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SEIV GOLD Patch #4 Now Available
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Re: SEIV GOLD Patch #4 Now Available
you should add to that press release
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Re: SEIV GOLD Patch #4 Now Available
One new twist provided by the recent patch is the ability to "generate points" that can be added to ships and/or components... if the "points generated" can be research points we can have new "pirate/nomad" races that don't even need planets....
I just wonder if there is some way to create a race that don't start with a planet (maybe with a station)... |
Re: SEIV GOLD Patch #4 Now Available
hey, with all this support now for "Planet Cloaking" can someone tell me where that comes in? Is that in a mod, or have I just been missing it in the stock game all these years?
thanks, Alarik |
Re: SEIV GOLD Patch #4 Now Available
Planetary Cloaking does not come into play in Stock SE4 but my mod Invasion! uses it and you download it by clicking on the link in my siggy
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Re: SEIV GOLD Patch #4 Now Available
The press release page has something about a new scenario for Lock and Load in its title bar. Some new form of subliminal advertising? http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: SEIV GOLD Patch #4 Now Available
hi!
i have a slight problem with the patch... it comes up with the message that i have a "wrong Version" of SE4. the message also says it can update Versions 1.60, 1.67 or 1.78. however, my SE4 install says Version 1.84 gold (install plus se4patch 3 from malfador website). do i really have to reinstall? |
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Re: SEIV GOLD Patch #4 Now Available
I also reinstalled , but mainly because I want to run 1.84 also for the time being. For ongoing games and I don't know yet, how some mods will work on the new patch (maybe someone can tell me)
Frans |
Re: SEIV GOLD Patch #4 Now Available
Just install SE4 over your current copy and apply the patch. No need to uninstall or anything.
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Re: SEIV GOLD Patch #4 Now Available
http://forum.shrapnelgames.com/images/icons/icon10.gif The more and more I read the changes the happier I get http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SEIV GOLD Patch #4 Now Available
DISCLAIMER.
PBW PLAYERS> Make a back up of your current seiv directory. Just copy it somewhere else. As your games will be changed slowly. So for a while you will need 2 Versions. Failure to do so will cause grief. |
Re: SEIV GOLD Patch #4 Now Available
Happy also http://forum.shrapnelgames.com/images/icons/icon7.gif
Was trying for months to get an research lab working on a ship or a base, NOT And now it can be done, if I understood correctly. First get rid of my family (why have they come to visit me on the day I got the new patch , AAARRRGGHHHHH) And then play...........and modding Intimidator |
Re: SEIV GOLD Patch #4 Now Available
Copying SE4Gold directory and applying the patch to THAT (double check it) directory worked for me on my home and work computers without any errors.
Patch scans your computer for se4 installs and usually points to the first one found. On my comps it pointed to the SE4 pre-gold dirs. So double check the directory you want to update. |
Re: SEIV GOLD Patch #4 Now Available
Aw. New neutrals does not mean new neutral pictures.
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Re: SEIV GOLD Patch #4 Now Available
Well hot damn. That was fast. http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: SEIV GOLD Patch #4 Now Available
Now I have to update my two web pages. http://forum.shrapnelgames.com/images/icons/icon9.gif I mean http://forum.shrapnelgames.com/images/icons/icon7.gif that the Patch is out, but http://forum.shrapnelgames.com/images/icons/icon9.gif that I now have work to do.
Also I hate dial up. It is going to take me an hour to down load this new patch. Thanks Tim for posting the info about the patch here in the forum. |
Re: SEIV GOLD Patch #4 Now Available
Hey, why do mods like TDM and FQM have files like Components.txt?
