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-   -   Pax Mount Newton Propulsion System-PMNPS (http://forum.shrapnelgames.com/showthread.php?t=11429)

TNZ February 24th, 2004 09:59 PM

Pax Mount Newton Propulsion System-PMNPS
 
If a Newton type propulsion system requires that a bigger ship uses more resources, supplies and must have more space devoted to engines to have the same movement of a smaller ship. Using the engines per move entry in the vehicle size data file to simulate this effect has two drawbacks one that the AI does not get it and the player must know that all available engines must be added to their ships designs to work properly.

Try this idea for using the component enhancement data file to simulate the same effect. http://forum.shrapnelgames.com/images/icons/icon7.gif

Impulse Engine Components.
Tonnage Space Taken := 100
Tonnage Structure := 5

New Engine Installation Mount.
Cost Percent := 100
Tonnage Percent := 10
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 150
Vehicle Size Maximum := 400

Cost Percent := 120
Tonnage Percent := 16
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 120
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 600
Vehicle Size Maximum := 600

Cost Percent := 140
Tonnage Percent := 26
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 140
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 650
Vehicle Size Maximum := 1050

Cost Percent := 160
Tonnage Percent := 33
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 160
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1300
Vehicle Size Maximum := 1300

[ March 17, 2004, 04:04: Message edited by: TNZ ]

Fyron February 25th, 2004 02:56 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
The AI can use QNP systems fine. They will be unable to tweak them as finely as a human, but they still make viable ship designs.

Mount QNP has the draw-back that you lose the effect of having a lot of small engines, so you can not get (nearly as much) incremental damage to the engine systems. That and it is more complicated to use.

TNZ February 25th, 2004 04:18 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Under this method, the AI would be told to add three impulse engines to all ship designs. But you are right, using this method a Romulan Dreadnought would have three, not ten, impulse engines. However, the three impulse engines would have the same resources costs, supply costs and take up the same space as ten impulse engines.

Paul1980au February 25th, 2004 04:40 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Perhaps they should have a greater cost value ?

The new patch for the game will require all existing mods to be altered however so dont get to far ahead of youreself just yet.

Fyron February 25th, 2004 04:43 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Actually it will not require any mods to be altered.

It is really a matter of preference on the 3 large engines versus 10 small engines issue. I prefer the engines to not have large numbers of hit points, but to remain around what they are in stock, or fewer. This is because I don't like them working like leaky armor. http://forum.shrapnelgames.com/images/icons/icon12.gif

Paul1980au February 25th, 2004 04:47 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Perhaps you could try instead of 4 types make it more incremental say 8 steps along the way.

narf poit chez BOOM February 25th, 2004 06:10 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
my mod has mount engines. techpaths, on Fyrons site. it's incomplete.

[ February 25, 2004, 04:11: Message edited by: narf poit chez BOOM ]

TNZ February 25th, 2004 06:22 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
This mount does not increase the damage resistance of the impulse engines. That stays at 5 or 10 hit points. The damage resistance of the engine components in the default game is 20 hit points.

Atrocities February 25th, 2004 07:58 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
I toyed with this a while back and ran into some problems. I can't recall the specifics, but the idea was sound, but the AI was not.

Intimidator February 25th, 2004 11:37 PM

Re: Pax Mount Newton Propulsion System-PMNPS
 
I'm working with this for some months now in my mod (not available yet) and it seems to work fine.
Okay, have to tune the AI a bit, but it looks promising.

I ussed the same scaling for my bridge/lifesupport/crewquarters/Shields (bigger ships need larger shields for same power)/ cloaking and of course engines.

BTW PAUL1980au : I used 4% steps so it will work very acurate in comparison to size.

Fyron February 26th, 2004 12:34 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Mount QNP

If you will notice, such ideas have already been contemplated. http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie February 26th, 2004 12:37 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Quote:

Using the engines per move entry in the vehicle size data file to simulate this effect has two drawbacks one that the AI does not get it and the player must know that all available engines must be added to their ships designs to work properly.
<font size="2" face="sans-serif, arial, verdana">It is actually almost trivial to get the AIs to use a standard QNP system.

Just add "standard ship movement" as an ability they like to add to their ships, and set a reasonable amount.
Since the AI adds already is set up to use twice as many for ships twice as large, you're done.
I even wrote an AI patcher program which does just that to convert stock AIs to use QNP.
(Note: TDM AIs are for stock, so they work too)

Intimidator February 26th, 2004 08:54 PM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Quote:

If you will notice, such ideas have already been contemplated.
<font size="2" face="sans-serif, arial, verdana">I didn't say that I (re)invented the wheel, but for me this is the way to go right now (in my Mod). Because I think it is as realistic as you can get with the SEIV-game-engine.

Simple: Small ship = small bridge/Engine etc
Large ship = large bridge/Engine etc

As you use this you will also find out that smaller ships are still usefull in the later game.

Intimidator,

TNZ March 17th, 2004 12:06 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
This is intended as a how to guide for setting up a Pax Mount Newton Propulsion System.

1. Decide on the hull sizes of your ships in this example the hull sizes are: 200, 250, 300, 400, 450, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1500, 1600 and 2500kt.

2. Decide on what percent of your ships hull size is used for engines in this example its 40% for all hull sizes but you could have any percentage used for your hull sizes.

3. Decide on how many engines you want the AI and payer to add all ships in this example its four engines for all ships, but you could have any number.

4. In the vehicle size file set all ships “Requirement Max Engines” entry to four and set all ships “Engines Per Move” entry to one, but any number can be used for the “Engines Per Move” entry.

5. In all AI Design Creation files set the “Minimum Speed” and “Desired Speed” entries to four. The “Minimum Speed” and “Desired Speed” entry must mach the “Requirement Max Engines” setting.

6. In the Components file set all the ship engine components “Tonnage Space Taken” entry to 500kt.

7. Make the mounts:

Long Name := Engine Installation1
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 4
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 200
Vehicle Size Maximum := 200
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation2
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 5
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 250
Vehicle Size Maximum := 250
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation3
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 6
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 300
Vehicle Size Maximum := 300
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation4
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 8
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 400
Vehicle Size Maximum := 400
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation5
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 9
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 450
Vehicle Size Maximum := 450
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation6
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 10
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 500
Vehicle Size Maximum := 500
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation7
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 12
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 600
Vehicle Size Maximum := 600
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation8
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 14
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 700
Vehicle Size Maximum := 700
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation9
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 16
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 800
Vehicle Size Maximum := 800
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation10
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 18
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 900
Vehicle Size Maximum := 900
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation11
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 20
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1000
Vehicle Size Maximum := 1000
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation12
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 22
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1100
Vehicle Size Maximum := 1100
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation13
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 24
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1200
Vehicle Size Maximum := 1200
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation14
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 26
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1300
Vehicle Size Maximum := 1300
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation15
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 30
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1500
Vehicle Size Maximum := 1500
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation16
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 32
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 1600
Vehicle Size Maximum := 1600
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation17
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 50
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 2500
Vehicle Size Maximum := 2500
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

[ March 17, 2004, 04:05: Message edited by: TNZ ]

Fyron March 17th, 2004 03:38 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Wouldn't it be easier to just call it mQNP? http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie March 17th, 2004 05:06 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
Everybody calls it mQNP around here!

President_Elect_Shang March 17th, 2004 07:05 AM

Re: Pax Mount Newton Propulsion System-PMNPS
 
What you are talking about here is very close to the same thing I used in the StarFire Mod.


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