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Resource generation by units in cargo
In the upcoming patch, it will supposedly be possible to make components that generate minerals, research, etc. I assume that these components will work on untis in space, since remote miners work on sats. My question is, will these new abilities work in cargo? In other words, can I mod "weapons platforms" that generate research points and use them on my planets? Would they also work in the cargo bay of a transport? I think that the idea of portable cities that work just as well on a planet as in a base would be pretty nifty.
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Re: Resource generation by units in cargo
use cargo space instead of facility space...different sizes of facility's...
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Anyway, in such a mod you could restrict the number of facilities that will fit on a planet, in order to foce the player to take advantage of the few slots they have. Since they won't need those slots for Mineral Miners, Research Centers and Intellegence whatever-they-ares (which is for what, empire wide, what most facility slots are used), they won't need so many. |
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however, if unit resource production is fixed instead of working of the planet values, it could introduce some lack of variation. which may not be all bad. assuming it's possible in the first place. |
Re: Resource generation by units in cargo
hmmmmm....could we then have troops that could be 'farmers', 'scientists' etc and generate points....could be interesting.
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Can we get an answer from a beta tester?
Will the resource-generating attribute work on Units? Will it work on Units while in cargo? |
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im guessing that this wont work. mainly because of how sats work - if you have hyper optics on a sat, it wont show you anything while its in ship or planetary cargo. but when its deployed in space, it shows you cloaked ships.
I would immagine that other things are the same way. maybe you could make research generating sats, and launch them into space. I wonder if they would pickup % bonuses for planets or asteroids that they are over, without reducing them because of remote mining? |
Re: Resource generation by units in cargo
Perhaps low orbit research and intel facilities ? interesting perhaps a penalty on those planets where they are in orbit.
Perhaps a cap could be placed on the amount of research and or intel projects could be placed in each empires territory or even in individual systems. Also perhaps a higher maintence cost for such components. Its interesting or just allowing them on bases only. ? |
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Or allow modders to attach production modifiers to map objects, so that for a ship-borne research facility to be really effective it needs to be in orbit around an interesting star/ in a black hole system etc.
Or ship-borne intel gets a bonus when in orbit above an enemy planet, leading to cloaked recon ships... |
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Or, dare I hope, a bonus for research platforms in special systems? Or a bonus for intel ships while they're cloaked in enemy space?
[ February 24, 2004, 14:53: Message edited by: Arkcon ] |
Re: Resource generation by units in cargo
Haven't seen this consideration yet...
Would intel and research points generated by units or ships be used in calculating trade bonuses? Afterall, the remote miners don't count towards trade, right? So I'm guessing that intel and research wil be handled the same way. |
Re: Resource generation by units in cargo
At Last! Real NOMADS that don't need planets to get Research and Intel points!!! http://forum.shrapnelgames.com/images/icons/icon7.gif
I predict the P&N Mod will need a MAJOR rewrite!!! http://forum.shrapnelgames.com/images/icons/icon12.gif |
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I would like the population that is in the cargo hold gradually increase in size, or decrease if lethal components are present, much like Stars!
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Re: Resource generation by units in cargo
This is kind of similar to an idea that I sent to Malfador re: facilities in SE5.
I suggested that planets be a random size between x and y 'spaces', rather than a specified size like tiny or medium etc. Facilities would occupy different amounts of space, and so each planet could hold a unique amount of facilities based on which ones were present rather than SE4's 'static' amounts. |
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