That will override the new Components file that comes with patch 4. [edit: if it matters to anyone who doesn't already know, the following files in the Data folder have newish dates. Abilities.txt Components.txt Facility.txt Settings.txt] [further edit: I looked a bit more and it looks like, other than some logs in the root and, of course, the executable, those four files are the only ones changed. Of course, I could be wrong. hhmm... Did SE IV always come with the Mod Picker, I didn't look to see if it was there after the reinstall but before the patch. I seem to remmeber that I had to download it before... Maybe it came with one of the other mods I already installed?] [ February 25, 2004, 20:59: Message edited by: Loser ] |
Re: SEIV GOLD Patch #4 Now Available
I think anything changed in the data files is just the descriptive text at the top, so the mods are *probably* safe. But I'm not a beta tester and I haven't looked over the new data files that much, so I can't be entirely sure.
Now if only the mousewheel support would work for my laptop touchpad's "edge scrolling"... it doesn't work on Mozilla either without some fiddling with settings that I can't recall... Anyone else had a similar problem and actually remember how to fix it? http://forum.shrapnelgames.com/images/icons/tongue.gif (David Gervais didn't get his name in the credits for the new title screen??? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif ) (Now to get started on my uber-mod... yah right, I'll just tell all my ideas to Fyron and he'll put them in Adamant, less work for me http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
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Re: SEIV GOLD Patch #4 Now Available
Has Suicide Junkie been made aware of this? I'm sure we're all itching for that new P&N Version...
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Re: SEIV GOLD Patch #4 Now Available
I have completed the first beta of the latest TDM (at the moment just a maintance update) but I need some space to post it. Can someone help me out?
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Re: SEIV GOLD Patch #4 Now Available
I can host it on SpaceEmpires.net. Can you email the file to me? If so, email it to admin spaceempires net (insert @ and .). I have a 50 MB inbox set up currently, so should be able to recieve the file. If you can not email the TDM mod file, we can work out an alternate method of getting it on SE.net.
Some facilities were changed in value. Mineral Scanners and the like now have progressions of 15, 30, 45, so that they are actually useful in the face of cheaper to research Robotoids. FQM Deluxe actually makes changes to the components. It adds some small RW comps. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 25, 2004, 22:30: Message edited by: Imperator Fyron ] |
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Re: SEIV GOLD Patch #4 Now Available
Ring World, I suppose.
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Re: SEIV GOLD Patch #4 Now Available
yep. and SW is sphereworld.
want to join the FAAA? http://forum.shrapnelgames.com/images/icons/icon10.gif |
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FAAA = Forumers Against All Acronyms. which of course, has to be an acronym. http://forum.shrapnelgames.com/images/icons/icon10.gif currently, there's one member - me! the founding member. |
Re: SEIV GOLD Patch #4 Now Available
WOW the patch is out already http://forum.shrapnelgames.com/images/icons/shock.gif .i was hopeing this will be out by april.Thinking, some of Atrocities ideas could get in http://forum.shrapnelgames.com/images/icons/icon9.gif .
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Re: SEIV GOLD Patch #4 Now Available
Any reviews of the latest Patch? I have not yet installed it. (Fear it will break things)
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Re: SEIV GOLD Patch #4 Now Available
The new splash screen image is overrated. It is nice, but not much of an improvement over the old one IMO.
[ February 26, 2004, 04:17: Message edited by: Imperator Fyron ] |
Re: SEIV GOLD Patch #4 Now Available
Um, ok, lets go over this for the sake of arguement.
1. The new patch WILL not install over current Version. 2. One must resinstall SEIV 3. Update to Patch for 1.67 (Whatever patch that is) 4. Install new patch. 5. Copy over old files. (Or install over previous Version.) Am I missing anything? |
Re: SEIV GOLD Patch #4 Now Available
I did not have to install patch 1 before installing patch 4. A fresh install off the Gold CD works just fine.
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Re: SEIV GOLD Patch #4 Now Available
FWIW, I successfully installed patch 4 over the 1.84 Version. I was not able to do this with previous patches; had to reinstall first.
Slick. |
Re: SEIV GOLD Patch #4 Now Available
Atrocities, check my post a little back in this thread. You just have to copy your se4 dir and apply the patch to that dir. Worked fine for me on 2 different computers.
