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TCP/IP not working
I've searched and found many topics on TCP/IP but none of them are helping.
-I do not have a firewall, but I run XP -I've tried DMZ hosting -I've tried enabling the ports without DMZ hosting When a player connects it gives a "Cannot connect to server" message yet it shows up in the server list. What do I do!?!? |
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-I do not have a firewall, but I run XP
IIRC XP has a built-in firewall. Have you checked that? |
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It turns out that he has no advanced tab in the properties of his local area network connection. Is this because he is running XP Home edition? If so, how do you disable that in XP Home?
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ehhh... bump, still don't have a solution. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Will I be able to connect to someone without this problem?
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It is possible to connect TCP/IP through routers. I do not know why it doesn't work for some people though. It works for me just by forwarding the 2 necessary ports.
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Did the connection fail both ways David? Both with you as host and with him as host?
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That indicates that SE4 is able to start a connection to the host, but is unable to maintain it. Usually, the host is configured properly, but the player is not. That has been my experience, anyways.
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Slightly on topic...but also slighly off...but ultimately leading to playing SE IV...here goes...
Ok...I have two puters....one with win98...I have configured the networking properties...with tcp/ip...and client for microsoft windows, and file/print sharing. Plus the c: drive is shared. It can see it self in its own workgroup. I'm trying to connect it to a winME machine via ethernet cable. This computer has all the smae settings, but it can't see the network, or the other puter. It can't even see itself nor the workgroup its supposed to belong to based on the settings.... Any help? Kana |
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Did you do a direct cable connection, or use a switch or hub? If you used direct cable, you have to get a crossover cable, not a regular ethernet cable.
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I don't think it was a crossover cable...and no hub...That would explain if they can't see each other. But on the 98 machine...it could see a workgroup and itself. The ME machine...couldn't see even that...So of course they couldn't even try to see each other...
Thanks for input, Kana |
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If a computer is set up to run on a network, it will always be able to see its own workgroup and itself.
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Regarding the error that folks were receiving with the Host showing the Player connections, but the Player getting the "Cannot connect to host server" error.
Has anything more been determined with this in the past 4 months? I'm having the exact same problem. Both computers are running XP via a Cable Modem. Yes, as far as we can tell.. all firewall's have been taken care of, including the personal firewalls in XP. One step further.. I (as the Host) hit the "Begin Game" button as soon as I see the connection with the Player. I see "Sending game startup file to players..." message appear, but it never disappears. If I don't hit the "Begin Game" button, the connection will shift from "Connected" to "Quit" after about 5 seconds. If I /do/ hit the button, then it stays "connected" but nothing ever happens beyond that point. Any suggestions? |
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