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OT - math question.
say you had a point at the bottom of a sphere and then moved it to the right a random distance along the surface of the sphere. how would you calculate the height from the bottom?
[ February 19, 2004, 06:11: Message edited by: narf poit chez BOOM ] |
Re: OT - math question.
Calculate the degrees away from the pure vertical radius that the new radial line connecting to the new point on both the x and y planes. Then use some arc length calculations.
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Re: OT - math question.
that's the problem. i know neither the y position nor the arc calculations.
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Re: OT - math question.
Umm... if you are moving it in a random direction, should you not be able to see where it is moving to?
Either way, measure the vector between the start point and the end point. You can get the angles from this vector with pythagorian theorm used a few times. If you have coordinates, no measurement is required, just calculations. |
Re: OT - math question.
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you need your distance traveled - call that d you need the radius of the sphere - call that r now, set your graphin calculater into radian mode then tell it to do the following equation height from bottom = (sin((d/r) - pi/2) * r) + r there are lots o variation on this equation drop the +r to get the height above (+) or below (-) th center |
Re: OT - math question.
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Re: OT - math question.
y position is not height. Not sure what I was thinking with arc length, but you definitely need the angles associated with the vector from the starting point to the ending point. The relative height is just the z component of that vector.
Treating the movement as along a circle only works if the only component that is changing is the z component. If x or y change (but not both), then it is no longer a circle, but an ellipse. |
Re: OT - math question.
yes, thank you, will try the calculation.
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Re: OT - math question.
Actually... if you have the arc length, that gives you the angles you need to calculate the height, as you can calculate the percent of the 360 degress of the circle that that arc takes up using the 2 * pi * radius calculation for circumference.
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Re: OT - math question.
no, that part wasn't stated well. i don't have the arc length, only the x distance moved.
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Re: OT - math question.
Quote:
there is no particular reason why the center of the sphere has to be the 0 point - he wanted the answer from the bottom of the sphere after all likewise there is no particular reason why z has to be up, y back, and x right - reducing to circle makes y up using cartesian so it works as height Quote:
also, narf specified direction of travel - to the right - which pretty much forces a circle sgement anyway |
Re: OT - math question.
x is left/right, y is up/down, z is not used.
it's a random straight line x movement and i need the y position on the sphere that a line straight up would hit. sorry for not being clear the first time. i guess i need to reread mathamatical Posts at least three times. |
Re: OT - math question.
Quote:
need: r: radius of sphere d: distance traveled want: h: height above bottom edge of sphere edit: small mistake on co-ordinate system - fixed h = r - sqrt(r - d^2) notes: not defined for |d| > r above applies for lower edge upper edge is h = r + sqrt(r - d^2) [ February 19, 2004, 08:08: Message edited by: Member 4148 ] |
Re: OT - math question.
and if your wondering what you worked so hard on http://forum.shrapnelgames.com/images/icons/icon10.gif , think big bowling ball. no, bigger than that. http://forum.shrapnelgames.com/images/icons/icon10.gif
thanks, guys. 'coincedently', there's a new hazard in my game. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: OT - math question.
Attack of the killer bowling balls...
Run for your lives!!! ....aaaarrrrrrrrrggggh....splat ! http://forum.shrapnelgames.com/images/icons/icon10.gif Incidentally, if the distance traveled is very small compared to the size of the ball, then you can probably make do with an approximation. In that case, the pythagorean theorum or the tangent function will probably do the trick. |
Re: OT - math question.
Quote:
there is no particular reason why the center of the sphere has to be the 0 point - he wanted the answer from the bottom of the sphere after all likewise there is no particular reason why z has to be up, y back, and x right - reducing to circle makes y up using cartesian so it works as height </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No, it doesn't have to be, but it does certainly help if you either stick to a standard coordinate system or define the one you are working in. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT - math question.
it's not the distance traveled - they're so big they flatten things. http://forum.shrapnelgames.com/images/icons/icon10.gif
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