Edit: patch applied onto v.1.84 [ February 26, 2004, 05:19: Message edited by: Pablo ] |
Re: SEIV GOLD Patch #4 Now Available
In the event you cannot install the new patch over 1.84 and have to re-install - you just need to apply the 1.91 patch over the install, it includes all previous patches already. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: SEIV GOLD Patch #4 Now Available
The installer is just picky about the time stamp on your .exe. We had that problem many times during beta and Aaron cannot do a thing about it since the instller is a stock installer from a big company. The date of your .exe may change due to time zone settings and winter/summer time.
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Re: SEIV GOLD Patch #4 Now Available
so, mess with your computers clock until it like the new date?
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Re: SEIV GOLD Patch #4 Now Available
About to go offline and play - just downloaded patch so comments tomorrow good playing all.
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Re: SEIV GOLD Patch #4 Now Available
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As stated it's due to the timestamp on the exe. for some (as me) the upgrade works perfect, but for some a reinstall i s required. And as already stated, if you reinstall you only have to apply the current patch. If you wish to keep any extra shipsets you can install over your old copy before upgrading if the upgrade doesn't work on your current exe. (I had to do this with 1.84) |
Re: SEIV GOLD Patch #4 Now Available
Hi everyone i just downloaded the patch 1.91 from my current 1.84v, everything downloaded was processed fine (self extracting zip). Next i went to my SE4 launcher mode, Selected my current mode which is Gold-D-2 mode.Looks fine,No problems playing game,played 10 turns in turnbase game.What i see in the mode that are different are:
(1) New entro screen.. (2) Waypoint tab > New screens,1st one shows vehicles enroute to waypoints/ 2nd shows spaceyards with automatic moveto screen http://forum.shrapnelgames.com/images/icons/shock.gif ..Note: i didnt know players wanted/thought of this, but im very glad whoever suggested this to MM. (3) Transferr population > added extra tab 100 population. (4) Scrap button > Extra tabs ,,order by name/ order by Class. (5) Planets Tab > Shows more info on allies colonies,top left. (6) In game, Help Icon ? symbol > most/any game details selections,you can get a printout email to etc.Once your mouse pointer is over a designer window.Blue Outlined displays.Never new this, if this is new or not. So far this is all i know. Just letting you new /interested players know, so can be prepared. [ February 26, 2004, 08:06: Message edited by: HEMAN ] |
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Well, I think I owe you a great big apology for not making a new intro pic that is up to your particular, precise, phenomenal, perfecting standards. The good news is I have a solution,.. just create a new .bmp with a black canvas and use that instead. Seriously, eye-candy is for dim-witted, pea-brain, casual gamers only. Besides REAL gamers prefer ASCII right? Muahahahahahahaha David E. Gervais One Voice, One Mind, Many Thoughts and Always Kind. (Also a proud member of the dim-witted pea-brain casual gamers society.) http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SEIV GOLD Patch #4 Now Available
Aww David, don't worry about it. You know that in art there is no accounting for taste. http://forum.shrapnelgames.com/images/icons/icon7.gif Fyron is entitled to his opinion, but I agree that I'm not sure where he gets that it's "overrated". I must have missed where it got "rated". http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: SEIV GOLD Patch #4 Now Available
Well if you visited #se4 regularly, you would notice that there were people talking about it in there. That, combined with that one post, created a general sense of it being great. http://forum.shrapnelgames.com/images/icons/tongue.gif Then, that other thread that was created recently about it goes right along with this general sense of it being great... Again, it is overrated. "Overrated" does not require it to have been given a specific rating on some arbitrary numbering scale or anything like that. But really, the image does not IMO live up to the hype spoken (typed) to me about it by a certain set of beta testers... http://forum.shrapnelgames.com/images/icons/tongue.gif
And yes David, eye candy is for the meek. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 26, 2004, 17:53: Message edited by: Imperator Fyron ] |
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Call me meek then http://forum.shrapnelgames.com/images/icons/tongue.gif
If there was more eye candy in seiv it would be the only game I play. |
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