.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Ahh 3 front war somebody please help me and give me advice for victory (http://forum.shrapnelgames.com/showthread.php?t=1143)

JJPHAT December 29th, 2000 10:10 PM

Ahh 3 front war somebody please help me and give me advice for victory
 
okay....I am in a 3 way war against that of Jraenar Imperium,Amon Ke re Continuim, A non-treaty war with the Xiati, and at war with the Nut-rok (whatever) peoples... Now due to your experience who is the greatest hreat and I should concentrate on first, i have been concentrating on the Xiati,, but considering they are so far away and the fact that my battle fleet sent against them has been recently destroyedm after taking out three planets...I have been slowing down on them....I think the Jraenar...oh what are some good ship configs..please help or the EA will fall!!

Tomgs December 29th, 2000 11:12 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
The Jraener use a lot of seekers don't they? If so make sure you have ships with plenty of point defence when you take them on. You could make special ships with lots of point defence to add to your fleet but I usually just put a couple on every ship because your ships experience level will go up a lot when they destroy the missles. This will make your beam weapons much more accurate. Find weapons with a lot of range. phased poloron beams are a good choice if you don't have organic or crystalurgy special abilities. I usually have a mix of beam and missle weapons on my ships so each can handle any threat but some make specialized ships for beam and missle. Either way works. Also since you are playing the EA you should try using some fighters. Missles can't target them so if you fight against a missle race they will not be able to hurt them until they research point defence (which they seem to do earlier since the patch). There are many different ways to win in this game thats what makes it fun someone else could give you advice which will work equally well and be completely different than mine.

Comar December 29th, 2000 11:30 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
Remember, the AI is too stupid to give anyone a good game. It is badly broken. The game is fatally flawed.

The computer, unfortunately, doesn't read this list, eh???????

Try to make a diplomatic peace with one or two to get it down to a reasonable number. Go to a solid warp point defense with one or two with mines and orbital fortresses if possible. Then, you can pick your opponet with a little more ease and attack when ready.

Nyx December 30th, 2000 12:57 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
I totally ignore the fact that they are different AIs. I'd just find out which warp points they're coming at you from and guard those regardless of who is coming through. Park the best warships you can there and kill everything. When you've got a solid defense that they don't seem able to get through, send a fleet through the most active warp point and take the system on the other side, killing everything inside and recolonizing or invading all the worlds and locking out the warp points in that one. Repeat as often as needed.

Nearly all the AI players are helpless against seekers. You can hit and run against them in tactical combat and they just can't cope with it. Even if they have one level higher missile tech than you, if you're moving away and they're chasing you, you'll rip them apart without taking damage. 3 destroyers with 2 capital ship missiles each and some armor can hold a warp point against up to 5 pre-shield AI-controlled light cruisers usually without taking any damage at all. 5 of those destroyers should be able to wipe out an entire system before they need to refuel.

If you have boarding parties, this is a great opportunity to get some wonderful new technology and free warships. Two frigates with boarding parties and missiles should be able to guard a warp point against any unshielded or barely shielded enemy fleet of 4 or fewer light cruisers. After a few battles, you'll have a big attack force of your own to counter attack with.

I use warships over bases and fighters to defend because they can become an attack force the instant my enemy falters. Bases, satelites, mines, and fighters cannot counter attack. But they are often superior defenders, so you need to decide how aggressive you are feeling when judging which option to use.

Puke December 30th, 2000 02:11 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
When you've got a solid defense that they don't seem able to get through, send a fleet through the most active warp point and take the system on the other side, killing everything inside and recolonizing or invading all the worlds and locking out the warp points in that one. Repeat as often as needed.<HR></BLOCKQUOTE>

i had muscled through an AI system, and was holding the warp point on the other side. the system wasn't so great for me, but they could breath most of the atmospheres (oxy, i think). I was not going to bother colonizing until i could get a stronger hold, but they kept sending these colony ships through the warp point I was holding. eventually I got wise and captured their colony ships instead of destroying them, and recolonized the planets with a population that could breath on them.

If you ever have the oportunity, let the AI spend its resources helping you. a resource thats spent by the AI and aids you is twice as valuable as a resource thats simply denied.


Atrocities December 30th, 2000 05:03 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
Surrender.

Tomgs December 30th, 2000 07:16 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
Speaking of a multi front war I tried to play in a large cluster galaxy. Is there a bug with cluster galaxies set on large? I got an nine system galaxy with 16 races. that was a very eventful place. My home system was just me but almost all the other systems had 2 races. I took the first two systems by just pumping out warships and just researching weapons and ships. I went back and generated a few more large cluster galaxies and none of them were as big as a medium galaxy is this a bug?

God Emperor December 30th, 2000 09:45 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
JJPHAT, what are your current tech levels? (eg shields, armour, missiles, ship size, beams/projectiles, fighters). What sort of force (fleet size) are each of the other computer players using.
One trick I used in the mid stage of a game when I was attacked by three computer players (who were each fielding fleets containing no more than four ships) was to convert my front line transports into satellite/fighter carriers (eg small transports were given two satellite and fighter bays each, med transports were given 5 of each). The conVersions only took one turn to do and meant that I could deploy all of my defensive satellites and fighters into agressive combat. This strategy served well until I was able to deploy sufficient carriers and capital ships.
In terms of who you should go after, I believe that it is a trade off between who is the weakest vs who you have the most number of shipyards near (ie logistics/ length of supply line).
Goodluck...


