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Pax Mount Newton Propulsion System-PMNPS
If a Newton type propulsion system requires that a bigger ship uses more resources, supplies and must have more space devoted to engines to have the same movement of a smaller ship. Using the engines per move entry in the vehicle size data file to simulate this effect has two drawbacks one that the AI does not get it and the player must know that all available engines must be added to their ships designs to work properly.
Try this idea for using the component enhancement data file to simulate the same effect. http://forum.shrapnelgames.com/images/icons/icon7.gif Impulse Engine Components. Tonnage Space Taken := 100 Tonnage Structure := 5 New Engine Installation Mount. Cost Percent := 100 Tonnage Percent := 10 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 150 Vehicle Size Maximum := 400 Cost Percent := 120 Tonnage Percent := 16 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 120 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 600 Vehicle Size Maximum := 600 Cost Percent := 140 Tonnage Percent := 26 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 140 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 650 Vehicle Size Maximum := 1050 Cost Percent := 160 Tonnage Percent := 33 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 160 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1300 Vehicle Size Maximum := 1300 [ March 17, 2004, 04:04: Message edited by: TNZ ] |
Re: Pax Mount Newton Propulsion System-PMNPS
The AI can use QNP systems fine. They will be unable to tweak them as finely as a human, but they still make viable ship designs.
Mount QNP has the draw-back that you lose the effect of having a lot of small engines, so you can not get (nearly as much) incremental damage to the engine systems. That and it is more complicated to use. |
Re: Pax Mount Newton Propulsion System-PMNPS
Under this method, the AI would be told to add three impulse engines to all ship designs. But you are right, using this method a Romulan Dreadnought would have three, not ten, impulse engines. However, the three impulse engines would have the same resources costs, supply costs and take up the same space as ten impulse engines.
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Re: Pax Mount Newton Propulsion System-PMNPS
Perhaps they should have a greater cost value ?
The new patch for the game will require all existing mods to be altered however so dont get to far ahead of youreself just yet. |
Re: Pax Mount Newton Propulsion System-PMNPS
Actually it will not require any mods to be altered.
It is really a matter of preference on the 3 large engines versus 10 small engines issue. I prefer the engines to not have large numbers of hit points, but to remain around what they are in stock, or fewer. This is because I don't like them working like leaky armor. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Pax Mount Newton Propulsion System-PMNPS
Perhaps you could try instead of 4 types make it more incremental say 8 steps along the way.
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Re: Pax Mount Newton Propulsion System-PMNPS
my mod has mount engines. techpaths, on Fyrons site. it's incomplete.
[ February 25, 2004, 04:11: Message edited by: narf poit chez BOOM ] |
Re: Pax Mount Newton Propulsion System-PMNPS
This mount does not increase the damage resistance of the impulse engines. That stays at 5 or 10 hit points. The damage resistance of the engine components in the default game is 20 hit points.
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Re: Pax Mount Newton Propulsion System-PMNPS
I toyed with this a while back and ran into some problems. I can't recall the specifics, but the idea was sound, but the AI was not.
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Re: Pax Mount Newton Propulsion System-PMNPS
I'm working with this for some months now in my mod (not available yet) and it seems to work fine.
Okay, have to tune the AI a bit, but it looks promising. I ussed the same scaling for my bridge/lifesupport/crewquarters/Shields (bigger ships need larger shields for same power)/ cloaking and of course engines. BTW PAUL1980au : I used 4% steps so it will work very acurate in comparison to size. |
Re: Pax Mount Newton Propulsion System-PMNPS
Mount QNP
If you will notice, such ideas have already been contemplated. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Pax Mount Newton Propulsion System-PMNPS
Quote:
Just add "standard ship movement" as an ability they like to add to their ships, and set a reasonable amount. Since the AI adds already is set up to use twice as many for ships twice as large, you're done. I even wrote an AI patcher program which does just that to convert stock AIs to use QNP. (Note: TDM AIs are for stock, so they work too) |
Re: Pax Mount Newton Propulsion System-PMNPS
Quote:
Simple: Small ship = small bridge/Engine etc Large ship = large bridge/Engine etc As you use this you will also find out that smaller ships are still usefull in the later game. Intimidator, |
Re: Pax Mount Newton Propulsion System-PMNPS
This is intended as a how to guide for setting up a Pax Mount Newton Propulsion System.
1. Decide on the hull sizes of your ships in this example the hull sizes are: 200, 250, 300, 400, 450, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1500, 1600 and 2500kt. 2. Decide on what percent of your ships hull size is used for engines in this example its 40% for all hull sizes but you could have any percentage used for your hull sizes. 3. Decide on how many engines you want the AI and payer to add all ships in this example its four engines for all ships, but you could have any number. 4. In the vehicle size file set all ships “Requirement Max Engines” entry to four and set all ships “Engines Per Move” entry to one, but any number can be used for the “Engines Per Move” entry. 5. In all AI Design Creation files set the “Minimum Speed” and “Desired Speed” entries to four. The “Minimum Speed” and “Desired Speed” entry must mach the “Requirement Max Engines” setting. 6. In the Components file set all the ship engine components “Tonnage Space Taken” entry to 500kt. 7. Make the mounts: Long Name := Engine Installation1 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 4 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 200 Vehicle Size Maximum := 200 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation2 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 5 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 250 Vehicle Size Maximum := 250 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation3 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 6 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 300 Vehicle Size Maximum := 300 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation4 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 8 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 400 Vehicle Size Maximum := 400 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation5 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 9 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 450 Vehicle Size Maximum := 450 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation6 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 10 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 500 Vehicle Size Maximum := 500 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation7 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 12 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 600 Vehicle Size Maximum := 600 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation8 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 14 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 700 Vehicle Size Maximum := 700 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation9 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 16 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 800 Vehicle Size Maximum := 800 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation10 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 18 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 900 Vehicle Size Maximum := 900 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation11 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 20 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1000 Vehicle Size Maximum := 1000 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation12 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 22 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1100 Vehicle Size Maximum := 1100 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation13 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 24 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1200 Vehicle Size Maximum := 1200 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation14 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 26 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1300 Vehicle Size Maximum := 1300 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation15 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 30 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1500 Vehicle Size Maximum := 1500 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation16 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 32 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 1600 Vehicle Size Maximum := 1600 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship Long Name := Engine Installation17 Short Name := Engine Installation Description := Installation mount for a ship engines. Code := E+ Cost Percent := 100 Tonnage Percent := 50 Tonnage Structure Percent := 100 Damage Percent := 100 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 2500 Vehicle Size Maximum := 2500 Weapon Type Requirement := None Comp Family Requirement := 11400,11401,11402,11403 Vehicle Type := Ship [ March 17, 2004, 04:05: Message edited by: TNZ ] |
Re: Pax Mount Newton Propulsion System-PMNPS
Wouldn't it be easier to just call it mQNP? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Pax Mount Newton Propulsion System-PMNPS
Everybody calls it mQNP around here!
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Re: Pax Mount Newton Propulsion System-PMNPS
What you are talking about here is very close to the same thing I used in the StarFire Mod.
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