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Modding question
Is there anyway to make Ship Yard Expansions? The limit is only 1 Ship Yard per ship, but is there a way to make a component be able to help build something?
So if I have a standard 500k base at the beginning, give it a bridge, 2 life support, 2 crew quarters, and a shipyard, could I mod a 50k component to chip in a few few hundred extra production? Everytime I've tried it won't let me add the component, I'm over the '1 shipyard per ship limit'. Is there anyway around that or am I just stuck? I heard somone was able to pull it off, but I don't know which mod or how. Thanks! |
Re: Modding question
It can be done with facilities. What you do is make one that does nothing, but can be upgraded into a shipyard. Then build the first and hit upgrade..and the new yard adds its production to the old.
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Re: Modding question
P&N and Adamant Mods both have Space Yard Expansions. P&N was the first to have them IIRC. I think there are other mods with them by now. It is impossible to make a Space Yard Expansion for components, but you can do so for facilities, as P-D explained. Check out one of those mods to see exactly how to do it.
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Re: Modding question
What about designing a ship with a level 1 component, and make level 2 have the ability - and then use the upgrade design button when level 2 is available or will se4 report the design as illegal?
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Re: Modding question
You have to have a valid ship design to be able to do an upgrade. You can not just add/replace a component on a ship, it has to be upgraded to a complete design. Since SE4 will not let you design a ship with more than one component with the SY abilities, that will not work. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Modding question
I don't think you understood.
Level 1 would be a dummy component with X family number. Level 2 would be the expansion component with X family number. So you have a legimate design with the level 1 component, and then hit upgrade - perhaps it might get around the requirements in the way that AI designs do?? [ February 09, 2004, 02:16: Message edited by: Captain Kwok ] |
Re: Modding question
It won't, since you can't upgrade from a design without a shipyard to one with.
However if you already have a shipyard and this on seperately and try to do this, it might work.. EDIT: nope, it doesn't. SE4 won't let you make the second design to upgrade to. [ February 09, 2004, 02:24: Message edited by: Phoenix-D ] |
Re: Modding question
Oh, I see, I never noticed the upgrade button before in the Ship Design window. I always used the 'copy' button and then manually upgraded the components individually - now that you mentioned the button, I can save some work, thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Modding question
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[ February 09, 2004, 02:51: Message edited by: Imperator Fyron ] |
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Re: Modding question
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1. Specify the design you want to make in the designcreation.txt of your empire. 2. Turn on the design minister. 3. Voila! Perfect design with 2 space yards. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">So.. the AI cheats? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not really, since SEIV AI files in stock or mods are made not to abuse this feature. But if you like, you can make your own mod with AI building bizzare ships. It is certainly not cheating, it is just a new mod http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Modding question
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1. Specify the design you want to make in the designcreation.txt of your empire. 2. Turn on the design minister. 3. Voila! Perfect design with 2 space yards. |
Re: Modding question
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1. Specify the design you want to make in the designcreation.txt of your empire. 2. Turn on the design minister. 3. Voila! Perfect design with 2 space yards. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">So.. the AI cheats? |
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