Puke December 30th, 2000 11:01 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Resident Alien:
I think there is a bug. Compare the map generated to Cluster on Medium and it's clear that just one little cluster group of systems is generated at Large. It should have many Groups linked to each other by long warp line.<HR></BLOCKQUOTE>

umm, yes and no. large cluster galaxies work fine if you dont mess with the maximum systems value in the settings.txt however once you crank it up to a number like 250 or so, many of the quadrant types get screwy when you generate them as 'large,' especially clusters which appearently cant compute where to place all the systems. im not sure where the threshold number is, but try lowering what you have back to 100 and see if the quadrant looks normal again.


Resident Alien December 31st, 2000 02:41 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tomgs:
Speaking of a multi front war I tried to play in a large cluster galaxy. Is there a bug with cluster galaxies set on large? I got an nine system galaxy with 16 races. that was a very eventful place. My home system was just me but almost all the other systems had 2 races. I took the first two systems by just pumping out warships and just researching weapons and ships. I went back and generated a few more large cluster galaxies and none of them were as big as a medium galaxy is this a bug?<HR></BLOCKQUOTE>

I think there is a bug. Compare the map generated to Cluster on Medium and it's clear that just one little cluster group of systems is generated at Large. It should have many Groups linked to each other by long warp line.



[This message has been edited by Resident Alien (edited 30 December 2000).]

Joda December 31st, 2000 03:16 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
* Defend strategical warp points on the far side, otherwise your ships will end up right next to the enemy ships in combat and take alot of dammage early.

* Use tactical combat mode rather than strategic (the AI is stupid when it comes to combat).

* I STRONGLY second using missiles and backing away from your enemy.

* If one of your enemies are close to you and not too powerfull, wipe out their planetary defenses but not the pop. and the facilities, and leave enough ships at each planet to "defend" it against enemy ships. This way you blockade their planets and thus cut their production of resources. If you do this to enough of his planets and demand his surrender he will budge...sooner or later. And when he does YOU get the remaining worlds. If you don't have enough ships just wipe out the smaller planets (less pop./facilities, not physical size) and just blockade his homeworld(s) and heavy resource producing worlds. Again, try to defend the warppoint into those systems (on the far side http://www.shrapnelgames.com/ubb/images/icons/icon7.gif) so you don't have to leave a mult-ship fleet at every planet.

By taking over my enimies in this fasion I have in my current (and previous) game(s) grown MANY times stronger than the remaining enemy empires. It's just too easy to win after you have conquered the first one-two enemies. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

[This message has been edited by Joda (edited 31 December 2000).]

dmm January 3rd, 2001 12:33 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
If your ships are way outclassed, then try to run in close and ram the enemy. Since the vagaries of SEIV physics do not allow retreats, it isn't even a question of morale or patriotism -- your crews can die in the ramming and possibly inflict grave harm on the enemy, or they can try to fight a hopeless battle and let the enemy wipe them out for free.


rdouglass January 3rd, 2001 03:20 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
One word - Intel. One of my favorite strategies is intel. I research it early and get to level 4 (Puppet Political Parties). That intel operation seems to work every time. Although, sometimes they destroy the colony as soon as you get it, they don't have the resources from that colony either. And I tell you, after you have taken a few of the enemy's planets, they seem to gow down the victory scale fast.

I am currently in a war with the Eee (I hate those guys!)and they had at least a 50% better rating than I did. In fact they were the Mega Evil Empire. I intel'ed them with PPP and Crew Insurrection (as well as counter-intel) and within 25 turns, I had 'em at half of their original score. I had captured (crew ins) at least 12 of their dreadnaughts (analized 'em and gained 4 levels up to Wave Motion Gun II) and 8 of their planets. I quickly converted 2 of their planets into military installations and had decent support well within their territory. They then switched focus and started relocating their fleets toward those bases within their own territory. Cool!

That gave me plenty of time to build up a significant fleet, sent that fleet to one of those bases and I am now "ripping those Eee a new butthole".

I don't know about 3 front wars, but this would definitely weaken one of 'em.

evader January 3rd, 2001 04:15 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
Aim for the Planets! They are the source of resources for you enemy. Preferbly take them with troops. But at the least make sure your opponet loses them

FrankyVas January 3rd, 2001 06:51 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
If you have time, pump your stellar manipulation till you get the warp closing thingymaguchi and isolate yourself a little, once you regain your composure, you can open a warp point where ever you want and start the war all over again, in you terms.

Frank V.

Puke January 3rd, 2001 09:36 PM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by FrankyVas:
If you have time, pump your stellar manipulation till you get the warp closing thingymaguchi and isolate yourself a little, once you regain your composure, you can open a warp point where ever you want and start the war all over again, in you terms.

Frank V.
<HR></BLOCKQUOTE>

which is alot easier than it sounds, since that tech is the at the first level of the stellar manip tree. if you dont mind abusing the AI's inability in that area, I highly recommend it as well.


KiloOhm January 4th, 2001 02:36 AM

Re: Ahh 3 front war somebody please help me and give me advice for victory
 
When my chips are down, I tend to hole up with mines / fighters / sats. Then I build some raider class ships (shield busters along with boarding parties). This gets me some ships for a hasty defense and also gives me all kinds of nice tech. Once I get my tech level up to where I can fight back, I start building an attack fleet to start planet busting and push them back.

KiloOhm


All times are GMT -4. The time now is 07:26 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.