all the trading and stuff...
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Re: A team game, but without all the trading and stuff...
Ummm, sounds good. But how would you enforce the no trading tech part? I don't think that your enemys will tell you if they are cheating... http://forum.shrapnelgames.com/image...s/confused.gif
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Re: A team game, but without all the trading and stuff...
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"setting up a cooperative research plan and implementing it" = DULL DULL DULL. Wasn't there a sketch about this? kind of like this: Counsellor: Well cooperative research is rather exciting isn't it? Anchovy: Exciting? No it's not. It's dull. Dull. Dull. My God it's dull, it's so desperately dull and tedious and stuffy and boring and des-per-ate-ly DULL. Counsellor: Well, er, yes Mr Anchovy, but you see your report here says that you are an extremely dull person. You see, our experts describe you as an appallingly dull fellow, unimaginative, timid, lacking in initiative, spineless, easily dominated, no sense of humour, tedious company and irrepressibly drab and awful. And whereas in most professions these would be considerable drawbacks, in cooperative research they are a positive boon. |
Re: A team game, but without all the trading and stuff...
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Re: A team game, but without all the trading and stuff...
geo i do not have the time to play in it.. http://forum.shrapnelgames.com/images/icons/icon9.gif but i can create the map
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Re: A team game, but without all the trading and stuff...
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[ February 06, 2004, 14:32: Message edited by: General Woundwort ] |
Re: A team game, but without all the trading and stuff...
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I just checked, and it doesn't seem possible to allow planet trading without ship trading, (and through that, trading of any technology that can be placed on a ship.) Why bother boarding a high-tech ship when you can buy one? http://forum.shrapnelgames.com/images/icons/icon12.gif At least allies are not able to, while in a treaty, board each other's ships. |
Re: A team game, but without all the trading and stuff...
I'd agree that tech trading is not good in a competetive game with skilled and trusting players. Unfortunately, SE4 makes it extremely easy and cheap compared to the advantages, even using the option to disallow tech trades. The restriction of having to use ships helps only a little, mainly because some techs actually don't have any ship components they can be learned from. However that actually increases the amount of work and thinking needed to effectively collaborate on research.
I'd recommend disallowing ALL trading, using the game option that makes it impossible. Allies could try trading via ship capture, but that will require risk, breaking their treaty, and inconvenience etc. Seems to me that a research treaty already provides a good and resonable level of advantage to research. Also, even on High research cost, experienced players often get "the good stuff" out of the tech tree rather quickly, anyway. Despite no free time, I'd want to play in a team game if the settings were like: All trading disabled One homeworld High research cost Low start tech No AI's nor neutrals A balanced start-costs mod such as: P&N, PvK Balance (preferably with Limited Resources on), Proportions, AIC, or Adamant. Max ships and units in space both 20000 Surrender disabled PvK |
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