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-   -   Planets rioting (http://forum.shrapnelgames.com/showthread.php?t=11343)

boromeo February 16th, 2004 06:50 PM

Planets rioting
 
Hi !.. http://forum.shrapnelgames.com/images/icons/icon7.gif

I d like to know what to do when your planets riots http://forum.shrapnelgames.com/image...s/confused.gif

Thanks for your answers as always... http://forum.shrapnelgames.com/images/icons/icon7.gif

Imperial February 16th, 2004 06:57 PM

Re: Planets rioting
 
build troops, they dont have to be expensive or loaded with weapons--build about 30-50 per rioting planet and you should silence them. Also build the building that causes your population happiness to rise (sorry i cant recall the name) , it can be reasearched via psychology tech.

Ragnarok February 16th, 2004 07:04 PM

Re: Planets rioting
 
Quote:

Originally posted by Imperial:
build troops, they dont have to be expensive or loaded with weapons--build about 30-50 per rioting planet and you should silence them. Also build the building that causes your population happiness to rise (sorry i cant recall the name) , it can be reasearched via psychology tech.
<font size="2" face="sans-serif, arial, verdana">I believe the name is Urban Pacification Center. While this helps it is always good to have some troops on your planets at all times. As Imperial mentioned just build some 'police troops.' All they have on them is the cockpit on it. You can build lots of these quickly and cheaply.

Intimidator February 16th, 2004 07:22 PM

Re: Planets rioting
 
Ragnarok and Imperial are both right offcourse, but maybe it's also wise to prevent it with some extra happines points, when you create your empire.

Intimidator

Slynky February 16th, 2004 07:43 PM

Re: Planets rioting
 
Actually, it's worse than what they suggest. At least as far as my experience goes.

The question was what to do WHEN your planets riot. At that point, there is difficulty. Why" Because, usually, within one turn or two, all the planets in the same system riot. Therefore, there is little time to build a pac center. And IF the planet is rioting, you can't build anything...so no troops. I have even tried putting up a new colony and building a pac center as the first item...but usually, it never finishes before it riots with the other planets in the same system.

You are left with only a few choices:

1- Move in some ships and let them sit over the planet(s) altering the happiness level. This works well if there are no further incursions by enemy fleets. Although Asmala, the SE4 genius could offer more concrete formulas, my experience has been that if they have been rioting for, say, 4 turns, having a fleet over a planet for the same number of turns will make them better again. This is hard, of course, if you are fighting off an enemy.

2- Build a troop ship and drop troops on the rioting planets. 10 at a minimum. 20 if you have the time.

Prevention is the best thing to use. When I have some extra minerals but not many rads or orgs, I build troops on planets that are finished (and have no shipyards working). Troops take up mostly minerals and not much of anything else. Depending on how you designed them...sometimes, they are not even filled out all the way...but they seem to do the same thing...make planets happy to jubilent. Also, for (usually) 50K (and the follow-on research that is cheap), I take the time to research and build pac centers (probably much earlier than the average player). They usually pay for themselves by boosting all levels of production after a while.

So...there is my take. I'm not a scientific player but a bit better than average.

Slynky February 16th, 2004 07:45 PM

Re: Planets rioting
 
Quote:

Originally posted by Intimidator:
Ragnarok and Imperial are both right offcourse, but maybe it's also wise to prevent it with some extra happines points, when you create your empire.

Intimidator

<font size="2" face="sans-serif, arial, verdana">Asmala, a very good player, could tell you how worthless those points are in the long run. The formula for the increase isn't worth the points.

Asmala February 16th, 2004 07:50 PM

Re: Planets rioting
 
I wouldn't take extra happiness points:

1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.

Slynky February 16th, 2004 09:17 PM

Re: Planets rioting
 
Quote:

Originally posted by Asmala:
I wouldn't take extra happiness points:

1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.

<font size="2" face="sans-serif, arial, verdana">Hehe, like I said...Asmala is the "Analyzer".

Imperial February 16th, 2004 10:09 PM

Re: Planets rioting
 
a recapture or police force is also a good idea-- I usually build a small transport loaded with "police" troops (police troops are cheap and have only the cockpit and maybe one weapon) keep your transport upgraded with engine tech so that it can move fast to any trouble spots, emergency propulsion, and if you have the tech a warp point opener-- this will ensure fast arrival to trouble systems.

Atrocities February 16th, 2004 11:17 PM

Re: Planets rioting
 
Have you read the FAQ yet?

Paul1980au February 16th, 2004 11:24 PM

Re: Planets rioting
 
Or if you have orbiting ship yards - have an orbiting cargo base. You can store lots of troops in one planet on the system - build em on planet and transfre up - have a quick moving transport in each 2nd system and you can move the troops should troubles start. More a better tactic if you have a high events setting with the worse severity settings.

Karibu February 17th, 2004 09:30 PM

Re: Planets rioting
 
Quote:

Originally posted by Paul1980au:
Or if you have orbiting ship yards - have an orbiting cargo base.
<font size="2" face="sans-serif, arial, verdana">This is my usual tactics. I build shipyard on almost every planet and then orbiting Space yard with garco base in it. Usually they build ships and fighters, but at wartimes, they occasionally do some troops if planets are rioting. My people always smile happily when there is a gun pointed on their backs http://forum.shrapnelgames.com/images/icons/icon10.gif

Aiken February 17th, 2004 10:31 PM

Re: Planets rioting
 
Small addition about riot prevention:
If you are Bloodthirsty, conclude a Partnership treaty carefully. Partnership treaty has highest negative effect on you pop happiness after Subjugated treaty and plagued planet in system. But declaration of war will make 'em really happy.
And vice versa, if you're playing for Peaceful race. Look at Happiness.txt - it's all where.

Paul1980au February 17th, 2004 11:55 PM

Re: Planets rioting
 
Two shipyards (orbiting) per system and 1 transport (fastest you can find) are all thats needed, with the shipyards you should build an space yard that has lots of storage facilities to store the troops - not to many thoug because the maintence costs go up.

Lacing outside systems with mines also protects moving transports in the outer rim.


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