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-   -   GalCiv reviews, opinions? (http://forum.shrapnelgames.com/showthread.php?t=11287)

PsychoTechFreak February 8th, 2004 10:17 PM

GalCiv reviews, opinions?
 
I guess there has been a thread about it already some time ago. What I read from the reviews, it has some thumbsdown IMO, like no ship design, a game does not Last very long (something about 20-30 hrs.), quick combats (civ2-like). But the AI should be good - but it is cheating, is always ancient race (it knows the complete map).

Is it a worth-buy anyway?

Fyron February 8th, 2004 10:20 PM

Re: GalCiv reviews, opinions?
 
Did you enjoy Civilization and/or Civilization II?

President_Elect_Shang February 8th, 2004 10:34 PM

Re: GalCiv reviews, opinions?
 
I can’t get it to load on my computer; I meet or exceed all the requirements as best as I can tell. I will have to email support one of these days to see what they say.

PsychoTechFreak February 8th, 2004 10:53 PM

Re: GalCiv reviews, opinions?
 
Quote:

Originally posted by Imperator Fyron:
Did you enjoy Civilization and/or Civilization II?
<font size="2" face="sans-serif, arial, verdana">Yes I did, it has been my entry into turn based simulations. I like to play Civ II - test of time even nowadays.

QuarianRex February 8th, 2004 11:06 PM

Re: GalCiv reviews, opinions?
 
I found GalCiv to be completely diferent from SE4. It focused on being an actual galactic leader. As such you could direct the reseaech of your scientists but not influence what they come up with (no ship design, your engineers handle that). Where this game shines is in the interaction with the other empires. Having spent so much time playing SE4 it came as a shock to see the alien races acting in so inteligent a manner. They also have this galactic senate type thing that basicly allows you to change the rules of the game (Ex. you can pass a law that outlaws all of the Deathstar-like star destroying uberbases. You would not be able to build/use them without going rogue and leaving the galactic alliance, and hence loosing all trade income as well, ouch). The ability to gain meaningful victory other than through combat is a pretty sweet feature as well (not to mention the AI's ability to recognize such tactics and counter you).

Over all it is a great game but do not expect it to be another SE4. In fact, in some ways it could be considered to be the polar opposite SE4. Appreciate it for what it is, not a replacement for SEV.

[ February 08, 2004, 21:09: Message edited by: QuarianRex ]

Fyron February 8th, 2004 11:46 PM

Re: GalCiv reviews, opinions?
 
Quote:

Originally posted by PsychoTechFreak:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Did you enjoy Civilization and/or Civilization II?

<font size="2" face="sans-serif, arial, verdana">Yes I did, it has been my entry into turn based simulations. I like to play Civ II - test of time even nowadays. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Then you will probably like GalCiv. http://forum.shrapnelgames.com/images/icons/icon7.gif

Iron Giant February 9th, 2004 04:40 PM

Re: GalCiv reviews, opinions?
 
I hated it.

For the record, I love Civilization 3 and still play it (the Last add-on pack was nice too), I'll probabaly be playing Civ3 for years to come.

But GalCiv was just a bad joke to me. Combat was dull, graphics dull. The politics does have some nice features, but its not that much better than SEIV politics and so much of the game is so far behind SEIV that its useless.

What it does better than SEIV, is not much better and what it does worse, is much, much, much worse. It Lasted 3 months, now I'm back to SEIV.

Growltigger February 9th, 2004 05:44 PM

Re: GalCiv reviews, opinions?
 
I have recently bought Galciv.

It is an interesting game, I havn't got very far with it, but I do like the map, and I do like the music. It feels a bit like a poor man's MOO2 to me, and I would like more playability/modability on the ships etc.

Generally, OK, but I get bored after an hour or so and find myself reaching for SEIVG or Mediaval.

Basically, I dont think it has much depth. Kind of like a bad science fiction so, where everything is happy and glossed over.

SEIVG is more like Babylon 5.

solops February 9th, 2004 07:09 PM

Re: GalCiv reviews, opinions?
 
What Growltigger said, same for me.

I reach for SEIV, MTW or Operational Art of War.

[ February 09, 2004, 17:11: Message edited by: solops ]

EvilGenius4ABetterTomorro February 9th, 2004 07:35 PM

Re: GalCiv reviews, opinions?
 
Bought it, liked it, but still only played it for 1 week. It's not bad it's just that SEIV is that much better. Still playing CIV III too. Also got Warlords IV for christmas but it's just not that fun. Think I'll try Dominions II ! (the SEIV of fantasy strategy games).

Fyron February 9th, 2004 08:35 PM

Re: GalCiv reviews, opinions?
 
Guys... you can not compare SEIV and GalCiv! They are completely different games, each catering to different tastes. SEIV focuses on the microscopic level, GalCiv focuses on the macroscopic level.

[ February 09, 2004, 18:35: Message edited by: Imperator Fyron ]

gregebowman February 9th, 2004 09:51 PM

Re: GalCiv reviews, opinions?
 
I agree with Fyron. The games are 4X, but that's as similar as they get. I like both, and probably devote as much time to one as the other. I'm more familiar with SE4G, and the modding process, so I'd say it's easier to mod SE. But GC is moddable also. You'll just have to try it to see if it fits your particular tastes.

Atrocities February 10th, 2004 01:31 AM

Re: GalCiv reviews, opinions?
 
There can be no comparisson between SEIV and GalCiv, they are drastically differant games.

GalCiv is a great game but boring after about the first day or so. Replay desire very low. Still an excellent game in its own ways, love the look of it, but just boring.

SEIV is a fricking aswome game boring after only the first year or so and only for short periods of time before the desire to play returns stronger than ever.

Paul1980au February 11th, 2004 02:46 AM

Re: GalCiv reviews, opinions?
 
You know the playability of SEIV i think lies in the fans being listened to and having a say in game development. Would like to some expansions on the weapons systems thought before the patches end. Expanding it more would be good at a base patch level and not just mods. Id also like to see super planets per game perhaps 2 per small map that have upwards of 600% of any one of the three resource types. ? and planet based modifiers into say combat, research etc.

Grandpa Kim February 11th, 2004 04:05 AM

Re: GalCiv reviews, opinions?
 
I just downloaded the demo a couple days ago. To me it is pleasant bit of fluff... but I feel the same about Dungeon Odyssey and Starfury. Games like SEIV and Civ II are my kind of games. The seem more long range. Correction, it takes a long time to play them to their full depth. I get the feeling with Gal Civ, DO and Starfury that after a few hours play you've gone as deep as you can go and the rest is just repetition.

Just my incredibly biased opinion.


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