.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   MM Mods List Page Updates (http://forum.shrapnelgames.com/showthread.php?t=11368)

Fyron February 18th, 2004 10:52 PM

MM Mods List Page Updates
 
Which mods on http://www.malfador.com/se4mods.html need updating/adding?

gregebowman February 18th, 2004 11:00 PM

Re: MM Mods List Page Updates
 
I'd like to see that Grau Mod updated. I still don't know which missing files I need for it to run.

Paul1980au February 19th, 2004 01:06 AM

Re: MM Mods List Page Updates
 
Would like to see the newest patches realised soon - some good changes but oh well i will keep quite and be patient i guess.

Phoenix-D February 19th, 2004 02:38 AM

Re: MM Mods List Page Updates
 
Quote:

Originally posted by Paul1980au:
Would like to see the newest patches realised soon - some good changes but oh well i will keep quite and be patient i guess.
<font size="2" face="sans-serif, arial, verdana">This isn't just newest. This is the LAST. Give them time to do it right.

General Woundwort February 19th, 2004 02:38 AM

Re: MM Mods List Page Updates
 
Quote:

Originally posted by Imperator Fyron:
Which mods on http://www.malfador.com/se4mods.html need updating/adding?
<font size="2" face="sans-serif, arial, verdana">My Highliner Mod is now hosted at your site, as my site has been discontinued...

narf poit chez BOOM February 19th, 2004 03:46 AM

Re: MM Mods List Page Updates
 
is it up to date?

Suicide Junkie February 19th, 2004 03:52 AM

Re: MM Mods List Page Updates
 
I still need a name for the SJmod, but it should go up there sometime.

Atrocities February 19th, 2004 03:53 AM

Re: MM Mods List Page Updates
 
Just the Version history I think will do nicely for both the AST and the STM mods.

Ed Kolis February 19th, 2004 08:54 AM

Re: MM Mods List Page Updates
 
I don't know how much change needs to be done for a mod to count as a mod, but you don't have my Colony Tech Mod or Economies of Scale Mod listed there... I know they're really just ideas to be incorporated into other mods, but if you want you can put them up.

Fyron February 19th, 2004 08:56 AM

Re: MM Mods List Page Updates
 
If you can download it and play with it (and it is changed data), it is a mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ed Kolis February 19th, 2004 09:58 PM

Re: MM Mods List Page Updates
 
Hmm, that sounds like a reversal of your previous position on the Sweet Mod http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron February 19th, 2004 10:02 PM

Re: MM Mods List Page Updates
 
The original Sweet "mod" was not an actual released mod, but just the data files used for a specific game. There are other "mods" out there that are not listed because they are not released mods, just a set of data files used for a specific game. If we were to display all of those, it would make the list really long and confusing. If you check the site now, you will see that the actually released Sweet mod is on there.

Gandalph February 19th, 2004 11:34 PM

Re: MM Mods List Page Updates
 
The BOD Mod can be removed. I no longer have it or the web space it was on. I will update you when the Strange Races Mod is complete and ready for download. Thanks

Fyron February 19th, 2004 11:37 PM

Re: MM Mods List Page Updates
 
If someone has the mod, they can send it to me and I can host it on SE.net. If you would like.

Gandalph February 21st, 2004 06:52 PM

Re: MM Mods List Page Updates
 
If someone still has the BOD Mod, I can host it on my site (I run my own server now), but thanks for the offer.

If someone sent it to me, I might even be encouraged to finish the AI's to make it complete!


All times are GMT -4. The time now is 11:00 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.